Professional Documents
Culture Documents
T’au
Septs
T’AU SEPTS
IMPERIAL XENOS CATALOG
T’au Characters
Species: Kroot
Species Attribute: Toughness 2, Willpower 4
Skill: Scholar (2)
Kroot
Build Point Cost: 0 Benefits
Base Tier: 1 Keywords: Kroot, T’au, Champion
Speed: 6
Attribute Modifications: none Influence: +1
Size: Average
Wargear: Knife, Kroot Rifle.
T’au
Build Point Cost: 0 T’au Breacher
Base Tier: 1
Speed: 6 Build Point Cost: 10
Attribute Modifications: none
Size: Average Prerequisites
Caste Choice: (Choose one) Tier: 1
• Air Caste: Gain Agility +1 Species: T’au
• Earth Caste: Gain Toughness +1 Attribute: Toughness 3, Willpower 4
• Fire Cate: Gain Agility +1 Skill: Ballistic Skill (2)
• Water Caste: Gain Fellowship +1 Earth Caste
Benefits
Archetypes Keywords: T’au, <Sept>, Champion
Ethereal
Influence: +1
Build Point Cost: 20
Wargear: T’au Breacher Armour, Pulse Pistol, Pulse Blaster
Prerequisites
Tier: 2 T’au Diplomat
Species: T’au
Attribute: Intellect 2, Willpower 4
Build Point Cost: 10
Skill: Scholar (2)
Any Caste
Prerequisites
Tier: 1
Benefits Species: T’au
Keywords: T’au, <Sept>, Champion Attribute: Toughness 3, Willpower 4
Skill: Ballistic Skill (2)
Failure Is Not An Option: T’au Empire Water Caste
Invocation of the Elements
Benefits
Keywords: T’au, <Sept>, Champion
Influence: +2 Influence: +1
Wargear: T’au Ethereal Armour, Ceremonial Robes, 1 or 2 Wargear: T’au Breacher Armour, Pulse Pistol, Pulse Blaster
Equalizers, Honour Blade, Hover Drone
Prerequisites Prerequisites
Tier: 1 Tier: 1
T’AU SEPTS
IMPERIAL XENOS CATALOG
Species: T’au Keywords: T’au, <Sept>, Champion
Attribute: Toughness 2, Willpower 4
Skill: Stealth (2) Influence: +1
Earth or Fire Caste
Wargear: T’au Strike Armour, Pulse Pistol, Pulse Carbine,
Benefits Markerlight.
Keywords: T’au, <Sept>, Champion
T’au Warrior
Influence: +1
Build Point Cost: 10
Wargear: T’au Pathfinder Armour, Pulse Pistol, Pulse
Carbine or Ion Rifle, Photo Grenade, Markerlight Prerequisites
Tier: 1
T’au Pilot Species: T’au
Attribute: Toughness 2, Willpower 4
Build Point Cost: 10 Skill: Ballistic Skill (2)
Earth or Fire Caste
Prerequisites
Tier: 1 Benefits
Species: T’au Keywords: T’au, <Sept>, Champion
Attribute: Toughness 2, Willpower 4
Skill: Pilot (2) Influence: +1
Air Caste
Wargear: T’au Strike Armour, Pulse Pistol, Pulse Carbine or
Benefits Pulse Rifle, Photo Grenade.
Common Abilities
Aggressive Footing <Farsight Enclaves>: All <Farsight
Enclaves> units gain this ability. Attacks against threats within For the Greater Good: When a unit with this ability is the
24m are treated as having +1 Markerlight Hits. subject of a charge move, an ally within 12m may make an attack
as if they had the Counterstrike Talent but at an added -1DN
Bonding Knife Ritual: When taking a Resolve Test, if a Critical penalty.
Success is rolled, the test is passed regardless of the die total.
Manta Strike: Units with tis ability can be set up on the
Failure Is Not An Option: T’au Empire: T’au Empire allies battlefield at the end of any turn as long as there are set up no
within 12m of you may use this units Willpower for any closer than 18m to a threat. Any accompanying drones are set up
Willpower based tests. with 4m f this unit after it enters the battlefield.
Invocation of the Elements: When this unit activates, as an Master of War: Once per combat, at the beginning of a turn, a
action, they may use one of the following abilities. Ally T’au Champion may declare either Kauyon or Mon’ka.
