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Monk/3 Noble Guima

CLASS & LEVEL BACKGROUND PLAYER NAME


Plasmoid
Plasmoid C-N -
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH -I take great pains to always look my best and
15 +3 40 ft follow the latest fashions.

10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-My eloquent flattery makes everyone I talk to
feel like the most wonderful and important
person in the world.
0 PERSONALITY TRAITS

Hit Point Maximum 9+2d8+2


● +2
Strength
DEXTERITY -Independence. I must prove that I can

+5
Dexterity handle myself without coddling from my
family. (Chaotic)
16 +1
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
+3 +2
Wisdom
-My house's alliance with another noble
+2
Charisma
family must be sustained at all costs.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 3d8
+3
Acrobatics (Dex) Total SUCCESSES
+1
-I secretly believe that
+2
Animal Handling (Wis) d8 FAILURES
everyone is beneath me.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+2
Athletics (Str)

10 +2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+2
History (Int)
Fist +5 1d4+3 b -Feature: Down Low.
0 +2
Insight (Wis)
-Feature: Amorphous.
+2
Intimidation (Cha)
-Feature: Darkvision.
WISDOM 0
Investigation (Int)
-Feature: Hold Breath.
+2
Medicine (Wis)
14 0
Nature (Int)
-Feature: Natural Resilience.
Ki points (3) -Feature: Shape Self.
+2 +2
Perception (Wis)
-Feature: Unarmored Defense
+2
Performance (Cha)
-Feature: Martial Arts
CHARISMA

+4
Persuasion (Cha)
-Feature: Ki
0
Religion (Int)
14 -Feature: Unarmored
+3
Sleight of Hand (Dex)

+5
Stealth (Dex)
Movement
+2
+2
Survival (Wis)
-Feature: Deflect Missiles
-Feature: Way of the
SKILLS ATTACKS & SPELLCASTING
Ascendant Dragon (Draconic
Disciple)
15 PASSIVE WISDOM (PERCEPTION)
CP -Explorer's pack -Feature: Way of the
-10 darts Ascendant Dragon (Breath of
SP -Shortswords the Dragon)
_Common and Elvish
-A set of fine clothes,
_Carpenter's Tools EP
a signet ring, a scroll
_Simple weapons and
of pedigree, and a
Shortswords GP 25 purse
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
40 years 1,70 m 70 kg
AGE HEIGHT WEIGHT

Brown White Brown and Grey


CHARACTER NAME EYES SKIN HAIR

-Feature: Position of Privilege NAME


Thanks to your noble birth,
people are inclined to think the
best of you. You are welcome in
high society, and people
assume you have the right to be
wherever you are. The common
folk make every effort to
accommodate you and avoid
your displeasure, and other
people of high birth treat you as
a member of the same social SYMBOL
sphere. You can secure an
audience with a local noble if
you need to.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

__Amorphous. You can squeeze through a space as narrow as 1 inch


__Breath of the Dragon: You can channel
destructive waves of energy, like those created wide, provided you are wearing and carrying nothing. You also have
by the dragons you emulate. When you take the advantage on ability checks you make to initiate or escape a grapple.
Attack action on your turn, you can replace one
of the attacks with an exhalation of draconic __Hold Breath. You can hold your breath for 1 hour.
energy in either a 20-foot cone or a 30-foot line __Natural Resilience. You have resistance to acid and poison damage,
that is 5 feet wide (your choice). Choose a
damage type: acid, cold, fire, lightning, or and you have advantage on saving throws against being poisoned.
poison. Each creature in that area must make a __Shape Self. If you are not incapacitated, you can reshape your body
Dexterity saving throw against your ki save DC,
taking damage of the chosen type equal to two
to give yourself a head, one or two arms, one or two legs, and makeshift
rolls of your Martial Arts die on a failed save, or hands and feet, or you can revert to a limbless blob (no action required).
half as much damage on a successful one.
At 11th level, the damage of this feature
As a bonus action, you can extrude a pseudopod that is up to 6 inches
increases to three rolls of your Martial Arts die. wide and 10 feet long or reabsorb it into your body. You can use this
You can use this feature a number of times pseudopod to manipulate an object, open an unlocked door or
equal to your proficiency bonus, and you regain
all expended uses when you finish a long rest. container, stow or retrieve an item from an open container, or pour out
While you have no uses available, you can the contents of a container. The pseudopod can't attack, activate magic
spend 2 ki points to use this feature again.
items, or carry more than 10 pounds.

ADDITIONAL FEATURES & TRAITS

__Draconic Disciple: You can channel draconic


power to magnify your presence and imbue your
unarmed strikes with the essence of a dragon's
breath. You gain the following benefits:
.Draconic Presence. If you fail a Charisma
(Intimidation) or Charisma (Persuasion) check,
you can use your reaction to reroll the check, as
you tap into the mighty presence of dragons.
Once this feature turns a failure into a success,
you can't use it again until you finish a long rest.
.Draconic Strike. When you damage a target
with an unarmed strike, you can change the
damage type to acid, cold, fire, lightning, or
poison.
.Tongue of Dragons. You learn to speak, read,
and write Draconic or one other language of
your choice.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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