Professional Documents
Culture Documents
Impulse Drive Cards
Impulse Drive Cards
as an option
when you roll Recover.
The Assault Rifle is the workhorse weapon of the galaxy. The Assault Rifle is the workhorse weapon of the galaxy. Holoprojectors, smartskin, and camotech make the
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
Discharged as
bullets, to weapons that shoot plasma charges, or rifles bullets, to weapons that shoot plasma charges, or rifles activate your Chameleon skin and remain completely
that fire cohesive beams or bolts of light. that fire cohesive beams or bolts of light. still, discharge this Move, and roll Keep Your Cool
at Advantage to avoid detection. When you gain
Chameleon, take one of the following Hooks:
as an option
when you roll Recover.
The Assault Rifle is the workhorse weapon of the galaxy. The Assault Rifle is the workhorse weapon of the galaxy. Holoprojectors, smartskin, and camotech make the
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
Discharged as
bullets, to weapons that shoot plasma charges, or rifles bullets, to weapons that shoot plasma charges, or rifles activate your Chameleon skin and remain completely
that fire cohesive beams or bolts of light. that fire cohesive beams or bolts of light. still, discharge this Move, and roll Keep Your Cool
at Advantage to avoid detection. When you gain
Chameleon, take one of the following Hooks:
as an option
when you roll Recover.
The Assault Rifle is the workhorse weapon of the galaxy. The Assault Rifle is the workhorse weapon of the galaxy. Holoprojectors, smartskin, and camotech make the
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
Discharged as
bullets, to weapons that shoot plasma charges, or rifles bullets, to weapons that shoot plasma charges, or rifles activate your Chameleon skin and remain completely
that fire cohesive beams or bolts of light. that fire cohesive beams or bolts of light. still, discharge this Move, and roll Keep Your Cool
at Advantage to avoid detection. When you gain
Chameleon, take one of the following Hooks:
as an option
as an option
when you roll Recover.
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
as an option
as an option
when you roll Recover.
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
as an option
as an option
when you roll Recover.
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
Melee Weapons can cover anything from knives, Melee Weapons can cover anything from knives, Missile launchers fire explosive projectiles. They can take
supplies
weapons can be simple lumps of metal or primitive shivs, weapons can be simple lumps of metal or primitive shivs, blasts, or explosive shells.
or they may be some kind of high-tech folding blade. or they may be some kind of high-tech folding blade.
Melee Weapons don’t have any kind of power source or Melee Weapons don’t have any kind of power source or Missile launchers are generally designed to assault
Expended
energy. If they did, they would have the discharge tag and energy. If they did, they would have the discharge tag and vehicles, but can be devastating against individuals. Due
be a bigger deal. be a bigger deal. to their potential for destruction, missile launchers are
considered illegal firearms in most civilized cultures.
Melee Weapons can cover anything from knives, Melee Weapons can cover anything from knives, Missile launchers fire explosive projectiles. They can take
Use a Tactical Pack and 5 minutes
supplies
weapons can be simple lumps of metal or primitive shivs, weapons can be simple lumps of metal or primitive shivs, blasts, or explosive shells.
or they may be some kind of high-tech folding blade. or they may be some kind of high-tech folding blade.
Melee Weapons don’t have any kind of power source or Melee Weapons don’t have any kind of power source or Missile launchers are generally designed to assault
Expended
energy. If they did, they would have the discharge tag and energy. If they did, they would have the discharge tag and vehicles, but can be devastating against individuals. Due
be a bigger deal. be a bigger deal. to their potential for destruction, missile launchers are
considered illegal firearms in most civilized cultures.
Melee Weapons can cover anything from knives, Melee Weapons can cover anything from knives, Missile launchers fire explosive projectiles. They can take
Use a Tactical Pack and 5 minutes
supplies
weapons can be simple lumps of metal or primitive shivs, weapons can be simple lumps of metal or primitive shivs, blasts, or explosive shells.
or they may be some kind of high-tech folding blade. or they may be some kind of high-tech folding blade.
