You are on page 1of 18

ATLAS OF MythIKA

RIVALS OF THE MINEANS


UMBRIA & TRITONIS

UMBRIA, LAND OF THE WARLORDS p2

TRITONIS, HOME OF THE SEA PRINCES p 14

The contents of this supplement for the Mazes & Minotaurs RPG were originally published
in the Minotaur webzine and were compiled in 2017 for the Anniversary Edition of M&M.

Written by Kevin Scrivner & Olivier Legrand

Cover map by Emmanuel “Croquefer” Roudier - Some illustrations © Clipart.com – 2012


ATLAS OF MythIKA

Umbria
LAND OF THE WARLORDS
“It’s our world. The Mineans just live in it.”

What if you met the heroes of legend and it turned out that they weren’t, after all, very nice people? It is all very well t o
sing ballads about the exploits of an Odysseus, a Robin Hood, or a James Bond. It’s quite another thing to have such a
cunning, ruthless, determined person as your next-door neighbor. What if he wanted to borrow a cup of sugar? Or the
expensive tool set your wife got you for Christmas? Or your daughter? What if he had messianic pretensions?

The autocratic, top-down society of Umbria consists


of large semi-feudal estates ruled by petty kings
who owe allegiance to a high king. They tend to
shoot first and listen only after they’ve been
impressed by the speaker’s might and bravery. If
you can’t beat up the boss, you’ll have trouble
gaining an audience in Umbria.

Physically Umbrians are imposing, 6-feet-tall in a 5-


foot-tall world. They tend to have long, straight
noses; thick, dark locks; and swarthy complexions.

The members of the Umbrian warrior elite are


known as Warlords. They represent a more brutal,
less refined form of martial aristocracy than Minean
Nobles, whom they heartily despise. For Umbrians,
battle, conquest and victory are the only real forms
of heroism, and the main purpose of “adventuring”
should be to explore and reconnoiter new territories
so that they can later be conquered (as opposed to
A stern, grim Umbrian Warlord all this “love of adventure” and “questing” nonsense
celebrated by those Minean upstarts).
Overview
Page 13 of the Maze Masters’ Guide refers to “the
The Umbrian Language
forefathers of the Minean civilization.” That’s the Scholars claim the Umbrian language is an
Umbrians. Just ask them. archaic form of Minean, sharing common words
and word order. If so, it is definitely not your
At the dawn of the Heroic Age they explored the great-great-grandson’s Minean.
world, fought Titans, monsters and barbarians, and
established overseas colonies so that the fat, lazy Umbrian is as distant from the language spoken
Mineans can enjoy the fruits of their labors. The in the Three Cities as the Middle English
Umbrians feel the Mineans owe them something. spoken by Geoffrey Chaucer is from modern
Seizing the Three Cities wouldn’t be conquest but English. When Umbrians write, they do so in an
merely taking back their own. unfamiliar script that scholars compare to that of
ancient Tritonian inscriptions. But it is nothing
Brutal and warlike, the Umbrians consider the that a Minean (or modern Tritonian) could read.
citizens of Heraklia soft on national defense. They
would rather pillage than trade. Commerce is for Umbrian documents consist of sun-dried clay
wimps, battle for real men. They take especial tablets, which are carefully stored in baskets on
delight in preying on Argosean merchantmen that the shelves of royal archives.
stray into the Umbrian Sea.

2
New Character Class
WARLORD

This optional character class is a variant of the


Noble class and represents a more brutal form of
martial aristocracy. It should be restricted to major
NPCs and, if the Maze Master allows it, to player
characters – but keep in mind that Warlords, as their
name implies, live for fighting on the battlefield, as
opposed to going on heroic quests and adventures,
which does not make them very suitable for regular
M&M campaigns. Unlike regular Nobles, Warlords
do not have Luck as one of their primary attributes;
A depiction of Ares as the supreme god of the Umbrian despite what they might claim or believe, members
Warlords (well, more accurately, that’s probably how of the Umbrian warrior elite do not enjoy the same
they would represent him if they knew how to draw) degree of divine favor as their Minean rivals.

Category: Warriors.

Umbrian Warlords Primary Attributes: Might and Will.

Most Umbrian Warlords should be treated as Gender: Male only.


Minor NPCs with the following stats:
Basic Hits = 12
Ferocity: Dangerous
Mighty Heritage: Warlords add +2 to their Might
Cunning: Alert and Will scores.
Mystique: Normal Conquering Spirit: Warlords add their Will bonus to
their Initiative.
Movement: 60’
Weapon of Choice: Sword.
Initiative: 13 (15 charging)
Melee Attack: +4 (+6 charging) Level Benefits: Each level beyond the first gives a
Warlord +4 Hits, +1 to Luck and +2 to one of Will,
Damage: 1d6 (weapons) Might, Wits or Skill.
Defense Class: 12 (18 w. shield & armor) Possessions: As Nobles.
Hits Total: 12 Background Talents: Warlords must select the
Tactician talent and another talent chosen among
Detection / Evasion: +2
Equestrian, Sailor, Orator and Wrestler.
Mystic Fortitude: 0
Patron Deity: Ares
Special Abilities: Charge into Battle.
Reputation Effect: The Warlords’ Reputation bonus
Awards: Glory 30 (45 with shield and armor). affects all their dealings with other Umbrians.

3
Religion and Magic
Religious Practices
Although the Umbrians ostensibly worship the same
Olympian pantheon as the Mineans, religion is one
of the things that set Umbrian culture apart. Unlike
the Mineans, who worship in huge public temples,
Umbrians honor the gods in private shrines often no
larger than a cabinet or closet.

Even the temple complex in Talos is a structure no


larger than a 21st century fast-food restaurant. It is
divided into sections devoted to the Olympians,
Rhea the Great Mother (whose veneration is related
to the worship of Cybele), and Kokalos, founder of
the Umbrian nation now deified. The three sections
are separate. Worshippers must exit one and enter
another by a different door.

In contrast to the 40-foot-tall life-like sculptures of


gods common in the east, Umbrian god figures are
highly stylized, doll-sized, and comparatively
primitive. To Minean eyes they’d look like a child’s
art class project. The largest of them are about 4-
1/2 feet tall. Despite their skill in carving bone and
stone, Umbrian depictions of the gods are always of
fired pottery, with details either in glaze or painted
on afterwards. The most revered figures, the ones
in the Talos temple, are obviously ancient.

