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Monaco 12/3 Artefice Eremita Azzor

CLASS & LEVEL BACKGROUND PLAYER NAME


Himo Holimion
Wood Elf Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Non c'è niente che mi piace di più di un
20 +5 55 buon mistero; sono abituato ad aiutare
11 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
coloro che non sono intelligenti come me
ed spiego pazientemente tutto agli altri.

+0 PERSONALITY TRAITS

Hit Point Maximum 123


● +5
Strength
DEXTERITY Conoscenza di se. Il percorso verso il potere

20



+10

+3
Dexterity
Constitution
123 e l'auto-miglioramento è attraverso la
consapevolezza del proprio corpo. (Neutro)
CURRENT HIT POINTS IDEALS
+4
Intelligence
+5 +5
Wisdom
Sono in missione per il mio monastero, per

CONSTITUTION
+1
Charisma
SAVING THROWS
- diventare un'alto monaco devo viaggiare fino
a completare una grande impresa.
TEMPORARY HIT POINTS BONDS
16 15d8

+10
Acrobatics (Dex) Total SUCCESSES
+3
Sbloccare un antico mistero
+5
Animal Handling (Wis) 15 FAILURES
vale il prezzo della mia vita.
+4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

19 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+4
History (Int) Ki
Falcione +13 d10+8(d4) You can spend Ki Points to fuel ki features. You
+4 +8
Insight (Wis) have 12 points/short rest and your Ki save DC is 18.
---------------------------------------
+1
Intimidation (Cha) Arco +10 1d8 +5 Flurry of Blows - After you take the Attack action on
WISDOM ●
+9
Investigation (Int) your turn, you can spend 1 ki point to make two
Disarmato +10 1d8 +5 unarmed strikes as a bonus action.
+5
Medicine (Wis)
20 +4
Nature (Int) Splinter Arrows: Attacco contro 4 bersagli (+10), 1d6 +10 Patient Defense - You can spend 1 ki point to take
the Dodge action as a bonus action on your turn.
---------------------------------------

+5

+10
Perception (Wis) Open Hand Technique (Special)
Whenever you hit with one of your Flurry of Blows attacks, Step of the Wind - You can spend 1 ki point to take
+1
Performance (Cha) you can impose one of the following effects on that target: fall
prone if it fails a DEX saving throw (DC 18), get pushed up to
the Disengage or Dash action as a bonus action on
your turn, your jump distance is doubled for the turn.
CHARISMA

+6
Persuasion (Cha) 15 ft. if it fails a STR saving throw (DC 18), or it can't take
---------------------------------------
reaction until the end of your next turn.
+4
Religion (Int) --------------------------------------- Deflect Missiles

12 +5
Sleight of Hand (Dex)
Stunning Strike (Special)
When you hit with a melee weapon attack, you can spend 1 ki
point to make the target stunned until the end of your next turn
You can use your reaction to deflect or catch the
missile when you are hit by a ranged weapon attack.
When you do so, the damage you take from the
+5
Stealth (Dex) if it fails a CON saving throw (DC 18).
attack is reduced by 1d10 +17. If you reduce
----------------------------------------
+1 damage to 0 and have a free hand, you can spend 1
+5
Survival (Wis) Lightening Bolt 3/long rest, T.S Dex (DC 18), 8d6 lightening.
ki point to make a ranged attack (as with a monk
weapon) with range 20/60.
SKILLS ATTACKS & SPELLCASTING
---------------------------------------
Open Hand Technique
Whenever you hit with one of your Flurry of Blows
20 PASSIVE WISDOM (PERCEPTION) Potion of Invisibility, attacks, you can impose one of the following effects
CP Cape of Nine Lives, on that target: fall prone if it fails a DEX saving throw
Fascia dell'Intelletto, (DC 18), get pushed up to 15 ft. if it fails a STR
Spirti Lantern, saving throw (DC 18), or it can't take reaction until
Armor: SP 15 (10) Splinter Arrows, the end of your next turn.
light armor, medium armor, shields (6) Pozioni di Cura, -----------------------------------------
(3) Acido, Slow Fall
---------------------------------------- You can use your reaction when you fall to reduce
EP Attrezzi da Alchimista,
Weapons: any falling damage you take by 60.
(20) frecce,
Longbow, Longsword, Shortsword, simple Coperta, ----------------------------------------
and Martial Weapons Kit da Erborista, Stunning Strike
----------------------------------------
GP 89 (10) Razioni, Melee weapon attack, you can spend 1 ki point to
Tools: Taccuino, make the target stunned until the end of your next
turn if it fails a CON saving throw (DC 18).
Alchemist's Supplies, Herbalism Kit, Thieves' PP (10) Torce,
Bottiglia, ----------------------------------------
tool, tinker's tools, Etere Wholeness of Body
---------------------------------------- (50) Corda,
1 per long rest as an action, you can regain 36 HP.
Languages: Giacchetta Pratica,
Sacco a Pelo,
Clelestial, Common, Elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
270 1.80 70
AGE HEIGHT WEIGHT
Himo Holimion
Azzurri Chiara Grigi e Rame
CHARACTER NAME EYES SKIN HAIR

