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Instructional Software

Lesson Idea Name: BrainPOP and Cyber Etiquette


Content Area: Digital Etiquette
Grade Level(s): 6th-8th

Content Standard Addressed:

CSS.DC.6-8.13 Analyze and describe the characteristics of cybersecurity ethics, digital citizenship, and laws
governing privacy.
4. Analyze cyberbullying to include legal and social consequences.
5. Develop a set of guidelines to prevent cyberbullying.

ISTE Technology Standard Addressed:

Empowered Learner
Knowledge Constructor
Selected Technology Tool: BrainPOP

URL(s) to support the lesson (if applicable):

https://www.brainpop.com/technology/digitalcitizenship/digitaletiquette/

Type of Instructional Software:


☐ Drill and Practice ☐ Tutorial ☐ Simulation ☒Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):


☐ Assessment Monitoring/Reporting
☒ Allows teacher to create customized lessons for students
☒ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☐ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☐ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):

☒ Remembering ☒ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

Levels of Technology Integration:


☒ Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or Choice”
during the activity and most of the decisions are made by the teacher.

☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student-
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
SBooker, 2020
Instructional Software

☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.

Universal Design for Learning (UDL):


BrainPOP allows me to do numerous things with my students. I planned for us to watch a video, do their quiz,
and play one of their games. However, they have so much more to offer. You can also view a graphic
organizer of the video, worksheets, other games, essential vocabulary, and many other resources. This
website provides me with the many resources that I need to engage my students in diverse ways, which is an
important principle in the Universal Design for Learning framework. I have also provided students with
multiple ways to represent their knowledge. The students have numerous opportunities to showcase their
proficiency through games, a quiz, and an essay.
Lesson idea implementation:
First, I would prefer to teach this lesson on a Friday so that students will have time to do the extension
assignment over the weekend and I would have time to grade their in-class work. I will begin the lesson by
using the "discuss first, label later" approach. I will ask the students a series of questions about their online
habits, such as "Have you ever gotten into an argument online?". Then, I will introduce the topic,
"netiquette." Next, the students will watch the video called "Digital Etiquette" on BrainPOP. It is
approximately five minutes long. I will prompt another discussion, asking the students if they found anything
from the video interesting, and if they learned anything particularly new. Next, I will ask the students to take
out a sheet of paper, because I will project the video's quiz onto the board. The quiz is ten questions long and
should take about fifteen minutes to complete. 

Once the class has completed the quiz, and I have collected their quizzes, I will split the class into four groups.
I will tell them to get out another sheet of paper to write their answers on, as we will play the game,
"Meaning of Beep: Digital Etiquette." Overall, this lesson should take thirty to forty-five minutes to complete.
I will assess the student's quiz results to determine their proficiency levels over the weekend by scoring how
many correct answers they have out of ten. To extend this lesson, I would post various other educational
videos and resources about netiquette on our class Edmodo page. I would have the students write a one-
pager, summarizing the key points of the resources, or create a thirty second Edumerical. This assignment
would be due Sunday night. The assignments will be graded and handed back to them on the following
Tuesday. 

Reflective Practice:
I will assign a one-page essay for homework over the weekend to extend the lesson. This one-pager would be
based on videos and links posted on our class Edmodo page. Edmodo is an online platform that allows
educators and students to communicate and provides a space for students to turn in work. Once we return on
Monday, I'd have the students sign a "netiquette contract." This is essential to boost students' morale and
give them a bit of responsibility before they begin working on their own devices. Then, we can play
Netiquette Jeopardy!

SBooker, 2020

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