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Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points

Getter 1 4 4 Titan Battler Assault 3 0 Ryouma Nagare 10 500


Ace Pilot Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
2 6'' 2 7d10 10 + 5000 +3 10'' -1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Twin Getter Tomahawk 2 Melee ATK+1d10 - 4 500xHITs Crit Hits are worth 3 Hits
Tomahawk Boomerang 1 6'' 4 - 3 500 [M-1] Blindside Attack
Getter Beam 5 40'' 3 +3 6 500 [M-1] AOE: 1" Wide Line
Getter Razor [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Getter Reactor - When you use the Self-Destruct [Command] on this unit the attack is PEN 5 versus units from the Dinosaur Empire.
Close Combat Expert Pilot Trait I In Melee you HIT on a 4+ and have +1 Critical Range (9++)
Martial Artist Cost+20 Reroll 1 Melee ATK & 1 Melee DEF die with Close Combat [CC] weapons like Fists / Kick / Smash.
Hot Blooded Pilot Trait I Bonus M+1 when you attack in Melee on your turn. Return Fire gives +1 Shot (Max 10) with all weapons.

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Getter 2 4 4 Titan Attacker Assault 2 0 Hayato Jin 10 -
Ace Pilot Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
2 6'' 2 6d10 9 + 5000 +3 17''
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Rocket Drill II 4 12'' 4 - 6 500 Each Crit gives +1 PEN
Getter Drill 4 Melee ATK+2d10 - 5 500xHITs Each Crit Hit gives +1 PEN
Claw [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Getter Vision Cost+30 Once per game your extreme speed gives +1d10 Blocks this turn.
Lone Wolf Pilot Trait I Immune to Tactical Advantage. If the nearest ally is 12+" away gain a Focus Action.
Mechanical Genius Pilot Trait I All weapons gain PEN+1 or +100 DMG. Repair a bonus 100x Frame Level HP between battles.

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Getter 3 4 3 Titan Battler Assault 5 0 Musashi Tomoe 10 -
Skilled Pilot Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
1 6'' 2 7d10 10 + 5000 +1 6'' -3
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Getter Missile 1 48'' 3 -1 3 1000 Two Uses | +1 PEN vs Terrain & Size 2+ Units
Getter Missile 1 48'' 3 -1 3 1000 Two Uses | +1 PEN vs Terrain & Size 2+ Units
Grappling Arms 1 6'' - - - - Pull you or the target into Engagement range
Getter Arms [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Daisetsuzan Oroshi Cost+30 [Action 1/Turn] Hurl a unit 6" into a unit or terrain. Terrain is destroyed while Units lose 2000 HP or [M-2].
Crushing Strength Cost+20 At the end of this unit's turn choose an enemy in Melee; they take 1000 DMG or loses 2 Momentum.
Tracked Vehicle Cost-10 This unit cannot make sharp turns. Full Throttle only gives +3" Movement.
Fighting Spirit Pilot Trait I At the start of this unit's turn if HP<50% or M=0 gain M+1 and a Focus action.

The Getter Robo units above share the following abilities


Getter Robo - Getter Robo is 600pts total with 3 forms (Getter-1, Getter-2 & Getter-3) who share the same HP pool.
Giant (Size 2) Cost+30 +100 DMG OR +1 PEN if the target is smaller or equal in size. | Size 0 units deal -100 DMG to you.
Change Getter! Cost+100 Any time you switch Getters you may reactivate that unit on your next turn even if it has already activated.
Open Get! - [M-3] Switch into a different Getter and gain +3 Blocks this turn. You also gain Blindside on Melee Counterattack.
Will of Getter Cost+50 Unit's Power = Momentum | Bonus M+1 when Getter destroys an enemy | Gain M+1 at the end of each Round.

MechaStellar VER 8
Name Frame Performance Type Role SpecialEquipment Power Pilot Low Cost Total Points
Mechasaurus Gigi 2 1 Titan Raid 4 1 Dinosaur Empire 2 100
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
6'' 1 3d10 8 + 4200 + 11'' 2 -1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Smash [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Lashing Dinohead 1 6'' 4 - 3 500 [M-1] Blindside Attack
Anti-Air Missiles (2) 1 24'' 6 +4 Hits - 200 Two Uses
MA Antiship Missile 1 48'' 3 -1 3 1000 Single Use | +1 PEN vs Terrain & Size 2+ Units

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mechasaurus Jiga 2 1 Titan Melee Assault 2 4 Dinosaur Empire 2 150
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 2 6d10 6 + 2600 + 13''
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Close Combat [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Giant Drill 4 Melee ATK+2d10 - 5 500xHITs Each Crit Hit gives +1 PEN
Immobilizing Tentacles 2 6'' 4 - Special Stun [M-1] Blindside Attack
Kaiju Throw Cost+30 [Action 1/Turn] Hurl a unit 6" into a unit or terrain. Terrain is destroyed while Units lose 2000 HP or [M-2].

