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Assault Rifle Assault Rifle Chameleon

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
2 Harm, Firefight, Discharge, Full Auto, 2 Harm, Firefight, Discharge, Full Auto, Discharge, Mod, Illegal.
This Item/Move may be

This Item/Move may be


as an option

as an option
when you roll Recover.

when you roll Recover.


Advanced Gear. Advanced Gear.

The Assault Rifle is the workhorse weapon of the galaxy. The Assault Rifle is the workhorse weapon of the galaxy. Holoprojectors, smartskin, and camotech make the
Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
Many different styles of weapons and designs fall into the Many different styles of weapons and designs fall into the individual either harder to spot, alter their appearance,
Assault Rifle range, from guns that rapidly fire a hail of Assault Rifle range, from guns that rapidly fire a hail of or create a display of light and color. When you

Discharged as
bullets, to weapons that shoot plasma charges, or rifles bullets, to weapons that shoot plasma charges, or rifles activate your Chameleon skin and remain completely
that fire cohesive beams or bolts of light. that fire cohesive beams or bolts of light. still, discharge this Move, and roll Keep Your Cool
at Advantage to avoid detection. When you gain
Chameleon, take one of the following Hooks:

•My Modification often betrays my mood.


•Using my Modification makes me overheat.
•My Modification causes me considerable pain.

Assault Rifle Assault Rifle Chameleon


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
2 Harm, Firefight, Discharge, Full Auto, 2 Harm, Firefight, Discharge, Full Auto, Discharge, Mod, Illegal.
This Item/Move may be

This Item/Move may be


as an option

as an option
when you roll Recover.

when you roll Recover.


Advanced Gear. Advanced Gear.

The Assault Rifle is the workhorse weapon of the galaxy. The Assault Rifle is the workhorse weapon of the galaxy. Holoprojectors, smartskin, and camotech make the
Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
Many different styles of weapons and designs fall into the Many different styles of weapons and designs fall into the individual either harder to spot, alter their appearance,
Assault Rifle range, from guns that rapidly fire a hail of Assault Rifle range, from guns that rapidly fire a hail of or create a display of light and color. When you

Discharged as
bullets, to weapons that shoot plasma charges, or rifles bullets, to weapons that shoot plasma charges, or rifles activate your Chameleon skin and remain completely
that fire cohesive beams or bolts of light. that fire cohesive beams or bolts of light. still, discharge this Move, and roll Keep Your Cool
at Advantage to avoid detection. When you gain
Chameleon, take one of the following Hooks:

•My Modification often betrays my mood.


•Using my Modification makes me overheat.
•My Modification causes me considerable pain.

Assault Rifle Assault Rifle Chameleon


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
2 Harm, Firefight, Discharge, Full Auto, 2 Harm, Firefight, Discharge, Full Auto, Discharge, Mod, Illegal.
This Item/Move may be

This Item/Move may be


as an option

as an option
when you roll Recover.

when you roll Recover.

Advanced Gear. Advanced Gear.

The Assault Rifle is the workhorse weapon of the galaxy. The Assault Rifle is the workhorse weapon of the galaxy. Holoprojectors, smartskin, and camotech make the
Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
Many different styles of weapons and designs fall into the Many different styles of weapons and designs fall into the individual either harder to spot, alter their appearance,
Assault Rifle range, from guns that rapidly fire a hail of Assault Rifle range, from guns that rapidly fire a hail of or create a display of light and color. When you

Discharged as
bullets, to weapons that shoot plasma charges, or rifles bullets, to weapons that shoot plasma charges, or rifles activate your Chameleon skin and remain completely
that fire cohesive beams or bolts of light. that fire cohesive beams or bolts of light. still, discharge this Move, and roll Keep Your Cool
at Advantage to avoid detection. When you gain
Chameleon, take one of the following Hooks:

•My Modification often betrays my mood.


•Using my Modification makes me overheat.
•My Modification causes me considerable pain.
Shields Shields Hard Skin

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


Absorb 1, Discharge, Advanced Gear. Absorb 1, Discharge, Advanced Gear. Mod, Specialist Gear.
This Item/Move may be

This Item/Move may be

This Item/Move may be


as an option

as an option

as an option
when you roll Recover.

when you roll Recover.

when you roll Recover.


Shields have an emitter, a small and generally discrete Shields have an emitter, a small and generally discrete You are able to ignore the ill effects from Harm you suffer,
Discharged recharged

Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


device that attaches to the wearer either on a belt or device that attaches to the wearer either on a belt or right up until you take too much Harm, and you die. In
harness. An energy or force shield is projected around harness. An energy or force shield is projected around addition, Damage done by vehicle weapons (not Ship
the person wearing the emitter, describe whether an the person wearing the emitter, describe whether an weapons) is treated as normal Harm to you. When you
active shield is visible or makes a sound while being active shield is visible or makes a sound while being gain Hard Skin, take one of the following Hooks:
worn. Shields are able to absorb 1 point of Harm before worn. Shields are able to absorb 1 point of Harm before
becoming Discharged. becoming Discharged. •My Modifications are obvious and alarming.
•I no longer enjoy the sense of touch.
•My Modification causes me considerable pain.

Shields Shields Hard Skin


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


Absorb 1, Discharge, Advanced Gear. Absorb 1, Discharge, Advanced Gear. Mod, Specialist Gear.
This Item/Move may be

This Item/Move may be

This Item/Move may be


as an option

as an option

as an option
when you roll Recover.

when you roll Recover.

when you roll Recover.


Shields have an emitter, a small and generally discrete Shields have an emitter, a small and generally discrete You are able to ignore the ill effects from Harm you suffer,
Discharged recharged

Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


device that attaches to the wearer either on a belt or device that attaches to the wearer either on a belt or right up until you take too much Harm, and you die. In
harness. An energy or force shield is projected around harness. An energy or force shield is projected around addition, Damage done by vehicle weapons (not Ship
the person wearing the emitter, describe whether an the person wearing the emitter, describe whether an weapons) is treated as normal Harm to you. When you
active shield is visible or makes a sound while being active shield is visible or makes a sound while being gain Hard Skin, take one of the following Hooks:
worn. Shields are able to absorb 1 point of Harm before worn. Shields are able to absorb 1 point of Harm before
becoming Discharged. becoming Discharged. •My Modifications are obvious and alarming.
•I no longer enjoy the sense of touch.
•My Modification causes me considerable pain.

Shields Shields Hard Skin


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


Absorb 1, Discharge, Advanced Gear. Absorb 1, Discharge, Advanced Gear. Mod, Specialist Gear.
This Item/Move may be

This Item/Move may be

This Item/Move may be


as an option

as an option

as an option
when you roll Recover.

when you roll Recover.

when you roll Recover.


