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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming

Development with Recreational Area


CHAPTER IV: ARCHITECTURAL PROGRAMMING

CHAPTER IV
Architectural Programming

4.1 Spatial Organization

In this chapter, the proponent will be presenting figurative illustrations and charts

that will serve as basis to the elements and relations in the scope and organization of the

project.

Spatial organization will show the required spaces in making the project. This

chapter will show the approximate area of each spaces required and the inter-relation of

the spaces to one another.

4.1.1 Spatial Identification

The main focus of spatial identification is to identify the needed

spaces and determining its users and roles to the proposed projects.

4.1.1.1 Staffing Requirements

The Staffing Requirement refers to the study of the staffs of the

building and their scope of tasks. The proponent divided each department

by its functions. The following departments include the Game Developers

Department, Administration Department, Faculty Department, and

Professional Training Department. The following discussion explains the

users and their designated roles and tasks for the development of project.

Game Developers Department

 Game Designer – Covers devising what a game consists of and how it is played.

The game designer also planned and defined the the elements of the game.

These elements include its setting; structure; rules; story flow; characters; the

objects, props, vehicles, and devices available to the characters; interface

design; and modes of play. Once the game is devised, it is communicated to the

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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER IV: ARCHITECTURAL PROGRAMMING

rest of the development team who create the art assets and computer code that

allow the game to be played.

 Game Writer – Involves in developing the storyline and dialogue of a game. In

some game development companies, the game writer is asked to write the entire

script for a game, while others hire writers at a later stage in development. Once

the script is written, the writer must create the details of the plot and characters.

 Level Editor – He/She is involved in defining and creating interactive

architecture for a segment of a game, including the landscape, buildings and

objects.

 Animator – He/She processes the movement and behaviour of the characters.

 Technical Art Designer – He/She ensures art assets can be easily integrated

into a game without sacrificing either the overall artistic vision or exceeding the

technical limits of the chosen platform.

 Audio Engineers – Involve in the creation of the soundtrack for a game. This

might include music, sound effects to support the game action (such as gunshots

or explosions), character voices and other expressions, spoken instructions, and

ambient effects, such as crowd noise, vehicles or rain.

 Language Localization/Translator – He/she provides input regarding

localizing game content. This is where in-game text, voice scripts,

manuals, and supplementary development and testing-related documents

and materials are translated as required to fully localize game software.

 Project Managers – Control the financial and other resources needed for a

project and co-ordinate the work of the production team, making sure that the

quality and vision of the game is maintained, whatever problems may arise.

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CHAPTER IV: ARCHITECTURAL PROGRAMMING

 Game Art Designer – Artists create the visual elements of a game, such as

characters, scenery, objects, vehicles, surface textures, clothing, props, and

even user interface components. They also create concept art and storyboards

which help communicate the proposed visual elements during the pre-production

phase.

 Art Director – He/she is responsible for the overall look of the game. Working

with the Game Designer and Lead Programmer, the Lead Artist devises the

game's visual style and directs the production of all visual material throughout the

games development.

 The Creative Director – He/she is the key person during the game development

process, overseeing any high-level decisions that affect how the game plays,

looks or sounds.

 Game Programming – He/she is the very heart of the game development

process. Game programmers design and write the computer code that runs and

controls the game, incorporating and adapting any ready-made code libraries

and writing custom code as required. They test the code and fix bugs, and also

develop customized tools for use by other members of the development team.

 The Lead Programmer – He/she leads the programming team responsible for

creating all the computer code which runs and controls a game. Programmers

have various roles and specialisms including AI (artificial intelligence), game

engine development, user interface, tools development and physics.

 Quality Assurance Technicians, or BetaTesters – perform a vital role in this

stage of development. They test, tune, debug and suggest the detailed

refinements that ensure the quality and playability of the finished game. They

play-test the game in a systematic way, analysing the game's performance

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Development with Recreational Area
CHAPTER IV: ARCHITECTURAL PROGRAMMING

against the designer's intentions, identifying problems and suggesting

improvements.

 Technical support group – They are the links the game company and the

public. Technical support specialists help customers who may have problems

operating a game or related equipment.

 The Product Manager – They are also called as Brand Managers, and their role

is to help create and implement marketing campaigns to maximize the sales of

the games they are working on.

 The External Producer – He/she is responsible for ensuring the successful

delivery of a game, while working externally from the development team.

Administration Department

 Executive Director – He/She is in charge of the whole Gaming hub & animation

studio and it’s their job to make sure that the Gaming hub & animation studio

runs smoothly and he/she is always there to assists wherever and whenever

he/she is needed in any department.

 Board members – They are a body of elected or appointed members who will

jointly oversee the activities of the Gaming hub & Animation studio.

