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1 Chapter 2
Basics of Affine Geometry
2.1 Affine Spaces
Suppose we have a particle moving in 3-space and that we want to
describe the trajectory of this particle. If one looks up a good
textbook on dynamics, such as Greenwood [?], one finds out that the
particle is modeled as a point, and that the position of this point x is
determined with respect to a frame in R3 by a vector. A frame is a
pair (O,(e1, e2, e3)) consisting of an origin O (which is a point)
together with a basis of three vectors (e1, e2, e3). For example, the
standard frame in R3 has origin O = (0, 0, 0) and the basis of three
vectors e1 = (1, 0, 0), e2 = (0, 1, 0), and e3 = (0, 0, 1). The position of
a point x is then defined by the “unique vector” from O to x. But wait
a minute, this definition seems to be defining frames and the
position of a point without defining what a point is! Well, let us
identify points with elements of R3. If so, given any two points a =
(a1, a2, a3) and b = (b1, b2, b3), there is a unique free vector
denoted ab
from a to b, the vector ab = (b1 − a1, b2 − a2, b3 − a3).
Note that
b = a + ab,
addition being understood as addition in R3.
Then, in the standard frame, given a point x = (x1, x2, x3), the
position of x is the vector Ox = (x1, x2, x3), which coincides with the
point itself. What if we pick a frame with a different origin, say
Ω(ω1, ω2, ω3), but the same basis vectors (e1, e2, e3)? This time,
the point x = (x1, x2, x3) is defined by two position vectors:
Ox = (x1, x2, x3) in the frame (O,(e1, e2, e3)), and
Ωx = (x1−ω1, x2−ω2, x3−ω3) in the frame (Ω,(e1, e2, e3))
This is because
2
4 b = a + ab
(or even b = a + (b − a)).
The dimension of the affine space (E, E, +) is the dimension dim (E)
of the vector space E . For simplicity, it is denoted by dim(E)
Conditions (A1) and (A2) say that the (abelian) group E acts on E,
and condition (A3) says that E acts transitively and faithfully on E.
Note that
a (a + v) = v
for all a ∈ E and all v ∈ E, since a (a + v) is the unique vector such
that a + v = a + a(a + v). Thus, b = a + v is equivalent to ab = v.
It is natural to think of all vectors as having the same origin the null
vector,
7
Thus, by lemma 2.2.1, for any family of points (ai)i∈I in
E, for any family (λi)i∈I of scalars such that i∈I λi = 1, the point
9
this time without any restriction on the λi, since
the right-hand side of the equation is null.
Thus, U is a subspace of R2. In fact, U is one-dimensional,
and it is just a usual line in R2. This line can be identified with a line
passing through the origin of A2, line which is parallel to the line U
of equation ax + by = c. Now, if (x0, y0) is any point in U, we claim
that
U = (x0, y0) + U,
where
(x0, y0) + U = {(x0 + u1, y0 + u2) | (u1, u2) ∈ U}
The above example shows that the affine line U defined by the
equation
ax + by = c
is obtained by “translating” the parallel line U of equation
ax + by = 0
passing through the origin. In fact, given any point (x0, y0) ∈ U,
U = (x0, y0) + U.
Dot product
In mathematics, the dot product or scalar product[note 1] is an
algebraic operation that takes two equal-length sequences of
numbers (usually coordinate vectors) and returns a single number.
In Euclidean geometry, the dot product of the Cartesian coordinates
of two vectors is widely used and often called "the" inner product
(or rarely projection product) of Euclidean space even though it is
not the only inner product that can be defined on Euclidean space;
see also inner product space. Algebraically, the dot product is the
sum of the products of the corresponding entries of the two
sequences of numbers. Geometrically, it is the product of the
Euclidean magnitudes of the two vectors and the cosine of the angle
between them. These definitions are equivalent when using
Cartesian coordinates. In modern geometry, Euclidean spaces are
often defined by using vector spaces. In this case, the dot product is
used for defining lengths (the length of a vector is the square root of
the dot product of the vector by itself) and angles (the cosine of the
angle of two vectors is the quotient of their dot product by the
product of their lengths). The name "dot product" is derived from
the centered dot " · " that is often used to designate this operation;
the alternative name "scalar product" emphasizes that the result is a
scalar, rather than a vector, as is the case for the vector product in
three-dimensional space.
Definition
The dot product may be defined algebraically or geometrically. The
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Geometric definition
12
12
Illustration showing how to find the angle between vectors using the
dot product
13
and
This implies that the dot product of a vector a with itself is
which gives
the formula for the Euclidean length of the vector.
Scalar projection and first Properties
Scalar projection
The scalar projection (or scalar component) of a Euclidean vector a
in Scalar projection the direction of a Euclidean vector b is given by
14
The dot product, defined in this manner, is homogeneous under
scaling in each variable, meaning that for any scalar α
(αa).b = α(a.b) = a.(αb)
It also satisfies a distributive law, meaning that
a. (b + c) = a.b + a.c
These properties may be summarized by saying that the dot product
is a bilinear form. Moreover, this bilinear form is positive definite,
which means that a . a is never negative and is zero if and only if
a=0, the zero vector
Equivalence of the definitions
If e1, ..., en are the standard basis vectors in Rn, then we may write
3. Bilinear:
4. Scalar multiplication:
16 7. No cancellation:
Unlike multiplication of ordinary numbers, where if ab = ac, then
b always equals c unless a is zero, the dot product does not obey the
cancellation law: If a ⋅ b = a ⋅ c and a ≠ 0, then we can write: a ⋅ (b −
c) = 0 by the distributive law; the result above says this just means
that a is perpendicular to (b − c), which still allows(b − c) ≠ 0, and
therefore allows b ≠ c.
8. Product Rule: If a and b are functions, then the derivative
(denoted by a prime ′) of a ⋅ b is a′ ⋅ b + a ⋅ b′.
Physics
In physics, vector magnitude is a scalar in the physical sense, i.e. a
physical quantity independent of the coordinate system, expressed
as the product of a numerical value and a physical unit, not
just a number. The dot product is also a scalar in this sense, given by
the formula, independent of the coordinate system. Examples
include:[8][9] Mechanical work is the dot product of force and
displacement vectors, Power is the dot product of force and velocity.
Generalizations
Complex vectors
For vectors with complex entries, using the given definition of the
dot product would lead to quite different properties. For instance
the dot product of a vector with itself would be an arbitrary complex
number, and could be zero without the vector being the zero vector
(such vectors are called isotropic); this in turn would have
consequences for notions like length and angle. Properties such as
the positive-definite norm can be salvaged at the cost of giving up
the symmetric and bilinear properties of the scalar product, through
the alternative definition[10][1]
18
Generalized further to complex functions ψ(x) and χ(x), by analogy
with the complex inner product above, gives[1]
Weight function
Inner products can have a weight
function, i.e. a function which weights each term of the inner
product with a value. Explicitly, the inner product of functions u(x)
and v(x) with respect to the weight function r(x)⧽0 is
19 Cauchy–Schwarz inequality
Cross product , Euclidean norm, the square-root of the self dot
product , Matrix multiplication , Metric tensor
Notes
The term scalar product is often also used more generally to mean a
symmetric bilinear form, for example for a pseudo-Euclidean space.