Monastero eremita basato sulla NAME


conoscenza di se stessi e I Cacciatori Crepuscolari
l'automiglioramento.

I Cacciatori Crepuscolari

Kiredo AC= 12, 7/7

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Evasion
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead
Sono stato portato dai miei genitori in take no damage if you succeed on the saving throw, and only half damage if you fail.
questo monastero, non so perché, ----------------------------------------
Stillness of Mind
forse erano in pericolo oppure non mi You can use an action to end one effect on yourself that is causing you to be charmed or frightened.
volevano ma comunque mi sono ----------------------------------------
Purity of Body
ritrovato orfano da gente molto You are immune to disease and poison.
particolare. ----------------------------------------
Tranquility
I monaci mi hanno istruito alla At the end of a long rest, you gain the effect of a sanctuary spell (DC 18) that lasts until the start of your next long rest
conoscenza di me stesso per (unless it ends as normal).
-----------------------------------------
continuare a migliorarmi per poi INFUSE ITEM
diventare un alto monaco. Whenever you gain a level in this class, you can replace one of the artificer infusions you learned witha new one.
Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions,
Per fare questo ho dovuto superare turning it into a magic item.
molte prove e questa è l'ultima: Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed
equal to your Intelligence modifier. The infusion also vanishes if you
compiere una grande impresa in giro give up your knowledge of the infusion for another one.
per il mondo, istruendo chi ne ha You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the
Infused Items column of the Artificer ta-
bisogno e aiutandoli quando è ble.(2) You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no
possibile ma senza perdere di vista object can bear more than one of your infusions at a time.
1) Homunculus Servant ; 2) Bag of Holding; 3) Cloak of protection; 4) Winged Boots.
quello che ho imparato e quello che
devo fare. ADDITIONAL FEATURES & TRAITS
Sono una persona meditabonda che
poche volte agisce senza riflettere. The Right Tool for the Job
1) Durante il primo soggiorno a You learn how to produce exactly the tool you need: with tinker's tools in hand, you can magically create one set of artisan's tools
in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, Though the product of magic
Welwood (1 mese): Studiavo, il and they vanish when you use this feature again.
pomeriggio è la sera, le culture e le ---------------------------------------------------------------------------------------
Experimental Elixir
specie del sottomondo attraverso la Whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the
biblioteca e il libro di Athoras, Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir.
any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.
interessandomi soprattutto alle origini You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. When you do so, you
use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the Experimental Elixir
delle specie e degli animali; table.
La mattina e il primo pomeriggio 1 Healing. You regains a number of hit points equal to 2d4 + your Intelligence modifier.
2 Swiftness. Your walking speed increases by 10 feet for 1 hour.
lavoravo in una erboristeria per 3 Resilience. You gains a +1 bonus to AC for 10 minutes.
incrementare la mia conoscenza sulle 4 Boldness. You can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.
5 Flight. You gains a flying speed of 10 feet for 10 minutes.
proprietà delle erbe e delle piante. 6 Transformation. Your body is transformed as if by the alter self spell . The drinker determines the transformation caused by the
__spell, the effects of which last for 10 minutes.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artefice Int 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guida +d4 agli Ability Check
Fire Bolt fire (3d10)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

● Cure Wounds (1d8+4), Touch

● Detect Magic (ritual)


4
Grease (Quadrato 10ft) T.S Dex o Prono

● Faerie Fire Cubo 10ft) T.S Dex vantaggio per colpire (C)
SPELLS KNOWN

● Catapult (T.S Dex) 3d8 90ft

false life

● identify (ritual)

sanctuary

absorb elements

faerie fire
8
● healing word, 1d4 +4 (Bonus)

● ray of sickness, ranged spell, 2d8 T.S +Poisoned

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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