This document outlines the development of a multiplayer VR shooter game set in a small open world sandbox environment. It provides a list of districts for the map including a spawn point, farming area, hospital, main city zone, power plant, nuclear plant, military base, criminal district, airport, mining facility, forest, park, and lagoon. It also lists tasks for improving vegetation, landscape variation, textures, and optimization for VR. The requirements are attention to detail, VR optimization, development speed, and clean project hierarchy.
This document outlines the development of a multiplayer VR shooter game set in a small open world sandbox environment. It provides a list of districts for the map including a spawn point, farming area, hospital, main city zone, power plant, nuclear plant, military base, criminal district, airport, mining facility, forest, park, and lagoon. It also lists tasks for improving vegetation, landscape variation, textures, and optimization for VR. The requirements are attention to detail, VR optimization, development speed, and clean project hierarchy.
This document outlines the development of a multiplayer VR shooter game set in a small open world sandbox environment. It provides a list of districts for the map including a spawn point, farming area, hospital, main city zone, power plant, nuclear plant, military base, criminal district, airport, mining facility, forest, park, and lagoon. It also lists tasks for improving vegetation, landscape variation, textures, and optimization for VR. The requirements are attention to detail, VR optimization, development speed, and clean project hierarchy.
Introduction: We are developing a multi-player shooter for VR with a small open sandbox world. We need a specialist who will help us deal with this. We have a prototype and map structure that we need for the game. VR requires good map optimization, which is why we chose the LowPoly style. We have all the assets that you will need to use for a gaming level environment. The map will contain several main areas that need to be equipped and detailed. List of districts and their description: Spawn Point - The spawn point of new players. This is a port industrial area where players, according to legend, sail to the island. Farming & Hunting Dist - The farm and hunting zone, there should be laws, beds, greenhouses and plantations where players can get resources, such as: fruits, vegetables and other vegetation. Hospital - A zone of revival of players after death. Here they undergo a recovery course and after a certain period of time go back to the island. Main Cizy Zone - the main city in the colonial style, the main street rests on the building of the city administration (town hall). From the main street on the sides there are streets forming small quarters. The first line of the main street
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is inhabited by commercial buildings, such as: bars, restaurants, shops, etc. Also, one of the streets should lead to a suburban road leading to the hospital. Power Plant Water Intake - Water intake for cooling the first and second circuits at nuclear power plant. Weird Nuclear Plant - a strange nuclear power plant, isolated from civilian, inside and on the territory you need to equip everything in the laboratory and in some places military styles. Military Base - a military base, with its secrets and advanced types of equipment / weapons. It is isolated from civilians and has defense systems. The military will be based here. Criminal Dist Hooker) - the second city, which according to the scenario will be dysfunctional, with graffiti, dubious buildings and industrial zones. Here people will be able to get illegal products, weapons, chemicals and more. Airport - a local airport supporting small civil aviation should be equipped terminal of arrival and departure. Mining Facility - a zone of mining of resources and minerals. A system of caves, mines and rocks where you can roam, something like a maze. Forest - mixed forests with bushes, pebbles, rocks. Must be planted tight to create a sense of dense forest. Park - a park area for walks, where a bust monument is placed in the center. There are shops and outlets. Lagoon - a lagoon into which a nuclear power plant discharges waste industrial water, polluting it. Arrange underwater landscape. Commercials - on the map you need to place 3 5 commercial buildings. 3 gas stations and 2 country restaurants) Prototype:
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Tasks: Think over vegetation - trees, grass and bushes Improve the change in the level of the landscape (so that there is no feeling of a straight plane) Improve stones, potholes and rocks Improve road communication, in some places asphalt, in some places dirt roads. For cars and pedestrians Improve VR Optimization Solutions Detail and diversify locations Improve with the "coloring" (texturing) of the game level Implement all of the above areas Save the structure and size of the game level from the prototype.
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Requirements: Attention to details Optimization for VR Development speed Beautiful and clean project hierarchy