Infantry and Battlesuits within 12m of this unit may benefit from • Kayoun: Allies within 12m gain a +1DN Bonus on
this ability until the beginning of this units next activation. They attacks for the turn, but these allies may not move.
may be subject to more than one ability at a time. • Mon’Ka: Allies within 12m gain +2 Speed and +1ED on
• Calm of the Tides: Selected units gain +1 Bonus Die for charge actions this turn.
Resolve Tests.
• Sense of Stone: Whenever a member of the selected unit Sworn Protector: A unit with this ability may become the subject
loses a wound, roll a d6. If an Exalted Icon is generated of a ranged attack that targets an ally Champion if they are within
the wound is not lost. 6m of that Champion.
• Storm of Fire: If affected units do not move on their
activation, they gain +2 Bonus Dice for ranged attacks. Wisest of their Kind: Kroot: Kroot allies within 12m of you
• Zephyr’s Grace: Affected units gain +d3x2m to their may use this units Willpower for any Willpower based tests.
Charge actions.
Sept Tenets
T’AU SEPTS
IMPERIAL XENOS CATALOG
Bork’An Sept Craftsmanship: A unit with this tenet using a
Rapid Fire or Heavy weapon gains +12m to the range of those Dedication to the Cause: Units with this tenet gain +2
weapons. Fellowship.
Dal’yth Sept Adaptive Camouflage: A unit with this tenet that Gifted Pilots: A unit wit this tenet that is piloting a Vehicle or
does not Manta Move, Charge, or move on its activation gains a Monster unit that moves no more than ½ Speed on its activation
+2DN Cover Bonus to attacks even if it is in the open. receives +2 Bonus Dice to their ranged attacks.
Farsight Enclaves Devastating Counter-Strike: A unit with this Hardened Warheads: When a unit with this tenet attacks with a
tenet gains +1 Bonus Dice for ranged attacks against threats Missile weapon, increase the AP of the weapon by -1.
within 12m.
Hybridised Weapons: A unit with this tenet adds 8m to the range
Sa’cea Sept Calm Discipline: A unit with this tenet gains +2 of Assault and Grenade type weapons it uses. Does not apply to
Willpower. In addition, this unit gains +2 Bonus Dice to any one Experimental Weapons Systems.
ranged attack during its activation.
Maneuvering Thrusters: A Battlesuit unit with this tenet gains
T’au Sept Coordinated Fire Arcs: When this unit uses there For +4 Speed.
the Greater Good ability or attacks from a held action while
within 12m of a <Sept> ally, they gain +1Bonus Dice to their Soldiers in Arms: Units with this tenet increase the range of the
attacks. For the Greater Good ability to 18m.
Vior’la Sept Strike Fast: A unit with this tenet performs a charge Sophisticated Command Net: A unit with this tenet gains +1
attacks, it treats Rapid Fire weapons as if they were also assault Bonus Duce to attacks when attacking a threat vehicle with 1 or
weapons. In addition, these units do not suffer the penalty to more Markerlight Hits on it.
attack when running with Assault weapons.
Stabilization Systems: A Battlesuit unit with this tenet gains +1
Creating a T’au Sept Bonus Dice when attacking with a Heavy weapon.
To create a T’au Sept you will choose any 2 of the following Sept Turbo-jets: Jet Pack equipped units gain +4 Speed.
Tenets to make your <Sept> unique!
Up-Gunned: Units with this tenet that are armed with Burst
Advanced Power Cells: Tactical Drones of this tenet have a Cannons have their AP increased by -1. F
Cruse Speed of 30.
T’AU SEPTS
IMPERIAL XENOS CATALOG
Stratagems
The use of Stratagems is optional in Wrath & Glory play. If using Stratagems, each character will begin with Tier+1 Wrath Points instead of
the normal 2 Wrath Points. Each Stratagem lists the number of Wrath Points that must be spent to use the Stratagem and each Stratagem may
only be used once per game session (unless noted otherwise). Wrath Points may be gained through normal game play.
Any NPC’s under a PC’s control may have Stratagems used for their benefit but these must be paid for with Glory. Stratagems can be used by
the GM for NPC Threats, but these are paid for by Ruin.
Each Stratagem will list any keyword restrictions after the cost that must be met in full for the Stratagem to apply. Unless noted otherwise,
Stratagem effects end at the end of that character or threats activation.
