Professional Documents
Culture Documents
3.3 Design
This classroom project focuses its attention in the use of games as a learning strategy
to enhance vocabulary in students of primary school on the grounds that they can enjoy
what they are doing while they are learning valuable input as Richards & Renandya
(2002) state, a language speaker who has a good range of lexicon and who constantly
develops strategies for acquiring new vocabulary, is a speaker who has greatest
developed in order analyze some aspects such as language proficiency level and
attitudes of the students towards the language. The vocabulary taught during the
implementation was focused on the level of the learners taking as reference the
Extranjeras and, it will be articulated with the games proposed. The procedure of the
lesson was focused on the implementation of the PPP approach: presentation, practice
and production consider by Doff (1988) as one of the most effective way to introduce
vocabulary.
The implementation process comprises one unit with three lessons of 45 minutes
were considered given the fact that vocabulary related to common aspects of real life
was the main input for raising awareness about the functional use of language in real
contexts. By the end of each lesson students were able to perform certain tasks in
which the content is presented through the practice of the four language skills. the
procedure of each lesson was framed into the procedural PPP approach using different
activities in which the presentation had the purpose to engage learners into the lesson
and to encourage them to participate in an active way so, warming up and ice breaking
exercises were implemented; moreover, during the presentation stage the vocabulary is
readings, etc. Additionally the teacher present and explain the topic providing them the
elicitation of information that allowed the learners to comprehend and get ideas of the
topic. On the other hand, in the practice stage the students had the opportunity for
putting into practice the input provided that was properly developed during the
implementation.
For example, the first activity presented had the aim to raise awareness into the
topic “greetings” in the initial stage of the session the teacher will play a song called The
Greetings Song the students can follow the song with the lyrics provided by the teacher,
the aim of playing the song is to give to the students important input related to the
language used in the daily basis, he used the board to write down the greetings, and he
proceeds to explain it individually, in order to get students attention and avoid distraction
the teacher make groups of two students to some of the greetings that are present in
the song. To close the session the professor asked to the students to play a game
named ‘hangman’ in which they used one or two greetings, and the other couples had
In the second activity the aim was to introduce the basic vocabulary related to
members of the family, to accomplish that the teacher brought ten flashcards with the
image and the corresponding name, after showing them the flashcards the teacher
show to the students only the image to ask them what member of the family is, if the
student make a mistake another partner can answer the question, then students are ask
to play a game named ‘lotto games’ in which the facilitator took from a bag a piece of
paper with the word of a member of the family and the student who had the image in his
or her panel covered it with other piece of paper and the student who finished at first is
the winner. Finally a matching activity was proposed by the teacher to evaluate the
The main focus of the third activity is imperatives using the TPR method (total
physical response) first of all the group will be divided into groups to assign them
different scenarios such as: the house, the kitchen, the playground, the classroom, the
library, etc. After the groups are made, the teacher will distribute some flashcards with
the vocabulary need it for the activity, the teacher will provided an example of what the
activity is about, he will take the flashcards related to the classroom, it contains pictures
such as open the book, close the book, stand up, sit down, lets write, lets draw, etc.
With each picture he will perform the corresponding action of opening the book,
standing up, drawing, etc. After the introductory activity the students have to perform the
corresponding actions of their pictures with a partner, for example: don’t jump! Don’t
run! Etc. The teacher will act as a monitor of the activity, checking errors, or
misbehaving students. Finally to check the understanding of the students, the teacher
will ask their students to write down in their note books three imperative commands with
Finally in the production stage, the students had the opportunity to foster the
input acquired into final outcomes where the four language skills were evaluated.
Anexo actividad 1: https://www.youtube.com/watch?v=gVIFEVLzP4o
como las hice para diseño, o solo las meras imágenes ya me dira como lo quiere, y lo
hago.