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b1 component y axis
tan T=
a1 component along x axis
§b ·
T tan 1 ¨ 1 ¸
© a1 ¹
Two vectors are parallel if and only if they have the same
10.2 Addition, subtraction and scalar multiplication direction. When any vector is multiplied by a scalar, a vector
of vectors
parallel to the original vector is formed.
Suppose, we have two vectors G G G G
If b ka then b and a are parallel vector. In general to find
G
r1 a1ˆi b1ˆj if two vectors are parallel or not we must find their unit vectors.
G
r2 a 2ˆi b 2ˆj
KINEMATICS
AD = a 2 b 2 2ab cos T
G G
To find the resultant of vectors a and b, the tail of vector G G
where, T is the angle contained between a and b
G G G G
b must join to the head of vector a . The resultant a b
ED bsin T
G
is the direct vector from the tail of vector a to the head of tan D =
AE a b cos T
G
vector b . where D is the angle which the resultant makes with + x axis
Subtraction of vectors :
G G G G
Let a and b be two vectors. We define a b as sum of
G
vectors a and the vectos b .
G
G G
or, a b
Zero vector
a bc 0
Resolution of vectors
JJJG G
OA a
JJJG
OC = a sin T
G
a (a cos T)iˆ (a sin T)ˆj
abcde 0
e (a b c d)
KINEMATICS
G
The position vector r of a particle P located in a plane
with referecne to the origin of an xy–coordinate system is
given by
dx dy
where, vx = and v y
dt dt
G
r = x ˆi + yjˆ G
v v 2x v 2y
vy § vy ·
tan T = or T = tan–1 ¨ v ¸
vx © x¹
KINEMATICS
Note : The direction of instantaneous velocity at any point Horizontal axis Vertical axis
on the path of an object is tangent to the path at that point ux = u cosT uy = u sin T
and is in the direction of motion.
ax = 0 ay = – g
11.4 Averge acceleration (In the absence of any sy = uyt + 1/2 ay t2
external force ax will be 0 – 0 = u sin T t – 1/2g t2
G
G 'v 'v x ˆ 'v y ˆ 2u sin T 2u y
a avg i j assumed to be zero) T=
't 't 't g g
G sx = ux t + 1/2ax t2
a avg a x ˆi a y ˆj vy = uy + ay t
x – 0 = u cos T t vy = u sin T – gt
11.5 Instantaneous acceleration
x = u cos T× 2uy/g It depends on time ‘t’
G
G dv dv x ˆ dv y ˆ 2u 2 cos T sin T
a i j x= It in not constant
dt dt dt g
G
a
G
a x ˆi a y ˆj u 2 sin 2T
R= It’s magnitude first
g
12. PROJECTILE MOTION (' 2 cos T sin T = sin 2T) decreases becomes zero
horizontal distance covered and then increases.
When a particle is projected obliquely near the earth
is known as Range
surface, it moves simultaneously in horizontal and vertical
vx = ux + ax t maximum height obtained
directions. Motion of such a particle is called projectile
by the particle
motion.
vx = u cos T Method 1 : using time of
It is independent of t ascent
1
It is constant sy = uyt1 + ay t12
2
u 2 sin 2 T
time of ascent and time of H=
2g
descent
At top most point vy = 0 Method 2 : using third
vy = uy + ay t equation of motion
In this case a particle is projected at an angle T with an
0 = u sin T – gt v2y u 2y 2a y s y
initial velocity u. For this particular case we will calculate
the following :
u sin T
(a) time taken to reach A from O t1 = g 0 – u2 sin2T = – 2g sy
1
sx = u cos T t = x sy = uyt + a t2
2 y
x § x · 1 x2
t= y = u sin T ¨ ¸ g 2
u cos T © u cos T ¹ 2 u cos2 T
gx 2
y = x tan T – y = bx – ax2
2u 2 cos 2 T
From the above equations;
(i) v1x = v2x = v3x = v4x = ux = u cos T (i) This is a equation of a parabola
which means that the velocity along x axis remains constant (ii) Because the co–officient of x2 is negative, it is an inverted
parabola.
[as there is no external force acting along that direction]
(ii) a) magnitude of velocity along y axis first decreases and
then it increases after the top most point
b) at top most point magnitude of velocity is zero.
c) direction of velocity is in the upward direction while
ascending and is in the downward direction while
descending.
d) magnitude of velocity at A is same as magnitude of Path of the projectile is a parabola
velcoity at 0; but the direction is inverse
e) angle which the net velocity makes with the horizontal 2u 2 sin T cos T 2u 2 R
R or,
can be calculated by g g sin T cos T
G JJJG
§v ·
1
vm OC , which will be represented by diagonal
angle T sin ¨ r ¸ upstream from AB.
© v br ¹ JJJG
OD of rectangle OBDC.
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