Danger Close (Cost 1, T’au, <Firesight Enclaves>) Experimental Weaponry (Cost 1, T’au, <Bork’en>)
Use this Stratagem when an ally troop makes a ranged attack Use this Stratagem when an ally uses a ranged weapon to have
against a threat within 24m of them. That ally gains +2ED on that weapon gain +2ED for their attack.
their attacks that activation.
Fail-Safe Detonator (Cost 1, T’au)
Deadly Aim: (Cost 2, T’au)
T’AU SEPTS
IMPERIAL XENOS CATALOG
Use this Stratagem when an ally Battlesuit is reduced to 0
wounds. Each unit within 6m of this vehicle suffers d3-1 mortal Orbital Marker Distribution Uplink (Cost 2, T’au, <Sa’cea>)
wounds. Use this Stratagem and select an ally Champion. All threats within
12m of this Champion are considered to have +1 Markerlight
Firestorm (Cost 1, T’au, <Firesight Enclaves>) hits than they have already.
Use this Stratagem and select up to 4 allies with FLY. This
Stratagem costs 1 extra point for each unit selected. Roll a d6 for Pack Alpha (Cost 1, Tau)
each threat within 6m of the selected units. If an Icon is generated, Use this Stratagem when a Kroot ally within 12m of a Kroot
that unit suffers d3+1 mortal wounds. Shaper makes a Charge action, they gain +2 Speed to the Charge.
Focused Fire (Cost 3, T’au, <T’au Sept>) Point-Blank Volley (Cost 1, T’au)
Use this Stratagem when an ally wounds a threat. All allies gain Use this Stratagem at the beginning of a turn. All Pulse weapon
+1ED for all ranged attacks against that threat for the rest of the attacks by allies are treated as having the Pistol trait.
turn.
Point-Defense Targeting Relay (Cost 1, T’au)
Focused Fury (Cost 1, T’au, <Firesight Enclaves>) Use this Stratagem with a threat performs a charge attack against
Use this Stratagem and select an ally Champion. On that an ally vehicle. The ally vehicle may perform a Counterstrike
Champions next activation, all ranged attacks gain +2ED. action as if they had the Talent.
Furious Assault (Cost 1, T’au, <Firesight Enclaves> Positional Relay (Cost 2, T’au)
Use this Stratagem and select an ally Jet Pack equipped unit. Use this Stratagem and elect an ally MB3 Recon Drone and have
When that unit finishes a charge action, all threats within 2m of an ally troops unit enter the battlefield anywhere within 12m of
this unit suffer d2-1 mortal wounds. this drone and no closer than 18m to a threat.
T’AU SEPTS
IMPERIAL XENOS CATALOG
Suet his Stratagem and select an ally Battlesuit unit, all members
Sworn Bodyguards (Cost 1, T’au) of that unit gain +1 Bonus Dice for all attacks this combat.
Use this Stratagem when an ally troop is making a melee attack
while within 6m of an ally Champion. The melee attack gains +2 Wall of Mirrors (Cost 1, T’au)
Bonus Dice. Use this Stratagem and select an ally XV25 Stealth Battlesuit
that is within 12m of an ally XV95 Ghostkeel Battlesuit.
Support Turret Replacement (Cost 1, T’au) Immediately remove the Stealth Battlesuit and set it up anywhere
Use this Stratagem when an ally unit has its Support Turret within 24m of the Ghostkeel Battlesuit that is no closer than 18m
destroyed to immediately replace it. from a threat. Both Battlesuits may activate as normal in the turn.
T’AU SEPTS
IMPERIAL XENOS CATALOG
T’au Wargear:
T’AU SEPTS
IMPERIAL XENOS CATALOG
Multi-Tracker: When targeting a threat unit composed or five or may set up within 12m of a homing beacon. The beacon shorts
more members and firing all of it’s weapons at that unit, this unit out after use.
ignores up to 2DN of the multi-action penalty for the attacks.
Markerlights: Requires a Ballistic Skill (DN4 + range and cover
Shield Generator: This unit gains a +*3 Armour Bonus. This modifiers) Test to hit. Range 90m, Heavy 2. When a threat is hit
system cannot be used on a Riptide Battlesuit. by one or more Markerlights, allies gain a bonus to attacks against
them depending on the number of Markerlights a unit is hit with
Target Lock: A unit with this system ignores up to 2DN of a (shown below). Markerlight hits can be sustained on subsequent
multi-action penalty when attacking. activations but declaring such and taking no other actions except
movement. All effects are cumulative!
