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WeaponData

{
"MaxPlayerSpeed" "250"
"WeaponType" "C4"
"WeaponPrice" "0"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "TERRORIST"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "c4"
"MuzzleFlashScale" "1"

"CanEquipWithShield" "1"
"AllowFlipping" "0"

// Weapon characteristics:
"Penetration" "1"
"Damage" "50"
"Range" "4096"
"RangeModifier" "0.99"
"Bullets" "1"

// Weapon data is loaded by both the Game and Client DLLs.


"printname" "#Cstrike_WPNHUD_C4"
"viewmodel" "models/weapons/v_c4.mdl"
"playermodel" "models/weapons/w_c4.mdl"
"shieldviewmodel" "models/weapons/v_c4.mdl"
"anim_prefix" "anim"
"bucket" "4"
"bucket_position" "0"

"clip_size" "30"

"primary_ammo" "None"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "\"
}
"weapon_s"
{
"font" "CSweapons"
"character" "\"
}
"ammo"
{
"file" "sprites/640hud1"
"x" "182"
"y" "24"
"width" "26"
"height" "24"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-4 -8 -17"
Maxs "20 13 1"
}
World
{
Mins "-3 0 -4"
Maxs "7 12 4"
}
}
}

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