You are on page 1of 1

GAME COLOR MAN!

LEVEL 1 P1

P2
LEVEL 2

Progression-How the color palette for the game changes when


the player goes from level to level.

Signifiers- Properties that help locate players, items and other


P1 P2 in-game events.

Identifiers- The colors used to identify the basic elements in


the game, such as the players, enemies, environment, and enemies.
Palette Swap- When you reuse a character model and give the
second model a different color. Many early video games used this tech-
nique to create a second character.
Visual Hierarchy- The order of importance for the visual
elements in video games. The player and enemies are first, then the
ground and the lava, and finally the background elements.
Emotion- The way Color changes the mood of the game.
For example, a sunny and green level is happy while the dark blue and
brownish level with lava is intense and scary.
Color Contrast- The use of colors to contrast all objects of the
area.
Source: "Color in games: An in-depth look at one of game design's most
useful tools." By Herman Tulleken

You might also like