Velocity Tracker: This unit gains +2 Bonus Dice when attacking • 1 hit: -1DN to hit target
threats with the FLY keyword. • 2 hits: Destroyer and Seeker Missiles gain +1Bonus Dice
to hit this target.
XV8-02 Crisis Iridium Battlesuit: This unit gains a +5 Armour • 3 hits: Target cannot gain cover bonus to attacks made
Rating against them.
• 4 hits: Units attacking this threat gain +2ED to damage
Misc. Wargear rolls
• 5+ hits: Units gain +2 Bonus Dice for attacks against this
Homing Beacon: As an action, this Wargear may be placed on threat
the battlefield. It is Defense 2, Resilience 2, Wounds 4. A unit
performing a Manta Strike may perform a low-altitude drop and
T’AU SEPTS
IMPERIAL XENOS CATALOG
T’au Signature Systems
These Signature Systems act as relics can only be possessed by NPC Champions and should be treated as ultra-rare Wargear.
Dynamic Mirror Field <Dal’yth> Threats within 12m of this unit suffer a -1DN penalty to an
Threats that target this threat suffer an added -1DN penalty to interaction tests.
their attacks.
Onager Gauntlet
Fusion Blades <Farsight Enclaves> Battlesuit only. (14+6ED; AP -4, Range Melee; Brutal) This unit
Unit with at least two Fusion Blaster. As a Master Crafted may only make a single attack during it’s activation if attacking
Fusion Blaster but is (14+6ED; AP -4; Range 46m; Salvo 1; with this weapon.
Assault, Pistol, Brutal)
Grav-Inhibitor Field <Sa’cea>
The Mirrorcodex <Firesight Enclaves> Threats that charge this unit do so at -2 Speed.
A Champion with is relic gains +1 Bonus Dice to attacks up to
36m away. Plasma Accelerator Rifle <Bork’an>
As a Master Crafted Plasma Rifle but is (13+ED; AP -3; Range
Multi-Sensory Discouragement Array 72m; Salvo 2; Rapid Fire 1, Brutal)
Puretide Endgram Neurochip When this unit is the subject of a charge attack, before the charge
Once per combat, all ally with 12m of this Champion may either is made, move this unit up to 6m.
gain +2 Bonus Dice to one action or gain +2ED to one attack. In
addition, whenever a Wrath or Ruin point is spent, roll a d6. If an Supernova Launcher
Exalted Icon is generated, you gain 1 Wrath or Ruin (as As a Master Crafted Airbursting Fragmentation Launcher but
appropriate). is (12+2ED; AP -2; Range 46m; Salvo 2; Assault, Indirect, SBT)
Accelerated-Photon Grenades: If the target of a Photon Annihilation Warhead: XV128 Stormsurge. As a Destroyer
Grenade attack fails their Agility Test, they are Staggered and Missile except the damage is 5 mortal wounds and not d6-1.
Blinded.
Cross-Linked Stabilizer Jets: XV8 Crisis. This unit gains +1
Advanced EM Scrambler: XV95 Ghostkeel. Threats that enter Bonus Dice and +2ED on ranged attacks.
the battlefield after the first turn of combat cannot be set up closer
than 24m to this unit. Fusion Obliterator: XV66 Ghostkeel. As a Fusion Collider but
is (15+6ED; AP -4; Range 60m; Salvo 1; Heavy 6, Brutal).
Amplified Ion Accelerator: XV104 Riptide. As an Ion
Accelerator but is (15+6ED; AP -4; Range 160m; Salvo 3; Heavy Gatling Burst Cannon: XV8 Crisis or XV95 Ghostkeel. As a
8, Supercharge) Burst Cannon but if a unit with this weapon scores a Critical Hit
then it may make an immediate second attack, this second attacks
cannot generate more attacks.
T’AU SEPTS
IMPERIAL XENOS CATALOG
Magna Rail Rifle: XV88 Broadside. As a Heavy Rail Rifle but
High Capacity Railgun: TX7 Hammerhead Gunship. As a is (15+6ED; AP -4; Range 150m; Salvo 2; Heavy 4, Brutal,
Railgun but is (16+6ED; AP -4; Range 160m; Salvo 5; Heavy 4, Mortal 3)
Mortal d3).
Networked Markerlights: Pathfinder Team. These are Assault
High Powered Incinerators: Battlesuit with Flamer. As a instead of Heavy.
