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2011

A Warhammer 40,000 Premier Event


Player Pack
Version 1.0

Updated: 30/
30/1/2010

Proudly Sponsored By
Introduction
Welcome to the player pack of Melbourne in Flames – one of Australia’s Premier
Warhammer 40,000 Events.

MIF’s guiding philosophy is that everybody should be able to come at the title
from their own angle of speciality. Some players just win games as a habit, some
are great to play, and some are genius with a paint brush. At the end of the day,
it’s the player who gets the most right out of all those things that should win.
Warhammer 40,000 is an exceptionally unique hobby that isn’t all about game
play. It therefore requires an all round method of determining a winner.

2011 is our fourth year – and we’re hoping to make it our best yet! Our wonderful
venue of the past two years is unavailable, so we’re wholeheartedly moving to
the awesome Realm of Legends Megastore (190-198 Mt Dandenong Road,
Croydon)!

Due to comfort size restrictions at RoL, we have had to lower our numbers
slightly to 100 places, which still means we’re in the top three sized 40k events in
the country.

Tickets will go on sale on Saturday February 5th 2011. Details of how to buy
tickets will be available from the Melbourne in Flames Website from the beginning
of February. We sold about 150 tickets to MIF 2010 in less than a week, so
expect the rush to be huge – get in quick!

As from per previous years, drinks and chocolate bars will be available (this year
from the RoL café) and for the first time coffee, and wait for it, MIF will be
licensed for the first time!

Also like last year, there will be some seriously kick-ass raffles happening.

I will be assisted again by my able lieutenants, Mike Consto, Ben Isbester, Ramon
Saheed and Hannah Llewellyn. They are my eyes and ears, and hands and feet.
Feel free to ask them any questions that you have on the day.

So come along and get MIF'ed!

Ben Llewellyn
Event Co-ordinator
Table of Contents

Introduction 2

Table of Contents 3

Location 4

Schedule 5

Rules 6

Summary 6

Valid Army Lists 6

What to bring 6

Blood Rule 6

Grudge Matches 6

Scoring 7

Battle Scoring 7

Sports Scoring 8

Composition Scoring 9

Army List Scoring 11

Painting Scoring 12

Prizes 14
Location
Melbourne In Flames 2011 will be held at Realm of Legends (RoL) - 190-198
Mount Dandenong Rd Croydon. RoL have been terrific supporters of MIF over the
past two years (including having a stall both years) and are continuing that
involvement in 2011.

RoL will be licensed, has a café where soft drinks, snacks and coffee are
available. They are also only a short walk from the main strip of Croydon
Shopping Centre – where there is plenty of variety for lunch.

Realm also has a huge range of Games Workshop and other games
manufacturers stock.

We have been invited to choose which tabletops and terrain sets that we would
like to use for Melbourne in Flames – and we’re very keen to use some of their
iconic 40k tables.

Parking spaces will be highly contested out the front of the shop (especially on
the Saturday). However, there are plenty of parks nearby where car parking is
available a short walk away. Even so, it is recommended that you car pool if
possible.

 Realm of Legends

 Parking
Schedule
Saturday 16th April 2011

8:30AM Rego Opens

9:15AM Mission Briefing and Battle 1 commencement

11:45AM Battle 1 to be finished

LUNCH (45 mins - allows you to go and get something healthy if you
wish!)

12:30PM Mission Briefing and Battle 2 commencement

3:00PM Battle 2 to be finished

3:30PM Mission Briefing and Battle 3 commencement

6:00PM Battle 3 to be finished

Sunday 17th April 2011

10:00AM Mission Briefing and Battle 4 commencement

12:30PM Battle 4 to be finished

Players Choice setup and voting

LUNCH (1 hour - allows you to go and get something healthy if you


wish!)

1:30PM Mission Briefing and Battle 5 commencement

4:00 PM Battle 5 to be finished

4:30PM Presentation to begin


Rules
Summary
o Warhammer 40,000 5th Edition Tournament
o Armies should be no more than 1500 points
o Players will fight five battles over two days

Valid Army Lists


o All current codex released up to and including Codex Dark Eldar (if in
doubt, please ask)
o Imperial Armour on a per unit basis – please email
contact@melbourneinflames.com to check if the unit you want to bring
is ok

What to bring
o A printout of this player pack
o Your fully painted army (duh!)
o Tape measure
o Dice + Scatter dice
o Templates
o The codex you're using and any FAQ, white dwarf articles, rules.
o Warhammer 40,000 5th Ed Rulebook
o 1 x 60mm based objective
o 3 x 40mm based objectives
o Multiple copies of your army lists for your opponents perusal
o And the attitude that comes with getting out of bed on the right side!

