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Abstract
Technology has proliferated society. Although it has many benefits, there are also risks, particularly
for youth. Excessive technology use can negatively impact the physical, mental, emotional and social
health of youth. This can result in pathological behaviors such as technology addiction. This paper
will provide a brief overview of technology use by youth primarily in the United States and global
incidence as available and applicable. The intent is to increase awareness of issues that may occur
with technology use in children and teens, particularly those from low income households, who report
more technology use overall.
Keywords: technology addiction, technology, youth health risk, technology and physical health,
technology and social health, technology and emotional health
1 INTRODUCTION
Technology has been integrated into every aspect of modern life. It is not possible in all but the most
remote cultures to not be exposed to some sort of technology on a daily basis. Technology allows
humans to connect without the limitations of geography, it makes processes more efficient and it
supplements the intellect and effectiveness of the human brain. Although it has a very significant
number of very positive attributes, the populace as a whole often does not consider it also has
negative attributes as well. Youth are particularly susceptible to these potentially negative effects.
What is technology and how can it be defined? In its most simplistic form, in prehistoric man
technology was a stone wheel. Today, technology has progressed to microchips and wearable
technology such as the Apple Watch. Peter Bleed 1, an anthropologist, noted even though different
types of technologies are studied, these studies occurred in isolation. He noted a behavioral definition
of technology remains “poorly understood and incompletely defined” (p. 1). Twenty years later, the
definition is somewhat clearer, albeit all encompassing, but the effects of technology on humans in the
long-term is still poorly understood.
In the United States 25% of U.S. teenagers reported they have experienced bullying via their cell
phone of internet; 95% of teens who have witnessed bullying on social media ignore it. Approximately
10-20% of teens experience cyberbullying regularly according to the No Bullying 17 website. In the UK
in 2013, 8% of children 12-15 years experienced cyber bullying; 4% ages 8-11 had experienced online
bullying within the last year reports OFCOM 18. Cyber bullying rates are highest in India (32%), Brazil
(20%), Canada (18%) and Saudi Arabia (18%); rates are lowest in Italy according to Reuters 19.
According to the information posted on the stopbullying.gov website 22, bullying, including
cyberbullying, can have a negative impact on physical and mental health. This includes depression,
loneliness, anxiety and other changes in behavior such as a lack of interest in activities the youth used
to enjoy. This can progress to lack of sleep, changes in eating patterns and other physical health
complaints. There is often a major negative impact on academic performance. Cowie 21 reported the
same health risk findings. In addition, she reported emotional and physical damage including
decreased self-esteem, increased incidence of alcohol and drug abuse, increased headaches,
phobias, and paranoia.
Cowie21 notes the way to deter cyberbullying is through prevention which includes school safety
policies that specifically address technology and internet interactions. Education of youth on how to
deal with negative interactions in the virtual environment is critical to decrease the incidence of
negative interactions such as cyberbullying, sexting and dealing with unwanted sexual solicitations.
4 POSITIVE TECHNOLOGY AND INTERNET INTERACTIONS
The news about youth, technology and the internet is not all bad. The internet has many positive
attributes as well. The first one is online learning which has opened up numerous opportunities for
youth. This includes the ability to take classes on the Internet for fun and for high school and college
credit. Although online learning has proliferated higher education with over 7 million students taking
online course as reported by the Babson Survey Research Group 23, it has proliferated much slower in
secondary education. According to the International Association of K-12 Learning (iNACOL) 24 in 2013
there were 31 states that had state-wide full time online schools. Over 1.8 million K-12 students were
enrolled in online courses from 2008-2009; over 2 million were taking online courses from 2011-2012.
Students as young as first graders were taking online courses. Online leaning provides students in
rural and other underserved areas the ability to engage in more diverse educational experiences. In
addition, with the advent of the internet information is widely available for today’s youth with just a few
keystrokes. Learning online can contribute to goal-setting behaviors and self-discipline since this is
what is required to succeed in this environment.
Strasberger et al (2013)11 noted several positive effects of technology and the internet. This includes
increased academic achievement and an increased feeling of social connectedness that enhances
well-being if technology is used to engage with friends and family (but not strangers). Increased
happiness was also reported by Chou and Hsiao 25 and Morahan-Martin & Shumaker26. Educational
media at a young age can have positive effects if it is truly educational and requires direct participation
according to Bavelier, Green & Dye27 and Strasberger et al.11.
