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The Unity game engine launched in 2005, aiming to "democratize" game development by making it

accessible to more developers.[4][6] The next year, Unity was named runner-up in the Best Use of Mac
OS X Graphics category in Apple Inc.'s Apple Design Awards.[7] Unity was initially released for Mac
OS X, later adding support for Microsoft Windows and Web browsers.[8]
Unity 2.0 launched in 2007 with approximately 50 new features. [9] The release included an optimized
terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and
spotlights, video playback, and other features.[9] The release also added features whereby
developers could collaborate more easily.[9] It included a Networking Layer for developers to create
multiplayer games based on User Datagram Protocol, offering Network Address Translation, and
State Synchronization and Remote Procedure Calls. [9]
When Apple launched its App Store in 2008, Unity quickly added support for the iPhone.[8] For
several years, the engine was uncontested on the iPhone and it became well-known with iOS game
developers.[4]
Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for
desktop computers and video game consoles.[10] In addition to Android support, Unity 3 featured
integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native
font rendering, automatic UV mapping, and audio filters, among other things.[10]
In 2012 VentureBeat wrote, "Few companies have contributed as much to the flowing of
independently produced games as Unity Technologies. [...] More than 1.3 million developers are
using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based
games. Unity wants to be the engine for multi-platform games, period." [11] A May 2012 survey
by Game Developer magazine indicated Unity as its top game engine for mobile platforms. [12] In
November 2012, Unity Technologies delivered Unity 4.0. [13] This version added DirectX 11
and Adobe Flash support, new animation tools called Mecanim, and access to the Linux preview. [13]
Facebook integrated a software development kit for games using the Unity game engine in 2013.
[14]
 This featured tools that allowed tracking advertising campaigns and deep linking, where users
were directly linked from social media posts to specific portions within games, and easy in-game-
image sharing.[14] In 2016, Facebook developed a new PC gaming platform with Unity. [15] Unity
provided support for Facebook's gaming platforms, and Unity developers could more quickly export
and publish games to Facebook.[15]
The Verge said of 2015's Unity 5 release: "Unity started with the goal of making game development
universally accessible. [...] Unity 5 is a long-awaited step towards that future." [16] With Unity 5, the
engine improved its lighting and audio. [17] Through WebGL, Unity developers could add their games
to compatible Web browsers with no plug-ins required for players.[17] Unity 5.0 offered real-time global
illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3
physics engine.[17] The fifth generation of the Unity engine also introduced Cinematic Image Effects to
help make Unity games look less generic.[18] Unity 5.6 added new lighting and particle effects,
updated the engine's overall performance, and added native support for Nintendo Switch, Facebook
Gameroom, Google Daydream, and the Vulkan graphics API.[19] It introduced a 4K video player
capable of running 360-degree videos for virtual reality. [19] However, some gamers criticized Unity's
accessibility due to the high volume of quickly produced games published on the Steam distribution
platform by inexperienced developers.[20] CEO John Riccitiello said in an interview that he believes
this to be a side-effect of Unity's success in democratizing game development: "If I had my way, I'd
like to see 50 million people using Unity – although I don't think we're going to get there any time
soon. I'd like to see high school and college kids using it, people outside the core industry. I think it's
sad that most people are consumers of technology and not creators. The world's a better place when
people know how to create, not just consume, and that's what we're trying to promote." [21]
In December 2016, Unity Technologies announced that they would change the versioning
numbering system for Unity from sequence-based identifiers to year of release to align the
versioning with their more frequent release cadence; Unity 5.6 was therefore followed by Unity 2017.
[22]
 Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding,
live operations analytics and performance reporting. [23] Unity 2017.2 underscored Unity Technologies'
plans beyond video games.[23] This included new tools such as Timeline, which allowed developers to
drag-and-drop animations into games, and Cinemachine, a smart camera system within games.
[23]
 Unity 2017.2 also integrated Autodesk's 3DS Max and Maya tools into the Unity engine for a
streamlined asset sharing in-game iteration process. [24]
Unity 2018 featured the Scriptable Render Pipeline for developers to create high-end graphics.
[25]
 This included the High-Definition Rendering Pipeline for console and PC experiences, and the
Lightweight Rendering Pipeline for mobile, virtual reality, augmented reality, and mixed reality.
[25]
 Unity 2018 also included machine learning tools, such as Imitation Learning, whereby games
learn from real player habits, support for Magic Leap, and templates for new developers. [25]
In 2019, a new link to the Wolfram Language was added, making it possible to access high level
functions of the Wolfram language from Unity.[26] Calling Unity objects from the Wolfam language was
also made possible via the UnityLink library.[26]

