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Las Quarter 2 Empowerment Technology Week 1
Las Quarter 2 Empowerment Technology Week 1
Competency:
Explore the principles of interactivity and rich content in the context of Web
2.0 and the participation of the user in the online experience
CS_ICT11/12-ICTPT-IIk-14
Look at the pictures below, can you name what are these images that you see?
The pictures that you saw are some of the examples of the media that we often
used. We read the books, we look at the pictures, we listen to music. But what should
we call it if we combine these three? The contents in the books that we read were merged
in the picture and the picture becomes animated with sounds and music as you watch
and listen to it. We call this mixture of different content form as Multimedia.
Multimedia
Multimedia is defined as the mixture of different content forms such as texts,
music, photos or images, interactive content, animations, or videos.
Categories of Multimedia
Multimedia can be categorized by the manner of interaction with the viewers or
audience toward it.
1. Linear – This is a multimedia type wherein the flow of the content is
predetermined by the creator. The progression of the multimedia is
straightforward, similar to a video clip. (movie presentation, pre-recorded
instructional videos and printed books and magazines.) it is usually intended for
content display purposes with not much interaction from the audience.
2. Non-linear – this is a multimedia type that uses navigation components to provide
the users freedom to move around the application and seek the information they
want. Normally, this type of multimedia prioritizes interactivity with the audience.
In this type of media, the person needs to interact with a computer program, thus
making him in control of the experience. With the presence of an interface the
person and the computer interacts with each other.
The efficiency in spreading information through embedded multimedia find its way in
different fields of application.
Ever since the Web 2.0, Websites have been enabled to accommodate and process
information from its viewers. This is the start of the interaction between users and
online facilities to improve user experience. After that, online communities were created.
These are composed of several groups of individuals that use the Web for a certain
advocacy. Members usually contribute content to publish on the website. This is the
most common manner of online user participation. These became later known as blogs
and forum on websites. From these applications, online participation grew facilities grew
and were continuously established. Some of these are wikis, multiplayer games, and
social networking platforms.
Practice Exercises/Activity
In your experience of using multimedia, and knowledge about the Linear and Non-
linear Multimedia, which do you think is better. Linear or Non-linear? Why? What do
you think are the advantages of each other over the other?
This topic about multimedia and its interactivity helps you to become more
familiarize with the different multimedia applications, specifically the interactive applications
and their effects on published content. Learning where to apply the different multimedia used
can help you interact and explore better in virtual world. If you decide to be a multimedia
designer or an artist it is essential that you learn the different categories, types and its
application to suit the needs and satisfy the users experience in using these multimedia.
With the knowledge that you have gained from the lesson, can you site
example or paste a picture of the following:
2.
2.
1. Advertisement
2. Entertainment
3. Education
4. Industry
Post Test
I - Directions: Read the questions carefully. Write your answer on the space provided.
.
II- Directions: Read the question or statement carefully and encircle the letter
of the correct answer.
12. Which of the following is NOT applied by the embedded multimedia in the field of
entertainment
a. E-book c. Sound Effects
b. Animation d. Visual Effects