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// ------------------------------------------------------ Naming

------------------------------------------------------
Name HMS Erebus (I02)
ShortName Erebus
ItemID 7464
// ------------------------------------------------------ Visuals
------------------------------------------------------
Icon bl15inchMk1
Model monolith.Erebus
ModelScale 0.76
Texture SkinErebus
//Third Person Camera Distance
CameraDistance 15.0
// ------------------------------------------------------ Movement
------------------------------------------------------
//Throttle
MaxThrottle 0.21
MaxNegativeThrottle 0.2
//Steering modifiers
TurnLeftSpeed 0.3
TurnRightSpeed 0.3
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just
the corner ones.
WheelPosition 0 -30 3 -48
WheelPosition 1 -30 3 48
WheelPosition 2 150 3 48
WheelPosition 3 150 3 -48
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive false
// ------------------------------------------------------ Weaponry
------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Shell
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 200
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets /
missiles / shells / bombs appear
ShootPointPrimary 15 48 7 turret BL15inchGun
ShootPointPrimary 15 48 -7 turret BL15inchGun
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0

ShootPointSecondary -27 17 -41 superstructure


ShootPointSecondary -93 17 -41 superstructure
ShootPointSecondary -162 17 -41 superstructure
ShootPointSecondary -217 17 -41 superstructure
ShootPointSecondary -27 17 41 superstructure
ShootPointSecondary -93 17 41 superstructure
ShootPointSecondary -162 17 41 superstructure
ShootPointSecondary -217 17 41 superstructure
// ------------------------------------------------------ Inventory
------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo lightBattery
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1
for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers
------------------------------------------------------
Driver -49 51 0 -360 360 -6 40
RotatedDriverOffset 0 0 0
Passengers 0
// ------------------------------------------------------- Sounds
-------------------------------------------------------
StartSound EngineStart
StartSoundLength 24
EngineSound SteamEngine
EngineSoundLength 29
ShootSoundPrimary BattleshipGun
ShootSoundSecondary 12cmFire
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing,
rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 Repair
AddRecipeParts frontLeftWheel 1 Repair
AddRecipeParts turret 1 Repair
AddRecipeParts superstructure 1 Repair
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan",
"silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange",
"white"
//Health and collision
SetupArmoredPart core 4000 -249 -28 -44 400 43 88 152
SetupArmoredPart frontLeftWheel 500 -343 -22 -38 140 29 76 100
SetupArmoredPart turret 500 -30 14 -24 60 39 48 203
SetupArmoredPart superstructure 300 -229 14 -44 209 10 88 152
BulletDetection 15
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08

CollisionPoint 30 -22 -48 core


CollisionPoint 30 -22 48 core
CollisionPoint 32 -22 -24 core
CollisionPoint 32 -22 24 core
CollisionPoint 100 -22 -48 core
CollisionPoint 100 -22 48 core
CollisionPoint -30 -22 -48 core
CollisionPoint -30 -22 48 core
CollisionPoint 70 -22 -48 core
CollisionPoint 70 -22 48 core
CollisionPoint -30 -22 -24 core
CollisionPoint -30 -22 24 core
CollisionPoint 72 -22 -24 core
CollisionPoint 72 -22 24 core
CollisionPoint -72 -22 -24 core
CollisionPoint -72 -22 24 core
CollisionPoint -70 -22 -48 core
CollisionPoint -70 -22 48 core
CollisionPoint 0 -22 -48 core
CollisionPoint 0 -22 48 core
IsExplosionWhenDestroyed true
BulletSpeed 3.0
BulletSpread 2
Description British Monitor_15inch Twin Mount on a plate_Model by LabJac

isExplosionWhenDestroyedRadius 25
bigDeath True

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