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Making of by Jan K. Vollmer

In this tutorial I want to show the making of the image “time is running” made
with 3ds max 2008, rendered with vray 1.50.SP1.
Everything is modelled in 3ds max 2008 mostly from standard geometry and
some splines with lathe like the lampshade. Modelling is not my favourite so I
want to show the material and the scene and rendering setup with vray
1.5.SP1.

First of all I build some kind of a studio surrounding with making a concave
fillet and bend it a little to get a fourth of a cycle. So get enough studio walls
around the objects. Be sure to make it big enough.

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3ds MAX + VRay Tutorial ~ Multimedia Tutorial http://muningetan.blogspot.rs/2010/04/3ds-max-vray-tutorial.html

Then I start the modelling. Everything was made from standard forms in max
and nothing special. I almost did not use textures, because I wanted to create
real metal materials and silver effects. Just the little factory inside has textures
like the ground and some buildings.

Wire of the whole Scene

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Close-up of the clockwork

Close-up of the Lamp

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Close-up of the Lamp Again

The next step is to set up the materials for the different metal objects, the glass
and the factory. I used the standard vray advanced materials and modified
them for the five Basic materials in my scene.

The chromium material:


A standard vray material with a light gray colour in the reflection, refl. Gloss of
.71, subdivision of 12 to get nice results but still short render time. The IOR is
at 2.97 and I used ward.

The glass material:


In the reflection slot is a falloff map set to standard and fresnel. Ref. Gloss. Is
set to .98, IOR is at 1.517 and set the affect shadow and alpha to get nice
shadows on the ground. The fog colour is set to white.

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The light material:


Just a simple vray light material that is set to a warm light orange colour and
with a multiply of 6 to get a bright effect. Instead of a real bulb I used a sphere
with the light material applied to get the light emission.

The hdri reflection map:


This is a map I use very often for interior scenes. I set the overall multi. to 3.0,
made a spherical environment and a vertical rotation of 75 deg. To get the
ground of the map really on the ground, I put that map in the environment
reflection slot in the vray over right slot.

The silver material :


Silver material is very similar to the chromium; it has just a much brighter
reflection colour and a almost black diffuse. I also set the refl. Gloss. to .95 for

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high reflections. The IOR is at .18 for silver.

The silver material

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The light material and HDRI Map

The next is the light set up of my studio. I put two vray plane lights in the
scene, one from the right hand side with a blue colour and a multiplier of 5, set
it to invisible and the subdiv to 25. The second light I set on the left hand side
of the objects to have some light from the opposite side. Here i used a warm
colour and a multiplier of 2 to get a soft back light. Subdivs are also at 28. in
the vray light properties i set up the diffuse subdivs to 1500 for all lights in the
scene to get a nice soft diffuse effect.

The studio lighting setup

Check the VRay Lights Setting Below

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3ds MAX + VRay Tutorial ~ Multimedia Tutorial http://muningetan.blogspot.rs/2010/04/3ds-max-vray-tutorial.html

Rendering setup For Scene

I made some standard setups like switch of the default lights and hidden
lights.I used adaptive subdivision for faster renderings and catmull-rom for
sharp edges. For the environment I used a warm colour and the hdri reflection
map with the multiplier of 1.For more contrast I set the colour mapping to hsv
exponential with the dark multiplier of .5 and the bright to 2.0.
Be shure to switch sub-pixel mapping on to reduce the highlight sparcel effect
in the bright colours. The same for clamp output and affect background.

The render setup part1

Before I finally render the image I do some test renderings with low

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adjustments like ir-map to low and light cache to 100. If everything is like I want
it, I push up the settings to custom for the ir-map and a higher light cache of
500 and a sample of .005m. The vray render region is set to 32 for exact
rendering. Also set the low threat priority for better performance. I used
distributed rendering to render much faster and skip the waiting time. Here is
a small intro:
Install on all slaves the vray render node for distributed rendering and set the
ip address of the master as render host. Start the vray spawner for distributed
rendering. Make sure that the mappings and textures you are using are locates
on a server were all the slaves have a connection to. It all so has to be the
same device letter like on the master machine (Z:\3dsmax2008
\mapingfolder\...) If you have the option “check for missing files” switched on,
vray is looking on every slave for the connection and will tell you if anything is
wrong. To check for the files I use the asset tracking function in max to relocate
the missing files.

The render setup part2-3

Final Rendered Image

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Click to Enlarge the final image

I hope you find this “making of” interesting and you get some help or inspiration
from here. All the best and thanks for reading!

Posted in 3Ds MAX

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