The gods’ names may be the same, but the Rhea the Great Mother as seen by the Umbrians
Umbrian interpretation of them might offend or
(yes, these two thingies are actually snakes)
shock a Minean. Of course, the Umbrians would
say that the Mineans are heretics. Kokalos and
other national and local heroes have their shrines The Great Mother
alongside those of the Olympians.
Umbrians revere Rhea the Great Mother above all
Male Gods other deities. Zeus is important primarily because
he’s her son. Annual festivities in her honor
Ares and Hephaestus are the primary gods constitute one of the few big public events in
acknowledged in Umbria, the providers of the Umbrian life and feature sinuous dances by scantily
proper martial spirit and the tools to carry it out. clad, snake handling priestesses.

Umbrians view Ares as a disciplined soldier and Other Goddesses


master strategist, the template for the ideal man
who sets his goal and pursues it relentlessly. Athena, Artemis, and Hera are perceived as aspects
They’re infuriated when some easterners portray of the Great Mother and aren’t worshipped
him as a vicious bully. Their war god would never separately. Demeter, on the other hand, is highly
allow himself to be seduced by that slut Aphrodite. respected by sturdy Umbrian farmers and
cattlemen. In her guise of the grieving mother, she
In a similar manner, Umbrians reject the Minean also functions as an underworld goddess, taking on
picture of Hephaestus as a cripple who can’t qualities that easterners usually ascribe to her
manage his own household. Their Hephaestus is a daughter Persephone.
fit, brawny creator of weaponry and fortifications,
depicted in manly stances usually reserved in the Chaste Hestia, that noble provider of social order
east for Apollo (a Johnny-come-lately deity the and marital fidelity, is also an important goddess,
Umbrians refuse to recognize). particularly among the female population. Lustful,
capricious Aphrodite, in contrast, gets scant respect
Poseidon is honored in his role as the lord of horses (since people with any sense of decency would
rather than as a sea god, since the Umbrians began honor Hestia). Her rare shrines tend to be located
sailing only relatively recently. He’s more highly in the seedier sections of towns and villages, where
regarded than his brother Zeus, who isn’t seen as she is regarded as the goddess of prostitutes and
particularly useful. The Umbrians are a ruthlessly thieves (since she steals men’s hearts).
practical folk.

4
Besides, everyone remembers that the ancient
Oracles & Priestesses Autarchs were rebels against divine authority.
Those who seek to attain their powers risk falling
into their impiety. Umbrians are therefore typically
hostile toward Sorcerers and Elementalists.

Lyrists have their uses but are watched carefully lest


they turn their powers against the public good, that
is, against the state. Also keep in mind the fact that
most Lyrists are devotees of Apollo, who is far from
being the favorite god of the local ruling class.

Nymphs, like other non-human beings, simply don’t


fit within the Umbrians’ frame of reference. They
A Triad of Umbrian pseudo-Priestesses tend to treat Nymphs as they would young women.
wearing their typical pseudo-costumes Should a Nymph harm someone with her powers,
even in self-defense, she’ll be viciously persecuted
The snake-handling priestesses of Umbria are as a witch.
not true Priestesses in the usual M&M sense of
the term – in other words, they do not have
access to Divine Prodigies (or to any other form
Society & Culture
of true magic, for that matter). In game terms,
such characters should be treated as Minor Rulership
NPCs with a specific profile. Umbrian Oracles
should simply be given the same profile, with a Umbria is ruled by a high king selected from one of
higher degree of Mystique; depending on the several noble houses which claim (extremely
Maze Master’s whim, their oracular powers remote) divine descent. He oversees the pentarchs,
should either be complete quackery or a true military governors over the five kingdoms that
divine gift of prophecy (in which case those comprise the Pentarchy.
powers should be placed entirely into the hands
of the Maze Master– like those of Melaclea the Like the claim that his ancestors constructed the
Oracle in the Tomb of the Bull King module). Bronze Gates, the Umbrian king’s claim to divinity
may well have a basis in fact. How the gods regard
Ferocity: Peaceful their distant relations, or whether they regard them
at all, is unclear. The legends of divine visitations to
Cunning: Alert
the old families, not unlike the fairy godmother
Mystique: Weird (Priestess) / Eldritch (Oracle) stories of later peoples, are persistent.

Movement: 60’
Economy
Initiative: 11
Although kings have hoards of fine things seized
Melee Attack: 0 during raids, the average Umbrian citizen is poorer
Damage: n/a and enjoys fewer creature comforts that his eastern
counterparts. Life is more rural and decentralized
Defense Class: 13 (14 for Oracles) than in the Three Cities. People spend most of their
time working in the fields, training for battle, or
Hits Total: 4 making the tools for both war and agriculture.
Detection / Evasion: +2
There’s little opportunity for shopping or the arts and
Mystic Fortitude: +2 (+4 for Oracles) none at all for types of lively social, scientific and
political discussions enjoyed in Minean cities such
Special Abilities: None. as Thena. In theory, each kingdom of the Pentarchy
is supposed to be able to depend on its own
Awards: None - but plenty of trouble.
resources and manufacturing capacity in order to
keep fighting if its neighbors succumb to an enemy.
In practice, they specialize and trade goods and
Attitudes Toward Magic services among themselves.

In keeping with their preference for personal The kingdoms of the Pentarchy are entwined by a
observance instead of religious spectacle, Umbrians network of narrow paved roads designed to speed
tend to be suspicious of flashy public displays of chariot messengers. Umbria’s broad fields and
supernatural power. It isn’t that they doubt the temperate climate enable generous harvests and
gods’ ability to act on their behalf. But they believe large herds of livestock. Famine is rarely a problem,
the gods assist those who plan wisely and strive and Umbria is one of the few nations of the Middle
determinedly. Seeking the aid of a magician is Sea able to export grain.
taking a shortcut, in effect cheating.

5
Crafts & Arts
Because of the emphasis on authority and on
plunder, Umbrian culture has become less
innovative and creative than that of the Mineans.
New ideas and inventions are harder to launch.
Umbrians make fine pottery, intricate golden jewelry,
and well-crafted bronze weaponry, but it’s the same
stuff they’ve been making for centuries. Militarily,
they offset their dated bronze equipment with hard
training and the sheer numbers made possible by
bountiful grain harvests.