Shields have an emitter, a small and generally discrete Shields have an emitter, a small and generally discrete You are able to ignore the ill effects from Harm you suffer,
Discharged recharged

Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


device that attaches to the wearer either on a belt or device that attaches to the wearer either on a belt or right up until you take too much Harm, and you die. In
harness. An energy or force shield is projected around harness. An energy or force shield is projected around addition, Damage done by vehicle weapons (not Ship
the person wearing the emitter, describe whether an the person wearing the emitter, describe whether an weapons) is treated as normal Harm to you. When you
active shield is visible or makes a sound while being active shield is visible or makes a sound while being gain Hard Skin, take one of the following Hooks:
worn. Shields are able to absorb 1 point of Harm before worn. Shields are able to absorb 1 point of Harm before
becoming Discharged. becoming Discharged. •My Modifications are obvious and alarming.
•I no longer enjoy the sense of touch.
•My Modification causes me considerable pain.
Melee Weapon Melee Weapon Missile Launcher

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


2 Harm, Skirmish, Silent, Basic Gear. 2 Harm, Skirmish, Silent, Basic Gear. 4 Harm, Firefight, AP, 2 Damage, Area,

This Item can be restocked


when you have access to
Messy, Conspicuous, 2 Ammo, Illegal

Melee Weapons can cover anything from knives, Melee Weapons can cover anything from knives, Missile launchers fire explosive projectiles. They can take

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


bludgeons, staves, axes to swords. Fictionally, the bludgeons, staves, axes to swords. Fictionally, the the form or rocket propelled grenades, charged energy

supplies
weapons can be simple lumps of metal or primitive shivs, weapons can be simple lumps of metal or primitive shivs, blasts, or explosive shells.
or they may be some kind of high-tech folding blade. or they may be some kind of high-tech folding blade.
Melee Weapons don’t have any kind of power source or Melee Weapons don’t have any kind of power source or Missile launchers are generally designed to assault

Expended
energy. If they did, they would have the discharge tag and energy. If they did, they would have the discharge tag and vehicles, but can be devastating against individuals. Due
be a bigger deal. be a bigger deal. to their potential for destruction, missile launchers are
considered illegal firearms in most civilized cultures.

Melee Weapon Melee Weapon Missile Launcher


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


2 Harm, Skirmish, Silent, Basic Gear. 2 Harm, Skirmish, Silent, Basic Gear. 4 Harm, Firefight, AP, 2 Damage, Area,

This Item can be restocked


when you have access to
Messy, Conspicuous, 2 Ammo, Illegal

Melee Weapons can cover anything from knives, Melee Weapons can cover anything from knives, Missile launchers fire explosive projectiles. They can take
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


bludgeons, staves, axes to swords. Fictionally, the bludgeons, staves, axes to swords. Fictionally, the the form or rocket propelled grenades, charged energy

supplies
weapons can be simple lumps of metal or primitive shivs, weapons can be simple lumps of metal or primitive shivs, blasts, or explosive shells.
or they may be some kind of high-tech folding blade. or they may be some kind of high-tech folding blade.
Melee Weapons don’t have any kind of power source or Melee Weapons don’t have any kind of power source or Missile launchers are generally designed to assault

Expended
energy. If they did, they would have the discharge tag and energy. If they did, they would have the discharge tag and vehicles, but can be devastating against individuals. Due
be a bigger deal. be a bigger deal. to their potential for destruction, missile launchers are
considered illegal firearms in most civilized cultures.

Melee Weapon Melee Weapon Missile Launcher


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


2 Harm, Skirmish, Silent, Basic Gear. 2 Harm, Skirmish, Silent, Basic Gear. 4 Harm, Firefight, AP, 2 Damage, Area,

This Item can be restocked


when you have access to
Messy, Conspicuous, 2 Ammo, Illegal

Melee Weapons can cover anything from knives, Melee Weapons can cover anything from knives, Missile launchers fire explosive projectiles. They can take
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


bludgeons, staves, axes to swords. Fictionally, the bludgeons, staves, axes to swords. Fictionally, the the form or rocket propelled grenades, charged energy

supplies
weapons can be simple lumps of metal or primitive shivs, weapons can be simple lumps of metal or primitive shivs, blasts, or explosive shells.
or they may be some kind of high-tech folding blade. or they may be some kind of high-tech folding blade.
Melee Weapons don’t have any kind of power source or Melee Weapons don’t have any kind of power source or Missile launchers are generally designed to assault

Expended
energy. If they did, they would have the discharge tag and energy. If they did, they would have the discharge tag and vehicles, but can be devastating against individuals. Due
be a bigger deal. be a bigger deal. to their potential for destruction, missile launchers are
considered illegal firearms in most civilized cultures.
Grenades Grenades Mystic Weapon

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
4 Harm, 1 Damage, 3 Uses, Firefight, 4 Harm, 1 Damage, 3 Uses, Firefight, 3 Harm, Skirmish, Discharge, Concealed,
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


Area, Forceful, Messy, Illegal. Area, Forceful, Messy, Illegal. Trinket, Rare.

Grenades are small, portable explosives that can be Grenades are small, portable explosives that can be The Mystic Weapon is a unique close combat weapon

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
thrown at enemies. Grenades are effective at destroying thrown at enemies. Grenades are effective at destroying used by an order of Mystics. Only the Mystic, or someone
supplies

supplies
objects, flushing enemies from cover, or just blowing a objects, flushing enemies from cover, or just blowing a who has taken the Mystic Weapon Master Move may use

Discharged as
bunch of people up. bunch of people up. this weapon.
Your Order has an ancient, unique style of weapon that
Expended

Expended
Due to their potential for destruction, grenades are Due to their potential for destruction, grenades are marks them. Describe it. You always have it with you,
considered illegal firearms in most civilized cultures. considered illegal firearms in most civilized cultures. even in restricted areas, and it doesn’t take up a slot in
your Loadout.

When you use your weapon to avoid Harm from ranged


weapons, you have Advantage to Keep Your Cool.

Grenades Grenades Mystic Weapon


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
4 Harm, 1 Damage, 3 Uses, Firefight, 4 Harm, 1 Damage, 3 Uses, Firefight, 3 Harm, Skirmish, Discharge, Concealed,
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


Area, Forceful, Messy, Illegal. Area, Forceful, Messy, Illegal. Trinket, Rare.

Grenades are small, portable explosives that can be Grenades are small, portable explosives that can be The Mystic Weapon is a unique close combat weapon
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
thrown at enemies. Grenades are effective at destroying thrown at enemies. Grenades are effective at destroying used by an order of Mystics. Only the Mystic, or someone
supplies

supplies
objects, flushing enemies from cover, or just blowing a objects, flushing enemies from cover, or just blowing a who has taken the Mystic Weapon Master Move may use

Discharged as
bunch of people up. bunch of people up. this weapon.
Your Order has an ancient, unique style of weapon that
Expended

Expended
Due to their potential for destruction, grenades are Due to their potential for destruction, grenades are marks them. Describe it. You always have it with you,
considered illegal firearms in most civilized cultures. considered illegal firearms in most civilized cultures. even in restricted areas, and it doesn’t take up a slot in
your Loadout.

