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Monaco 12 / Artefice 2 Eremita Matteo Azzor

CLASS & LEVEL BACKGROUND PLAYER NAME


Himo Holimion
Wood Elf Legale Neutrale
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Non c'è niente che mi piace di più di un
20 +5 55 buon mistero; sono abituato ad aiutare
11 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
coloro che non sono intelligenti come me
ed spiego pazientemente tutto agli altri.

+0 PERSONALITY TRAITS

Hit Point Maximum 115


● +5
Strength
DEXTERITY Conoscenza di se. Il percorso verso il potere

20



+10

+3
Dexterity
Constitution
115 e l'auto-miglioramento è attraverso la
consapevolezza del proprio corpo. (Neutro)
CURRENT HIT POINTS IDEALS
+4
Intelligence
+5 +5
Wisdom
Sono in missione per il mio monastero, per

CONSTITUTION
+1
Charisma
SAVING THROWS
- diventare un'alto monaco devo viaggiare fino
a completare una grande impresa.
TEMPORARY HIT POINTS BONDS
16 14

+10
Acrobatics (Dex) Total SUCCESSES
+3
Sbloccare un antico mistero
+5
Animal Handling (Wis) 14d8 FAILURES
vale il prezzo della mia vita.
+4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

19 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
+4 Ki
You can spend Ki Points to fuel ki features. You have 13 points per
Falcione Ombra +11 1d10 +6 (1d4) short rest and your Ki save DC is 18.
+4 +5
Insight (Wis)
Flurry of Blows - After you take the Attack action on your turn, you can
+1
Intimidation (Cha) Longbow +10 1d8 +5 spend 1 ki point to make two unarmed strikes as a bonus action.

Investigation (Int)
Patient Defense - You can spend 1 ki point to take the Dodge action as
WISDOM ●
+9
a bonus action on your turn.
Disarmato +10 1d8 +5
+5
Medicine (Wis)
20 +4
Nature (Int) Flurry of Blows (Bonus Action)
Step of the Wind - You can spend 1 ki point to take the Disengage or
Dash action as a bonus action on your turn, and your jump distance is
doubled for the turn.
After you take the Attack action on your turn, you can spend 1 ---------------------------------------

+5

+10
Perception (Wis) ki point to make two unarmed strikes as a bonus action.
----------------------------------------
Deflect Missiles
You can use your reaction to deflect or catch the missile when you are
hit by a ranged weapon attack. When you do so, the damage you take
+1
Performance (Cha) Open Hand Technique (Special)
Whenever you hit with one of your Flurry of Blows attacks, from the attack is reduced by 1d10 +17. If you reduce damage to 0 and
have a free hand, you can spend 1 ki point to make a ranged attack (as
CHARISMA

+6
Persuasion (Cha) you can impose one of the following effects on that target: fall with a monk weapon) with range 20/60.
prone if it fails a DEX saving throw (DC 18), get pushed up to ---------------------------------------
+4
Religion (Int) 15 ft. if it fails a STR saving throw (DC 18), or it can't take Open Hand Technique

12 +5
Sleight of Hand (Dex)
reaction until the end of your next turn.
----------------------------------------
Stunning Strike (Special)
Whenever you hit with one of your Flurry of Blows attacks, you can
impose one of the following effects on that target: fall prone if it fails a
DEX saving throw (DC 18), get pushed up to 15 ft. if it fails a STR
saving throw (DC 18), or it can't take reaction until the end of your next
+5
Stealth (Dex) When you hit with a melee weapon attack, you can spend 1 ki turn.
point to make the target stunned until the end of your next turn
+1 -----------------------------------------
+5
Survival (Wis) if it fails a CON saving throw (DC 18). Slow Fall
You can use your reaction when you fall to reduce any falling damage
you take by 60.
SKILLS ATTACKS & SPELLCASTING ----------------------------------------
Stunning Strike
When you hit with a melee weapon attack, you can spend 1 ki point to
make the target stunned until the end of your next turn if it fails a CON
saving throw (DC 18).
20 PASSIVE WISDOM (PERCEPTION) Potion of Invisibility, ----------------------------------------
CP Cape of Nine Lives, Wholeness of BodyPHB, pg. 79
Once per long rest as an action, you can regain 36 HP.
Fascia dell'Intelletto, ----------------------------------------
Spirti Lantern, You then touch a Tiny nonmagical object as an action and give it
Armor: SP 15 (10) Splinter Arrows, one of the following magical properties of your choice:
The object sheds bright light in a 5-foot radius and
None (6) Pozioni di Cura, dim light for an additional 5 feet.

