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ENCOUNTERS: Argent or Trailhead: 1 = Hazard, 2 = Rogue, 3-6 = Traveller Corridor: 1 = Creature

Other Non-Wilderness: 1 = Hazard, 2 = Rogue Chamber: 1 = Trap, 2-4 = Creature


Wilderness: 1 = Hazard, 2-4 = Creature Quest Chamber: Shadowlord

HAZARD • MODIFIERS: +1 Guide Lore in C terrain; -1 in M, S; -3 in X


1. Dodge Debris 2. Tricky Climb 3. Cross Flood 4. Douse Fire 5. Blight 6. Biter
“Look out below!” “First step’s a dilly!” “Sink or swim!” “Bucket brigade” “It’s spreading!” “It bit me!”
Number: #3 #1 #3 #3 #3 #1
Initiative: Guide Lore 6 3 3 6 6 6
Target: Wisdom 0 2 1 2 0 2
Engage: Guide Lore 2 3 2 2 1 2
Reduction: Wound Poison 1 / 3 Poison 3 / 4

ROGUE • MODIFIERS: +1 Plundering if of local Race; -1 Plundering if no one in party of local Race
1. Pilferers 2. Sneakthief 3. Trickster 4. Gang Lord 5. Taxman 6. Patrol
“Pesky kids!” “He’s getting away!” “Hey, magic beans!” “Accident insurance” “Nothing to declare?” “Against the wall!”
Number: #3 #1 #1 #1 #1 #3
Initiative: Plundering 7 L+3 L+2 L+2 4 4
Target: Wisdom 0 0 2 2 3 2
Engage: Plundering 2 3 L L L 3
Reduction: Loss – if out Random on 1 Random on 1-2 Random on 1 Choose any 2 Choose any 2 Choose any 1

TRAVELLER ( )=One-Sided Engagement • MODIFIERS: +1 Plundering if of same Race, +1 Wisdom per Gold paid
1. Black Priest 2. Wanderer 3. Outland Knight 4. Rogue Miner 5. Free Ranger 6. Warlock
(Southron) (Barbarian) (Northern) (Dwarven) (Elven) (Mystic)
Number: #1 #1 #1 #1 #1 #1
Initiative: Plundering L-2 L-1 L-2 L-2 L+2 L+2
Target: Wisdom 2 2 2 2 3 2
Engage: Plundering (L+1) (L-1) (L) (L+1) (L-1) (L)
Gain: Map or Clue South Quarter Spire Climb Old Outlands Wilderlands Shadow Lands Unknown Realm

CREATURE • MODIFIERS: +1 Guide Lore per Clue


1. Goblins 2. Orcs 3. Trolls 4. Dragon 5. Gargoyles 6. Shadow
“There’s so many!” “Watch the fangs!” “It keeps coming!” “It’s huge!” “Sounds like wings” “You see anything?”

Number: #L+2 #L #L-1 #1 #L-1 #1


Initiative: Guide Lore L-1 L L L+2 L L+3
Target: Marksmanship 0 1 2 L 1 L+1
Engage: Fighting Ability L L L / def 1 L+1 / def 1 L L / def 1
Reduction: Wound Poison 1 / 3 Poison L-2 / L-1

TRAP • MODIFIERS: +1 Plundering per Clue


1. Pass Pitfall 2. Disable Darts 3. Vapor Vents 4. Curse Rune 5. Poison Barbs 6. Green Slime
“Where’d he go?” “Duck!” “A hissing noise?” “What’s it say?” “Ouch” “It’s all around us!”
Number: #1 #1 #3 #1 #1 #3
Initiative: Plundering L+2 L+4 L+4 L L+4 L+4
Target: Wisdom 1 0 0 2 0 0
Engage: Plundering L+1 L L-1 L+1 L 2
Reduction: Wound Poison L-2 / L-1 Poison L-2 / L-1 Poison L-3 / L-1

DISCOVERY ( )=One-Sided Engagement • MODIFIERS: +1 Plundering per Clue (but not for Inscription)
1. Trap [above] 2. Inscription 3. Case 4. Heap 5. Lockup 6. Hiding Place
“Oops” “Try it backwards” “Let’s open it!” “Anything in here?” “Ever opened one?” “I’m still looking”
Number: -- #1 #1 #1 #1 #1
Initiative: Plundering -- 0 [no clues] 0 0 0 0
Target: Wisdom -- 3 0 1 3 2
Engage: Plundering -- (L+1) [no clues] (L-2) (L-1) (L) (L+1)
Gain: Continue Clue Treasure +2 Treasure Treasure -2 2 x Treasure
Copyright © 2006 by M.A. Snowden

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