Whatever their technological shortcomings, one


thing Umbrians excel at is stone working. Umbria’s
coasts and political centers are dominated by heavy
fortresses comprised of massive blocks of dry-fitted
stone. The walls can be 15-20 feet thick, pierced by
pointed arches that allow the giant rocks to support
their own weight. Granted, the largest and most
impressive structures were built in antiquity, but the
Umbrians keep them in good repair. Early Minean Classic minimalist Umbrian woman’s fashion at its best
explorers coined the term “cyclopean” to describe
them, thinking them the work of Mythika’s infamous
one-eyed giants until they ran up against the real Clothing
builders. Heraklia may boast of its imposing citadel
but the Heraklium is a mere copy, Umbrian travelers Typical dress for Umbrian men isn’t much different
sneer. from that of their eastern counterparts. They wear
loincloths or kilts in warm weather, short-sleeved,
In contrast to their grim exteriors, the inner walls of thigh-length woolen tunics and leggings in cooler
fortresses and citadels are frequently plastered and weather. Kings and priests occasionally don
garishly painted with battle and hunting scenes. eastern-style robes but usually only for ceremonial
Vast woolen tapestries keep out drafts and also occasions. Umbrian soldiers wear conical bronze
provide decoration. helmets covered with boar tusks and carry large
figure eight shaped ox-hide shields. As a secondary
Trade weapon, they carry thin stabbing swords, a contrast
to the somewhat shorter, two-edged slashing
Despite their supposed scorn for trade, the weapons preferred in the east.
Umbrians do quite a bit of it in return for olives and
oil, raisins and wine, cotton and linen cloth, metals Umbrian women have an undeserved reputation in
and finished goods. the east as morally loose seductresses. This is
partly because of the events that led to the Umbrian
The primitive state of food preservation in Mythika War, partly because of travelers’ descriptions of the
prevents them from shipping beef abroad, although frenzied annual dances in honor of Rhea, but mostly
they manage limited quantities of dried meat and because of their costume, which scandalizes
cheese. Their bone and ivory carving is famous; Minean women garbed in their comparatively
western scrimshaw is in high demand throughout modest chitons. From the waist down, Umbrian
the kingdoms of the Middle Sea. Their distinctive women wear enough multicolored woolen cloth to
carved stone and ceramic vessels, decorated with hide an elephant. Their torsos, however, are
sea animal motifs, are coveted in the Land of the covered by tight, short-sleeved bodices that expose
Sun, the Desert Kingdom, and Tritonis. Umbrian and accentuate their breasts. This style isn’t
corsairs attack Argosean and Midian vessels fiercely considered lascivious in Umbria but a practical
to cut off the supply of cheap imitations. concession to permit women to stop whatever
they’re doing and breast feed the next generation’s
Umbrian jewelry is all the rage in the agoras of the soldiers at a moment’s notice. It is worn by women
Three Cities - a fact that worries more than one of all social classes, who are rarely allowed by their
eastern ruler is that the Three Cities depend on husbands or fathers to go out in public except
Umbrian grain to help feed their citizenry and upon during civil and religious festivals.
Umbrian lumber to build their fleets.
The fact that most Umbrian women are admirably
Because of this, one item they won’t trade with the chaste doesn’t prevent the Umbrian secret service
west is iron weaponry or tools. The embargo is an from putting their titillating reputation to good use.
ongoing source of friction between Umbria and the For their part, Umbrian women consider the chiton
Three Cities. Smuggling is such a temptation for indecent since it reveals the calves and ankles of
greedy merchants that Argon the Proud recently Minean women, a part of their bodies they would
imposed the death penalty upon any crew caught never allow a male who wasn’t a close relative or
with an iron cargo west of Seriphos. spouse to see.

6
A chariot encounter between an Umbrian Warlord (left) and a Minean Noble (right –Ares, just look at his shield…)

Warfare commissions and their raids are guided by a grand


scheme to control shipping in the Middle Sea.

The Army The Umbrians ruthlessly hunt and sink real pirates
themselves. They’ll spare foreign merchant ships
The backbone of the Umbrian army, as with most so long as the captains are willing to pay Umbrian
armies in Mythika, is its infantry spearmen. tolls, don’t try to approach the Bronze Gates, and
However, its glory is its chariots and cavalry, whose aren’t carrying “contraband” (i.e., cargoes whose
intimidating ranks are unrivaled by any other delivery the Umbrians judge would be detrimental to
kingdom near the Middle Sea. their economic and military interests).

Umbria’s wide pastures make possible a wealth of


horses. On the open battlefield, the Umbrian army The Secret Service
may be unbeatable. In more rugged terrain it loses
its overwhelming advantage but Umbrian troops There is no such thing as an innocent Umbrian
remain tough, determined fighters even when the tourist. Talos regularly sends diplomats, traders,
odds aren’t in their favor. athletes, students and artisans throughout the
kingdoms of the Middle Sea, but their real job is to
The optional character classes and combat rules on spy out the land and assess opportunities for
Pages 5 and 17 of the M&M Companion are conquest or exploitation. These travelers comprise
standard for Umbrian warriors. The nation’s total the foot soldiers of that shadow army, the Umbrian
military forces roughly equal that of the combined secret service. Soldiers in the regular army may
armies of Heraklia and Thena, formidable but scoff that scholars and merchants weren’t able to
insufficient to overwhelm the Three Cities united. pass the physical but secret service operatives are
chosen for their quick wits and carefully trained to
be meticulous observers.
The Navy
They rarely engage in flashy exploits (although the
Before its defeat by the Three Cities, Umbria was occasional assassination or sabotage attempt is not
primarily a land power. The humiliating loss unheard of) but the typical agent will be intimately
changed all that. Umbrian sailors may not be as familiar with his host nation’s language and cultural
skilled at fleet maneuvers as their Argosean trends, the current political gossip, which Umbrian
counterparts and their ships may not be quite as products are and aren’t selling and who the
agile, but they’ve got all the forests of Umbria and competition is, how many and what type of ships are
Sybaris to build them with while the Mineans have in the harbor, where the local barracks is and how
to import wood to construct their fleets. many men train there, and whom to approach for
under-the-table goods and services. To his
Although they’re not good at inventing things neighbors, he’ll appear earnest and affable, a friend
themselves, Umbrians are proficient at copying the of dogs (so they don’t bark at him when he’s
latest naval innovations from captured Minean sneaking around) and children (who frequently and
vessels. The monarchs of the Three Cities regard unconsciously provide tidbits of information).
Umbrian warships as pirates and treat their crews
as such. But Umbrian captains hold military

