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EN Alpha Level Tech Doc


Introduction:
We are developing a multi-player shooter for VR with a small open sandbox
world. We need a specialist who will help us deal with this. We have a prototype
and map structure that we need for the game. VR requires good map
optimization, which is why we chose the LowPoly style. We have all the assets
that you will need to use for a gaming level environment. The map will contain
several main areas that need to be equipped and detailed.
List of districts and their description:
Spawn Point - The spawn point of new players. This is a port industrial area
where players, according to legend, sail to the island.
Farming & Hunting Dist - The farm and hunting zone, there should be laws,
beds, greenhouses and plantations where players can get resources, such as:
fruits, vegetables and other vegetation.
Hospital - A zone of revival of players after death. Here they undergo a
recovery course and after a certain period of time go back to the island.
Main Cizy Zone - the main city in the colonial style, the main street rests on
the building of the city administration (town hall). From the main street on the
sides there are streets forming small quarters. The first line of the main street

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is inhabited by commercial buildings, such as: bars, restaurants, shops, etc.
Also, one of the streets should lead to a suburban road leading to the
hospital.
Power Plant Water Intake - Water intake for cooling the first and second
circuits at nuclear power plant.
Weird Nuclear Plant - a strange nuclear power plant, isolated from civilian,
inside and on the territory you need to equip everything in the laboratory and
in some places military styles.
Military Base - a military base, with its secrets and advanced types of
equipment / weapons.
It is isolated from civilians and has defense systems. The military will be
based here.
Criminal Dist Hooker) - the second city, which according to the scenario will
be dysfunctional, with graffiti, dubious buildings and industrial zones. Here
people will be able to get illegal products, weapons, chemicals and more.
Airport - a local airport supporting small civil aviation should be equipped
terminal of arrival and departure.
Mining Facility - a zone of mining of resources and minerals. A system of
caves, mines and rocks where you can roam, something like a maze.
Forest - mixed forests with bushes, pebbles, rocks. Must be planted tight to
create a sense of dense forest.
Park - a park area for walks, where a bust monument is placed in the center.
There are shops and outlets.
Lagoon - a lagoon into which a nuclear power plant discharges waste
industrial water, polluting it.
Arrange underwater landscape.
Commercials - on the map you need to place 3 5 commercial buildings. 3
gas stations and 2 country restaurants)
Prototype:

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Tasks:
Think over vegetation - trees, grass and bushes
Improve the change in the level of the landscape (so that there is no feeling
of a straight plane)
Improve stones, potholes and rocks
Improve road communication, in some places asphalt, in some places dirt
roads. For cars and pedestrians
Improve VR Optimization Solutions
Detail and diversify locations
Improve with the "coloring" (texturing) of the game level
Implement all of the above areas
Save the structure and size of the game level from the prototype.

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Requirements:
Attention to details
Optimization for VR
Development speed
Beautiful and clean project hierarchy

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