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mechasaurus Doba 3 2 Titan Battler Indomitable 4 3 Dinosaur Empire 2 200
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 1 6d10 9 +1 8000 +1 7'' 2 -1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Close Combat [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Lashing Dinohead 1 6'' 4 - 3 500 [M-1] Blindside Attack
Immobilizing Tentacles 2 6'' 4 - Special Stun [M-1] Blindside Attack
Small Laser 1 12'' 3 +4 5 300 Overwatch II

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mechasaurus Giro 2 2 Titan Attacker Assault 1 1 Dinosaur Empire 4 150
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 2 4d10 7 + 3400 +1 16'' 1 1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Close Combat [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Anti-Air Missiles 1 24'' 6 +4 Hits - 200 Single Use
Hurricane Speed Cost+30 Once per game your extreme speed gives +1d10 Blocks this turn.

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mechasaurus Bull 2 2 Titan Battler 1 4 Dinosaur Empire 1 150
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 1 5d10 8 + 3400 +1 11'' 1 1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Close Combat [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Rocket Horns II 4 12'' 5 - 4 500 Crit Hits are worth 3 Hits
Bullrush Cost+30 High Speed Attack allows you to convert up to 4 Hits into Critical Hits with Close Combat [CC] Attacks.

The Mechasaurus units above share the following abilities


Giant (Size 2) Cost+30 +100 DMG OR +1 PEN if the target is smaller or equal in size. | Size 0 units deal -100 DMG to you.

MechaStellar VER 8
Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mechasaurus Rad 3 3 Titan Attacker Indomitable 2 4 Dinosaur Empire 5 400
Dreaded Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
1 6'' 1 6d10 8 +1 6000 +2 14'' -1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Smash [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Missile Barrage 1 32'' 4 - 1 400 Single Use
Missile Barrage 1 32'' 4 - 1 400 Single Use
Hidden Beneath Cost+150 When HP<4500 the Mechasaurus splits apart. Replace with Mechasaurus Rad (Tail) and Rad (Wings) below.
Headhunter Pilot Trait I Gain +1 Shooting & Melee Accuracy versus Skilled or Ace Pilots on your turn.

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Rad (Tail) 2 3 Titan Melee 1 4 Dinosaur Empire 5 150
Dreaded Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
1 6'' 1 7d10 7 + 2600 + 9'' -2
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Smash [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Tail Whip 4 Melee ATK+2d10 - 3 500xHITs [M-1] Blindside Attack
Headhunter Pilot Trait I Gain +1 Shooting & Melee Accuracy versus Skilled or Ace Pilots on your turn.

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Rad (Wings) 1 3 Titan Attacker 1 2 Dinosaur Empire 2 100
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
6'' 1 5d10 8 + 1800 +1 18'' 1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Bite [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Immobilizing Attack 2 6'' 4 - Special Stun [M-1] Blindside Attack

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mechasaurus Driller 2 3 Titan Battler Indomitable 1 4 Dinosaur Empire 2 200
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 1 7d10 9 +1 5000 +1 9'' 1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Smash [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Giant Drill 4 Melee ATK+2d10 - 5 500xHITs Each Crit Hit gives +1 PEN
Ambusher Cost+10 After being deployed to the battlefield this unit has [Tactical Advantage] for its first attack.
Triple Threat Cost+30 If you roll three of a kind (5+ only) with a Close Combat [CC] weapon treat those dice as Critical Hits.

The Mechasaurus units above share the following abilities


Giant (Size 2) Cost+30 +100 DMG OR +1 PEN if the target is smaller or equal in size. | Size 0 units deal -100 DMG to you.