Blood Rule
After a painful personal experience at Arcanacon two years ago, we urge any
players who feel they could be in line for the Blood Rule (specifying one player
you wont play in the first three rounds) to drop an email to:
contact@melbourneinflames.com

Grudge Matches
After a hiatus of two years we are allowing grudge matches during the first round
of MIF this year. However, match ups will be reviewed before they are confirmed,
just to ensure that the games will be fair (so as not to match a gnarled veteran
against a wet-behind-the-ears noob, or match the Warhamster against Eatzilla!).
If you’d like to set up a grudge match-up, to drop an email to:
contact@melbourneinflames.com
Scoring
Battle Scoring

Players will fight out 5 battles over the two days, with each battle worth up to 20
Battle Points (BP). Each battle will be played according to a mission sheet that
will get handed out before each game.

Battles are scored in the following method:

• Players first identify the result of the game based on the objectives of the
particular mission that was played.

• A win is worth 15 points


• A loss is worth 5 points
• In the case of a draw, both players receive 10 points.

• In addition, the players can receive the following bonus (and cumulative)
battle points during the game:

• +1 for achieving the mission bonus point


• +1 for destroying your opponent’s highest pointed HQ unit
• +1 for having at least one scoring unit alive at the end of the game
• +1 for having a scoring unit in your opponents deployment zone
• +1 for not having an opposing scoring unit in your deployment zone

Total - 100 points


Sports Scoring

What is sport scoring?

Sports scores are scores given to you by each opponent, rating your game on its
sportsmanship. Good sporting behaviours that should be rewarded are accurate
measurement, clear use of dice, explaining to your opponent exactly what you’re
doing and how you’re doing it, keeping a smile on your face even if you’re getting
whipped and being generous to your opponent in rule disputes.

At the end of every round, players will be asked to rate their opponents in terms
of how sportsmanlike they are. There are five questions players must answer
about their opponent and a scale mark from one to five. The questions are:

1. Was this opponent consistently careful in their measuring and movement


of units? YES/NO
2. Was this opponent clear and consistent with their dice play? YES/NO
3. Was this opponent clear and consistent with communicating their in game
actions? YES/NO
4. Was this opponent generous in the determination of rules disputes?
(answer YES if no rules disputes arose) YES/NO
5. Was this opponent magnanimous in victory/gracious in defeat? YES/NO

The scale represents the opponents attempt to follow the games most important
rule (which is to have fun!) – on the scoresheet there will be a box where you can
place a number between 1 and 5 (where 5 indicates the opponent going out of
their way to ensure a fun game for both players; 3 indicates that the game was
pleasant, friendly and enjoyable; and 1 indicates the opponent seemingly going
out of their way to make the game not fun).

Total - 50 points

In addition, at the end of the tournament, players will be asked to provide a star
player (their best and fairest opponent for the weekend). This will be used to tie
break the best sports prizes.
Composition Scoring

What is composition scoring?

Composition is a handicap score that you will receive as part of your total mark.
Comp is designed to balance the power differences between different army lists -
if army A is more powerful than army B (regardless of player, mission, terrain)
then army B will get more points in the composition score than army A. Handicap
mechanisms are used in many sports\competitions (including horse racing and
athletics (and even sporting competitions like AFL, NFL, NBA with drafts and
salary caps) in order to level the playing field - so that each competitor has a
roughly equal chance of winning at the start of the competition.

Melbourne in Flames uses this mechanic in order to encourage players to bring


units that are less effective than others, or are built around a theme (which
drives players to take less efficient units. It also encourages players of weaker
codices to participate in the event).

Your army list will be handed to three judges who will rate your army on a pure
power scale. Each judge will rate your list on a scale of 1 to 5 according to the
following, example criteria:

5: This list has serious weaknesses built into it. Playing the list will be very
challenging. It has a number of units in it that are weaker than their points
cost, or the synergy of the list components is terrible.

3: This is a standard, well balanced tournament list. It may have a unit or


two that are well worth their points, but it balances this out with others
that are not so efficient. Across the power scale the army is even, and the
synergy of units is good.

1: This list has few weaknesses. There are few sacrifices made in terms of
point efficiency. The list contains units that are the best in their codex, and
work well together in combination.

Most lists will fall around the middle of the scale; only tough\very weak lists will
find themselves outside that group.

The three judges scores will be added together to provide a Judges Total. The
Judges Total has a corresponding score that will be your Final Composition Score.
This score is weighted, so that standard armies will score 17 of the 25 available
points. Weaker than standard have only an extra 8 points to receive, while
stronger armies may score anywhere between 1 point and 16 points. Please see
the table on the following page to determine how Judges Totals correspond to
Final Scores.
Judge Resultant
Judges Scores (any
Score Comp
combination)
Total Score
1 1 1 3 1
1 1 2 4 5
1 1 3 5 8
1 2 2 5 8
1 1 4 6 11
1 2 3 6 11
2 2 2 6 11
1 1 5 7 14
1 2 4 7 14
1 3 3 7 14
2 2 3 7 14
1 2 5 8 16
1 3 4 8 16
2 2 4 8 16
2 3 3 8 16
1 3 5 9 17
1 4 4 9 17
2 2 5 9 17
2 3 4 9 17
3 3 3 9 17
1 4 5 10 18
2 3 5 10 18
2 4 4 10 18
3 3 4 10 18
1 5 5 11 19
2 4 5 11 19
3 3 5 11 19
3 4 4 11 19
2 5 5 12 20
3 4 5 12 20
4 4 4 12 20
3 5 5 13 21
4 4 5 13 21
4 5 5 14 23
5 5 5 15 25