Overview[edit]
Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine
offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games
themselves, as well as drag and drop functionality. Prior to C# being the primary programming
language used for the engine, it previously supported Boo, which was removed with the release of
Unity 5,[27] and a version of JavaScript called UnityScript, which was deprecated in August 2017, after
the release of Unity 2017.1, in favor of C#.[28]
Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D
games, Unity allows specification of texture compression, mipmaps, and resolution settings for each
platform that the game engine supports,[29] and provides support for bump mapping, reflection
mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows
using shadow maps, render-to-texture and full-screen post-processing effects.[30]
As of 2018, Unity has been used to create approximately half of the new mobile games on the
market and 60 percent of augmented reality and virtual reality content. [31]

Supported platforms[edit]
Unity is a cross-platform engine.[32] The Unity editor is supported on Windows and macOS, with a
version of the editor available for the Linux platform, albeit in an experimental stage, [33] while the
engine itself currently supports building games for more than 25 different platforms, including mobile,
desktop, consoles, and virtual reality.[34][35] Platforms include iOS,[36] Android,[36] Tizen,[37] Windows,
[36]
 Universal Windows Platform,[38] Mac,[6] Linux,[39] WebGL,[35] PlayStation 4,[36] PlayStation Vita,[40] Xbox
One,[6] 3DS,[41] Oculus Rift,[36] Google Cardboard,[42] Steam VR,[43] PlayStation VR,[44] Gear VR,
[35]
 Windows Mixed Reality,[45] Daydream,[46] Android TV,[47] Samsung Smart TV,[48] tvOS,[49] Nintendo
Switch,[36] Fire OS,[47] Facebook Gameroom,[46] Apple's ARKit,[50] Google's ARCore,[51] Vuforia,
[51]
 and Magic Leap.[52]
As of 2018, Unity had been used to create approximately half of the mobile games on the market
and 60 percent of augmented reality and virtual reality content, [31] including approximately 90 percent
on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung
Gear VR content.[53] Unity technology is the basis for most virtual reality and augmented reality
experiences, and Fortune said Unity "dominates the virtual reality business". [54][55][56] Unity Machine
Learning Agents is open-source software whereby the Unity platform connects to machine learning
programs, including Google's TensorFlow.[57] Using trial and error in Unity Machine Learning Agents,
virtual characters use reinforcement learning to build creative strategies in lifelike virtual landscapes.
[57]
 The software is used to develop robots and self-driving cars.[57]
Unity formerly supported other platforms including its own Unity Web Player, a Web browser plugin.
[39]
 However, it was deprecated in favor of WebGL.[58] Since version 5, Unity has been offering its
WebGL bundle compiled to JavaScript using a 2-stage language translator (C# to C++ and finally
to JavaScript).[59]
Unity was the default software development kit (SDK) used for Nintendo's Wii U video game
console, with a free copy included by Nintendo with each Wii U developer license. Unity
Technologies called this bundling of a third-party SDK an "industry first". [11][60]

Licensing model[edit]
During its first ten years as a product, the paid versions of Unity were sold outright; in 2016, the
corporation changed to a subscription model.[46] Unity has free and paid licensing options. The free
license is for personal use or smaller companies generating less than $100,000 annually, and the
subscriptions are based on revenues generated by the games using Unity. [53][35]

Unity Asset Store[edit]


Creators can develop and sell user-generated assets to other game makers via the Unity Asset
Store. This includes 3D and 2D assets and environments for developers to buy and sell. [61] Unity
Asset Store launched in 2010. By 2018, there had been approximately 40 million downloads through
the digital store.[62]

Other uses[edit]
In the 2010s, Unity Technologies used its game engine to transition into other industries using the
real-time 3D platform, including film and automotive. [63][64] Unity first experimented in filmmaking
with Adam, a short film about a robot escaping from prison. Later, Unity partnered with
filmmaker Neill Blomkamp, whose Oats Studios used the engine's tools, including real-time
rendering and Cinemachine, to create two computer-generated short films, Adam: The
Mirror and Adam: The Prophet.[63] At the 2017 Unite Europe conference in Amsterdam, Unity focused
on filmmaking with Unity 2017.1's new Cinemachine tool. [61] In 2018, Disney Television Animation
launched three shorts, called Baymax Dreams, that were created using the Unity engine. [65]
Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build
virtual assembly lines, and train workers.[64] Unity's engine is used by DeepMind, an Alphabet
Inc. company, to train artificial intelligence.[66] Other uses being pursued by Unity Technologies
include architecture, engineering, and construction. [67]

Unity-chan[edit]
On December 16, 2013, Unity Technologies Japan revealed an official mascot character named
Unity-chan (ユニティちゃん, Yuniti-chan), real name Kohaku Ōtori (大鳥 こはく, Ōtori
Kohaku) (voiced by Asuka Kakumoto [ja; zh]). The character's associated game data was released in
early 2014.[68][69] The character was designed by Unity Technologies Japan designer "ntny" as an
open-source heroine character.[70] The company allows the use of Unity-chan and related characters
in secondary projects under certain licenses.[71] For example, Unity-chan appears as a playable
character in Runbow.[72]

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