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Name Hanriot HD.2
ShortName hd2
ItemID 23319
// ------------------------------------------------------ Visuals
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Icon IconHD2
Model NewAge.HD2
Texture SkinHD2
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its
collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
// ------------------------------------------------------ Movement
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//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches
some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.08
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.35
TurnRightSpeed 1.35
//Pitch modifiers
LookUpSpeed 1.35
LookDownSpeed 1.35
//Roll modifiers
RollLeftSpeed 1.35
RollRightSpeed 1.35
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1
//Wheels
NumWheels 3
WheelPosition 0 -92 -22 -15
WheelPosition 1 -92 -22 15
WheelPosition 2 12 -19 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -73 -29 0 core Repair
Propeller 1 -68 -29 0 core Repair
// ------------------------------------------------------ Weaponry
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//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
ShootParticlesPrimary flansmod.fmflame 0 0 0
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 14
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets /
missiles / shells / bombs appear
ShootPointPrimary 52 36 0 core vickersPart
ShootPointPrimary 42 56 0 core vickersPart
// ------------------------------------------------------ Inventory
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CargoSlots 8
BombSlots 0
MissileSlots 0
AllowAllAmmo False
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1
for 1 tick)
FuelTankSize 1500
// ------------------------------------------------------ Passengers
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Pilot 30 22 0
Passengers 0
flightCeiling 485
// ------------------------------------------------------ Sounds
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StartSound FighterStart
StartSoundLength 22
PropSound FighterEngine
PropSoundLength 30
ShootSoundSecondary RocketShoot
ShootSoundPrimary ShootPM10
ShootSoundSecondary RocketShoot
PlaceSoundPrimary Camel_PlaceSound
// ------------------------------------------------------ Recipe
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//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing,
rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 Repair
AddRecipeParts airframe 1 lostWing
AddRecipeParts rightWing 1 lostWing
AddRecipeParts leftWing 1 lostWing
AddRecipeParts tail 5 Repair
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan",
"silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange",
"white"
// ------------------------------------------------------ Health and hitboxes
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SetupPart core 40 -4 18 -5 10 20 14
SetupPart airframe 60 -55 7 -9 90 21 18
SetupPart leftWing 45 -2 6 -68 18 20 136
SetupPart rightWing 45 -2 25 -68 18 17 136
SetupPart tail 22 -88 8 -24 35 32 48
BulletDetection 3
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 0 -2 20 rightWing
CollisionPoint 0 -2 40 rightWing
//LeftWing
CollisionPoint 0 -2 -20 leftWing
CollisionPoint 0 -2 -40 leftWing
//TopWing
CollisionPoint 0 18 -40 topWing
CollisionPoint 0 18 -20 topWing
CollisionPoint 0 18 0 topWing
CollisionPoint 0 18 20 topWing
CollisionPoint 0 18 40 topWing
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
CollisionPoint 50 15 0 core
CollisionPoint 90 15 0 core
//Tail
CollisionPoint -40 -2 0 tail
CollisionPoint -20 -2 0 tail
IsExplosionWhenDestroyed false
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 5
Description French Naval Floatplane_480 Block Service Ceiling_Max Speed : 113
MPH_Entered Service 1916
ModelScale 0.8
FloatOnWater true
PlaceableOnWater True
PlaceableOnLand False
//---new shit ---
//max speeds sea level and high alt when afterburning or WEPing
maxSpeed 1.15
highAltMax 1.15
//max speeds sea level and high alt when not afterburning dry thrust cruise speed
maxSpeed 1.15
highAltMax 1.15
hasAfterBurner true
//use this to rename afterburner to WEP or 110% throttle or Notleistung or whatever
the fuck
afterBurnName WEP