When you use your weapon to avoid Harm from ranged


weapons, you have Advantage to Keep Your Cool.

Grenades Grenades Mystic Weapon


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
4 Harm, 1 Damage, 3 Uses, Firefight, 4 Harm, 1 Damage, 3 Uses, Firefight, 3 Harm, Skirmish, Discharge, Concealed,
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to

Area, Forceful, Messy, Illegal. Area, Forceful, Messy, Illegal. Trinket, Rare.

Grenades are small, portable explosives that can be Grenades are small, portable explosives that can be The Mystic Weapon is a unique close combat weapon
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
thrown at enemies. Grenades are effective at destroying thrown at enemies. Grenades are effective at destroying used by an order of Mystics. Only the Mystic, or someone
supplies

supplies

objects, flushing enemies from cover, or just blowing a objects, flushing enemies from cover, or just blowing a who has taken the Mystic Weapon Master Move may use

Discharged as
bunch of people up. bunch of people up. this weapon.
Your Order has an ancient, unique style of weapon that
Expended

Expended

Due to their potential for destruction, grenades are Due to their potential for destruction, grenades are marks them. Describe it. You always have it with you,
considered illegal firearms in most civilized cultures. considered illegal firearms in most civilized cultures. even in restricted areas, and it doesn’t take up a slot in
your Loadout.

When you use your weapon to avoid Harm from ranged


weapons, you have Advantage to Keep Your Cool.
Liquid Assets Liquid Assets Nano Blade

Damaged of peace to repair this Item.


3 uses, Expires, Basic Gear. 3 uses, Expires, Basic Gear. Skirmish, Silent, 3 Harm, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


You’ve saved some walking around cash. While on your You’ve saved some walking around cash. While on your Nano Blades are swords, daggers, or knives with edges

Use a Tactical Pack and 5 minutes


next Contract, when you expend a use, you may offer a next Contract, when you expend a use, you may offer a that are only a few nanometers in width, making them
supplies

supplies
bribe as leverage or pay for a service. Liquid Assets expire bribe as leverage or pay for a service. Liquid Assets expire incredibly sharp.
at the end of the Contract, whether you spent them all at the end of the Contract, whether you spent them all
or not. or not. The keenness of these blades make them perfect
Expended

Expended
weapons for assassins, silently cutting through armor like
soft butter.

Liquid Assets Liquid Assets Nano Blade

Damaged of peace to repair this Item.


3 uses, Expires, Basic Gear. 3 uses, Expires, Basic Gear. Skirmish, Silent, 3 Harm, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


You’ve saved some walking around cash. While on your You’ve saved some walking around cash. While on your Nano Blades are swords, daggers, or knives with edges

Use a Tactical Pack and 5 minutes


next Contract, when you expend a use, you may offer a next Contract, when you expend a use, you may offer a that are only a few nanometers in width, making them
supplies

supplies
bribe as leverage or pay for a service. Liquid Assets expire bribe as leverage or pay for a service. Liquid Assets expire incredibly sharp.
at the end of the Contract, whether you spent them all at the end of the Contract, whether you spent them all
or not. or not. The keenness of these blades make them perfect
Expended

Expended
weapons for assassins, silently cutting through armor like
soft butter.

Liquid Assets Liquid Assets Nano Blade

Damaged of peace to repair this Item.


3 uses, Expires, Basic Gear. 3 uses, Expires, Basic Gear. Skirmish, Silent, 3 Harm, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to

You’ve saved some walking around cash. While on your You’ve saved some walking around cash. While on your Nano Blades are swords, daggers, or knives with edges

Use a Tactical Pack and 5 minutes


next Contract, when you expend a use, you may offer a next Contract, when you expend a use, you may offer a that are only a few nanometers in width, making them
supplies

supplies

bribe as leverage or pay for a service. Liquid Assets expire bribe as leverage or pay for a service. Liquid Assets expire incredibly sharp.
at the end of the Contract, whether you spent them all at the end of the Contract, whether you spent them all
or not. or not. The keenness of these blades make them perfect
Expended

Expended

weapons for assassins, silently cutting through armor like


soft butter.
Pistol Pistol Power Armor

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


1 Harm, Skirmish, Firefight, Discharge, 1 Harm, Skirmish, Firefight, Discharge, Absorb 4, Discharge, Clumsy,
Stun, Basic Gear. Stun, Basic Gear. Conspicuous, Rare.

Pistols can be laser or beam weapons, or they can fire Pistols can be laser or beam weapons, or they can fire Power Armor is a bulky suit of powered armor that

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
projectiles either by using chemical propellants or some projectiles either by using chemical propellants or some enhances the users strength and protects them. Power
other means. other means. Armor comes in many designs, but it always cuts a
Discharged as

Discharged as

Discharged as
hulking conspicuous figure.
However you describe your pistol, it still behaves the However you describe your pistol, it still behaves the
same mechanically. same mechanically. When you use your Power Armor to perform a
superhuman feat of strength or endurance, discharge
this move and roll+Stalwart. On a 10+, you struggle, but
manage to do it. On a 7-9, you do it, but the pressure is
overwhelming. Suffer 1 Stress.

Pistol Pistol Power Armor

Damaged of peace to repair this Item.


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

This Item may be recharged


This Item may be recharged

This Item may be recharged

an option when you roll


an option when you roll

an option when you roll


1 Harm, Skirmish, Firefight, Discharge, 1 Harm, Skirmish, Firefight, Discharge, Absorb 4, Discharge, Clumsy,
Stun, Basic Gear. Stun, Basic Gear. Conspicuous, Rare.

Pistols can be laser or beam weapons, or they can fire Pistols can be laser or beam weapons, or they can fire Power Armor is a bulky suit of powered armor that

Use a Tactical Pack and 5 minutes


Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Recover.
Recover.

Recover.
projectiles either by using chemical propellants or some projectiles either by using chemical propellants or some enhances the users strength and protects them. Power
other means. other means. Armor comes in many designs, but it always cuts a

Discharged as
Discharged as

Discharged as hulking conspicuous figure.


However you describe your pistol, it still behaves the However you describe your pistol, it still behaves the
same mechanically. same mechanically. When you use your Power Armor to perform a
superhuman feat of strength or endurance, discharge
this move and roll+Stalwart. On a 10+, you struggle, but
manage to do it. On a 7-9, you do it, but the pressure is
overwhelming. Suffer 1 Stress.

Pistol Pistol Power Armor


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


1 Harm, Skirmish, Firefight, Discharge, 1 Harm, Skirmish, Firefight, Discharge, Absorb 4, Discharge, Clumsy,
Stun, Basic Gear. Stun, Basic Gear. Conspicuous, Rare.

