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// ------------------------------------------------------ Naming

------------------------------------------------------
Name Merkava Mk IV
ShortName merkavamk4

// ------------------------------------------------------ Visuals
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Model NewAge.MerkavaMK4
Texture SkinMerkavaMK4Final
ModelScale 1
Icon Merkava
RotateWheels True
//Third Person Camera
Distance
CameraDistance 8.5
// ------------------------------------------------------ Movement
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//Throttle
MaxThrottle 1.28
MaxNegativeThrottle 0.4
//Steering modifiers
TurnLeftSpeed 0.35
TurnRightSpeed 0.35
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just
the corner ones.
WheelPosition 0 -32 -8 -18
WheelPosition 1 -32 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry
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//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 195
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets /
missiles / shells / bombs appear
ShootPointPrimary 98 31 0 turret
ShootPointSecondary 35 31 8 turret m240c
ShootPointSecondary 51 40 0 turret twelveMM
explosionResistance 0.8

ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary explode 6 0 0
ShootParticlesPrimary explode 6 0 0
ShootParticlesPrimary explode 6 0 0
ShootParticlesPrimary explode 6 0 0
ShootParticlesPrimary explode 6 0 0
ShootParticlesPrimary explode 6 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
// ------------------------------------------------------ Inventory
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CargoSlots 3
BombSlots 0
MissileSlots 5
AllowAllAmmo False
AddAmmo m338
AddAmmo 120mmHEAT
AddAmmo 120mmCanister
AddAmmo LAHAT
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1
for 1 tick)
FuelTankSize 1000
// ------------------------------------------------------ Passengers
------------------------------------------------------
Driver 0 24 0 -360 360 -8 20
RotatedDriverOffset 7 0 13
Passengers 0
hasScope true
Gunsight Merkava
gunsightZoom 6

SetPlayerInvisible true
DriverAimSpeed 4 3.5 0
// ------------------------------------------------------- Sounds
-------------------------------------------------------
StartSound LeoDieselStart
StartSoundLength 80
EngineSound LeoDieselEngineStronk
EngineSoundLength 24
PlaceSoundPrimary LeoDieselPlace
BackSoundLength 20
BackSound LeoDieselEngine
StartSoundRange 150
EngineSoundRange 120
BackSoundRange 60
IdleSound LeoDieselIdle
IdleSoundLength 60
ShootSoundPrimary Chally2Shoot
ShootSoundSecondary Shoot_Gun_M240
// ------------------------------------------------------ Recipe
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//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing,
rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 Repair
AddRecipeParts turret 1 lostTurret
AddRecipeParts leftsideArmor 1 Repair
AddRecipeParts rightsideArmor 1 Repair
AddRecipeParts weakTrt 1 lostTurret
AddRecipeParts weakSpot2 1 lostTurret
AddRecipeParts frontalArmor 1 Repair
AddRecipeParts turretarmor 1 Repair
AddRecipeParts spaced 1 spacedReplacement
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan",
"silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange",
"white"
// ------------------------------------------------------ Health and hitboxes
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//Health and collision
SetupCompositeArmoredPart moreturretarmor 2000 10 14 -26 20 24 52 1080 415

SetupArmoredPart core 300 -65 -10 -9 100 30 18 20


SetupArmoredPart engine 150 15 11 -23 31 10 41 20

SetupCompositeArmoredPart composite 2000 35 -10 -15 25 30 30 1380 780


SetupArmoredPart leftsideArmor 2000 -50 -10 -18 70 30 9 80
SetupArmoredPart rightsideArmor 2000 -50 -10 9 70 30 9 80

SetupArmoredPart leftTrack 60 -83 -12 -30 155 30 12 50


SetupArmoredPart rightTrack 60 -83 -12 18 155 30 12 50

SetupCompositeArmoredPart turret 225 -37 15 -26 49 24 52 260 285

//sides and floor ammo rack


SetupArmoredPart weakSpot2 15 -20 -8 -11 45 18 22 70

SetupCompositeArmoredPart weakTrt 10 -57 16 -25 20 22 50 260 285


BulletDetection 5

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 100
BulletSpeed 16.7
BulletSpread 0.5
Description Tier 4.5_Israeli MBT_Has Stabilizer_Has Composite and Spaced Armor_Can
use LAHAT ATGM_Has smoke_Commanders Machine Gun is Exposed_Has Night Sight with 3x
Magnification_Turret Front 1679mm vs Chemical_Turret Side 371mm vs Chemical_Hull
Front 710mm vs Chemical_Hull Side 340mm vs Chemical_Model by Dill
DriverAimSpeed 2 2 0
DriverYawBeforePitch false
DriverTraverseSounds true
YawSound TurretTraverse1
YawSoundLength 21
PitchSound TurretTraverse2
PitchSoundLength 20

//Dodgy One
LeftLinkPoint [62,13,-28]
LeftLinkPoint [66,9,-28]
LeftLinkPoint [66,5,-28]
LeftLinkPoint [62,1,-28]
LeftLinkPoint [46,-9,-28]
LeftLinkPoint [-48,-9,-28]
LeftLinkPoint [-67,1,-28]
LeftLinkPoint [-71,5,-28]
LeftLinkPoint [-71,9,-28]
LeftLinkPoint [-67,13,-28]

RightLinkPoint [62,13,28]
RightLinkPoint [66,9,28]
RightLinkPoint [62,1,28]
RightLinkPoint [46,-9,28]
RightLinkPoint [-48,-9,28]
RightLinkPoint [-67,1,28]
RightLinkPoint [-71,5,28]
RightLinkPoint [-71,9,28]
RightLinkPoint [-67,13,28]
TrackLinkLength 4
FlipLinkFix false
FixTrackLink 5

isExplosionWhenDestroyedRadius 5
Death True

HasFlare True
HasSmoke True

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