Flamer but is (10+1ED, AP 0; Range 20m; Salvo 1; Assault,
Rapid Fire 1, MBT, Blaze, Spread) Reactive Countermeasures: Battlesuit with Airbursting
Fragmentation Projector. Threat ranged attacks with an AP of -
1 or -2 are treated as AP 0.
T’AU SEPTS
IMPERIAL XENOS CATALOG
Warlord Traits
Warlord Traits are usable by NPC Champions only. Typically, only 1 trait may be used by a Champion at a time.
The following Warlord Traits are available to Champions of any <Dynasty> unless noted otherwise.
T’AU SEPTS
IMPERIAL XENOS CATALOG
Champions are individuals that act as leaders of Troops. These individuals may use Ruin through the course of the game to influence the
troops under their control. Champions generally may not Mob. Troops encompass the infantry of the world. Troop squads are led by a
Sergeant. These squad leaders have the same profile as the troops they lead except as follows:
• Is considered a Champion and can use Ruin
• +2 Initiative and +2 Willpower
T’AU SEPTS
IMPERIAL XENOS CATALOG
Battlesuits, Drones & Vehicles
Battlesuits are mobile armour suits with one or more weapon & support systems incorporated into them. These Battlesuits may, at times, be
transported by vehicles but are themselves not a vehicle.
Drones are semi-autonomous vehicles that can accompany other units or act on their own as individuals or a mob.
Vehicles are crewed and not autonomous (Machine Spirit being the exception to this!). The crew is standard Infantry (based on keywords)
and if a vehicle commander is listed in the Crew, then they are the equivalent of a Sergeant. If the crew of a vehicle is ever reduced to half or
less of the amount needed to operate, then all skill tests for the vehicle are made at an added +2DN penalty.
T’AU SEPTS
IMPERIAL XENOS CATALOG
MV33 Grav-Inhibitor Drone Ballistic Skill: 0
Gravity Wave Projector; Threats beginning a charge action
within 24m of this unit have their Speed reduced by d3x2m. Traits: Fortification, Transport Explodes, Open-Topped, Huge
Drone Support: This unit must stay with 6m of the parent unit it (+2D)
is accompanying.
Savior Protocols Key Words: T’au, <Sept>, Transport, Vehicle
T’AU SEPTS
IMPERIAL XENOS CATALOG
Resilience: 18 Defense: 4
Wounds: 20
Default Skill: 6 Resilience: 20
Piloting: 8
Ballistic Skill: 0 Default Skill: 4
Piloting: 6
Traits: Fortification, Explodes, Open-Topped, Huge (+2D) Ballistic Skill: 6
Key Words: T’au, <Sept>, Transport, Vehicle Traits: Fly, Explodes, Gargantuan (+3D)
T’AU SEPTS
IMPERIAL XENOS CATALOG
Piloting: 7
Special Ballistic Skill: 7
2 Markerlights
Velocity Tracker Traits: Jet Pack, Fly, Gyrostabilized, Walker, Large (+1D)
Attached Drones: This unit may be accompanied by 2 MV1 Gun
Drones. These drones may loiter within 4m of this unit or be Key Words: T’au, <Sept>, Battlesuit
attached and act as vehicle weapons systems.
Hover Tank: This unit ignores intervening terrain when moving. Weapons: Any 3 of the following and/or Support Systems
Airbursting Fragmentation Projector (10+1ED; AP 0; Range
TY7 Devilfish 46m; Salvo 2; Assault, Indirect, SBT)
Burst Cannon (11+1ED; AP 0; Range 46m; Salvo 2; Assault)
Cyclic Ion Blaster (14+3ED; AP -1; Range 46m; Salvo 0;
Crew: 1 Assault, Supercharge)
Passengers:1 M83 Recon Drone and up to 12 Infantry or Drones. Flamer (10+1ED, AP 0; Range 16m; Salvo 1; Assault, MBT,
No Battlesuits. Blaze, Spread)
Fusion Blaster (14+6ED; AP -4; Range 46m; Salvo 1; Assault,
Cruising Speed: 36 Brutal)
Defense: 3 Missile Pod (13+3ED; AP -1; Range 90m; Salvo 2; Assault,
Wounds: 18 SBT)
Resilience: 20 Plasma Rifle (12+1ED; AP -3; Range 60m; Salvo 2; Rapid Fire
1)
Default Skill: 8
Piloting: 10 Special
Ballistic Skill: 10 Manta Strike
This battlesuit may be accompanied by up to 2 Tactical Drones.
