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Imperial Guard. Leafblower. 1.

0 (997)
 HQ:
o Command Squad
 Powerfist + Bolter
 Master of Ordanance
 Master of the Fleet
 Heavy Bolter
 Sniper
 Chimera
o Tech Priest
 2 Servitors
 Chimera
 Troops:
o Veteran Squad
 9 x Lasguns
 Lascannon
o Veteran Squad
 9 x Lasguns
 Lascannon
 Heavy Support:
o Manticore
 Heavy Flamer
o Manticore
 Heavy Flamer
o Leman Russ Executioner
 Heavy Bolter
 Heavy Bolter Sponsons

Imperial Guard. Leafblower. 1.1 (1000)


 HQ:
o Command Squad (stay with artillery)
 Master of Ordanance
 Master of the Fleet
 2xSniper
 Heavy Bolter
 Chimera
 Heavy Stubber
 Troops:
o Veteran Squad (Stay with artillery)
 6 x Lasguns
 2 x Sniper
 Lascannon
 Chimera
 Heavy Stubber
o Veteran Squad (escort Leman Russ)
 6 x Shotguns
 3 x Grenade Launcher
 Chimera
 Heavy Stubber
 Heavy Support:
o Manticore
 Heavy Flamer
o Manticore
 Heavy Flamer
o Leman Russ Executioner (Advance!)
 Heavy Bolter
 Heavy Bolter Sponsons

Imperial Guard. Leafblower. 1.2 (1000)


 HQ:
o Command Squad (stay with artillery)
 Master of Ordanance
 Master of the Fleet
 1xSniper
 Heavy Bolter
 Chimera
 Heavy Stubber
 Troops:
o Veteran Squad (Stay with artillery)
 6 x Lasguns
 2 x Sniper
 Lascannon
 Chimera
 Heavy Stubber
o Veteran Squad (escort Leman Russ – 6 inches move)
 Power Fist
 6 x Shotguns
 3 x Grenade Launcher
 Chimera
 Heavy Stubber
 Heavy Support:
o Manticore
 Heavy Flamer
o 2 x Griffons
o Leman Russ Executioner (Advance! – 6 inches move)
 Heavy Bolter
 Heavy Bolter Sponsons

Tau 1.0 (999 points)


 HQ:
o Shas’El
 Plasma Rifle
 Missile Pod
 Shield Generator
 Stimulant injector
 Hard-wired multi-tracker
 Troops:
o 10 x Fire Warriors #1
 Team Leader
 Bonding Knife
o 10 x Fire Warriors #2
 Team Leader
 Bonding Knife
 Fast Attack:
o 8 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 8 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Hard-Wired Target Lock

Tau 1.1 (997 points)


 HQ:
o Shas’El
 Cyclic Ion Blaster
 Missile Pod
 Hard-wired multi-tracker
 Drone Controller: 2 Shield Drones
 Elites:
o 2 x Crisis Battlesuits
 Suit #1:
 Burst Cannon
 Missile Pod
 Multitracker
 Suit #2:
 Burst Cannon
 Missile Pod
 Multitracker
 Troops:
o 10 x Fire Warriors #1
o 10 x Fire Warriors #2
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Gun Drones
 Bonding Knife
 Suit #2:
 Target Lock
 Suit #3:
 Target Lock

Tau 1.2 (1000 points) - Stealth Suit Version


 HQ:
o Shas’El (Attached to Broadsides)
 Missile Pod
 Flamer
 Target Lock
 Elites:
o 6 x Stealth Suits:
 Team Leader
 Hard-Wired Drone Controller
 2 x Shield Drones
 Bonding Knife
 Fusion Blaster
 Hard-wired Target Lock
 Suit #2:
 Fusion Blaster
 Suits #3 to #6:
 Burst Cannon
 Troops:
o 9 x Fire Warriors #1
o 10 x Fire Warriors #2
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 2 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Suit #2:
 Target Lock

Tau 1.3 (999 points)


 HQ:
o Shas’El
 Cyclic Ion Blaster
 Missile Pod
 Fusion Blaster
 Hard-wired target lock
 Hard-wired multi-tracker
 Hard-wired Drone Controller: 2 Shield Drones
 Elites:
o 2 x Crisis Battlesuits
 Suit #1:
 Burst Cannon
 Missile Pod
 Multitracker
 Suit #2:
 Burst Cannon
 Missile Pod
 Multitracker
 Troops:
o 8 x Fire Warriors #1
 Shas’ui
o 8 x Fire Warriors #2
 Shas’ui
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Suit #2:
 Target Lock
 Suit #3:
 Target Lock