Melee Weapons don’t have any kind of power source or Melee Weapons don’t have any kind of power source or Missile launchers are generally designed to assault
Expended
energy. If they did, they would have the discharge tag and energy. If they did, they would have the discharge tag and vehicles, but can be devastating against individuals. Due
be a bigger deal. be a bigger deal. to their potential for destruction, missile launchers are
considered illegal firearms in most civilized cultures.
Grenades Grenades Mystic Weapon
Grenades are small, portable explosives that can be Grenades are small, portable explosives that can be The Mystic Weapon is a unique close combat weapon
supplies
objects, flushing enemies from cover, or just blowing a objects, flushing enemies from cover, or just blowing a who has taken the Mystic Weapon Master Move may use
Discharged as
bunch of people up. bunch of people up. this weapon.
Your Order has an ancient, unique style of weapon that
Expended
Expended
Due to their potential for destruction, grenades are Due to their potential for destruction, grenades are marks them. Describe it. You always have it with you,
considered illegal firearms in most civilized cultures. considered illegal firearms in most civilized cultures. even in restricted areas, and it doesn’t take up a slot in
your Loadout.
Grenades are small, portable explosives that can be Grenades are small, portable explosives that can be The Mystic Weapon is a unique close combat weapon
Use a Tactical Pack and 5 minutes
supplies
objects, flushing enemies from cover, or just blowing a objects, flushing enemies from cover, or just blowing a who has taken the Mystic Weapon Master Move may use
Discharged as
bunch of people up. bunch of people up. this weapon.
Your Order has an ancient, unique style of weapon that
Expended
Expended
Due to their potential for destruction, grenades are Due to their potential for destruction, grenades are marks them. Describe it. You always have it with you,
considered illegal firearms in most civilized cultures. considered illegal firearms in most civilized cultures. even in restricted areas, and it doesn’t take up a slot in
your Loadout.
Area, Forceful, Messy, Illegal. Area, Forceful, Messy, Illegal. Trinket, Rare.
Grenades are small, portable explosives that can be Grenades are small, portable explosives that can be The Mystic Weapon is a unique close combat weapon
Use a Tactical Pack and 5 minutes
supplies
objects, flushing enemies from cover, or just blowing a objects, flushing enemies from cover, or just blowing a who has taken the Mystic Weapon Master Move may use
Discharged as
bunch of people up. bunch of people up. this weapon.
Your Order has an ancient, unique style of weapon that
Expended
Expended
Due to their potential for destruction, grenades are Due to their potential for destruction, grenades are marks them. Describe it. You always have it with you,
considered illegal firearms in most civilized cultures. considered illegal firearms in most civilized cultures. even in restricted areas, and it doesn’t take up a slot in
your Loadout.
supplies
bribe as leverage or pay for a service. Liquid Assets expire bribe as leverage or pay for a service. Liquid Assets expire incredibly sharp.
at the end of the Contract, whether you spent them all at the end of the Contract, whether you spent them all
or not. or not. The keenness of these blades make them perfect
Expended
Expended
weapons for assassins, silently cutting through armor like
soft butter.
supplies
bribe as leverage or pay for a service. Liquid Assets expire bribe as leverage or pay for a service. Liquid Assets expire incredibly sharp.
at the end of the Contract, whether you spent them all at the end of the Contract, whether you spent them all
or not. or not. The keenness of these blades make them perfect
Expended
Expended
weapons for assassins, silently cutting through armor like
soft butter.
You’ve saved some walking around cash. While on your You’ve saved some walking around cash. While on your Nano Blades are swords, daggers, or knives with edges
supplies
bribe as leverage or pay for a service. Liquid Assets expire bribe as leverage or pay for a service. Liquid Assets expire incredibly sharp.
at the end of the Contract, whether you spent them all at the end of the Contract, whether you spent them all
or not. or not. The keenness of these blades make them perfect
Expended
Expended
Pistols can be laser or beam weapons, or they can fire Pistols can be laser or beam weapons, or they can fire Power Armor is a bulky suit of powered armor that
Recover.
