• Charm - A Nearby NPC or Monster obeys a make a Reaction Roll (p.31 in the main rule simple command and will perform a simple book.) Action. • Detect Thoughts - The caster gains the • Dancing Lights - Up to 4 torch sized lights or ability to read the thoughts of a Nearby 1 human sized light within a Faraway range Creature it can see - lasts Ud6 Minutes. appear - lasts Ud8 Minutes. • Knock - Unlocks a Nearby locked object. • Light - Creates dim light from a Nearby spot • Magic Mouth - Creates a magical mouth on a or object that lasts for Ud8 Minutes. Nearby object which will speak aloud a short • Mage Hand - A ghostly hand appears and message when triggered. performs simple tasks for Ud4 Minutes. • Silence - No sound can be created within or • Mending - A single break or tear in a normal pass through a Nearby area - lasts Ud8 object is repaired. Minutes. • Message - The caster can communicate with a target within Faraway range for Ud6 Level 4 Minutes. • Blindness/Deafness - A Nearby target is • Minor Illusion - Creates a sound or image of blinded or deafened. Test CHA each Turn to an object Nearby for Ud8 Minutes. see if the effect lasts. • Prestidigitation - The caster can create • Invisibility - A Nearby Creature is made minor magical effects such as puffs of wind, invisible until it Attacks or the spell is dispelled. extinguishing a candle, warming or cooling • Clairvoyance - You gain the ability to see or liquid, etc. for Ud4 Hours. hear through a Nearby object - last Ud8 • Vicious Mockery - The target takes 1d4 minutes. psychic Damage and the next Defense Test • Tongues - You gain the ability to speak and against that target is rolled with Advantage. understand any language you can hear - lasts Ud4 Hours. Level 2 • Comprehend Languages - The caster Level 5 understands any written or spoken language • Fear - Nearby Creatures see a vision of their they can perceive for Ud4 Hours. deepest fear and must use their movement to • Disguise Self - The caster slightly changes move as far away from you as possible. Test their appearance, including clothing, armor, etc. CHA each Turn to see if the effect lasts. for Ud4 Hours. • Hallucinatory Terrain - You create illusory • Dissonant Whispers - Test WIS. On a terrain which fills a Nearby area for 1 Day. success, 1 Nearby target takes 2d4 psychic • Polymorph - You change the form of a target Damage and must use its movement on its Creature into a new form - lasts Ud4 Hours. Turn to move as far away from you as possible. • Hold Person - Paralyses 1d4 Nearby human targets. Test CHA each Turn to see if Level 6 the effect lasts. • Dominate Person - A Nearby NPC obeys • Identify - The caster identifies the magical and your commands - Test CHA each Turn to see non-magical properties of any object they can if the effect lasts. touch. • Hold Monster - Paralyses 1d4 Nearby • Unseen Servant - Creates an invisible Monsters. Test CHA each Turn to see if the humanoid servant to perform simple tasks for effect lasts. you for Ud4 Hours.