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4. On 3D Model tab, there are some basic important command for 3D model start from
2D Skecth, extrude, revolve, sweep and etc.
6. On left side, you have model browser showing the feature tree of part 1. Never
closed it.
7. Let start with 2D sketch on 3D Model tab. You will see the 3 main plane on screen.
Autodesk Inventor Basic Sketching and Modelling Techniques
8. Choose XZ plane, automatically the plane will turn up perpendicular to your eyes
view.
9. Now you are in the sketch mode. Skecth1 created in model browser.
Autodesk Inventor Basic Sketching and Modelling Techniques
12. Click extrude. It automatically choose the rectangular profile since no others profile
and preview it.
13. Extrude upward with distance 10 mm. OK.
14. Done. Now you should have Extrusion1 in model browser. Just in case you have
made mistake, you can easily go to model browser and right click to make any
changes in the skecth1 or extrusion1.
Autodesk Inventor Basic Sketching and Modelling Techniques
15. Remember about the basic operation, sketch and create 3D model. Need a proper
plan and understanding to choose a specific plane.
16. Other than the 3 basic planes at the origin, you can also use surface of object to
start a sketch.
17. Now select top surface of the object to start a new skecth2.
18. Draw the 2 circles with diameter 20 at any point inside the rectangular.
19. Dimension the distance from center of circle to edge of rectangular box to position
the circles as follow:
Autodesk Inventor Basic Sketching and Modelling Techniques
21. Extrude. This time you need click the 2 circles as the profile.
22. Use the 2nd option extrude cut.
24. Done. In model browser, you should have Extrude1 and Extrude2.
Navigate view
vertex/corner
Autodesk Inventor Basic Sketching and Modelling Techniques
25. Look at the cube on top right screen. You should understand that the current view of
your object is in isometric. So, we state here this our original position. (top, front,
right)
26. Just click on the cube surfaces or vertex to get view object in isometric or
orthographic.
27. After you play around the views, make sure you know how to get back to original
position.
Fillet
28. Fillet. By default, we are using constant radius and select mode edge.
29. Select the 2 edges and define fillet radius 14 mm.
Extrude3
Extrude5
Extrude6
Add plane
Autodesk Inventor Basic Sketching and Modelling Techniques
There is another important step to do 3D modelling. Previously you start a sketch by:
47. Without add a new plane, you still can do the triangle with build up a block and
chamfer it.
48. Save your drawing (.ipt).