Recover.
projectiles either by using chemical propellants or some projectiles either by using chemical propellants or some enhances the users strength and protects them. Power
other means. other means. Armor comes in many designs, but it always cuts a
Discharged as
Discharged as
Discharged as
hulking conspicuous figure.
However you describe your pistol, it still behaves the However you describe your pistol, it still behaves the
same mechanically. same mechanically. When you use your Power Armor to perform a
superhuman feat of strength or endurance, discharge
this move and roll+Stalwart. On a 10+, you struggle, but
manage to do it. On a 7-9, you do it, but the pressure is
overwhelming. Suffer 1 Stress.
Pistols can be laser or beam weapons, or they can fire Pistols can be laser or beam weapons, or they can fire Power Armor is a bulky suit of powered armor that
Recover.
Recover.
Recover.
projectiles either by using chemical propellants or some projectiles either by using chemical propellants or some enhances the users strength and protects them. Power
other means. other means. Armor comes in many designs, but it always cuts a
Discharged as
Discharged as
Pistols can be laser or beam weapons, or they can fire Pistols can be laser or beam weapons, or they can fire Power Armor is a bulky suit of powered armor that
Use a Tactical Pack and 5 minutes
Recover.
Recover.
projectiles either by using chemical propellants or some projectiles either by using chemical propellants or some enhances the users strength and protects them. Power
other means. other means. Armor comes in many designs, but it always cuts a
Discharged as
Discharged as
Discharged as
hulking conspicuous figure.
However you describe your pistol, it still behaves the However you describe your pistol, it still behaves the
same mechanically. same mechanically. When you use your Power Armor to perform a
superhuman feat of strength or endurance, discharge
this move and roll+Stalwart. On a 10+, you struggle, but
manage to do it. On a 7-9, you do it, but the pressure is
overwhelming. Suffer 1 Stress.
Scanner Scanner Redundant Organs
supplies
it Out. it Out. modification and roll Keep Your Cool. When you gain
Discharged as
Redundant Organs, take one of the following Hooks:
Expended
Expended
•My Modifications set me apart as obviously different
from others of my kind.
•I feel disconnected and distant to those around me.
•My Modification causes me considerable pain.
supplies
it Out. it Out. modification and roll Keep Your Cool. When you gain
Discharged as
Redundant Organs, take one of the following Hooks:
Expended
Expended
•My Modifications set me apart as obviously different
from others of my kind.
•I feel disconnected and distant to those around me.
•My Modification causes me considerable pain.
When you scan a strange environment, organism, or When you scan a strange environment, organism, or When you rely on your Redundant Organs to survive
Use a Tactical Pack and 5 minutes
supplies
it Out. it Out. modification and roll Keep Your Cool. When you gain
Discharged as
Redundant Organs, take one of the following Hooks:
Expended
Expended
A dangerous weapon for close range fighting, the shotgun A dangerous weapon for close range fighting, the shotgun A small, portable drone with a basic AI that can perform
Recover.
Recover.
tears apart your enemies with a brutal wide spray of tears apart your enemies with a brutal wide spray of simple tasks. When you activate your Remote Drone AI,
projectiles, or a shredding concussive blast. projectiles, or a shredding concussive blast. Discharge this Move and roll+Calculating. On a 10+, hold
Discharged as
Discharged as
Discharged as
3. On a 7-9, hold 2. Spend hold, 1 for 1, to give it one of
the following commands.
A dangerous weapon for close range fighting, the shotgun A dangerous weapon for close range fighting, the shotgun A small, portable drone with a basic AI that can perform
Use a Tactical Pack and 5 minutes
Recover.
