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Shaman [490pts]
Selections: Army General, Iron Fist [10pts], Light Armour [5pts], Pyromancy, Wizard Master [265pts]
Categories: Characters
Rules: Commanding Presence, Sons of the Avalanche, Wizard Master
0 Size: Shaman Size, 1 Global: Shaman Global, 2 Defensive: Shaman Defensive, 3 Offensive: Shaman Offensive, 4 Armour: Light
Armour, 5 Melee Weapon: Iron Fist
Shaman Defensive 4 4 5 0
Light Armour Suit of Armour +1 A model part can only wear a single Suit of Armour.
5 Melee
Str AP Attributes Ref
Weapon
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the
As As
Iron Fist wielder is on foot, it also gains Parry. This weapon cannot be enchanted with Weapon
User User
Enchantments from the List of Common Special Items.
Core [1,323pts]
Bruisers [636pts]
Selections: 9x Bruiser [639pts], Champion [10pts], Musician [10pts], Standard Bearer [10pts]
Categories: Core
Rules: Scoring, Scrapling Lookout, Sons of the Avalanche
0 Size: Bruisers Size, 1 Global: Bruiser Global, 2 Defensive: Bruiser Defensive, 3 Offensive: Bruiser Offensive, 4 Armour: Heavy
Armour, 5 Melee Weapon: Great Weapon
Heavy Armour Suit of Armour +2 A model part can only wear a single Suit of Armour.
5 Melee
Str AP Attributes Ref
Weapon
Two-Handed . Attacks made with a Great Weapon strike at Initiative Step 0 (regardless of the
Great Weapon +2 +2
wielder’s Agility).
Tribesmen [687pts]
Selections: Champion [10pts], Iron Fist [120pts], Musician [10pts], Standard Bearer [10pts], 12x Tribesman [516pts]
Categories: Core
Rules: Scoring, Scrapling Lookout, Sons of the Avalanche
0 Size: Tribesman Size, 1 Global: Tribesman Global, 2 Defensive: Tribesman Defensive, 3 Offensive: Tribesman Offensive (Iron Fist),
4 Armour: Light Armour, 5 Melee Weapon: Iron Fist
Tribesman Defensive 3 3 4 0
Light Armour Suit of Armour +1 A model part can only wear a single Suit of Armour.
5 Melee
Str AP Attributes Ref
Weapon
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the
As As
Iron Fist wielder is on foot, it also gains Parry. This weapon cannot be enchanted with Weapon
User User
Enchantments from the List of Common Special Items.
[ ]
Powder Keg [185pts]
Bombardiers [185pts]
Selections: 3x Bombardier [207pts], Champion [10pts]
Categories: Powder Keg
Rules: Scoring, Scrapling Lookout, Sons of the Avalanche
0 Size: Bombardier Size, 1 Global: Bombardier Global, 2 Defensive: Bombardier Defensive, 3 Offensive: Bombardier Offensive, 4
Armour: Light Armour, 6 Ranged Weapon: Hand Cannon
Light Armour Suit of Armour +1 A model part can only wear a single Suit of Armour.
Selection Rules
Commanding Presence: All Generals have the Commanding Presence Universal Rule. The Discipline of all units within 12′′ of a friendly non-Fleeing
model with Commanding Presence may be set to the Discipline value of that model (this ability follows the normal rules for “Values Set to a Fixed
Number”, page 16, meaning that effects modifying the Discipline of the model with Commanding Presence are applied before setting the recipient
model’s Discipline to that value; this value may then be further modified). ()
Scoring: Units with at least one model with Scoring are considered to be Scoring Units, which are used for winning Secondary Objectives. Every army
needs Scoring Units to be able to complete Secondary Objectives, which is why units with Scoring are marked in the Army Books with a special
pennant icon.