Traits: Jet Pack, Fly, Explodes, Gyrostabilized, Walker, Size
(+XD) Variants
Key Words: T’au, <Sept>, Battlesuit, Vehicle XV8 Crisis Bodyguard Battlesuit Variant
As above but this unit gains the Sworn Protector Ability
Weapons: Instead of being accompanied by 2 MV1 Gun Drones,
this unit may be equipped with 2 Smart Missile System. This XV8-02 Crisis Iridium Battlesuit Variant
unit may have up to 2 Seeker Missiles. As above but this unit has a Defense of 5
Burst Cannon (11+1ED; AP 0; Range 46m; Salvo 2; Assault)
Seeker Missile (14+6ED; AP -2; Range 160m; Salvo 0; Heavy 4,
Limit 1, LBT, Ignores Cover, Indirect)
XV25 Stealth Battlesuit
Smart Missile System (11+1ED; AP 0; Range 72m; Salvo 3;
Indirect, Ignores Cover, MBT) Crew: 1
Passengers: 0
Special
Attached Drones: This unit may be accompanied by 2 MV1 Gun Cruising Speed: 24
Drones. These drones may loiter within 4m of this unit or be Defense: 4
attached and act as vehicle weapons systems. Wounds: 13
Hover Tank: This unit ignores intervening terrain when moving. Resilience: 10
Target Mounting: Units attacked by this unit while it has an
MB83 Recon Drone embarked do not gain the benefit of boing in Default Skill: 6
cover, Piloting: 8
Ballistic Skill: 8
XV8 Crisis Battlesuit
Traits: Jet Pack, Fly, Gyrostabilized, Walker
Crew: 1 Key Words: T’au, <Sept>, Battlesuit
Passengers: 0
Weapons:
Cruising Speed: 24 Airbursting Fragmentation Projector (10+1ED; AP 0; Range
Defense: 4 46m; Salvo 2; Assault, Indirect, SBT)
Wounds: 15 Burst Cannon (11+1ED; AP 0; Range 46m; Salvo 2; Assault)
Resilience: 13 Cyclic Ion Blaster (14+3ED; AP -1; Range 46m; Salvo 0;
Assault, Supercharge)
Default Skill: 5
T’AU SEPTS
IMPERIAL XENOS CATALOG
Flamer (10+1ED, AP 0; Range 16m; Salvo 1; Assault, MBT, Crew: 1
Blaze, Spread) Passengers: 0
Fusion Blaster (14+6ED; AP -4; Range 46m; Salvo 1; Assault,
Brutal) Cruising Speed: 60
Missile Pod (13+3ED; AP -1; Range 90m; Salvo 2; Assault, Defense: 4
SBT) Wounds: 19
Plasma Rifle (12+1ED; AP -3; Range 60m; Salvo 2; Rapid Fire Resilience: 13
1)
Default Skill: 6
Special Piloting: 8
May be equipped with any of the following: Homing Beacon, Ballistic Skill: 8
Markerlight, Target Lock
Camouflage Field: All attacks against this unit have an added - Traits: Jet Pack, Fly, Gyrostabilized, Walker, Large (+1D)
1DN penalty.
Infiltrators: This unit may enter the battlefield at the end of a Key Words: T’au, < Sept>, Battlesuit
turn anywhere that is no closer than 24m to a threat and in cover
of some type. Weapons:
May be accompanied by up to 2 Tactical Drones Weapons: Any 3 of the following and/or Support Systems
Airbursting Fragmentation Projector (10+1ED; AP 0; Range
XV85 Enforcer Battlesuit 46m; Salvo 2; Assault, Indirect, SBT)
Burst Cannon (11+1ED; AP 0; Range 46m; Salvo 2; Assault)
Flamer (10+1ED, AP 0; Range 16m; Salvo 1; Assault, MBT,
Crew: 1 Blaze, Spread)
Passengers: 0 Fusion Blaster (14+6ED; AP -4; Range 46m; Salvo 1; Assault,
Brutal)
Cruising Speed: 24 High-Output Burst Cannon (11+1ED; AP 0; Range 46m; Salvo
Defense: 4 4; Assault)
Wounds: 15 Missile Pod (13+3ED; AP -1; Range 90m; Salvo 2; Assault,
Resilience: 13 SBT)
Plasma Rifle (12+1ED; AP -3; Range 60m; Salvo 2; Rapid Fire
Default Skill: 6 1)
Piloting: 8
Ballistic Skill: 8 Special
Coldstar: When this unit charges, it does can do so from up to
Traits: Jet Pack, Fly, Gyrostabilized, Walker, Large (+1D) 80m away.