7
History
Umbrian Spies
Founding Myth
Umbrian kings may claim divine ancestry but oral
tradition indicates a more humble and practical
origin. The earliest and most verifiable stories say
the ancestors of the Umbrians were the soldiers of
an ancient garrison charged with manning and
defending the Bronze Gates, a duty their
descendants still hold sacred untold centuries later
even though they no longer remember who it was
that gave them this mission. Recent incursions by
the Atlanteans make it a continuing necessity
regardless. The great fortress of Ithkos was
established by General Kokalos, the garrison’s
commander, to house his troops and oversee the
passage between the Great Ocean and the Middle
Sea. As their population increased, the Umbrians
gradually expanded northward, the mountains and
jungles beyond the Southern Gatepost being
considered inhospitable to colonization.
- What do you mean ‘SPY’? Surely there is some
misunderstanding! I’m just an innocent tourist!
Given the Umbrians’ ancestral mission, the nature of
their written language, and their regional divisions,
In game terms, most Umbrian spies and secret some scholars have speculated that Ithkos was
agents are simply Minor NPCs with a higher originally an outpost of the fabled Tritonian empire,
Cunning than the average soldier or bandit. The established to fend off the Atlantean onslaught. In
following statistics should be used for such rank- their version of events, Kokalos was an admiral of
and-file spies: the shattered Tritonian fleet wrecked with his sailors
on the Umbrian coast. Sensing opportunity in
Ferocity: Aggressive
isolation, he chose to set up his own kingdom rather
Cunning: Clever than attempt to re-contact the eastern sea princes
even after his little colony had prospered enough to
Mystique: Normal be able to build ships again.
Movement: 60’
Mentioning this slanderous « Tritonian theory » is a
Initiative: 13 sure way for visiting adventurers to touch off a feud
Melee Attack: +2 with the local warlord. At the very least, outraged
Umbrians who overhear such an insult will clamor to
Damage: 1d6 (weapons) duel the offender to the death. The aforementioned
Defense Class: 12 scholars say (from a safe distance) that Umbrians’
touchy pride is another evidence of their possible
Hits Total: 8 Tritonian ancestry.
Detection / Evasion: +4
Mystic Fortitude: 0 The Umbrian War
Special Abilities: Stealthy (16).
The True Story (?)
Awards: Glory 25.
Naturally, the war was all the Mineans’ fault. If the
Only a few elite agents and spies extraordinaire will stubborn people of the Three Cities had had enough
actually be Major NPCs; in game terms, such sense to accept Umbrian sovereignty, all that
characters should qualify as Thieves, with the Actor unpleasantness could easily have been avoided.
talent (see M&M Companion p 4).
The trouble began when Pendimenes, a visiting
There are persistent rumors about a small group of
prince of Thena, fell madly in lust with Ardonithe, a
Umbrian expert spies known as the Seven Secret
nubile participant in the religious dances who also
Soldiers, whose members are believed to be
happened to be the daughter of the Umbrian
equipped with all sorts of mythic items and magical
monarch, Klimentes.
gadgets that allow them to go unnoticed and escape
unharmed while carrying on deep infiltration
Umbrian histories say it was young love at work.
missions all over Mythika. Whether this is just a
Thenan chronicles claim Pendimenes was set up
fancy tale, clever propaganda or reality is left to the
from the moment of his arrival and that aphrodisiac
decision of each individual Maze Master…
drugs, magic, or old-fashioned seduction were
responsible for his actions.

8
slaughtered by the invaders, who failed to recognize
who they were. The child displayed by the Umbrian
king had to be an imposter.

Defeat & Consequences


Before the war, there is no record of Umbrian land
forces ever being defeated. For much of the
conflict, Umbrian cavalry and chariots swept all
before them. The Mineans’ rocky domains didn’t
have enough arable land to support the vast
numbers of horses and men the westerners were
able to throw at them, although the Three Cities
tried to compensate by importing horses from the
Land of the Sun. Their superior weaponry didn’t
help them. It doesn’t matter much that your iron
sword can cleave your opponent’s bronze blade
when you’re outnumbered two or three to one. The
real advantages the Mineans had were their
superior seamanship and the Umbrians’ extended,
vulnerable supply lines. Umbrian vessels, ungainly
coastal barges designed to haul troops and horses,
were no match for sleek, swift Minean warships.

The ultimate Umbrian defeat at sea by a Minean


combined fleet secured the independence of the
A PG-13 depiction of Ardonithe with a few friends Three Cities but spurred the creation of the
dangerous Umbrian navy which dominates the
Since their union would have potentially put his western half of the Middle Sea today.
grandson on the throne of Thena, Klimentes
encouraged the lovers. Pendimenes’ father, the
current Thenan king, was aghast for the exact same Politics
reason when he learned of the relationship.

Unfortunately, by the time his preemptory order for Current Affairs


Pendimenes to come home reached Talos,
Ardonithe was quite obviously with child. Umbrians don’t view themselves as ruthless,
warmongering conquerors. Instead, they consider it
Furious, Klimentes accused the prince of their destiny, their duty, to unite the kingdoms of the
debauching and attempting to abandon his Middle Sea against the threat represented by the
daughter. He imprisoned Pendimenes and sent a Atlantean and Stygian empires, and possibly
demand to Thena either for a shotgun wedding or Tritonis should the sea lords get too big for their
suitable reparations, say, control of all Thenan kilted britches. Only Umbria is strong enough to
colonies west of the Helicon Mountains. save Civilization As We Know It from the forces of
darkness, and to achieve this noble goal Umbria
Since neither choice was in his best interests, the must be in charge. All this nonsense about freedom
king of Thena called upon his fellow Minean and independence only strengthens the hand of the
monarchs to help defend the city from enemy enemy. But Umbria will help those eastern idiots
armies already marching and sailing eastward. see the truth. It will make them see it.
Reluctant to get involved at first, they eventually
formed the Minean Coalition when Umbrian soldiers Foreign Relations
began landing on their own shores.

Meanwhile, Pendimenes and Ardonithe escaped Atlantis


Talos by sea but were shipwrecked on the isle of
Zethos, where she gave birth to a son. Umbrian Umbrians resent the Atlanteans as rivals but haven’t
troops overran the island shortly thereafter. been strong enough to make war on them openly.
The end of centuries of Atlantean isolation coincided
The lovers’ fate is unclear but two weeks later in with the birth of the Umbrian navy. The ships of
Talos Klimentes publicly presented an infant that he each nation have been prowling the other’s
claimed as his grandson and heir -- and the rightful coastlines for the past several decades. The sheer
heir of Thena. cliffs along Umbria’s northwestern shore make
landings by enemy craft nearly impossible, and the
Thenan histories variously assert that Ardonithe Umbrian fleet has stoutly defended the passage
died in childbirth, that the baby was stillborn, and through the Bronze Gates. On the other hand,
the prince leaped from the cliffs of Zethos in grief; or Talos isn’t confident of its ability to invade Atlantis
that Pendimenes, Ardonithe and the child were with a sufficient force to take the island.