 Treasurer – He/she is responsible for corporate liquidity, investments, and risk

management related to the Gaming hub & Animation Studio’s financial activities.

 Secretary – He/She supports the Chair in ensuring the smooth functioning of the

Management Committee.

 Administrative Head – He/she is the person who is responsible for the overall

administrative function, and operation of the Gaming Hub & Animation Studio.

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Development with Recreational Area
CHAPTER IV: ARCHITECTURAL PROGRAMMING

Faculty Staff

 Head Instructor – He/she is in charge of leading the Instructors

 Instructors – He/She is responsible for teaching and guiding the students who

enrolled at the Animation Studio.

Professional Training Department

 Professional Players – Persons who will be occupying the Gaming base, will

spend their time training for upcoming tournaments in the base.

 Manager – In charge of the Clerical works needed for the players to play in

different tournaments both local and abroad.

 Coach – Responsible for training and coaching the player or teams in their

events. They are also in charge of conditioning their players in order to perform

100% in the stage.

Space Identification:

Administration Office

 Esports (President’s) office

 Lobby/Reception area

 Records room

 Producer’s office

 Executives office

 Conference Room

 Directors office

 Treasurer’s office

 Sales & Marketing office

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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER IV: ARCHITECTURAL PROGRAMMING

 Storage room

 Smoking area

 Cafeteria

Gaming Animation Studio

 Workshop

 Video Conference Room

 Story Board Concept

 Pin up halls

Trainee’s Studio

 AV room

 Staff room

 Computer Lab

 Lecture Lab

 Classic Animation Lab

 Interactive space

 Restroom

Pre - Production Studio

 Layout room

 2D-3D animation room

 Recording Studio

 Video Conference Room

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Development with Recreational Area
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 Scene Reel Room

 Motion Capture Lab

 Library

 AV room

Advance Work Studio

 Conference Room

 Reception area/Lobby

 Computer Lab

 Film Mixing

 Video Editing

 HD online editing

 Restroom

Post - Production Studio

 Practice Lab

 Render Farm

 Game Testing

 Video Conference Room

 Programming Lab

 Screening Room

 VFX Studio

 Animation and Stimulation Lab

 Marketing Office

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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER IV: ARCHITECTURAL PROGRAMMING

 Interactive Space

 Restroom

Professional Gamer’s Training Base

 Training Room 1

 Training Room 2

 Bedrooms

 Management Office

 Dining Room

 Kitchen

 Private Gym

 Gaming Room (Games not related to video game)

 Rest Room

Gamer Gallery

 NVIDIA powered gaming PC room

 Consoles room

o PlayStation 4

o Nintendo Switch

o Xbox One

Arena

 Broadcasting Studio

 Luxury VIP Lounges

 Vintage Video Game Cocktail Bar

 ESports Exhibition Show Matches Stage (Basketball Court)

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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER IV: ARCHITECTURAL PROGRAMMING

 Viewing Bleachers (Precast Concrete)

 Equipment Room

 Rest Room

 Ticketing Booth

Building Amenities

 Basketball Court

 Garden

 Esports Vendors Space

Building Utilities

 Automatic Transfer Switch (ATS) Room – Installed where a backup generator is

located, so that the generator may provide temporary electrical power if the utility

source fails.

 Transformer Vault room – Room in which power transformers, network

protectors, voltage regulators are housed.

 Generator Set Room – Room that in-house the Generator Set.

 Power Meter Room – Room installed with electricity meter that measures the

amount of electric energy consumed in the building.

 Energy Storage Room – Room that instore the sustainable energy harvested.

 Fuel/ Control Room – Serves as fuel storage and control room for the generator.

 Electrical Room – Room where electrical system is being controlled.

 Air Cooled Condensing Unit (ACCU) Room – Room where the air-conditioning

system is being controlled.

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Development with Recreational Area
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 Smart Building System Interface (SBSI) Room – Room installed with the main

electronic control system for unit customization.

 Water Meter Room – room installed with water meter that measures the

consumption of water of the users.

 Cistern Tanks – Where water is stored.

 Pump Room – Room that houses the water pump machine.

 Water Heater Facility – Used for water heating.

 Gray Water Remediation Facility – Treatment Facility for gray water.

 Black Water Remediation Facility – treatment facility for black water.

 Rainwater Catchment – Facilities intended to harvest rainwater.

 Rainwater Filter – Facility that filters the harvested rainwater before storing it.

 Garbage Room – A room allocated for garbage disposal.

 Material Recovery Facility – Space specialized facilities that receive, separate

and prepare recyclable materials.

 Solar Panels – Used to absorb solar energy for electricity consumption.

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