---------------------------------------- 3) Acido,
• Whenever tapped by a creature, the object emits a re-
EP Attrezzi da Alchimista, corded message that can be heard up to 10 feet away.
Weapons:
(20) frecce, °You utter the message when you bestow this property
Longbow, Longsword, Shortsword, simple Coperta, on the object, and the recording can be no more than
6 seconds long.
Weapons Kit da Erborista,
----------------------------------------
GP 89 (10) Razioni,
• The object continuously emits your choice of an odor
or a nonverbal sound (wind, waves, chirping, or the
like). The chosen phenomenon is perceivable up to 10
Tools: Taccuino, feet away.
Alchemist's Supplies, Herbalism Kit, Thieves' PP (10) Torce, • A static visual effect appears on one of the object's sur-
faces. This effect can be a picture, up to 25 words of
tool, tinker's tools Bottiglia, text, lines and shapes, or a mixture of these elements,
---------------------------------------- (50) Corda, as you like.

Languages: Giacchetta Pratica,


Sacco a Pelo,
Clelestial, Common, Elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
270 1.80 70
AGE HEIGHT WEIGHT
Himo Holimion
Azzurri Chiara Grigi e Rame
CHARACTER NAME EYES SKIN HAIR

Monastero eremita basato sulla NAME


conoscenza di se stessi e I Cacciatori Crepuscolari
l'automiglioramento.

I Cacciatori Crepuscolari

Kiredo AC= 12, 7/7

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Martial Arts:
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and
damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one
Sono stato portato dai miei genitori in unarmed strike as a bonus action.
----------------------------------------
questo monastero, non so perché, Unarmored Movement
Your speed increases by 20 feet while you are not wearing armor or wielding a shield.
forse erano in pericolo oppure non mi ----------------------------------------
Evasion
volevano ma comunque mi sono When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the
saving throw, and only half damage if you fail.
ritrovato orfano da gente molto ----------------------------------------
Stillness of Mind
particolare. You can use an action to end one effect on yourself that is causing you to be charmed or frightened.
----------------------------------------
I monaci mi hanno istruito alla Unarmored Movement Improvement
You can move along vertical surfaces and across liquids on your turn without falling during the move.
conoscenza di me stesso per ----------------------------------------
Purity of Body
continuare a migliorarmi per poi You are immune to disease and poison.
----------------------------------------
diventare un alto monaco. Tranquility
At the end of a long rest, you gain the effect of a sanctuary spell (DC 18) that lasts until the start of your next long rest (unless it ends as normal).
Per fare questo ho dovuto superare -----------------------------------------
INFUSE ITEM
molte prove e questa è l'ultima: Whenever you gain a level in this class, you can replace one of the artificer infusions you learned witha new one.
Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item.
compiere una grande impresa in giro Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier. The
infusion also vanishes if you
per il mondo, istruendo chi ne ha give up your knowledge of the infusion for another one.
You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer ta-
bisogno e aiutandoli quando è ble.(2) You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your
infusions at a time.
possibile ma senza perdere di vista 1) Gauntlets of Ogre Power; 2) Bag of Holding; 3) Cloak of protection; 4) Winged Boots.

quello che ho imparato e quello che


devo fare. ADDITIONAL FEATURES & TRAITS
Sono una persona meditabonda che
poche volte agisce senza riflettere. Darkvision
1) Durante il primo soggiorno a You can see in darkness (shades of gray) up to 60 ft.
---------------------------------------------------------------------------------------
Welwood (1 mese): Studiavo, il Keen Senses
You have proficiency in the Perception skill.
pomeriggio è la sera, le culture e le ---------------------------------------------------------------------------------------
specie del sottomondo attraverso la Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.
biblioteca e il libro di Athoras, ---------------------------------------------------------------------------------------
Trance
interessandomi soprattutto alle origini You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are
actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a
delle specie e degli animali; human does from 8 hours of sleep.
La mattina e il primo pomeriggio ---------------------------------------------------------------------------------------
Mask of the Wild
lavoravo in una erboristeria per You can attempt to hide even when you are only lightly obscured.
---------------------------------------------------------------------------------------
incrementare la mia conoscenza sulle Maestro delle Armi su Asta
proprietà delle erbe e delle piante. Quando effettua l'azione di Attacco può usare un'azione bonus per effettuare un attacco in mischia Il dado dei danni dell'arma per questo
attacco è un d4;

le altre creature provocano un attacco di opportunità da parte sua quando entrano nella portata che egli possiede con quell'arma.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artefice Int 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guida +d4 agli Ability Check
Fire Bolt fire (3d10)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

● Cure Wounds (1d8+4), Touch

● Detect Magic (ritual)


4
● Grease (Quadrato 10ft) T.S Dex o Prono

● Faerie Fire Cubo 10ft) T.S Dex vantaggio per colpire C


SPELLS KNOWN

Catapult (T.S Dex) 3d8 90ft

false life

● identify (ritual)

sanctuary

absorb elements

faerie fire
8
● healing word, 1d4 +4 (Bonus)

● ray of sickness, ranged spell, 2d8 T.S +Poisoned

9 12

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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