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FEMUR, ARIZONA

A roll and write game of digging up dinosaur bones

By Scott Slomiany ( doho123@gmail.com)

WHAT YOU NEED: TO start with, the Femur AZ dig map a pen, and a bunch of 6-sided dice!

YOUR DIG MAP: Your dig map shows you where a bunch of dino bones are buried. These are labelled with letters. You
will be “drilling” lines into the ground to hit the spaces right next to those bones, and then pulling them back up the
paths you’ve just dug. Collect all the bones, and you win!

TO PLAY: Roll all of your dice. These are known as Active Dice. Select a dig opening at the top of the page, and color it in
with a wide dot. Any dot that you make is considered a “terminal” that you can drill from in a straight line by drawing a
path through a number of spaces. When you drill, you pull a die from your active dice and set it aside. You then draw a
straight line from any terminal and you must stop at a space that matches the die that you pulled. And draw a new
terminal on that space. Terminals should cover the dice pips completely.

In the picture to Going forward,


the right, the she pulls a 3,
player has started another 3, and
her game from the then a 5 to build a
second to the left terminal to bone C
dig opening, and and then to bone
hias pulled a six B.
from her active
drill bit dice. This
allows her to draw
a line down until
she hits a six,
creating a terminal
there.

Even more turns Hey, we’ve dug to


later, she has all bones on this
managed to map!
connect to bone A.
Digging to all
Remember, you bones is an ideal
can build your path situation; you
off of any won’t be able to
previously dig do it on all maps
terminal. You because you have
won’t be penalized limited resources,
if they eventually and you still need
go nowhere! to pull the bones
out!
Instead of digging a path, you can pull a die from your active dice to pull a bone up to the surface. To start pulling a
bone, there must be a terminal next to the starting location of the letter. Pulling a bone will let you cross off the letter at
its current location and move it along the path, making it stop on an UNMARKED value shown that matched the die that
was removed. A space is considered to be marked if A) a terminal has been created there or B) a bone has previously
stopped there. So, as you move bones, you mark off the spaces that they’ve been, and later bones can pass through
those spaces as if they had no number on them at all!

Moving a bone to a dig opening requires pulling a die of any value ( think of it as a wild ). If you can do this, you get to
mark off the bone letter underneath the dinosaur’s name.

In the picture to Now, by pulling a


the right, the second 4, she can
player has started move bone L all
to pull bone I up the way up to the
the path. By top space on the
selected a dice that path, as that is the
reads 4, she last remaining 4
“moves” I to the on the way home
first 4 pip spaces for bone L.
she finds, and
crosses it out, and
makes a note that
the I bone is
currently there.

Pulling a 6 die Pulling another 4


moves bone I die removes the
slightly up the bone from the
path, crossing off ground, as there
It’s previous are no other
position. spaces with a
number 4 on
them left on the
path! Mark the
“rescued” bone
letter to indicate
that it has been
excavated
successfully!

When you run out of active drill bit dice you must discard one of the dice and reroll the remaining dice to create a new
pool of active dice. The game ends when you have pulled all bones to the surface, or when you run out of dice to reroll
into your pool. At the end of the game, color in the bones you found in your Dinoseum!

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