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Activity Bank

Read my lips! Beat the teacher!


Put the flashcards on the board and silently mouth a word. Choose a word from the poster, write it on a piece of paper
The children try to read your lips. The first child to guess and keep the paper hidden from the class. Tell the class you
the word mouths the next word. are thinking of a word from the poster and give them four
chances to guess the word: Is it the (helicopter)? If the class
What’s the word? guess the word in four guesses, then give them a point. If they
Hold a flashcard so that the children cannot see it. Describe do not guess the word, show them the paper with the word
the word for the class to guess. For example, It’s an animal. you chose and award yourself a point.
It can’t fly. It’s long. It hasn’t got any legs. (A snake)
Whispers
Easy maths Call six volunteers to the front and ask them to stand in a line.
Stick the flashcards to the board and write a number under Whisper a sentence about the poster to the first child in the
each one. Say a sum, cycling plus tennis. The children add line (The cat is sleeping on the bed). That child then whispers
the numbers and say the word they add up to, swimming. the sentence to the second child and so on. The last child in
This game can be played with addition (cycling plus tennis) the line goes to the poster and points to what they heard.
or subtraction (basketball take away football).
Narratives
Posters Making mistakes
Memory quiz Check the children’s memory of the story by reading it out
The children study the poster for two minutes and try to with deliberate mistakes. You can ask them to call out when
remember as much as possible. Turn the poster away and they hear a mistake or to try and count the number of
ask questions about it: How many … are there? Where’s mistakes they hear in the story.
the … ? What colour is the … ? Award points to teams for
Story quiz
correct answers.
Write a series of questions based on the story, then divide the
class into teams. Players take turns to answer questions about
Stand up, Sit down the story, winning points for their team with correct answers.
Write Yes = Stand up, No = Sit down, on the board. Display
the poster and make a sentence about it: The girl is wearing Who am I?
green socks. If the sentence is correct, the children stand up. Choose a volunteer. They are going to pretend to be a character
If the sentence is wrong, the children sit down. from a story. The others have to guess who they are by asking
yes/no questions. This works well as a team game. Write down
Which poster? the number of questions needed to guess for each turn. At the
Put several posters around the classroom. Say a word end, the team that asks the fewest questions are the winners.
and ask the children to walk to or point to the poster
with that word. What if... ?
You can really encourage the children to be creative by asking
Who am I? them to think up alternative endings. This makes them think
Choose one of the people in the poster and tell the children about how stories work and also empowers them to make the
to ask questions to guess who you are: Are you running? Have stories their own.
you got blue hair?
Character profiles
Guess the word Encourage the children to think around the story more. Let them
Divide the class into teams. Start to write a word from the choose someone from a story and write a character profile. Tell
poster on the board, slowly, letter by letter. The teams put their them to start with all the information they can deduce from
hands up to try and guess the word. The first team to guess the story and then ask them to invent information where there
correctly wins a point and then can win a second point if they is a gap. The new information should be based on what they
can complete the word with the correct spelling. already know of the character. This is a very good exercise to
prepare them for writing their own original stories.
Five minutes
Show the poster and ask the children to work in pairs Before and after
or small teams and write down all the words they can see Here’s another exercise to encourage thinking outside the
on the poster in a notebook. Give them five minutes, story. Divide the class into small groups or pairs and ask them
then ask groups to count their words. The group with most to think about what might have happened before the story
words wins. started or what will happen after the story finishes.
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