Recover.
tears apart your enemies with a brutal wide spray of tears apart your enemies with a brutal wide spray of simple tasks. When you activate your Remote Drone AI,
projectiles, or a shredding concussive blast. projectiles, or a shredding concussive blast. Discharge this Move and roll+Calculating. On a 10+, hold
Discharged as
Discharged as
Discharged as
3. On a 7-9, hold 2. Spend hold, 1 for 1, to give it one of
the following commands.
A dangerous weapon for close range fighting, the shotgun A dangerous weapon for close range fighting, the shotgun A small, portable drone with a basic AI that can perform
Use a Tactical Pack and 5 minutes
Recover.
Recover.
tears apart your enemies with a brutal wide spray of tears apart your enemies with a brutal wide spray of simple tasks. When you activate your Remote Drone AI,
projectiles, or a shredding concussive blast. projectiles, or a shredding concussive blast. Discharge this Move and roll+Calculating. On a 10+, hold
Discharged as
Discharged as
Discharged as
3. On a 7-9, hold 2. Spend hold, 1 for 1, to give it one of
the following commands.
Sniper Rifles are long range, high damage weapons Sniper Rifles are long range, high damage weapons When you use your enhanced senses to gather
Discharged recharged
Use a Tactical Pack and 5 minutes
Recover.
designed for eliminating a target from a great distance. designed for eliminating a target from a great distance. information others could not perceive, discharge this
Their high power also make sniper rifles effective at Their high power also make sniper rifles effective at modification and roll Scope It Out at Advantage. When
Discharged as
Discharged as
piercing armor and damaging vehicles. piercing armor and damaging vehicles. you gain the Sensor Pack, take one of the following
Hooks:
Sniper rifles tend to be long, cumbersome and very Sniper rifles tend to be long, cumbersome and very
conspicuous weapons. conspicuous weapons. •My enhanced senses sometimes overwhelm me.
•I can no longer perceive as other do.
Due to their potential for destruction and assassination, Due to their potential for destruction and assassination, •My Modification causes me considerable pain.
sniper rifles are considered illegal firearms in most sniper rifles are considered illegal firearms in most
civilized cultures. civilized cultures.
Sniper Rifles are long range, high damage weapons Sniper Rifles are long range, high damage weapons When you use your enhanced senses to gather
Discharged recharged
Recover.
designed for eliminating a target from a great distance. designed for eliminating a target from a great distance. information others could not perceive, discharge this
Their high power also make sniper rifles effective at Their high power also make sniper rifles effective at modification and roll Scope It Out at Advantage. When
Discharged as
piercing armor and damaging vehicles. Discharged as piercing armor and damaging vehicles. you gain the Sensor Pack, take one of the following
Hooks:
Sniper rifles tend to be long, cumbersome and very Sniper rifles tend to be long, cumbersome and very
conspicuous weapons. conspicuous weapons. •My enhanced senses sometimes overwhelm me.
•I can no longer perceive as other do.
Due to their potential for destruction and assassination, Due to their potential for destruction and assassination, •My Modification causes me considerable pain.
sniper rifles are considered illegal firearms in most sniper rifles are considered illegal firearms in most
civilized cultures. civilized cultures.
3 Harm, 1 Damage, AP, Conspicuous, 3 Harm, 1 Damage, AP, Conspicuous, Discharge, Mod, Advanced Gear.
Sniper Rifles are long range, high damage weapons Sniper Rifles are long range, high damage weapons When you use your enhanced senses to gather
Discharged recharged
Use a Tactical Pack and 5 minutes
Recover.
designed for eliminating a target from a great distance. designed for eliminating a target from a great distance. information others could not perceive, discharge this
Their high power also make sniper rifles effective at Their high power also make sniper rifles effective at modification and roll Scope It Out at Advantage. When
Discharged as
Discharged as
piercing armor and damaging vehicles. piercing armor and damaging vehicles. you gain the Sensor Pack, take one of the following
Hooks:
Sniper rifles tend to be long, cumbersome and very Sniper rifles tend to be long, cumbersome and very
conspicuous weapons. conspicuous weapons. •My enhanced senses sometimes overwhelm me.
