When multiple spellcasters work together to cast a spell, they can enhance the spell in several ways:
1. The spell's level increases by one for each caster beyond the first.
2. If the spell has an area of effect or range, one of these distances can double for each caster beyond the first.
3. The spell's duration doubles for each caster beyond the first.
When multiple spellcasters work together to cast a spell, they can enhance the spell in several ways:
1. The spell's level increases by one for each caster beyond the first.
2. If the spell has an area of effect or range, one of these distances can double for each caster beyond the first.
3. The spell's duration doubles for each caster beyond the first.
When multiple spellcasters work together to cast a spell, they can enhance the spell in several ways:
1. The spell's level increases by one for each caster beyond the first.
2. If the spell has an area of effect or range, one of these distances can double for each caster beyond the first.
3. The spell's duration doubles for each caster beyond the first.
Additionally, the group can then decide to gain one of the
Group Spellcasting following benefits:
An individual wizard has the power to conjure an inferno with The spell is cast one level higher than its base level for little more than the wave of a wand, but many know that the each member of the group beyond the first. For example, if true path to shaping the universe is through cooperation with three clerics each use a 2nd-level spell slot to cast prayer others. of healing, the spell is cast at 4th level (two levels higher) When a group of spellcasters works together to channel when the spell is completed. energy into a spell, they can bolster its power, or even gain If the spell works over a certain range or creates an area additional effects. To qualify for group spellcasting, every of effect, one of these distances can be doubled for each spellcaster in the group must know the spell in question or member of the group beyond the first. For example, if have it prepared. Each member of the group expends a spell seven wizards are casting locate object, the object can be slot and begins casting the spell. The spell always gains two sensed if it is within 64,000 feet (about 12 miles), instead benefits: of the normal 1,000-foot range. If the spell requires concentration, it continues as long as If the spell can be made permanent after being cast a at least one member maintains that concentration, as long certain number of times, as with the teleportation circle as no other members are concentrating on other spells, spell, each member of the group contributes one casting of and all members remain within 60 feet of each other. the spell to the total. Thus, a group of five wizards could Additionally, if a member loses concentration on the spell create a permanent teleportation circle is 73 days, instead during its duration but the spell does not end, that of 365. member can regain concentration on the spell as a bonus The spell's duration is doubled for each member of the action. group beyond the first. For example, a group of four druids The spell's casting time divided evenly between each could increase the duration of a polymorph spell to 8 member of the group. In the above example with three hours, instead of one. clerics casting prayer of healing, the spell would take only Members of a group can also focus their energies on 3 minutes 20 seconds, instead of 10 minutes. multiple of these benefits, allowing for even more versatility. For example, a group of 10 wizards who all know and have prepared the conjure minor elementals spell could have 5 members focus on increasing the spell's level (to 8th), while the other 5 focus on increasing its duration (to 16 hours). The spell would be cast in 6 seconds (1 round), and concentration would be maintained as long as at least one member always held concentration, and no members concentrated on other spells.