Pistols can be laser or beam weapons, or they can fire Pistols can be laser or beam weapons, or they can fire Power Armor is a bulky suit of powered armor that
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
projectiles either by using chemical propellants or some projectiles either by using chemical propellants or some enhances the users strength and protects them. Power
other means. other means. Armor comes in many designs, but it always cuts a
Discharged as

Discharged as

Discharged as
hulking conspicuous figure.
However you describe your pistol, it still behaves the However you describe your pistol, it still behaves the
same mechanically. same mechanically. When you use your Power Armor to perform a
superhuman feat of strength or endurance, discharge
this move and roll+Stalwart. On a 10+, you struggle, but
manage to do it. On a 7-9, you do it, but the pressure is
overwhelming. Suffer 1 Stress.
Scanner Scanner Redundant Organs

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
3 uses, Basic Gear. 3 uses, Basic Gear. Discharge, Mod, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


When you scan a strange environment, organism, or When you scan a strange environment, organism, or When you rely on your Redundant Organs to survive

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
device, expend a use and you have Advantage to Scope device, expend a use and you have Advantage to Scope a short time in a lethal environment, discharge this
supplies

supplies
it Out. it Out. modification and roll Keep Your Cool. When you gain

Discharged as
Redundant Organs, take one of the following Hooks:
Expended

Expended
•My Modifications set me apart as obviously different
from others of my kind.
•I feel disconnected and distant to those around me.
•My Modification causes me considerable pain.

Scanner Scanner Redundant Organs


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
3 uses, Basic Gear. 3 uses, Basic Gear. Discharge, Mod, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


When you scan a strange environment, organism, or When you scan a strange environment, organism, or When you rely on your Redundant Organs to survive
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
device, expend a use and you have Advantage to Scope device, expend a use and you have Advantage to Scope a short time in a lethal environment, discharge this
supplies

supplies
it Out. it Out. modification and roll Keep Your Cool. When you gain

Discharged as
Redundant Organs, take one of the following Hooks:
Expended

Expended
•My Modifications set me apart as obviously different
from others of my kind.
•I feel disconnected and distant to those around me.
•My Modification causes me considerable pain.

Scanner Scanner Redundant Organs


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
3 uses, Basic Gear. 3 uses, Basic Gear. Discharge, Mod, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to

When you scan a strange environment, organism, or When you scan a strange environment, organism, or When you rely on your Redundant Organs to survive
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
device, expend a use and you have Advantage to Scope device, expend a use and you have Advantage to Scope a short time in a lethal environment, discharge this
supplies

supplies

it Out. it Out. modification and roll Keep Your Cool. When you gain

Discharged as
Redundant Organs, take one of the following Hooks:
Expended

Expended

•My Modifications set me apart as obviously different


from others of my kind.
•I feel disconnected and distant to those around me.
•My Modification causes me considerable pain.
Shotgun Shotgun Remote Drone

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


3 Harm, Skirmish, Discharge, Messy, 3 Harm, Skirmish, Discharge, Messy, Discharge, Specialist Gear.
Advanced Gear. Advanced Gear.

A dangerous weapon for close range fighting, the shotgun A dangerous weapon for close range fighting, the shotgun A small, portable drone with a basic AI that can perform

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
tears apart your enemies with a brutal wide spray of tears apart your enemies with a brutal wide spray of simple tasks. When you activate your Remote Drone AI,
projectiles, or a shredding concussive blast. projectiles, or a shredding concussive blast. Discharge this Move and roll+Calculating. On a 10+, hold
Discharged as

Discharged as

Discharged as
3. On a 7-9, hold 2. Spend hold, 1 for 1, to give it one of
the following commands.

•Attack your target, adding +1 Harm to your attack.


•Spend a minute or two hacking a simple system.
•Distract a target.
•Provide telemetry for its current location.
•Pick something up or manipulate a simple device.

Shotgun Shotgun Remote Drone


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


3 Harm, Skirmish, Discharge, Messy, 3 Harm, Skirmish, Discharge, Messy, Discharge, Specialist Gear.
Advanced Gear. Advanced Gear.

A dangerous weapon for close range fighting, the shotgun A dangerous weapon for close range fighting, the shotgun A small, portable drone with a basic AI that can perform
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
tears apart your enemies with a brutal wide spray of tears apart your enemies with a brutal wide spray of simple tasks. When you activate your Remote Drone AI,
projectiles, or a shredding concussive blast. projectiles, or a shredding concussive blast. Discharge this Move and roll+Calculating. On a 10+, hold
Discharged as

Discharged as

Discharged as
3. On a 7-9, hold 2. Spend hold, 1 for 1, to give it one of
the following commands.

•Attack your target, adding +1 Harm to your attack.


•Spend a minute or two hacking a simple system.
•Distract a target.
•Provide telemetry for its current location.
•Pick something up or manipulate a simple device.

Shotgun Shotgun Remote Drone


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


3 Harm, Skirmish, Discharge, Messy, 3 Harm, Skirmish, Discharge, Messy, Discharge, Specialist Gear.
Advanced Gear. Advanced Gear.

A dangerous weapon for close range fighting, the shotgun A dangerous weapon for close range fighting, the shotgun A small, portable drone with a basic AI that can perform
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
tears apart your enemies with a brutal wide spray of tears apart your enemies with a brutal wide spray of simple tasks. When you activate your Remote Drone AI,
projectiles, or a shredding concussive blast. projectiles, or a shredding concussive blast. Discharge this Move and roll+Calculating. On a 10+, hold
Discharged as

Discharged as

Discharged as
3. On a 7-9, hold 2. Spend hold, 1 for 1, to give it one of
the following commands.

•Attack your target, adding +1 Harm to your attack.


•Spend a minute or two hacking a simple system.
•Distract a target.
•Provide telemetry for its current location.
•Pick something up or manipulate a simple device.
Sniper Rifle Sniper Rifle Sensor Pack

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll


3 Harm, 1 Damage, AP, Conspicuous, 3 Harm, 1 Damage, AP, Conspicuous, Discharge, Mod, Advanced Gear.

This Item/Move may be


as an option
when you roll Recover.
Discharge, Sniping, Illegal Discharge, Sniping, Illegal

Sniper Rifles are long range, high damage weapons Sniper Rifles are long range, high damage weapons When you use your enhanced senses to gather

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.
designed for eliminating a target from a great distance. designed for eliminating a target from a great distance. information others could not perceive, discharge this
Their high power also make sniper rifles effective at Their high power also make sniper rifles effective at modification and roll Scope It Out at Advantage. When
Discharged as

Discharged as
piercing armor and damaging vehicles. piercing armor and damaging vehicles. you gain the Sensor Pack, take one of the following
Hooks:
Sniper rifles tend to be long, cumbersome and very Sniper rifles tend to be long, cumbersome and very
conspicuous weapons. conspicuous weapons. •My enhanced senses sometimes overwhelm me.
•I can no longer perceive as other do.
Due to their potential for destruction and assassination, Due to their potential for destruction and assassination, •My Modification causes me considerable pain.
sniper rifles are considered illegal firearms in most sniper rifles are considered illegal firearms in most
civilized cultures. civilized cultures.