•I can no longer perceive as other do.
Due to their potential for destruction and assassination, Due to their potential for destruction and assassination, •My Modification causes me considerable pain.
sniper rifles are considered illegal firearms in most sniper rifles are considered illegal firearms in most
civilized cultures. civilized cultures.
Body Armor Body Armor Super Reflexes
as an option
as an option
when you roll Recover.
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
as an option
as an option
when you roll Recover.
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
as an option
as an option
when you roll Recover.
Discharged recharged
Discharged recharged
Use a Tactical Pack and 5 minutes
supplies
and choose 1: and choose 1: Cool. When you gain Super Strength, take one of the
Discharged as
following Hooks:
•You find just the right piece of mundane equipment for •You find just the right piece of mundane equipment for
Expended
Expended
the situation in your pack: a rope, a flashlight, a crowbar, the situation in your pack: a rope, a flashlight, a crowbar, •I must learn to control my strength.
etc. etc. •Using my enhanced strength leaves me weak
•You repair a piece of equipment or basic technology, or •You repair a piece of equipment or basic technology, or afterwards.
recover 1 Hit on a Vehicle. recover 1 Hit on a Vehicle. • My Modification causes me considerable pain.
•First Aid: You heal the “I’m knocked out” Harm on an •First Aid: You heal the “I’m knocked out” Harm on an
Ally. Ally.
supplies
and choose 1: and choose 1: Cool. When you gain Super Strength, take one of the
Discharged as
following Hooks:
•You find just the right piece of mundane equipment for •You find just the right piece of mundane equipment for
Expended
Expended
the situation in your pack: a rope, a flashlight, a crowbar, the situation in your pack: a rope, a flashlight, a crowbar, •I must learn to control my strength.
etc. etc. •Using my enhanced strength leaves me weak
•You repair a piece of equipment or basic technology, or •You repair a piece of equipment or basic technology, or afterwards.
recover 1 Hit on a Vehicle. recover 1 Hit on a Vehicle. • My Modification causes me considerable pain.
•First Aid: You heal the “I’m knocked out” Harm on an •First Aid: You heal the “I’m knocked out” Harm on an
Ally. Ally.
When you rifle through your Tactical Pack for just the When you rifle through your Tactical Pack for just the When you use your superhuman strength to do
Use a Tactical Pack and 5 minutes
supplies
and choose 1: and choose 1: Cool. When you gain Super Strength, take one of the
Discharged as
following Hooks:
•You find just the right piece of mundane equipment for •You find just the right piece of mundane equipment for
Expended
Expended
the situation in your pack: a rope, a flashlight, a crowbar, the situation in your pack: a rope, a flashlight, a crowbar, •I must learn to control my strength.
etc. etc. •Using my enhanced strength leaves me weak
•You repair a piece of equipment or basic technology, or •You repair a piece of equipment or basic technology, or afterwards.
recover 1 Hit on a Vehicle. recover 1 Hit on a Vehicle. • My Modification causes me considerable pain.
•First Aid: You heal the “I’m knocked out” Harm on an •First Aid: You heal the “I’m knocked out” Harm on an
Ally. Ally.
Vacsuit Vacsuit Tactical Cloak
supplies
atmosphere for the user. atmosphere for the user.
Discharged as
When you activate your Tactical Cloak to try to escape
notice, discharge this move and roll Act Quick at
Expended
Expended
Advantage to lose your pursuers or move a short distance
undetected.
supplies
atmosphere for the user. atmosphere for the user.
Discharged as
When you activate your Tactical Cloak to try to escape
notice, discharge this move and roll Act Quick at
Expended
Expended
Advantage to lose your pursuers or move a short distance
undetected.
