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// ------------------------------------------------------ Naming

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Name Albatros DIII
ShortName AlbatrosDIIITurkiye
ItemID 23319
// ------------------------------------------------------ Visuals
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Icon AlbatrossT
Model NewAge.AlbatrosDIII
Texture SkinAlbatrosDIIITurkiye
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its
collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
// ------------------------------------------------------ Movement
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//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches
some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.07
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.45
TurnRightSpeed 1.45
//Pitch modifiers
LookUpSpeed 1.45
LookDownSpeed 1.45
//Roll modifiers
RollLeftSpeed 1.45
RollRightSpeed 1.45
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1
//Wheels
NumWheels 3
WheelPosition 0 -92 -22 -15
WheelPosition 1 -92 -22 15
WheelPosition 2 12 -19 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 0 0 0 nose Repair
// ------------------------------------------------------ Weaponry
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//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
ShootParticlesPrimary flansmod.fmflame 0 0 0
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets /
missiles / shells / bombs appear
ShootPointPrimary 26 29 2 core img08vehicle
ShootPointPrimary 26 29 -1 core img08vehicle

// ------------------------------------------------------ Inventory
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CargoSlots 2
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket

//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1
for 1 tick)
FuelTankSize 1500
// ------------------------------------------------------ Passengers
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Pilot 0 14 0
Passengers 0

flightCeiling 548
// ------------------------------------------------------ Sounds
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StartSound FighterStart
StartSoundLength 22
PropSound FighterEngine
PropSoundLength 30
ShootSoundPrimary MG08Shoot
//ShootSoundSecondary bomb
PlaceSoundPrimary Camel_PlaceSound
// ------------------------------------------------------ Recipe
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//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing,
rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 Repair
AddRecipeParts airframe 1 lostWing
AddRecipeParts rightWing 1 lostWing
AddRecipeParts leftWing 1 lostWing
AddRecipeParts tail 5 Repair
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan",
"silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange",
"white"
// ------------------------------------------------------ Health and hitboxes
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SetupPart core 40 -47 11 -9 84 17 19
SetupPart airframe 64 -4 28 -9 13 6 19
SetupPart leftWing 45 -6 11 -97 28 3 89
SetupPart rightWing 45 -7 10 -1 27 3 87
SetupPart tail 25 -73 11 -9 26 25 19

9
BulletDetection 3
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 0 -2 20 rightWing
CollisionPoint 0 -2 40 rightWing
//LeftWing
CollisionPoint 0 -2 -20 leftWing
CollisionPoint 0 -2 -40 leftWing
//TopWing
CollisionPoint 0 18 -40 topWing
CollisionPoint 0 18 -20 topWing
CollisionPoint 0 18 0 topWing
CollisionPoint 0 18 20 topWing
CollisionPoint 0 18 40 topWing
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -40 -2 0 tail
CollisionPoint -20 -2 0 tail
IsExplosionWhenDestroyed false
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 5
Description German/Ottoman Biplane Fighter_548 Block Service Ceiling_Max Speed :
117 MPH_Has High Rate of Fire Machine gun_Entered Service 1916
ModelScale 1

//---new shit ---


//max speeds sea level and high alt when afterburning or WEPing
maxSpeed 1.10
highAltMax 1.10

//max speeds sea level and high alt when not afterburning dry thrust cruise speed
maxSpeed 1.10
highAltMax 1.10

//max speed during a high energy death dive


diveBonus 1.0
//max speed when dying from low energy stall climb
stallSuffering 0.2

//bonus multiplier for gaining energy while diving


energyGainRate 0.5

//how fast energy is lost multiplier


energyLossRate 0.25

//maneuvrability multipliers applied when max energy, if low energy defaults to


just x1 you can also use 0.x to simulate controls locking up at high speed
rollBonus 1.2
yawBonus 1.5
pitchBonus 1.7

//maneuvrability multiplier when low energy stall


rollStall 0.7
yawStall 0.8
pitchStall 0.8

hasAfterBurner true
//use this to rename afterburner to WEP or 110% throttle or Notleistung or whatever
the fuck
afterBurnName WEP

//multiplier to fuel consumption when afterburner on


afterBurnFuelPenalty 1.5

//measured in seconds at 100%throttle afterburner off


labjacFuel 720
//---end of new shit----

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