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CHAPTER 4a PDF
CHAPTER 4a PDF
CHAPTER IV
Architectural Programming
In this chapter, the proponent will be presenting figurative illustrations and charts
that will serve as basis to the elements and relations in the scope and organization of the
project.
Spatial organization will show the required spaces in making the project. This
chapter will show the approximate area of each spaces required and the inter-relation of
spaces and determining its users and roles to the proposed projects.
building and their scope of tasks. The proponent divided each department
users and their designated roles and tasks for the development of project.
Game Designer – Covers devising what a game consists of and how it is played.
The game designer also planned and defined the the elements of the game.
These elements include its setting; structure; rules; story flow; characters; the
design; and modes of play. Once the game is devised, it is communicated to the
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rest of the development team who create the art assets and computer code that
some game development companies, the game writer is asked to write the entire
script for a game, while others hire writers at a later stage in development. Once
the script is written, the writer must create the details of the plot and characters.
objects.
Technical Art Designer – He/She ensures art assets can be easily integrated
into a game without sacrificing either the overall artistic vision or exceeding the
Audio Engineers – Involve in the creation of the soundtrack for a game. This
might include music, sound effects to support the game action (such as gunshots
Project Managers – Control the financial and other resources needed for a
project and co-ordinate the work of the production team, making sure that the
quality and vision of the game is maintained, whatever problems may arise.
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Game Art Designer – Artists create the visual elements of a game, such as
even user interface components. They also create concept art and storyboards
which help communicate the proposed visual elements during the pre-production
phase.
Art Director – He/she is responsible for the overall look of the game. Working
with the Game Designer and Lead Programmer, the Lead Artist devises the
game's visual style and directs the production of all visual material throughout the
games development.
The Creative Director – He/she is the key person during the game development
process, overseeing any high-level decisions that affect how the game plays,
looks or sounds.
process. Game programmers design and write the computer code that runs and
controls the game, incorporating and adapting any ready-made code libraries
and writing custom code as required. They test the code and fix bugs, and also
develop customized tools for use by other members of the development team.
The Lead Programmer – He/she leads the programming team responsible for
creating all the computer code which runs and controls a game. Programmers
stage of development. They test, tune, debug and suggest the detailed
refinements that ensure the quality and playability of the finished game. They
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improvements.
Technical support group – They are the links the game company and the
public. Technical support specialists help customers who may have problems
The Product Manager – They are also called as Brand Managers, and their role
Administration Department
Executive Director – He/She is in charge of the whole Gaming hub & animation
studio and it’s their job to make sure that the Gaming hub & animation studio
runs smoothly and he/she is always there to assists wherever and whenever
Board members – They are a body of elected or appointed members who will
jointly oversee the activities of the Gaming hub & Animation studio.
management related to the Gaming hub & Animation Studio’s financial activities.
Secretary – He/She supports the Chair in ensuring the smooth functioning of the
Management Committee.
Administrative Head – He/she is the person who is responsible for the overall
administrative function, and operation of the Gaming Hub & Animation Studio.
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Faculty Staff
Instructors – He/She is responsible for teaching and guiding the students who
Professional Players – Persons who will be occupying the Gaming base, will
Manager – In charge of the Clerical works needed for the players to play in
Coach – Responsible for training and coaching the player or teams in their
events. They are also in charge of conditioning their players in order to perform
Space Identification:
Administration Office
Lobby/Reception area
Records room
Producer’s office
Executives office
Conference Room
Directors office
Treasurer’s office
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Storage room
Smoking area
Cafeteria
Workshop
Pin up halls
Trainee’s Studio
AV room
Staff room
Computer Lab
Lecture Lab
Interactive space
Restroom
Layout room
Recording Studio
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Library
AV room
Conference Room
Reception area/Lobby
Computer Lab
Film Mixing
Video Editing
HD online editing
Restroom
Practice Lab
Render Farm
Game Testing
Programming Lab
Screening Room
VFX Studio
Marketing Office
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Interactive Space
Restroom
Training Room 1
Training Room 2
Bedrooms
Management Office
Dining Room
Kitchen
Private Gym
Rest Room
Gamer Gallery
Consoles room
o PlayStation 4
o Nintendo Switch
o Xbox One
Arena
Broadcasting Studio
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Equipment Room
Rest Room
Ticketing Booth
Building Amenities
Basketball Court
Garden
Building Utilities
located, so that the generator may provide temporary electrical power if the utility
source fails.
Power Meter Room – Room installed with electricity meter that measures the
Energy Storage Room – Room that instore the sustainable energy harvested.
Fuel/ Control Room – Serves as fuel storage and control room for the generator.
Air Cooled Condensing Unit (ACCU) Room – Room where the air-conditioning
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Smart Building System Interface (SBSI) Room – Room installed with the main
Water Meter Room – room installed with water meter that measures the
Rainwater Filter – Facility that filters the harvested rainwater before storing it.
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