A sealed suit rated for vacuum and poisonous A sealed suit rated for vacuum and poisonous A suit that provides optical camouflage through advanced
Use a Tactical Pack and 5 minutes
supplies
Discharged as
When you activate your Tactical Cloak to try to escape
notice, discharge this move and roll Act Quick at
Expended
Expended
as an option
when you roll Recover.
Discharged recharged
Use a Tactical Pack and 5 minutes
Discharged as
space, triggering moves as you normally would. When space, triggering moves as you normally would. When makes it deadly against standard troops and unarmored.
you gain the Virtual Interface, take one of the following you gain the Virtual Interface, take one of the following
Hooks: Hooks:
•I’m addicted to the virtual net. •I’m addicted to the virtual net.
•Everything seems like a virtual game. •Everything seems like a virtual game.
•I’m not yet used to the information overload from my •I’m not yet used to the information overload from my
implant. implant.
as an option
when you roll Recover.
Discharged recharged
Use a Tactical Pack and 5 minutes
Discharged as
space, triggering moves as you normally would. When space, triggering moves as you normally would. When makes it deadly against standard troops and unarmored.
you gain the Virtual Interface, take one of the following you gain the Virtual Interface, take one of the following
Hooks: Hooks:
•I’m addicted to the virtual net. •I’m addicted to the virtual net.
•Everything seems like a virtual game. •Everything seems like a virtual game.
•I’m not yet used to the information overload from my •I’m not yet used to the information overload from my
implant. implant.
as an option
when you roll Recover.
Discharged recharged
Use a Tactical Pack and 5 minutes
Discharged as
space, triggering moves as you normally would. When space, triggering moves as you normally would. When makes it deadly against standard troops and unarmored.
you gain the Virtual Interface, take one of the following you gain the Virtual Interface, take one of the following
Hooks: Hooks:
•I’m addicted to the virtual net. •I’m addicted to the virtual net.
•Everything seems like a virtual game. •Everything seems like a virtual game.
•I’m not yet used to the information overload from my •I’m not yet used to the information overload from my
implant. implant.
Adrenaline Rush Adrenaline Rush Embrace Eternity
Warhorse
Warhorse
following: following: they ask 1. On a 7-9, you each ask 1 question.
Test Text Test Text Test Text
Mystic
Use a Tactical Pack and 5 minutes
Recover.
Recover.
•Ignore any negative effects or modifiers caused by •Ignore any negative effects or modifiers caused by •What do you seek?
Harm you have marked for 1 roll. Harm you have marked for 1 roll. •Who or what do you wish to protect?
Discharged as
Discharged as
Discharged as
•Perform an incredible athletic feat. •Perform an incredible athletic feat. •Who or what do you love?
•Add your Volatile modifier to the Harm you deal for one •Add your Volatile modifier to the Harm you deal for one •What are you willing to sacrifice for your beliefs?
attack. attack. •What do you have faith in?
Tempest
Test
1 forText Test
1 forText Test Text
Mystic
1, on the following: 1, on the following:
Recover.
Recover.
Recover.
•What do you seek?
•You force them to take a single action •You force them to take a single action •Who or what do you wish to protect?
Discharged as
Discharged as
When you spend Hold and choose, they must either When you spend Hold and choose, they must either
submit or take 2 Harm, ignoring Shields and Armor. submit or take 2 Harm, ignoring Shields and Armor.
Infiltrator
Infiltrator
T in with minimum fuss, choose 1. On a 7-9, it’s no
break T in with minimum fuss, choose 1. On a 7-9, it’s no
break T get it fixed before they use it. On a 7-9, they’ll get it
to
cakewalk, choose 2: cakewalk, choose 2: working again if they take a few moments to fiddle with
Test Text Test Text Test
it. Text
Use a Tactical Pack and 5 minutes
Recover.
Recover.
•It’s going to take a while to get in. •It’s going to take a while to get in.
•You’ll have to trigger an alarm or alert someone in •You’ll have to trigger an alarm or alert someone in
Discharged as
Discharged as
Discharged as
order to get what you want. order to get what you want.