9
The fine art of diplomacy, Umbrian style

Umbrians have also learned to fear Atlanteans’ The Three Cities


supernatural powers after a number of their
cleverest spies returned as mindless drones. Talos has sent secret negociators and agitators to
the traditionalist nobles of Heraklia’s “Sword”
Charybdia faction, who agree with Umbria that the Minean
world should be forcibly unified politically and
Ithkos Minor, the fortress protecting the Southern militarily against outside threats. Both the Umbrians
Gatepost, is a sizeable town whose inhabitants and the Heraklian hegemonists find Thena’s drift
include loggers, miners, and hunters as well as toward republicanism abhorrent and dangerous.
soldiers. Patrols and work crews have sparred with Theseos’ folly could destroy the family, respect for
the tribes of the Opar Mountains for generations. the gods, and wreck cherished cultural institutions.
The steep mountain terrain has prevented Umbrian More urgently, his policies could end with every
horsemen from overwhelming the Oparians, who Minean (and Umbrian) enslaved under the heel of
easily melt away into the trees when they don’t Atlantean (or Stygian) tyranny. The major sticking
choose to fight. On the other hand, the fortress is point in these discussions, of course, is who gets to
too strong and well established for the tribal warriors be in charge after the takeover.
to destroy. Settlers’ attempts to establish farms
along the eastern coast of the peninsula have been Umbrian agents have found some sympathy for
retarded by constant attacks, and it has generally their arguments among the Thenan nobility, but the
been easier to import food from the north. Despite a latter are less willing to stick their necks out than the
long presence on the northern shore of Charybdia, Heraklians, a weakness that only reinforces Talos’
the Umbrians haven’t penetrated the interior. In desire to wipe Thena off the map.
their quest for sources of iron, however, they’re
becoming more aggressive in their explorations. Tritonis

Sybaris The expansionist stirrings of Acharnia have aroused


Umbrian fears of yet another seaborne rival
Unfortunately for the people who live there, both the menacing its eastern coast. Unwilling to create a
Atlanteans and the Umbrians consider Sybaris second front, Talos has instead sent diplomats and
theirs for the taking and conduct regular raids for trade representatives to Tritonis both to forestall
goods and slaves. Atlantis wants control over its misunderstandings over its naval maneuvers and to
former colony. Talos recognizes that any land attack keep a close watch on a potential enemy. Although
upon Umbria must come through its northern each kingdom’s representatives are all oily smiles in
neighbor. Umbria covets Sybaris’ forest-covered public (the possibility of an Umbrian-Tritonian
hills and began incursions before such patrols alliance gives the Three Cities nightmares), there is
became a military necessity. Clashes between a lot of tension below the surface.
Atlantean and Umbrian skirmishers have not yet
escalated into war. The Sybarians have tried to The Tritonian Sea Princes are not stupid, and they
avoid their unwelcome visitors by fleeing into the are uncomfortable about depending upon Umbrian
deep woods. Prevented them from tending their imports, too. The arrogance and mutual disdain of
fields and their nets, the once prosperous each nation’s nobles requires a diplomatic protocol
inhabitants of Sybaris have begun to suffer from complex enough to make the average adventurer’s
hunger and disease. eyes cross.

10
A typical Umbrian fortified outpost

The Land Talos, in contrast, is an actual planned city. In


addition to an imposing acropolis, it has paved
streets, durable stone public buildings, a well-
Geography conceived sewer system, and defined commercial
and religious sections. The average inhabitant’s
Physically, Umbria is like a huge bowl, with rocky home may still be of mud brick, but the entire
cliffs along the shores of the Great Ocean sloping metropolitan area is defended by stout walls. The
down toward the Middle Sea. There are forests in city is impressive rather than beautiful.
the northern border with Sybaris but much of the
land consists of rolling hills and grassy plains. Talos was designed by the noted engineer
Umbria has much more flat, arable land than the Hycranus, who claimed to be a descendant of the
mountainous region of the Three Cities, with room mythical inventor Daedalos. Whatever his family
for large herds of cattle and horses (and a roots, the city’s layout demonstrates Hycranus’ skill.
corresponding greater role for cavalry and chariots).
Agamnos II, the monarch who commissioned the
The capital and only major city is Talos, fortress of city’s construction, is said to have imprisoned
the high king. It is relatively recent, a previous high Hycranus in its sewers just as Minos imprisoned
king’s attempt to circumvent rivalries by establishing Daedalos in the labyrinth to prevent the engineer
a capital separate from the traditional holdings. The from revealing militarily useful information to other
River Eridanus runs into it from the forests of clients. Whether this is true or merely a legend is
Sybaris to the north. The high king’s traditional title uncertain. The story doesn’t mention whether
is “Keeper of the Bronze Gates,” which the Hycranus figured out a clever means of escape like
Umbrians claim their founders built. Given the his supposed ancestor did. When maintenance
ancient Umbrians’ penchant for massive personnel report strange sights and sounds in
fortifications and building projects, this is possible. Talos’ drainage tunnels, people say it must be
Hycranus hard at work on his next big project.
The five kingdoms of the Pentarchy are: Ithkos (the
oldest and closest to the Bronze Gates), Pythonos, The Bronze Gates
Lysaidon, Danaan, and Antarnus. There are
several substantial port villages, including several
This massive metal portal constructed in antiquity is
on the coast of the Great Ocean.
capable of sealing off the Middle Sea from the Great
Ocean, operated either by magic or prehistoric
Talos machinery. The structure would be visible from orbit
were the inhabitants of Mythika capable of space
Most Umbrian district capitals consist of an elevated flight. Currently the Gates are apparently frozen
fort surrounded by an unprotected mud-brick village. about three-quarters open.