Sniper Rifle Sniper Rifle Sensor Pack

Damaged of peace to repair this Item.


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll


3 Harm, 1 Damage, AP, Conspicuous, 3 Harm, 1 Damage, AP, Conspicuous, Discharge, Mod, Advanced Gear.

This Item/Move may be


as an option
when you roll Recover.
Discharge, Sniping, Illegal Discharge, Sniping, Illegal

Sniper Rifles are long range, high damage weapons Sniper Rifles are long range, high damage weapons When you use your enhanced senses to gather

Discharged recharged

Use a Tactical Pack and 5 minutes


Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.
designed for eliminating a target from a great distance. designed for eliminating a target from a great distance. information others could not perceive, discharge this
Their high power also make sniper rifles effective at Their high power also make sniper rifles effective at modification and roll Scope It Out at Advantage. When
Discharged as

piercing armor and damaging vehicles. Discharged as piercing armor and damaging vehicles. you gain the Sensor Pack, take one of the following
Hooks:
Sniper rifles tend to be long, cumbersome and very Sniper rifles tend to be long, cumbersome and very
conspicuous weapons. conspicuous weapons. •My enhanced senses sometimes overwhelm me.
•I can no longer perceive as other do.
Due to their potential for destruction and assassination, Due to their potential for destruction and assassination, •My Modification causes me considerable pain.
sniper rifles are considered illegal firearms in most sniper rifles are considered illegal firearms in most
civilized cultures. civilized cultures.

Sniper Rifle Sniper Rifle Sensor Pack


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

3 Harm, 1 Damage, AP, Conspicuous, 3 Harm, 1 Damage, AP, Conspicuous, Discharge, Mod, Advanced Gear.

This Item/Move may be


as an option
when you roll Recover.
Discharge, Sniping, Illegal Discharge, Sniping, Illegal

Sniper Rifles are long range, high damage weapons Sniper Rifles are long range, high damage weapons When you use your enhanced senses to gather

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

designed for eliminating a target from a great distance. designed for eliminating a target from a great distance. information others could not perceive, discharge this
Their high power also make sniper rifles effective at Their high power also make sniper rifles effective at modification and roll Scope It Out at Advantage. When
Discharged as

Discharged as

piercing armor and damaging vehicles. piercing armor and damaging vehicles. you gain the Sensor Pack, take one of the following
Hooks:
Sniper rifles tend to be long, cumbersome and very Sniper rifles tend to be long, cumbersome and very
conspicuous weapons. conspicuous weapons. •My enhanced senses sometimes overwhelm me.
•I can no longer perceive as other do.
Due to their potential for destruction and assassination, Due to their potential for destruction and assassination, •My Modification causes me considerable pain.
sniper rifles are considered illegal firearms in most sniper rifles are considered illegal firearms in most
civilized cultures. civilized cultures.
Body Armor Body Armor Super Reflexes

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


Absorb 2, Conspicuous, Basic Gear. Absorb 2, Conspicuous, Basic Gear. Discharge, Mod, Specialist Gear.
This Item/Move may be

This Item/Move may be

This Item/Move may be


as an option

as an option

as an option
when you roll Recover.

when you roll Recover.

when you roll Recover.


Body Armor is simple, light armor. It can be a tight-fitting Body Armor is simple, light armor. It can be a tight-fitting When you use your super speed or reflexes to move
Discharged recharged

Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


bodysuit of nanoweave fiber, or plates of light ceramic bodysuit of nanoweave fiber, or plates of light ceramic quickly or avoid danger, discharge this Modification,
or hardened plastics, or thick hide. Body Armor is able to or hardened plastics, or thick hide. Body Armor is able to and roll Act Quick at Advantage. When you gain Super
take 2 points of Harm from a single source, and is then take 2 points of Harm from a single source, and is then Reflexes, take one of the following Hooks:
Damaged. Damaged.
•My body always needs more Fuel.
•Using my enhanced reflexes leaves me exhausted
afterwards.
•My Modification causes me considerable pain.

Body Armor Body Armor Super Reflexes


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


Absorb 2, Conspicuous, Basic Gear. Absorb 2, Conspicuous, Basic Gear. Discharge, Mod, Specialist Gear.
This Item/Move may be

This Item/Move may be

This Item/Move may be


as an option

as an option

as an option
when you roll Recover.

when you roll Recover.

when you roll Recover.


Body Armor is simple, light armor. It can be a tight-fitting Body Armor is simple, light armor. It can be a tight-fitting When you use your super speed or reflexes to move
Discharged recharged

Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


bodysuit of nanoweave fiber, or plates of light ceramic bodysuit of nanoweave fiber, or plates of light ceramic quickly or avoid danger, discharge this Modification,
or hardened plastics, or thick hide. Body Armor is able to or hardened plastics, or thick hide. Body Armor is able to and roll Act Quick at Advantage. When you gain Super
take 2 points of Harm from a single source, and is then take 2 points of Harm from a single source, and is then Reflexes, take one of the following Hooks:
Damaged. Damaged.
•My body always needs more Fuel.
•Using my enhanced reflexes leaves me exhausted
afterwards.
•My Modification causes me considerable pain.

Body Armor Body Armor Super Reflexes


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


Absorb 2, Conspicuous, Basic Gear. Absorb 2, Conspicuous, Basic Gear. Discharge, Mod, Specialist Gear.
This Item/Move may be

This Item/Move may be

This Item/Move may be


as an option

as an option

as an option
when you roll Recover.

when you roll Recover.

when you roll Recover.


Body Armor is simple, light armor. It can be a tight-fitting Body Armor is simple, light armor. It can be a tight-fitting When you use your super speed or reflexes to move
Discharged recharged

Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


bodysuit of nanoweave fiber, or plates of light ceramic bodysuit of nanoweave fiber, or plates of light ceramic quickly or avoid danger, discharge this Modification,
or hardened plastics, or thick hide. Body Armor is able to or hardened plastics, or thick hide. Body Armor is able to and roll Act Quick at Advantage. When you gain Super
take 2 points of Harm from a single source, and is then take 2 points of Harm from a single source, and is then Reflexes, take one of the following Hooks:
Damaged. Damaged.
•My body always needs more Fuel.
•Using my enhanced reflexes leaves me exhausted
afterwards.
•My Modification causes me considerable pain.
Tactical Pack Tactical Pack Super Strength

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
3 Uses, Advanced Gear. 3 Uses, Advanced Gear. Discharge, Mod, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


When you rifle through your Tactical Pack for just the When you rifle through your Tactical Pack for just the When you use your superhuman strength to do

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
right piece of equipment for a situation, mark off 1 use right piece of equipment for a situation, mark off 1 use something, discharge this modification and roll Keep Your
supplies

supplies
and choose 1: and choose 1: Cool. When you gain Super Strength, take one of the

Discharged as
following Hooks:
•You find just the right piece of mundane equipment for •You find just the right piece of mundane equipment for
Expended

Expended
the situation in your pack: a rope, a flashlight, a crowbar, the situation in your pack: a rope, a flashlight, a crowbar, •I must learn to control my strength.
etc. etc. •Using my enhanced strength leaves me weak
•You repair a piece of equipment or basic technology, or •You repair a piece of equipment or basic technology, or afterwards.
recover 1 Hit on a Vehicle. recover 1 Hit on a Vehicle. • My Modification causes me considerable pain.
•First Aid: You heal the “I’m knocked out” Harm on an •First Aid: You heal the “I’m knocked out” Harm on an
Ally. Ally.