•You’ll have to leave traces of your incursion behind that •You’ll have to leave traces of your incursion behind that
incriminate you. incriminate you.
Microdrones Microdrones Telekinetic Force
Infiltrator
Infiltrator
TDischarge this move and roll+Calculating. On a 10+ hold TDischarge this move and roll+Calculating. On a 10+ hold Tmove and roll+Volatile. On a 10+, your intent is strong,
3. On a 7-9, hold 2. On a 6-, hold 2, but you won’t be 3. On a 7-9, hold 2. On a 6-, hold 2, but you won’t be choose 1. On a 7-9, your intentions are muddled, the SM
Tempest
Test
ableText
to recharge this Move until you can get back to Test
ableText
to recharge this Move until you can get back to Test Text 1:
will choose
Recover.
Recover.
your Supplies. Spend hold, 1 for 1, to get a drone do the your Supplies. Spend hold, 1 for 1, to get a drone do the
following: following: •It’s sent flying back, as though from a forceful blow.
Discharged as
Discharged as
Discharged as
•It floats or moves a short distance.
•Allow you to remotely hack into a nearby isolated •Allow you to remotely hack into a nearby isolated •It’s pulled towards you.
•computer system you can’t physically reach. •computer system you can’t physically reach.
•Allow you to remotely spy on a nearby location you •Allow you to remotely spy on a nearby location you
can’t physically reach. can’t physically reach.
•Allow you to quickly map out nearby hidden routes. •Allow you to quickly map out nearby hidden routes.
Warhorse
following: following: choose 1. On a 7-9, your intentions are muddled, the SM
Tempest
Test Text Test Text Test Text 1:
will choose
Use a Tactical Pack and 5 minutes
Recover.
Recover.
•Redirect an attack from that which you defend to •Redirect an attack from that which you defend to
yourself. yourself. •It’s sent flying back, as though from a forceful blow.
Discharged as
Discharged as
Discharged as
•Reduce the attacker’s attack by 1 Harm. •Reduce the attacker’s attack by 1 Harm. •It floats or moves a short distance.
•Open up the attacker to an ally, giving that ally •Open up the attacker to an ally, giving that ally •It’s pulled towards you.
Advantage going forward against the attacker. Advantage going forward against the attacker.
Infiltrator
T they will soon realize you messed with their head.
but T they will soon realize you messed with their head.
but T get it fixed before they use it. On a 7-9, they’ll get it
to
On a 6-, can ignore your influence, but they realize you On a 6-, can ignore your influence, but they realize you working again if they take a few moments to fiddle with
Test
wereText Test
wereText Test
it. Text
Mystic
Mystic
messing with their head straight away. messing with their head straight away.
Use a Tactical Pack and 5 minutes
Recover.
Recover.
•They follow a single command from you for a short time •They follow a single command from you for a short time
Discharged as
Discharged as
Discharged as
that doesn’t risk their life or go against their instincts. that doesn’t risk their life or go against their instincts.
•You convince them of something without providing •You convince them of something without providing
proof, so long as you do not lie. proof, so long as you do not lie.
Juggernaut Unique Movement
Warhorse
Outsider
creeps in at the edges, mark 1 Stress and choose 1. •There’s trouble waiting when you get there.
Test Text Test Text back won’t be easy.
•Getting
Recover.
•If you take Harm, take -1 Harm. •It takes longer than you expected to get there.
•You clear or uncover a way through for an ally. They
Discharged as
Discharged as
have Advantage going forward to following you.
•You unquestionably reach your goal.
Outsider
creeps in at the edges, mark 1 Stress and choose 1. •There’s trouble waiting when you get there.
Test Text Test Text back won’t be easy.
•Getting
Use a Tactical Pack and 5 minutes
Recover.
•If you take Harm, take -1 Harm. •It takes longer than you expected to get there.
•You clear or uncover a way through for an ally. They
Discharged as