You are on page 1of 14

The Doctor Diggs Tower Guide v2.

0 Floor 1-30

Floor 1[Lv.20]
Turn Abilities Off
Enemy Attribute:

Floor 2 [Lv.20]
Turn Abilities Off
Enemy Attribute:

Floor 3 [Lv.25]
Turn Abilities Off
Enemy Attribute:

Floor 4 [Lv.25]
Turn Abilities Off
Enemy Attribute:

Turn Abilities Off


Floor 5 [Lv.30]
Jump+ Passive
Enemy Attribute:
Move+ Passive
Floor 6 [Lv.30]
Turn Abilities Off
Enemy Attribute:

Floor 7 [Lv.30]
Turn Abilities Off
Enemy Attribute:

Floor 8 [Lv.35]
Turn Abilities Off
Enemy Attribute:

Floor 9 [Lv.40]
Turn Abilities Off
Enemy Attribute:

Floor 10
Turn Abilities On(?)
Enemy Attribute:

Floor 10
Floor 10EX

• Killing the Level 1’s makes heroes spawn left & right side
• Quest appears to end when killing Mont.
• To make Mont spawn kill the left/south most Lv.1 Unit
Floor 10EX • This will spawn: Lilith, Ramada, Baello, and Whimsey!

EX10 doesn’t exist in Altema


but we know it is coming with
Tower 2.0

I don’t expect it will be too


hard!
Enemies have High EVA
Floor 11 [Lv.40]
Bring ACC+ Card
Enemy Attribute:
Turn Abilities Off

Floor 12 [Lv.45]
Turn Abilities Off
Enemy Attribute:

Enemy high ACC


Floor 13 [Lv.45]
Manual for Safety
Enemy Attribute:
Beware Nighthawk
Movement Passives
Floor 14 [Lv.50]
Beware Range Height
Enemy Attribute:
Dario is amazing here
Beware Jamming Thrust
Floor 15 [Lv.60]
Bring High Range
Enemy Attribute:
Bring High SPR

• Calculator or Ranger Slot#3 can chunk the


front RDM @ Spawn.
Floor 15 • Fall back if you cannot kill a majority
before they gang up on you.
• Jamming Thrust Cancels Casts remember.
Enemy High Single Hit Resist
Floor 16 [Lv. 55] Beware Poison

Floor 17 [Lv. 55] Enemy High Shoot Resist

If you move back @ the


beginning it is possible
to only trigger the initial
wave of enemies.
Instead of triggering all
eight of them.
Kill Archer First
Floor 18 [Lv. 60] Funnel Tyrell

Bring Magic/Pierce
Floor 19 [Lv. 60] Beware PLD Buff
Beware Blade Bash
• Slot#1 Will Spawn Separate
& Alone
• Recommend Tank or Fire
Unit there w/ Leonis Castle
• Rain w/ Slash Resist + Siren
would be perfect
• DEF Pierce will help against
Sentinel spam
Bring Tank. Bring Magic.
Floor 20 [Lv. 70] Bring Missile Resistance.
Bring Counter Element

• Ice Lancers have Jump+5 so


they will run towards your
units engaging Whisper.
• Whispers team will lower stats
• Single Tank Forward; Attack
from Behind.

Bring Tank.
Floor 21 [Lv. 65] Enemy High ATK
Blitz Enemy

• Recommended to kill Ruin


Sterne immediately with a
ranged unit.
• Enemies have no ATK
resistances so go in hard &
Fast
• Target Marlboro First [They Petrify and Toad]
Floor 20EX [Lv.80] • Behemoth does have an Instant Kill Technique
• Marlboro is weak to Magic
• Behemoth is weak to Shooting
• Dark Elementals have no resistance
• Units that are versatile with Esuna are very valuable here. As well as Full-Life.
Floor 10EX • I plan on using Mediena + Lucia + Kilphe to take out the Marlboros [using the
elemental type advantage] Quickly.
• Turn 1: Focus Lightning Marlboro
• Turn 2: Focus Earth Marlboro
• Jamming Thrust is VERY effective on Marlboros
Recommended Units & VC
Petrify “Immunity”

Toad “Immunity”

Death “Immunity”
Bring High Jump
Floor 22 [Lv. 70] Bring Dark Slash/Missile
Enemy 60% Resist Everything

If you Lack Element:

You can succeed by


doing non elemental %
based attacks. Such as
Drain Force or Petrify

Bring Tank
Floor 23 [Lv. 75] Bring Fire Magic + Slashing
Bring AoE Resist Damage

• You can block the door with


tanks [left side] and focus on
Mediena’s room [Top]
• If you use this strategy bring a
healer.
• Don’t move to save CT
• Remember Mobius card
exists…
Bring Steal Heart for Baelo
Floor 24 [Lv. 80] Turtles Spam AoE
Everything but Slash on Snap

• Kill Kilphe First


• Spread Units to avoid AoE
• Defensive Abilities and
healing can be effective
here.
• Drawn out Battle NOT
quick

Bring Ice + Dark & Magic


Floor 25 [Lv. 75] Ignore Grenades
Adjust Abilities for Charm

Relevant Units With Charm Immunity

50% 50% 50% 50% 50%

50% 15% 15% 10% 10%


Ice Slash will carry
Floor 26 [Lv. 80] Kill Lor + Sharpshooters First
Shelter on Ledge

Jump+ Essential!
Floor 27 [Lv. 80] Kill Fred/Salire
Beware Skeleton Bind & Blind Effects
• Three Groups on this map
• Slot#1 Starts Far Away Alone
• Slot#2/3 Start behind Salire
• Slot#4/5 Start lower to ground
Units Immune to Bind
Severo Casts Flare? O_o
Floor 28 [Lv. 85] Magic Damage & Drain Force
Charm the Zuu

Charm King Oelde + Lilith


Floor 29 [Lv. 85] Water + Pierce Weakness
Use Vow on Tank

• Paralyze is Very Effective


• Shadowlynx TMR can reliably
paralyze.
• Unit with Jump+2 Critical to
quickly engage
Floor 30 [Lv. 90]

• Fire Elementals are


dangerous. Consider a two-
party clear. First party Water
element Units to clear out Fire
Elementals.
• Siren will “Sleep” in a large
range.
Recommended VC • Watch out for the enemy
White Mages
• Siren is high resistance to
almost everything except high
level lightning magic + Fixed
Recommended Esper Damage.
• Try chaining her down.
Immune to Sleep
Floor 30 EX [Lv. 99]

• Death Immunity Helps Significantly [Sterne, Gilga, Oldoa].


• Charm is effective.
• Time mages and White Mages are top priority.
• Xiza,Etre, and Bloody Moon will all Death Sentence.
Recommended VC • Bring Multiple Full Life if possible.
• Xiza can potentially charm as well.
• If Time mages are casting try to interrupt with Jamming Thrust.’
Recommended Units

You might also like