11
Outside a typical Umbrian royal residence

Originally built to protect the civilization of the The bodies of kings, especially the earliest ones,
Middle Sea from some great threat from outside, the are typically placed in huge jars while those of their
Gates enable those who hold them to control family members are put into narrow pits dug into the
access to the Great Sea (and thus opportunities for floor. After a funeral, the passageway leading to the
trade and exploration beyond the Minean world). burial chamber is refilled with gravel and other
Argosean sailors may hate Umbrian naval rubble, which must again be dug out before another
harassment when they attempt to pass the Gates, burial can take place. Despite the golden
but the flip side of Umbrian bullying is that their navy inducement they contain, instances of tomb robbing
and control of the Gates has prevented the are relatively rare. The reason has less to do with
Atlanteans from sweeping in and turning the Middle reverence for the dead or the difficulty of opening
Sea into their personal lake. sealed entrances than with the discovery of
mangled, recent, non-royal bodies in several tombs.
Possession of the Gates, by the way, doesn't Apparently, the would-be robbers never made it out
necessarily imply that the Umbrians know how to alive.
operate them. Uncovering the means to actually
open and shut them might be the goal of a
campaign. The gates are defended by appropriately The Pythian Oracle
cyclopean fortifications on each shore.
The oldest of Umbrian holy places, these eerie
caverns gave the district of Pythonos its name. In
The Tomb of Klimentes the largest of the caves, a huge crack in the floor
vents strange vapors said to be the breath of mighty
Actually not one tomb but a series of burial mounds Python, emissary of Rhea. The inhalation of these
north of the southern fortress of Ithkos that house vapors, Umbrians believe, enables attendant shrine
the remains of ancient Umbrian kings and their priestesses to determine the will of Rhea on matters
families. Modern royals are buried there, too, older both great and mundane. The pronouncements of
interments being moved aside to make room for the priestesses are to be ignored at one’s peril.
newer ones. From the outside, each tomb is a hill
with an imposing masonry entrance on one side. Other than setting up a typical small shrine inside
and building living quarters for the clergy near the
The bronze doors are sealed to discourage robbers cave entrance, the Umbrians haven’t modified or
since the tombs are reputed to be loaded with explored the caverns, particularly since strange
golden jewelry, costly weapons, and jeweled grave moans, cracking and gurgling noises (said to be the
fittings piled calf-deep. Inside, a paved and stone- restless movements of the Divine Serpent)
lined passage leads to a 40-50-foot diameter dome occasionally emanate from them. It isn’t known how
or beehive-shaped chamber. deep they are or what, if anything, other than
Python is down there.

12
High King Meinetes

A highly stylized and flattering portrait of King Meinetes

Meinetes, a gray wolf of a man in virile early middle age, has been on the throne for 30 years. He was selected
by general acclaim of the warlord assembly as a young man after demonstrating his valor at sea against the
Atlanteans and defeating other candidates in combat trials. His strength and martial valor remain indisputable but
Meinetes has always believed that a warrior’s brain is his most powerful weapon. He’s been crafting Umbrian
ascendancy for years and has seen his naval and diplomatic programs come to fruition.

Meinetes tends to listen more than he talks, gives his carefully selected pentarchs plenty of autonomy, and has a
reputation for being just. Unlike some of his officers who roar and boast, he is most dangerous when he’s being
quiet. Although he can be grim, Meinetes has a wry sense of humor and has been known to surprise both
warlords and foreign visitors with his biting observations.

The High King is a firm believer in advancement based on merit and required first his sons and now his numerous
grandsons to prove their mettle by serving Umbria abroad. He’s got one of his grandsons participating in the
Sybaris annexation campaign, another exploring the unknown lands of Charybdia, and others quietly keeping
their eyes and ears open in Tritonis and the Three Cities.

Level 6 Warlord

Attributes: Might 20, Skill 20, Luck 19, Wits 16, Will 21, Grace 11.

Combat: Initiative 21, Melee +12, Missile +10, Basic Defense Class 16, Hits Total 36.

Saving Rolls: Athletic Prowess +12, Danger Evasion +10, Mystic Fortitude +11, Phys. Vigor +13.

Personal Charisma: +9 (+15 to Umbrians)

Weapon of Choice: Sword.

Background Talents: Equestrian, Tactician.

Mythic Items: Breastplate of Ares, Javelin of Destiny, Sword of Ares.


For a level 6 warrior, Meinetes has relatively few mythic items; this reflects the fact that Umbrians (at least officially) despise
magical objects as “unfair advantages”, except if they are family heirlooms, which is indeed the case of Meinetes’ three items.

When fighting in complete war gear (helmet, shield and his Breastplate of Ares), Meinetes has an EDC of 24 and
a Mystic Fortitude of +13. His Sword of Ares gives him a +4 damage Skill-based bonus.

13
ATLAS OF MythIKA

TRITONIS
HOME OF THE SEA PRINCES

« …the eastern isle of Tritonis, last remnant of the once mighty sea empire of the same name, home to
the decadent and dangerous Sea Princes of Acharnia. »
Maze Masters Guide (p 8)

In the world of Mythika, the isle of Tritonis fills the archetypal niche of the ancient, wicked kingdom, ruled by cruel
and decadent overlords. Once the center of a mighty sea empire, Tritonis is now but a shadow of its former glory,
lost in dreams of past conquests and future doom…

But what caused the downfall of this mighty sea empire? When did it happen? And what about the inhabitants of
Tritonis? Are they all utterly evil and decadent? How do they really differ from the people of Seriphos and the
Three Cities? Which gods do they worship? All these questions will be answered in the following article, which
presents a brief overview of Tritonian culture and history.

14
The Tritonians
The people of Tritonis do not come from the same
ethnic stock as the Minean inhabitants of Seriphos
and the Land of the Three Cities: they speak a
different language (Tritonian, which has its own
alphabet) and have different traditions and customs.

Physically, the common people of Tritonis do not


really differ from Minean humans and present the
same variety of height, hair color, facial features and
other physical characteristics.

Members of the Tritonian nobility, on the other hand,


have a distinctive appearance that makes them
immediately identifiable. They tend to be slightly
taller than Mineans, with jet black hair and what the
Mineans often refer to as « a Tritonian face »: high
cheekbones, almond-shaped green or grey eyes,
lips that seem at the same time sensual and cruel
and an undefinable air of scornful haughtiness.

Depending on their degree of dramatic importance,


Tritonian Nobles may be treated either as Major as
Minor NPCs. See the end of this article for a typical
Tritonian Noble NPC profile as well as an optional
Sea Prince class for Major NPCs.

According to their own legends, the Tritonian Nobles


carry Triton blood in their veins ; as is often the case
in Mythika, these legends are actually true (see A
Race is Born below) but this Triton blood is usually
far too diluted to give them special abilities in game
terms – except for Major NPCs, who represent the
A Tritonian Sea Prince in arms
proverbial exceptions to this general rule.