Composition scoring can be punishing and many players feel upset about the
score they get. This score is entirely subjective and that the score indicates three
separate judge’s opinions. With that in mind, we recommend that you err on the
side of caution and choose some units that you feel will soften a hard list (ie take
a Chaos Dreadnought, unit of Flash Gitz, Ratlings, non-BA Vanguard Veterans to
balance out the unit of Obliterators, Nob Bikers, Chimera Vets,
Vulkan/melta/flamer schmo).

Total - 25 points
Army List Scoring

A few notes:

o Army lists should be sent to lists@melbourneinflames.com

o Army lists are due on Friday 1st April 2011 at 11:59PM!


o Army lists should be in the Excel spreadsheet format as available from the
website.

o Objectives will be marked over the weekend - we will come and visit you
at the tables.

Scoring for this section:

o 12 points - If the list is emailed to us before this time and is 100% correct.
If late or incorrect, players will receive 0 points – so make sure you get it
right! - We know this is harsh, but for Panel Comp scoring we need lists as
early and correct as possible.
o Up to 3 points - For objectives fitting your army (Bases with chapter
insignia transfers = 1 point; modelling your objectives to fit your back
story = 3 points)

Total - 15 points
Painting Scoring
Painting will be judged according to a set of proscribed questions (see below). A
number of these questions have MASTERCLASS points attached to them (and
questions 7 and 8 are entirely based on MASTERCLASS points) – these are
subjective points that are based on the judges interpretation of the
painting\modelling in your army.

You should make it your business to know what these points are for and be
prepared to point out parts of your armies that might gain you these points.

Q1 - Entirely painted - Every model in every unit must be completely painted.


Offending models will be removed from the tabletop (TO Edit: So please don’t
bring them, as we don't want to upset anyone by ordering their models off the
table!)
o No metal/plastic or undercoat visible
o At least 3 colours
o Sand or flocked and painted bases
Yes = 8 points, No = 0 points

Q2 - Character Differentiation - Do your character models stand out from the


rank and file troopers?
Yes = 2 points, No = 0 points. Extra 1 point for MASTERCLASS effort (might
include beautifully highlighted freehand tattoos, markings etc, or could be
magnificent conversions)

Q3 - Squad Differentiation - Are your squads (and models in them) visibly


different from other squads?
Yes = 2 points, No = 0 points. Extra 1 point for MASTERCLASS effort (might
include beautifully highlighted squad markings\symbols etc, or could be
interesting poses that group squads together – the options are endless)

Q4 - Basing – Has some extra detail (above sanded\flocked) been applied to


bases?
Yes = 2 points, No = 0 points. Extra 1 point for MASTERCLASS effort (might
include entirely unique bases that have freehand applied, or a huge number of
little, complex conversions)

Q5 - Army cohesion - Does it look like a cohesive army?


Yes = 3 points, No = 0 points.

Q6 - Is the army WYSIWYG (What You See Is What You Get)?


Each upgrade (except grenades) must be modelled as stated in the army list.
Yes = 3 points, No = 0 points
Q7 – MASTERCLASS - Is there extra effort applied to this army - could be a raft
of conversions, little thematic trophies or other items that tie the army together,
freehand painting, wicked camo schemes, that something just a bit extra?
Between 0 and 4 points

Q8 – MASTERCLASS -Quality of Highlighting and Shading?


The player will receive 0 points if the models are painted entirely in flat colours.
Exceptional highlighting and shading will receive 3 points.
Between 0 and 3 points

Total - 30 points

GRAND TOTAL = 220 Points


Prizes
1st Overall

2nd Overall

3rd Overall

4th – 10th Overall

Lucky 13’s (every multiple of 13 – 13, 26, 39 etc)

Combination of Battle Points, Sportsmanship votes, Peer Composition votes,


Army list and theme points and painting (Ties broken by battle, then sports, then
composition)

Most Sporting Player

2nd Most Sporting Player

3rd Most Sporting Player

Most Sportsmanship votes (ties broken by star awards)

1st Legendary Painter

2nd Legendary Painter

3rd Legendary Painter

Most painting points (ties broken by TO choice)

Best General

Most battle points (ties broken by comp points)

Best New Player

Highest Placed Tournament Noob

Players Choice

Highest Players choice votes (ties broken by TO team choice)

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