Tactical Pack Tactical Pack Super Strength


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
3 Uses, Advanced Gear. 3 Uses, Advanced Gear. Discharge, Mod, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


When you rifle through your Tactical Pack for just the When you rifle through your Tactical Pack for just the When you use your superhuman strength to do
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
right piece of equipment for a situation, mark off 1 use right piece of equipment for a situation, mark off 1 use something, discharge this modification and roll Keep Your
supplies

supplies
and choose 1: and choose 1: Cool. When you gain Super Strength, take one of the

Discharged as
following Hooks:
•You find just the right piece of mundane equipment for •You find just the right piece of mundane equipment for
Expended

Expended
the situation in your pack: a rope, a flashlight, a crowbar, the situation in your pack: a rope, a flashlight, a crowbar, •I must learn to control my strength.
etc. etc. •Using my enhanced strength leaves me weak
•You repair a piece of equipment or basic technology, or •You repair a piece of equipment or basic technology, or afterwards.
recover 1 Hit on a Vehicle. recover 1 Hit on a Vehicle. • My Modification causes me considerable pain.
•First Aid: You heal the “I’m knocked out” Harm on an •First Aid: You heal the “I’m knocked out” Harm on an
Ally. Ally.

Tactical Pack Tactical Pack Super Strength


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
3 Uses, Advanced Gear. 3 Uses, Advanced Gear. Discharge, Mod, Specialist Gear.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to

When you rifle through your Tactical Pack for just the When you rifle through your Tactical Pack for just the When you use your superhuman strength to do
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
right piece of equipment for a situation, mark off 1 use right piece of equipment for a situation, mark off 1 use something, discharge this modification and roll Keep Your
supplies

supplies

and choose 1: and choose 1: Cool. When you gain Super Strength, take one of the

Discharged as
following Hooks:
•You find just the right piece of mundane equipment for •You find just the right piece of mundane equipment for
Expended

Expended

the situation in your pack: a rope, a flashlight, a crowbar, the situation in your pack: a rope, a flashlight, a crowbar, •I must learn to control my strength.
etc. etc. •Using my enhanced strength leaves me weak
•You repair a piece of equipment or basic technology, or •You repair a piece of equipment or basic technology, or afterwards.
recover 1 Hit on a Vehicle. recover 1 Hit on a Vehicle. • My Modification causes me considerable pain.
•First Aid: You heal the “I’m knocked out” Harm on an •First Aid: You heal the “I’m knocked out” Harm on an
Ally. Ally.
Vacsuit Vacsuit Tactical Cloak

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
6 uses, Clumsy, Conspicuous, Basic Gear. 6 uses, Clumsy, Conspicuous, Basic Gear. Discharge, Illegal.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


A sealed suit rated for vacuum and poisonous A sealed suit rated for vacuum and poisonous A suit that provides optical camouflage through advanced

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
atmospheres. It can carry 6 hours of breathable atmospheres. It can carry 6 hours of breathable technology.
supplies

supplies
atmosphere for the user. atmosphere for the user.

Discharged as
When you activate your Tactical Cloak to try to escape
notice, discharge this move and roll Act Quick at
Expended

Expended
Advantage to lose your pursuers or move a short distance
undetected.

Vacsuit Vacsuit Tactical Cloak


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
6 uses, Clumsy, Conspicuous, Basic Gear. 6 uses, Clumsy, Conspicuous, Basic Gear. Discharge, Illegal.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to


A sealed suit rated for vacuum and poisonous A sealed suit rated for vacuum and poisonous A suit that provides optical camouflage through advanced
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
atmospheres. It can carry 6 hours of breathable atmospheres. It can carry 6 hours of breathable technology.
supplies

supplies
atmosphere for the user. atmosphere for the user.

Discharged as
When you activate your Tactical Cloak to try to escape
notice, discharge this move and roll Act Quick at
Expended

Expended
Advantage to lose your pursuers or move a short distance
undetected.

Vacsuit Vacsuit Tactical Cloak


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
6 uses, Clumsy, Conspicuous, Basic Gear. 6 uses, Clumsy, Conspicuous, Basic Gear. Discharge, Illegal.
This Item can be restocked

This Item can be restocked


when you have access to

when you have access to

A sealed suit rated for vacuum and poisonous A sealed suit rated for vacuum and poisonous A suit that provides optical camouflage through advanced
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
atmospheres. It can carry 6 hours of breathable atmospheres. It can carry 6 hours of breathable technology.
supplies

supplies

atmosphere for the user. atmosphere for the user.

Discharged as
When you activate your Tactical Cloak to try to escape
notice, discharge this move and roll Act Quick at
Expended

Expended

Advantage to lose your pursuers or move a short distance


undetected.
Virtual Interface Virtual Interface Battleframe

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
Discharge, Mod, Basic Gear. Discharge, Mod, Basic Gear. 1 Hit, 1 Crew, Discharge, +Armored,
This Item/Move may be

This Item/Move may be


as an option

as an option
when you roll Recover.

when you roll Recover.


+Equipped 1, -Cramped, -Flashy,
Compact Vehicle, Rare.
When you use your Virtual Interface to interact with When you use your Virtual Interface to interact with The Battleframe is a small Armature, at most twice as
Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
computer systems, discharge this Modification and computer systems, discharge this Modification and high as a human. The Battleframes small size means it
interact with the system as though it were a real, physical interact with the system as though it were a real, physical is outmatched by larger Armatures, but its heavy armor

Discharged as
space, triggering moves as you normally would. When space, triggering moves as you normally would. When makes it deadly against standard troops and unarmored.
you gain the Virtual Interface, take one of the following you gain the Virtual Interface, take one of the following
Hooks: Hooks:

•I’m addicted to the virtual net. •I’m addicted to the virtual net.
•Everything seems like a virtual game. •Everything seems like a virtual game.
•I’m not yet used to the information overload from my •I’m not yet used to the information overload from my
implant. implant.