Necromunda Orlock List. 1.0 (1000 Guild Points)


(8 Gang members)
1. Gang Leader:
a. Grenade Launcher
i. Frag Grenades
b. Lasgun
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Heavy Stubber
b. Lasgun
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Juve 1#
a. Stub Pistol
8. Juve 2#
a. Stub Pistol

Necromunda Orlock List. 1.1 (1000 Guild Points)


(10 Gang Members)
1. Gang Leader:
a. Shotgun
i. Man-stopper rounds
b. Flamer
c. Chainsword
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Flamer
b. Shotgun
i. Man stopper
c. Club
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Ganger 5#
a. Lasgun
9. Juve 1#
a. Las Pistol
10. Juve 2#
a. Las Pistol

Necromunda Van Saar List. 1.0 (1000 Guild Points)


(9 Gang Members)
1. Gang Leader:
a. Shotgun
b. Plasma Gun
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Heavy Stubber
b. Lasgun
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Juve 1#
a. Las Pistol
9. Juve 2#
a. Las Pistol
Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader – Techno for everyone else)

Necromunda Van Saar List. 1.1 (1000 Guild Points)


(9 Gang Members)
1. Gang Leader:
a. Plasma Pistol
b. Plasma Gun
2. Heavy #1
a. Heavy Stubber
b. Las Pistol
3. Heavy #2
a. Heavy Stubber
b. Las Pistol
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Juve 1#
a. Las Pistol
9. Juve 2#
a. Las Pistol
Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader – Techno for everyone else)

Revolutionary Points Cost – Not a list

 HQ:
a. Revolutionary Leader (125)
i. Boltgun
ii. 11 x Body Guards
1. 11 x Auto Guns
iii. Technical
1. Well-Maintained
 Elite:
 Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
3. Hollow Point
ii. 19 Stub Guns + Close Combat Weapon
b. 12 x Rebels (80)
i. 12 x Autoguns
ii. Technical
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (160)
i. Heavy Flamers
ii. Well-Maintained
 Heavy Support:
a. 3 x Tank Hunters (75)
b. 3 x Tank Hunters (75)
c. 3 x Tank Hunters (75)
Revolutionary List. 1.0 (999 points) – Not Legal (not enough manpower points)

 HQ:
a. Revolutionary Leader 1 (125)
i. Boltgun
ii. 10 x Body Guards
1. 10 x Auto Guns
iii. Technical
1. Well-Maintained
b. Revolutionary Leader 2 (18)
i. Boltgun
 Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerilla
2. 2 x Auto Pistols
3. Carapace Armour
4. Melta Bombs
ii. 18 x Stub Guns + Close Combat Weapon
iii. Flamer
b. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
c. 11 x Rebels (75) – Attached to Revolutionary Leader 2
i. 11 x Autoguns
ii. Technical
d. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew

Revolutionary List. 1.0 (1000 points)


 HQ:
a. Revolutionary Leader 1 (21 + 90 = 111)
i. 2 x Auto Pistols
ii. Flak Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
b. Revolutionary Leader 2 (18 +90 = 108)
i. Boltgun
ii. 108 x Body Guards
1. 10 x Auto Guns
iii. Technical
 Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
 Heavy Support:
a. 3 x Tank Hunters (75)

Revolutionary List. 1.1 (1000 points)


 HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Meet up with Guerrillas
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Meet up with Guerrillas
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
 Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
c. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
 Heavy Support:
a. 4 x Tank Hunters (100)
Revolutionary List. 1.2 (999 points)
 HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Turbo to Guerrillas, fight from Technical
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Turbo to Guerrillas, fight from Technical
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
 Troops:
a. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185) – Stay back and avoid bullets
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
c. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
 Heavy Support:
a. 3 x Tank Hunters (75)
Grey Knights.1.0 – Hypothetical
 HQ:
o Draigo
 Troops:
o 3 x Paladins
 1 x Warding Staff
o 1 x Paladin – Attached to Draigo
 1 x Warding Staff
 Heavy Support:
o Dread Knight
 2 Heavy Psycannons
o Dread Knight
 2 Heavy Psycannons
o Dread Knight
 2 Heavy Incinerators
 Personal Teleporter

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