Manta Strike
Key Words: T’au, <Sept>, Battlesuit This battlesuit may be accompanied by up to 2 Tactical Drones.
Weapons: Any 3 of the following and/or Support Systems
Airbursting Fragmentation Projector (10+1ED; AP 0; Range
XV88 Broadside
46m; Salvo 2; Assault, Indirect, SBT) Battlesuit
Burst Cannon (11+1ED; AP 0; Range 46m; Salvo 2; Assault)
Cyclic Ion Blaster (14+3ED; AP -1; Range 46m; Salvo 0; Crew: 1
Assault, Supercharge) Passengers: 0
Flamer (10+1ED, AP 0; Range 16m; Salvo 1; Assault, MBT,
Blaze, Spread) Cruising Speed: 15
Fusion Blaster (14+6ED; AP -4; Range 46m; Salvo 1; Assault, Defense: 4
Brutal) Wounds: 19
Missile Pod (13+3ED; AP -1; Range 90m; Salvo 2; Assault, Resilience: 12
SBT)
Plasma Rifle (12+1ED; AP -3; Range 60m; Salvo 2; Rapid Fire Default Skill: X
1) Piloting: X
Ballistic Skill: X
Special
Manta Strike Traits: Jet Pack, Fly, Gyrostabilized, Walker, Large (+1D)
This battlesuit may be accompanied by up to 2 Tactical Drones.
Key Words: T’au, <Sept>, Battlesuit
XV86 Coldstar Battlesuit
T’AU SEPTS
IMPERIAL XENOS CATALOG
Weapons: Equipped with either a Heavy Rail Rifle or 2 High- Ghostkeel Electrowarfare Suite: Threats attacking this unit from
Yield Missile Pods, either 2 Smart Missile Systems or 2 Plasma 12m or more away suffer an added -2DN penalty.
Rifles, and may have a Seeker Missile. Infiltrators: This unit may enter the battlefield at the end of a
Heavy Rail Rifle (14+6ED; AP -4; Range 150m; Salvo 2; Heavy turn anywhere that is no closer than 24m to a threat and in cover
4, Brutal, Mortal 3) of some type.
High-Yield Missile Pod (7+3ED; AP -1; Range 90m; Salvo 2; May be accompanied by up to 2 MV5 Stealth Drones
Heavy 6; MBT)
Plasma Rifle (12+1ED; AP -3; Range 60m; Salvo 2; Rapid Fire XV104 Riptide Battlesuit
1)
Seeker Missile (14+6ED; AP -2; Range 160m; Salvo 0; Heavy 4,
Limit 1, LBT, Ignores Cover, Indirect) Crew: 1
Smart Missile System (11+1ED; AP 0; Range 72m; Salvo 3; Passengers: 0
Indirect, Ignores Cover, MBT)
Cruising Speed: 36
Special Defense: 5/7
May be accompanied by up to 2 MV8 Missile Drones and/or Wounds: 31
Tactical Drones Resilience: 10
Default Skill: 6
XV95 Ghostkeel Piloting: 8
Battlesuit Ballistic Skill: 8
T’AU SEPTS
IMPERIAL XENOS CATALOG
T’AU SEPTS
IMPERIAL XENOS CATALOG
Emplacements
DS8 Tactical Support Turret
Crew: 0
Passengers: 0
Cruising Speed: 0
Defense: 2
Wounds: 7
Resilience: 8
Default Skill: 6
Ballistic Skill: 8
Special
Self-Destruct: If this unit ends its activation or a combat with no allies within 6m of it, this unit shuts down and becomes inert.
T’AU SEPTS
IMPERIAL XENOS CATALOG
Bestiary
Kroot Hound Krootox
Threat Classification: Tier 1-2: Adversary, Tier 3+: Troop Threat Classification: Tier 1+: Troop
Wargear Wargear
None None
Weapons Weapons
Ripping Fangs: (9+1ED; AP -1; Range Melee, Brutal) Krootox Fists (4+2ED; AP 0; Range Melee, Brutal)
T’AU SEPTS
IMPERIAL XENOS CATALOG
DOCUMENT CHANGE LOG
• 4/5/2020
o Conversion finished for all known product.
• 4/3/2020
o T’au Conversion Document Created
T’AU SEPTS