Virtual Interface Virtual Interface Battleframe


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
Discharge, Mod, Basic Gear. Discharge, Mod, Basic Gear. Battleframe: 1 Hit, 1 Crew, Discharge,
This Item/Move may be

This Item/Move may be


as an option

as an option
when you roll Recover.

when you roll Recover.


+Armored, +Equipped 1, -Cramped,
-Flashy, Compact Vehicle, Rare.
When you use your Virtual Interface to interact with When you use your Virtual Interface to interact with The Battleframe is a small Armature, at most twice as
Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
computer systems, discharge this Modification and computer systems, discharge this Modification and high as a human. The Battleframes small size means it
interact with the system as though it were a real, physical interact with the system as though it were a real, physical is outmatched by larger Armatures, but its heavy armor

Discharged as
space, triggering moves as you normally would. When space, triggering moves as you normally would. When makes it deadly against standard troops and unarmored.
you gain the Virtual Interface, take one of the following you gain the Virtual Interface, take one of the following
Hooks: Hooks:

•I’m addicted to the virtual net. •I’m addicted to the virtual net.
•Everything seems like a virtual game. •Everything seems like a virtual game.
•I’m not yet used to the information overload from my •I’m not yet used to the information overload from my
implant. implant.

Virtual Interface Virtual Interface Battleframe


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged
an option when you roll
Discharge, Mod, Basic Gear. Discharge, Mod, Basic Gear. Battleframe: 1 Hit, 1 Crew, Discharge,
This Item/Move may be

This Item/Move may be


as an option

as an option
when you roll Recover.

when you roll Recover.

+Armored, +Equipped 1, -Cramped,


-Flashy, Compact Vehicle, Rare.
When you use your Virtual Interface to interact with When you use your Virtual Interface to interact with The Battleframe is a small Armature, at most twice as
Discharged recharged

Discharged recharged
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.
computer systems, discharge this Modification and computer systems, discharge this Modification and high as a human. The Battleframes small size means it
interact with the system as though it were a real, physical interact with the system as though it were a real, physical is outmatched by larger Armatures, but its heavy armor

Discharged as
space, triggering moves as you normally would. When space, triggering moves as you normally would. When makes it deadly against standard troops and unarmored.
you gain the Virtual Interface, take one of the following you gain the Virtual Interface, take one of the following
Hooks: Hooks:

•I’m addicted to the virtual net. •I’m addicted to the virtual net.
•Everything seems like a virtual game. •Everything seems like a virtual game.
•I’m not yet used to the information overload from my •I’m not yet used to the information overload from my
implant. implant.
Adrenaline Rush Adrenaline Rush Embrace Eternity

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


Cost you
When G, Tags.
flood your system with adrenaline in a Cost you
When G, Tags.
flood your system with adrenaline in a Cost you
When G, Tags.
gently reach out and mingle your mind
tense or dangerous situation, Discharge this move and tense or dangerous situation, Discharge this move and and with the energies and auras of something living
Troll+Stalwart. On a 10+, hold 2. On a 7-9, hold 1. While Troll+Stalwart. On a 10+, hold 2. On a 7-9, hold 1. While Tnearby, Discharge this move and roll+Alien. On a 10+,
Tyou’re still in danger, you may spend hold, 1 for 1 on the Tyou’re still in danger, you may spend hold, 1 for 1 on the Tthe connection is open, ask 2 questions from the list, and

Warhorse

Warhorse
following: following: they ask 1. On a 7-9, you each ask 1 question.
Test Text Test Text Test Text

Mystic
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
•Ignore any negative effects or modifiers caused by •Ignore any negative effects or modifiers caused by •What do you seek?
Harm you have marked for 1 roll. Harm you have marked for 1 roll. •Who or what do you wish to protect?
Discharged as

Discharged as

Discharged as
•Perform an incredible athletic feat. •Perform an incredible athletic feat. •Who or what do you love?
•Add your Volatile modifier to the Harm you deal for one •Add your Volatile modifier to the Harm you deal for one •What are you willing to sacrifice for your beliefs?
attack. attack. •What do you have faith in?

Brain Spike Brain Spike Embrace Eternity

Damaged of peace to repair this Item.


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

This Item may be recharged


This Item may be recharged

This Item may be recharged

an option when you roll


an option when you roll

an option when you roll


Cost
When you G, Tags.
invade the mind of another, Discharge this Cost
When you G, Tags.
invade the mind of another, Discharge this Cost
When you G, Tags.
gently reach out and mingle your mind
Move and roll+Volatile. On a 10+, you push deep into Move and roll+Volatile. On a 10+, you push deep into and with the energies and auras of something living
Ttheir psyche, hold 2. On a 7-9, you skim their surface Ttheir psyche, hold 2. On a 7-9, you skim their surface Tnearby, Discharge this move and roll+Alien. On a 10+,
Tthoughts, ask what they are thinking about right now Tthoughts, ask what they are thinking about right now Tthe connection is open, ask 2 questions from the list, and
and their player will give you a true answer. Spend hold, and their player will give you a true answer. Spend hold, they ask 1. On a 7-9, you each ask 1 question.
Tempest

Tempest
Test
1 forText Test
1 forText Test Text

Mystic
1, on the following: 1, on the following:

Use a Tactical Pack and 5 minutes


Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Recover.
Recover.

Recover.
•What do you seek?
•You force them to take a single action •You force them to take a single action •Who or what do you wish to protect?

Discharged as
Discharged as

that doesn’t put them in direct Harm.


Discharged as that doesn’t put them in direct Harm. •Who or what do you love?
•You pillage their thoughts and feelings, ask a •You pillage their thoughts and feelings, ask a •What are you willing to sacrifice for your beliefs?
question and you will get a true answer. question and you will get a true answer. •What do you have faith in?

When you spend Hold and choose, they must either When you spend Hold and choose, they must either
submit or take 2 Harm, ignoring Shields and Armor. submit or take 2 Harm, ignoring Shields and Armor.