Kautianen, Koivusilta, Lintonen, Virtanen and Rimpela 50 noted the use of technologies, including video
games and computers, is one of the factors contributing to overweight and obesity. They researched
the effects of technology on a population of 6,515 adolescents and found a statistically significant
difference in the rate of obesity and overweight in those who spent more with technologies; however,
the time playing games was not statistically significant in the population as a whole. However, there
was a statistically significant difference in the time spent playing games and overweight in 18 year-old
girls. There was also a statistically significant relationship between increased time spent on the
computer and overweight. CCM6 linked media use with obesity in pre-school and school-aged
children. Obesity has doubled and technology is a contributing factor according to Cawley 51 and the
American Academy of Pediatrics7 (2014). In addition, sleep deprivation found with excessive
technology use can increase obesity as well. Strasberg et al. 11 in 2013 found technology in a child’s or
adolescent’s bedroom increased overweight by 31%. In addition, according to the Department of
Health and Human Services52, excessive technology use caused disordered and unhealthy eating. It is
well documented obesity and overweight can lead to Type II diabetes and early onset heart disease.
In addition to mental developmental delays, physical developmental delays can also occur. According
to Rowan47 in Sensomorotishe Intergratie, children’s sensory and motor systems are not adapted to
the physically sedentary and mentally chaotic nature of technology. Excessive technology use has
resulted in failure of children to reach developmental milestones and decreased motor development
and decreased sensory stimulation. This was supported by Lilliard and Peterson 28 in their study where
technology had a negative effect on children building a tower. In very young children, increased media
use can cause language delays reports CCM6.
According to the Technology and Teenager’s Blogpot 53, excessive media exposure on the Internet
leads to increased risk for smoking, drug and alcohol abuse and early sexual activity. Other more
immediate physical risks for older youth include being involved in auto accidents when texting while
driving a car.
7 TECHNOLOGY ADDICTION
Internet and technology addiction is multi-faceted and truly has no standard definition because of
diverse types of technologies available. However, in its most simplistic form, technology addiction is
overuse of technology to the point of where it interferes in daily activities, school and relationships with
family and friends. In 2009 Pies 54 and in 2012 Cash, Rae, Steel and Winkler 55 called for technology
addiction to be considered for inclusion in the American Psychiatric Association 56 (APA) Diagnostic
and Statistical Manual of Mental Disorders (DSM) update. In the 5 th edition, internet gaming disorder
was added as a condition warranting more experience before it is considered for inclusion in the main
book. China and Korea have identified technology addiction as a significant public health threat noted
as noted by Cash et al55; Cao and Su57; and Leung & Lee58.
Cash et al.55 reported a prevalence rate of internet addiction between 1.5 and 38% with Asian
countries experiencing the highest incidence; in response, these countries have opened health clinics
specifically to deal with this disorder. Prevalence in the U.S. ranges from 1.5 to 8.2% and in Europe
between 6% and 18.5%. They note internet activities activate the pleasure pathway of the brain which
causes a release of dopamine similar to opiate ingestion. Over time, more stimulation is needed to
provide this pleasure stimulation. Activities such as social media and internet gaming are specifically
designed to provide rewards which increases addictive behaviors. For these reasons, internet
addiction is most often compared to the phenomenon of gambling addiction. Dong, Lu, Zhou and
Zhao59 reported increased depression and anxiety which progresses to hostility and psychoticism in
some cases. Belanger, Akre, Berchtold & Michaud 60 found this type of behavior is more prevalent in
adolescent girls than in boys; however, Ha and Hwang 61 reported it was more prevalent in depressed
females. Decreased interpersonal sensitivity was also found in those with this addiction.
Misra and Stokols48 performed a study of 484 students in their late teens; 82% of the population was
Asian which has been found to have a predisposition to technology addictions. High self-reported
levels of cyber-based overload predicted a poorer health status as measured by injuries, frequently of
health problems and visits to the doctor. The most common physical symptoms were sleep problems,
depression, headaches, loss of appetite and stomach complaints. Misra and Stokils also noted those
with a high level of cyber activity decreased concentration and self-reflection. Lee 58 discussed the
effects of social networking fatigue which they defined as a “self-evaluated feeling of tiredness (p. 51)
caused by an obsession with social media and the need to respond immediately. They noted this
leads to both physical and psychological strain. Young 62 reported there is a paucity of literature on
Internet and technology addition in Europe and additional study is needed. Technology addiction is a
growing health risk in the child and adolescent population.
8 SUMMARY
Caution must be used in technology use in both children and adolescents. It is important to balance
technology use with other activities that promote relationships, creativity and development. Excessive
use can negatively impact the physical, mental, emotional and social development of youth. More
health education interventions are needed in the United States and other countries to increase
awareness of this potential issue.
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