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Assignment 02 IDEA SOLUTION

CS408 – Human Computer Interaction


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Answer 1:

1. Goals:

A stage when you formulate goal, I have to research examination hall on time along with
my enrollment slip.

2. Intension to act:

A stage when you articulate the intension and what act actually you want to perform.
How I am able to fulfill the goal. I have to bring my enrollment slip.

3. Sequence of action:

What action I’ll perform, such as if I am able to take taxi to bring enrollment slip or I’ll
call any of my family member from my home to bring enrollment slip.

4. Execution of action sequence:

Practically I will call to my any family member (Because if I go back I’ll unable to reach
exam hall on time)

5. Perceiving the state of the world:

I’ll try to reach to exam hall as soon as possible and will wait for my family member.

6. Interpreting the state of the world:

I will interpret either I will get enrollment slip before exam or not? Here, there are two
possibilities either your problem will be solved or not.Suppose I have achieved my goal
and I’m feeling change

7. Evaluating the Interpretations:

I’m successful accomplish my goal and now I’m feeling relax and easy because I got my
enrollment slip before I enter in examination hall. This is very important stage because if
I’ll achieve the goal I’ll stop at evaluation but if I failed to achieve the goal and I’. Not
feeling comfortable so I’ll start the cycle again from formulating the goal with other
possible alternative actions.

Answer 2:

1. Visibility:

The more visible function are, the more likely users will be able to know what to do next

2. Affordance

Affordance is a term used to refer to an attribute of an object that allows people to know
how to use it

3. Constraints(Logical Constraints):

The design concept of constraining refers to Determining ways of restricting the kind of
user interaction that can take place at a given moment.

4. Mapping:

This refers to relationship between controls and their effects in the world.

5. Consistency:

This refers to designing interfaces to have similar options and use similar elements for
achieving similar task.

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