Hacking & Cracking Hacking & Cracking Jammer


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


Cost
When you G, Tags.
attempt to hack, break into, open, or Cost
When you G, Tags.
attempt to hack, break into, open, or Cost
When you G, Tags.
remotely hack or jam someone’s equipment
otherwise compromise a lock or security system, otherwise compromise a lock or security system, or cybernetics, Discharge this move and roll+Slick. On a
TDischarge this move and roll+Slick. On a 10+, you TDischarge this move and roll+Slick. On a 10+, you T10+, it shorts out or locks up and they’re going to need
Infiltrator

Infiltrator

Infiltrator
T in with minimum fuss, choose 1. On a 7-9, it’s no
break T in with minimum fuss, choose 1. On a 7-9, it’s no
break T get it fixed before they use it. On a 7-9, they’ll get it
to
cakewalk, choose 2: cakewalk, choose 2: working again if they take a few moments to fiddle with
Test Text Test Text Test
it. Text
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
•It’s going to take a while to get in. •It’s going to take a while to get in.
•You’ll have to trigger an alarm or alert someone in •You’ll have to trigger an alarm or alert someone in
Discharged as

Discharged as

Discharged as
order to get what you want. order to get what you want.
•You’ll have to leave traces of your incursion behind that •You’ll have to leave traces of your incursion behind that
incriminate you. incriminate you.
Microdrones Microdrones Telekinetic Force

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


Cost
You G,aTags.
have suite of small drones no bigger than a small Cost
You G,aTags.
have suite of small drones no bigger than a small Cost you
When G, Tags.
instinctively reach out and throw your
insect, describe them. insect, describe them. telekinetic power at someone or something human size
TWhen you activate your microdrones in the field, TWhen you activate your microdrones in the field, Tand weight or smaller within Near range, Discharge this

Infiltrator

Infiltrator
TDischarge this move and roll+Calculating. On a 10+ hold TDischarge this move and roll+Calculating. On a 10+ hold Tmove and roll+Volatile. On a 10+, your intent is strong,
3. On a 7-9, hold 2. On a 6-, hold 2, but you won’t be 3. On a 7-9, hold 2. On a 6-, hold 2, but you won’t be choose 1. On a 7-9, your intentions are muddled, the SM

Tempest
Test
ableText
to recharge this Move until you can get back to Test
ableText
to recharge this Move until you can get back to Test Text 1:
will choose

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
your Supplies. Spend hold, 1 for 1, to get a drone do the your Supplies. Spend hold, 1 for 1, to get a drone do the
following: following: •It’s sent flying back, as though from a forceful blow.
Discharged as

Discharged as

Discharged as
•It floats or moves a short distance.
•Allow you to remotely hack into a nearby isolated •Allow you to remotely hack into a nearby isolated •It’s pulled towards you.
•computer system you can’t physically reach. •computer system you can’t physically reach.
•Allow you to remotely spy on a nearby location you •Allow you to remotely spy on a nearby location you
can’t physically reach. can’t physically reach.
•Allow you to quickly map out nearby hidden routes. •Allow you to quickly map out nearby hidden routes.

Stoic Wall Stoic Wall Telekinetic Force


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


Cost
When you G, Tags.
stand defiant to defend another from violence Cost
When you G, Tags.
stand defiant to defend another from violence Cost
When you G, Tags.
instinctively reach out and throw your
or harm, Discharge this move and roll+Stalwart. On a or harm, Discharge this move and roll+Stalwart. On a telekinetic power at someone or something human size
T10+, hold 3. On a 7-9, hold 2. While you still stand in T10+, hold 3. On a 7-9, hold 2. While you still stand in Tand weight or smaller within Near range, Discharge this
Tdefense of them, You can spend hold, 1 for 1, on the Tdefense of them, You can spend hold, 1 for 1, on the Tmove and roll+Volatile. On a 10+, your intent is strong,
Warhorse

Warhorse
following: following: choose 1. On a 7-9, your intentions are muddled, the SM

Tempest
Test Text Test Text Test Text 1:
will choose
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
•Redirect an attack from that which you defend to •Redirect an attack from that which you defend to
yourself. yourself. •It’s sent flying back, as though from a forceful blow.
Discharged as

Discharged as

Discharged as
•Reduce the attacker’s attack by 1 Harm. •Reduce the attacker’s attack by 1 Harm. •It floats or moves a short distance.
•Open up the attacker to an ally, giving that ally •Open up the attacker to an ally, giving that ally •It’s pulled towards you.
Advantage going forward against the attacker. Advantage going forward against the attacker.

Suggestion Suggestion Jammer


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll

an option when you roll


Cost
When youG, Tags.
use your power to subtly influence the mind Cost
When youG, Tags.
use your power to subtly influence the mind Cost
When you G, Tags.
remotely hack or jam someone’s equipment
of some weak willed living thing, Discharge this move of some weak willed living thing, Discharge this move or cybernetics, Discharge this move and roll+Slick. On a
Tand roll+Alien. On a 10+, choose 1. On a 7-9, choose 1, Tand roll+Alien. On a 10+, choose 1. On a 7-9, choose 1, T10+, it shorts out or locks up and they’re going to need

Infiltrator
T they will soon realize you messed with their head.
but T they will soon realize you messed with their head.
but T get it fixed before they use it. On a 7-9, they’ll get it
to
On a 6-, can ignore your influence, but they realize you On a 6-, can ignore your influence, but they realize you working again if they take a few moments to fiddle with
Test
wereText Test
wereText Test
it. Text
Mystic

Mystic
messing with their head straight away. messing with their head straight away.
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.

Recover.
•They follow a single command from you for a short time •They follow a single command from you for a short time
Discharged as

Discharged as

Discharged as
that doesn’t risk their life or go against their instincts. that doesn’t risk their life or go against their instincts.
•You convince them of something without providing •You convince them of something without providing
proof, so long as you do not lie. proof, so long as you do not lie.
Juggernaut Unique Movement

Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll


Cost you
When G, Tags.
move forward unflinching towards a goal Cost you
When G, Tags.
use your alien nature to move in a way or to
through an immediate danger or hazard that others a place others can’t, Discharge this move and roll+Alien.
Tcower from, Discharge this Move and roll+Stalwart. On a TOn a 10+, you get there, no problem. On a 7-9, choose 1:
T10+ you are unstoppable, choose 2. On a 7-9, weariness T

Warhorse

Outsider
creeps in at the edges, mark 1 Stress and choose 1. •There’s trouble waiting when you get there.
Test Text Test Text back won’t be easy.
•Getting

Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.
•If you take Harm, take -1 Harm. •It takes longer than you expected to get there.
•You clear or uncover a way through for an ally. They
Discharged as

Discharged as
have Advantage going forward to following you.
•You unquestionably reach your goal.

Juggernaut Unique Movement


Damaged of peace to repair this Item.

Damaged of peace to repair this Item.


This Item may be recharged

This Item may be recharged


an option when you roll

an option when you roll


Cost
When youG, Tags.
move forward unflinching towards a goal Cost G, Tags.
When you use your alien nature to move in a way or to
through an immediate danger or hazard that others a place others can’t, Discharge this move and roll+Alien.
Tcower from, Discharge this Move and roll+Stalwart. On a TOn a 10+, you get there, no problem. On a 7-9, choose 1:
T10+ you are unstoppable, choose 2. On a 7-9, weariness T
Warhorse

Outsider
creeps in at the edges, mark 1 Stress and choose 1. •There’s trouble waiting when you get there.
Test Text Test Text back won’t be easy.
•Getting
Use a Tactical Pack and 5 minutes

Use a Tactical Pack and 5 minutes


Recover.

Recover.
•If you take Harm, take -1 Harm. •It takes longer than you expected to get there.
•You clear or uncover a way through for an ally. They
Discharged as

have Advantage going forward to following you.


Discharged as
•You unquestionably reach your goal.

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