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Welcome to Rolling Orchards, a 2-player game of

Rolling Orchards growing apples and pumpkins at your personal


orchard. Turn them to pies and cider and
by Robert D. Edwards
accumulate more points than your opponent.


Components Rounds
2 player boards, 1 action board, 2 pens, 2 green Each round consists of the first player rolling all of
dice, 1 orange die, 1 white die, and 1 black die. the dice in the center of the table and selects one of
the die to place on the marked spots on the action
Setup
Give each player a player board and a pen. Place board and carries out the action. The second player
the action board between you two. Whoever ate an then selects one of the remaining die and places it
apple last is the first player. on the action board, carrying out the action. Play
proceeds until all of the dice have been used.
Dice
The time track is advanced using the rules below.
Green dice represent apples, while the orange die
represent pumpkins. The white and black dice can The first player designation swaps to the second and
represent either apples or pumpkin. another round begins.

Marking Inventory and Boxes Action Spaces


When growing apples and pumpkins put a circle in Only one die can be placed on each spot in a round.
an available box to show that you have one apple or Grow & Bake Pies: Grow apples or pumpkins as
pumpkin available in your inventory. When you use denoted by the color of the die used in an amount as
the apple or pumpkin, such as to bake a pie, cross indicated by the die face. Then you may use your
out the box that previously had a circle in it to show inventory of grown apples or pumpkins to bake into
that you no longer have the apple or pumpkin pies using the given ratio.
available for use. Grow & Press Cider: Grow apples or pumpkins as
X denoted by the color of the die used in an amount as
Simply shade in or cross out boxes for pies, cider, indicated by the die face. Then you may use your
upgrades, pocket watches and the time track when inventory of grown apples to press into cider using
you accumulate them via actions. the given ratio.
Bake Pies: Use your inventory of grown apples or
Starting Inventory
pumpkins to bake into pies using the given ratio.
The first player rolls the green and orange dice and
selects either the two green die or orange die and Press Cider: Use your inventory of grown apples to
adds the value on the dice faces to their inventory. press into cider using the given ratio.
The second player takes the other selection. The Grow +3: Grow apples or pumpkins as denoted by
second player repeats this process. Once each the color of the die used in an amount as indicated
player has rolled and marked their starting inventory by the die face plus an additional 3.
play proceeds through rounds, starting with the first
Advance Time: Fill in the time track and pocket
player and alternating starting turns thereafter. watches 1, 2, or 3 boxes. Both players fill in the
boxes on their player boards. Fill boxes left to right,
top to bottom. Black die only.
Buy Upgrades: Fill in boxes on an upgrade track Scoring
equal to the value of the die face. You may split Grown and unused pumpkins: 1 point
between multiple tracks.
Pumpkin pies: 7 points
Upgrades Grown and unused apples: 1 point
When you completely fill in all 6 boxes for an
Apple pies: 5 points
upgrade, you immediately receive the benefit.
Apple cider: 3 points
Plow: When you select a a die and place it on any
action space with Grow, you may re-roll the die. You Upgrades: 7 points per completed upgrade
must take the new result. Pocket Watches: 21 points to player who has the
Tractor: When you use an action space with Grow, most pocket watches.
add 2 to the grow result. Additional Items
Almanac: Allows a player to use any die color for the The black and white dice can be used as if they
“Advance Time” action. were a green or orange die, but not both at the same
Pie Stand: Grants an additional 10 bonus points if time. For example, placing a white die with a value
the apple pie inventory is fully filled at the end of the of 2 on the “Grow 3” action space, would allow you
game. This is in addition to the normal 10 bonus to grow 5 apples OR 5 pumpkins.
points for filling the inventory. You can only have inventory if you have a box in the
Apple Picker: Unused apples are worth 2 points appropriate section to fill in. For example, you can
rather than 1. only grow 26 pumpkins. Any more will be wasted
and not accumulated.
Round End Time Track
When using an action containing baking or pressing
When all dice have been played in a round, the time
cider, the value of the die is the number of times you
track is advanced using the following guidelines:
can perform the action. For example, a die with 3
1) If the time track was advanced with the Advance showing placed on the “Grow & Bake Pies” space
Time action, fill in 1 extra box. allows you to grow 3 apples or pumpkins and bake 3
2) If the time track was NOT advanced, fill in 2 pies.
boxes. When using the Advance Time action, only the
The time track should be filled in left to right, top to active player accumulates pocket watches.
bottom. However, both player’s time tracks are filled in to
Each player will fill in the time track on their player track the advancement of time. It is possible for
board, so the time track will be the same on each neither player to have pocket watches at the end of
board. the game if neither player uses the Advance Time
action space.
Game End
Attributions
When the time track is filled in completely, play one
pumpkin by Alena Artemova from the Noun Project
more round. Then score your player board. Highest apple by Alena Artemova from the Noun Project
score wins.

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