At the Maze Master’s discretion, the Sea Prince The seven Heptarchs are the supreme rulers of
class could be considered as a possible, « exotic » Tritonis: each one rules over his own princely House
choice for player-characters, but such characters (which has its own domains, army, fleet and
would probably have a hard time dealing with subjects) and they collectively rule Tritonis as a
warriors from other nations or cultures (and vice whole. As one might guess, this peculiar mode of
versa). Sea Princes tend to behave in an incredibly government favors all sorts of rivalries, inner
aggressive and scornful manner (especially when struggles and power plays. Open, armed conflicts
dealing with foreigners) ; indeed, their arrogance is between Houses (which could easily erupt into civil
such that it makes the haughtiest Minean Nobles war) are absolutely forbidden by Tritonian law. This
pass for amiable, open-minded fellows. prohibition is strictly enforced by the supreme
Temple of Poseidon in Acharnia, which acts as the
For reasons that will become more obvious in a few primary consolidating force in local politics.
paragraphs, the Tritonian natonality could also be a
very interesting choice for a Priest of Poseidon. The various privileges granted to the seven Head
Princes include polygamy or, as the Tritonians call it
themselves, heptogamy: each Heptarch is allowed
Tritonian Society to take up to seven wives, a custom which
guarantees a « healthy descendance » to the rulers
Even though is it often referred as a « kingdom », of Tritonis. These noble spouses are either selected
Tritonis has no king. Its political system is not a in another House or in the Heptarch’s family – even
monarchy but a particular form of oligarchy called among his own sisters. Under Tritonian law, the
the Heptarchy. The Tritonian nobility is organized children of these heptogamic marriages are
into seven clans (extended families) known as the considered to be true siblings, since « only the
Seven Houses of Tritonis. Prince’s blood matters ». Needless to say, such
customs are not looked upon favorably by the
The term « Sea Prince » usually refers to the most strictly monogamous Minean Nobles.
notable and powerful male members of these
Houses but each House also has a supreme ruler Because of its seven « heads » (the Heptarchs), the
(whose power is strictly hereditary) who is known as empire of Tritonis was often referred to as « the
its Heptarch. Hydra » by its neighbors and enemies.

15
The Deeds of the Tritonians
Years passed and the war between the Acheirans
and the Tritons still raged. The magical might of
Taltos and his vassals had nearly destroyed the
brave fighters of the deep (as well as a considerable
number of Mermaids)… but exactly 20 years after
their birth, the 100 Tritonians finally came to the
rescue in a single ship with a silvery Triton on its
black sail (which would later become the national
standard of Tritonis)

The battle was as epic as it was terrible ; many


Tritonians fell, slain by the magic of the Autarchs…
but an especially heroic Tritonian, who was named
Acharnos, managed to capture and kill Taltos with
a magical net and trident that had been given to him
by the Nereids. Even though the 20 surviving
Tritonians were forced to retreat in their ship, the
power of the Autarchs of Typhon had suffered a
terrible blow – one that saved the local Tritons and
Mermaids from total extinction.

According to most accounts, the surviving Tritonians


then embarked on an odyssey-like sea voyage that
led them to the great western ocean and during
Acharnos, First of the Tritonian Kings
which they lived many colorful adventures which
would later form the basis of « The Tritoniad », the
oldest and most famous work of Tritonian literature.
Tritonian History These adventures also caused the death of thirteen
Tritonians, reducing their number to only seven,
The history of Tritonis is inextricably tied to the god including Acharnos himself.
Poseidon, with whom the Tritonians have a very
complex relationship.
The Rise of Tritonis
A Race is Born
Then came the Days of Wrath (see Maze Masters
The origins of Tritonis must be traced back to the Guide p 12), which put an abrupt and spectacular
last decades of the Age of Magic (see the Maze end to the reign of the Autarchs and the Age of
Masters Guide p 12). Magic. This also marked the birth of Tritonis as a
kingdom: as a reward for their heroic struggle
In this distant and legendary era, the isle we now against Taltos and his minions, Poseidon gave the
know as Tritonis was called Typhon and was ruled island of Typhon to the Tritonians.
by a « magiocracy » of Autarch Sorcerers and
Elementalists led by the half-immortal Sorcerer King Thus was the kingdom of Tritonis founded. Each of
Taltos, a tyrant of immense power and cruelty. the seven surviving Tritonians took several wives
and sired many children: these seven clans
The only beings who actively fought against the eventually evolved into the Seven Princely Houses
Autarchs of Typhon, refusing to acknowledge their of Tritonis. The new kingdom’s capital was called
supremacy, were the local Tritons, who waged a Acharnia, after the name of Acharnos, slayer of
great war against Taltos and his minions… but Taltos and greatest of the Tritonian princes.
could not fight them on land.
Glory & Hubris
Poseidon, who kept a vigilant eye on this conflict,
decided to aid the Tritons in an unusual manner: he The newly founded kingdom quickly evolved into a
sent them some of his Nereids who, on his orders, thriving sea empire, establishing colonies on the
offered themselves to the Tritons so that they could coastlines of Midia and the Land of the Sun and
sire mighty children who would, unlike their fathers, conquering most of the islands of the Middle Sea.
be able to walk land and fight the Autarchs of
Typhon on their own ground. But as is often the case with conquerors, the Sea
Princes became arrogant and complacent ; blinded
These human-looking sons (they were all male) by their own triumphs, they forgot how much they
were called Tritonians and numbered exactly 100. owed to Poseidon and began to relegate the god of
The Nereids brought them on a « lost shore » their ancestors in the background, treating him more
(perhaps the eastern coast of Proteus?) where they like a token deity of bygone times rather than the
were raised to become mighty warriors. one and only King of the Sea. Worse, the Priests of

16
Poseidon began to neglect their sacred duties to
their god in favor of sordid political power plays…

In his fury, Poseidon was tempted to unleash the full


wrath of the sea on Tritonis and its colonies – but he
also realized that most of the common folk in
Tritonis still worshipped him with all the respect,
piety and fear that was due to him. He decided to
wait until the time would come for the Sea Princes
to be taught a lesson…

Meanwhile, the empire of Tritonis continued to


prosper. This era of glory lasted for two centuries…
until the Tritonians tried to expand their empire
beyond the Bronze Gates (see the map of Mythika
in the Maze Masters Guide), into the great western
ocean, thereby encroaching on the marine dominion
of the other great sea empire of Mythika, Atlantis. in unbridled orgies and cruel games, passing time
before the ineluctable end of the Final Flood.
Poseidon’s Judgment
During the last decades, the more warlike Sea
Atlanteans being what they are, the crisis quickly Princes, obsessed with the glory and conquests of
escalated into an all-out war. It was not long before their ancestors, began to plot the rebirth of their lost
a mighty Atlantean war fleet entered the Middle sea empire, as detailed under Tritonis Rising (p 14
Sea, destroying the westernmost Tritonian colonies. of the Maze Masters Guide).