MechaStellar VER 8
Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mechasaurus Moba 3 2 Titan Firepower Heavy Arms 6 6 Dinosaur Empire 1 300
Dreaded Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
1 6'' 3 3d10 9 + 6000 + 9'' 2
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Bite [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Roaring Lightning 4 40'' 3 +1 6 400 -
Acid Jet 1 6'' 4 - 7 500 -
Acid Jet 1 6'' 4 - 7 500 -
Arcing Electricity 2 6'' 4 - Special Stun [M-1] Blindside Attack
Arcing Electricity 2 6'' 4 - Special Stun [M-1] Blindside Attack
Arcing Electricity 2 6'' 4 - Special Stun [M-1] Blindside Attack
Three Headed Giant Cost+30 If you roll three of a kind (5+ only) with a Close Combat [CC] weapon treat those dice as Critical Hits.
Gunnery Expert Pilot Trait I On your turn gain either +1 Shooting Accuracy or +8" Max Range.

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Gore Tower 3 2 Titan Firepower 4 4 Dinosaur Empire 2 200
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 2 3d10 9 + 6000 + 5'' 2 -2
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Smash [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Immobilizing Tentacles 2 6'' 4 - Special Stun [M-1] Blindside Attack
Immobilizing Tentacles 2 6'' 4 - Special Stun [M-1] Blindside Attack
Rust Hurricane 4 6'' 5 - 8 500 -
Beam Cannon II 4 32'' 4 - 6 400 -
Kaiju Throw Cost+30 [Action 1/Turn] Hurl a unit 6" into a unit or terrain. Terrain is destroyed while Units lose 2000 HP or [M-2].

Name Frame Performance Type Role Special Equipment Power Pilot Low Cost Total Points
Mecha Typhoon 1 Titan Battler Indomitable 1 4 Dinosaur Empire 4 50
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 1 5d10 7 +1 3400 -2 4'' -3
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Smash [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Great Typhoon 4 12'' - - - - Push a target d10+6" directly backwards
Ambusher Cost+10 After being deployed to the battlefield this unit has [Tactical Advantage] for its first attack.

The Mechasaurus units above share the following abilities


Giant (Size 2) Cost+30 +100 DMG OR +1 PEN if the target is smaller or equal in size. | Size 0 units deal -100 DMG to you.

MechaStellar VER 8
Name Frame Performance Type Role SpecialEquipment Power Pilot Low Cost Total Points
Mechasaurus Bombers 2 1 Titan Firepower 3 4 Dinosaur Empire 2 100
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
6'' 2 2d10 8 + 1800 + 10'' -1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Smash [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Titan Missile Barrage II (3) 4 32'' 4 +2 Hits 1 400 Three Uses

Name Frame Performance Type Role SpecialEquipment Power Pilot Low Cost Total Points
Mechasaurus Raiders 2 1 Titan Raid 6 2 Dinosaur Empire 2 100
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
6'' 1 3d10 8 + 1800 + 13'' -1 -1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Bite [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Anti-Air Missiles (2) 1 24'' 6 +4 Hits - 200 Two Uses
Anti-Air Missiles (2) 1 24'' 6 +4 Hits - 200 Two Uses
Anti-Air Missiles (2) 1 24'' 6 +4 Hits - 200 Two Uses

Name Frame Performance Type Role SpecialEquipment Power Pilot Low Cost Total Points
Mechasaurus Lancers 2 1 Titan Raid 4 4 Dinosaur Empire 2 100
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move (Flight) Reinforce Speed
6'' 1 3d10 8 + 1800 + 13'' -1 -1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Bite [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Lancer Shot 4 18'' 3 - 5 500 Each Crit gives +1 PEN
Drill Missiles 1 24'' 4 +2 2 400 Three Uses

Name Frame Performance Type Role SpecialEquipment Power Pilot Low Cost Total Points
Mechasaurus Army 1 1 Titan Battler 1 2 Dinosaur Empire 2 50
Dangerous Kaiju Sensors Actions Melee Shooting ARM Save HP Evade d10 Move Reinforce Speed
6'' 1 5d10 8 + 2600 + 9'' 1
WEAPONS Power Max Range Attacks Rapid Fire ARM PEN DMG Special
Bite [CC] - Melee - - - 500xHITs After Melee push target out of Engagement range
Immobilizing Attack 2 6'' 4 - Special Stun [M-1] Blindside Attack

The Mechasaurus units above share the following abilities


Giant (Size 2) Cost+30 +100 DMG OR +1 PEN if the target is smaller or equal in size. | Size 0 units deal -100 DMG to you.

MechaStellar VER 8

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