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R4.3
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OBJECTIVES
The main purpose of this workshop is to learn to set up and process a simulation for
later mixing analysis using the Lacey Mixing Index (LMI), which will be covered in
Part B.
The scenario considered in this workshop is that of a Ribbon Blender mixing two
different materials: one main material and one additive material.
You will learn how to: And you will use these features:
Set up a Rotational Motion Motion Frames
Define new Materials and Materials Volume Fill Input
Interactions
Define multiple Volume Fill Inputs
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PREREQUISITES
This workshop assumes that you are already familiar with the Rocky user interface
(UI) and with the project workflow.
If this is not the case, please refer to Workshop 01 – Transfer Chute for a basic
introduction about Rocky usage before beginning this workshop.
Note: The features in this workshop are designed to work with both Rocky Designer
and Rocky Professional.
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GEOMETRIES
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PROJECT CREATION
Ensure that you have downloaded and extracted the workshop_18_input_files
zip folder that was provided along with this PDF.
Open Rocky 4. (Look for Rocky 4 in the Program Menu or use the desktop
shortcut.
From the Rocky program, click the New Project button, or from the File menu,
click New Project (Ctrl+N).
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PROJECT DETAILS
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PHYSICS DEFINITION
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GEOMETRY IMPORT
For the Geometries step, we will import geometry files in
*.stl format.
From the Data panel, right-click Geometries and then click
Import Custom Geometry.
From the Select file to import dialog, navigate to the
workshop_18_input_files folder that you previously
downloaded, find the workshop_18_geometry folder, and
then select both of the following files, and then click Open:
Rotor.stl
Tank.stl
(Save your project now if you have not already done so.)
From the Import File Info dialog, select “m” as Import Unit,
ensure that the option Convert Y and Z axes is cleared
(unchecked), and then click OK.
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MOTION FRAME
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MOTION FRAME
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MOTION FRAME
Once the Motion Frame has been created, it must be assigned to a geometry.
From the Data panel, under Geometries, select Rotor <01>.
From the Data Editors panel, select the Custom Geometry tab, and then define
the Motion Frame (as shown).
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MOTION FRAME
For this workshop, since this geometry has a motion with displacement assigned, the
movement can be previewed using the Motion Preview window.
From Data panel, select Motion Frames, and then on Data Editors panel click Preview.
The Time toolbar can be used to ”play” the preview. The yellow color of the slider
indicates that the simulation has not yet been processed.
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MATERIAL DEFINITION
For this workshop, three Materials will be used: one for all the
geometry parts (Default Boundary) and two additional
materials representing the Main Product and the Additive
Material, respectively.
From the Data panel, expand Materials, and then select
Default Boundary.
Keep the default properties (as shown). (No changes.)
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MATERIAL DEFINITION
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MATERIAL DEFINITION
To add a new Material, from the Data panel, right-click Materials, and then click Create
Material.
From the Data panel under Materials, select the newly created Material <3> entry.
From the Data Editors panel, define the Name, and then enable the Use Bulk Density
checkbox (as shown). Then, define the Bulk Density and Young’s Modulus (as shown).
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INTERACTION BETWEEN MATERIALS
Using the right and left drop-down lists, we will need to set
values for five different material pair combinations:
Additive Material x Additive Material
Additive Material x Default Boundary
Main Product Material x Additive Material
Main Product Material x Default Boundary
Main Product Material x Main Product Material
Adjust the parameters for each combination according to the
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INTERACTIONS BETWEEN MATERIALS
Main Product Material – Default Boundary Main Product Material – Main Product
Static Friction: 0.3 Material
Dynamic Friction: 0.3 Static Friction: 0.7
Tangential Stiffness Ratio: 1 Dynamic Friction: 0.7
Restitution Coefficient: 0.3 Tangential Stiffness Ratio: 1
Restitution Coefficient: 0.3
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INTERACTIONS BETWEEN MATERIALS
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PARTICLE GROUP DEFINITION
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PARTICLE GROUP DEFINITION
From the Data panel under Particles, select Particle <01>.
From the Data Editors panel, on the main Particle tab, define the Name and Material (as
shown in left image, below).
From the Size sub-tab, define the Size (as shown).
Repeat this procedure with Particle <02> using the values as shown in right image, below.
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INPUT DEFINITION
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PARTICLE INPUT DEFINITION
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SOLVER DEFINITION
From the Data panel, click Solver and then from the Data Editors panel, ensure that
the main Solver tab is selected.
From the Time sub-tab, define Simulation Duration and Output Frequency (as
shown).
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SOLVER DEFINITION
From the General sub-tab, select CPU (or GPU/Multi GPU) as Simulation Target,
and then set the Number of Processors (or Target GPU(s)).
Click Start.
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SOLVER DEFINITION
Once you click Start, the Simulation Summary window will be displayed.
Once initialization is complete, this screen will close automatically and Rocky will
process your simulation.
Tip: You can find this information later on the Solver | Summary tab on the Data
Editors panel.
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SIMULATION
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HELP – USER MANUAL
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HELP – USER MANUAL
In the User Manual, use the Search tab to quickly find the topic you are interested in:
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CONCLUSION
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