Meanwhile, the Tritonians had massed their ships in


the Umbrian Sea, ready for a grand-scale sea The Fate of Tritonis
battle. They knew that the Atlanteans were military
more powerful than them and also had all sorts of But there was a third, secret faction among the
sorcerous powers and weapons at their command… Tritonian Nobles – those who thought that Poseidon
Still, the Sea Princes were confident in their final had betrayed them and who contemplated mad
victory, for they had the mightiest ally a sea empire dreams of vengeance against the King of the Sea.
could dream of: Poseidon himself. Their plan was to These renegade Nobles stayed silent and organized
call for his divine intervention and watch him themselves into a secret society called the Sons of
unleash the wrath of the sea on the Atlantean fleet, the Abyss. Although they continue to display the
swallowing their ships beneath gigantic waves… appropriate amount of public piety toward Poseidon,
the Sons of the Abyss secretly acknowledge the
The Sea Princes had no doubt that, in this crucial three Sea Titans (see this issue’s Mythic Bestiary
hour, the god of their ancestors would come to their and Pandora’s Box) as the « only true sea gods ».
help and save the day for them. But did not answer
their call. He watched the Atlantean fleet crush the Their main goal is to find a way of freeing the Sea
Tritonian forces and even ensured that the surviving Titans from the undersea caverns in which they
ships were swallowed by the sea. In a few hours, have been imprisoned by « the betrayer » (yes,
the Tritonian armada was almost entirely destroyed. that’s Poseidon) – an event which would (or so they
believe) bring the downfall of « the usurpers » (yes,
Poseidon allowed a few ships to get back to the Olympians) and herald the rise of a new sea
Tritonis, so that the survivors could learn from this empire, under the eternal reign of Dagon, Kraken
terrible lesson ; in his magnanimity, he even raised and Ktolos. These demented conspirators (who may
furious storms that forced the Atlanteans to back off well include two or three Sea Princes) are at least
and retreat beyond the Gates of Bronze. Tritonis as dangerous for the other civilized people of the
was spared but its empire was broken. Middle Sea as they are for the other people of
Tritonis: this would make them excellent recurring
enemies in a sea-based campaign, especially for a
Decadence & Decay group with a Tritonian Priest of Poseidon. A whole
campaign could be built upon the schemes of the
For the last 100 years, Tritonis has tried to rebuild Sea Princes and their perilous consequences, with
its shattered society. The Sea Princes remained in heroes trying to save Tritonis from the dark designs
charge but the Priests of Poseidon took more of the Sons of the Abyss, all this while protecting the
power, putting back the cult of their patron god at free peoples of the Middle Sea from the
the forefront and talking about the « Great Lesson ». expansionist dreams of the more warlike Sea
Princes. Both themes could motivate all sorts of
The reactions and attitudes of the Tritonian Nobles adventures, eventually leading to the demise of the
varied tremendously from an individual to another ; Sea Princes and the ascent of a new royal bloodline
some of them wanted to redeem themselves and on the throne of Tritonis, under the ever watchful
became fanatical in their religious zeal, while others eye of Poseidon - or to the final destruction of the
gladly sank into decadence, immersing themselves isle that once ruled an empire…

17
New Character Class Tritonian Noble (Minor NPC)
SEA PRINCE Ferocity: Dangerous
Cunning: Alert
Mystique: Normal
Movement: 60’
Initiative: 13 (15 charging)
Melee Attack: +4 (+6 charging)
Damage: 1d6 (weapons)
Defense Class: 12 (18 w. shield & armor)
Hits Total: 12
Detection / Evasion: +2
Most Tritonian Nobles should be treated as Minor
NPCs but major foes and player-characters (if the Mystic Fortitude: 0
Maze Master allows them) should use the optional Sea
Special Abilities: Charge into Battle.
Prince character class, a variant of the Noble class
similar, in game terms, to the Warlord (see p 3). Awards: Glory 30 (45 with shield and armor).
Category: Warriors.

Primary Attributes: Might and Will.

Gender: Male only. A Sample Sea Prince


Basic Hits = 12
Tranikos the Mighty
Mighty Heritage: +2 to Might and Will.
Level 5 Noble, age 45, Heptarch of the House of
Conquering Spirit: Sea Princes add their Will bonus Ekiron, leader of the “warmongers” party.
to their Initiative score.
Personality: Arrogant and tyrannical; views himself as
Weapon of Choice: Sword. the most powerful of the Heptarchs; dreams of
Level Benefits: Each level beyond the first gives a conquering the Three Cities and Seriphos; talks a lot
about the “glory of Tritonis” and the “will of Poseidon”.
Sea Prince +4 Hits, +1 to Luck and +2 to Will, Might,
Wits or Skill (Maze Master’s choice). Attributes: Might 19, Skill 15, Luck 17, Wits 13, Will
Possessions: As Nobles. 20, Grace 11.

Combat: Initiative 17, Melee +9, Missile +6, Basic


Background Talents: All Sea Princes have the Sailor
talent and must select Orator, Tactician or Wrestler as Defense Class 15, Hits Total 32.
their other background talent. Weapon of Choice: Sword.
Patron Deities: Poseidon. Saving Rolls: Athletic Prowess +9, Danger Evasion
Reputation Effect: The Sea Princes’ Reputation +6, Mystic Fortitude +8, Physical Vigor +11.
bonus applies to all their dealings with Tritonians. Personal Charisma: +7 (+12 to Tritonians).

Standard Equipment: Sword, javelin, golden helmet,


shield and breastplate.
Nobles, Warlords & Sea Princes
Unlike regular Nobles, Sea Princes and Warlords do not Mythic Items: Amulet of Health, Amulet of the
have Luck as one of their two primary attributes and thus Nereids, Javelin of Destiny, Seamail shirt.
cannot reach the exalted score of 21 in this attribute (with
all the associated consequences) – so in the long run, true Notes: While his Amulets and Javelin are part of
Nobles have an advantage over their Umbrian and Tranikos’ personal legend, his Seamail shirt (which
Tritonian counterparts. This advantage, however, tends to was given to one of his ancestors by a Triton king) is
be counterbalanced (especially at lower levels) by the one of his best kept secrets. Tranikos is said to be
combination of their superior Will and Conquering Spirit invulnerable in battle: indeed, when wearing his full
(which is based on Will), making Warlords and Sea battle gear (helmet, breasplate & shield) and his
Princes formidable foes for any class of warrior. Seamail shirt, he has an EDC of 23.

18

You might also like