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Juggernaut is melee carry, whose main attribute is agility. It is a great choice for new players,
because besides late potential he has abilities that are useful on all game stages, and we can
slay heroes 1v1 even without cool items.
Friends
Enemies
Guide for Juggernaut - Yurnero in Dota 2 v 6.84c
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Blade Fury
Ability that gives a lot of damage on first level. It is very easy to kill somebody with it on map if we
will have help of support with some slowdown or disable. In late game it is not that useful, because
it’s better to hit usual attack couple of times. We can use this spell to escape if we will use
Town Portal Scroll after we activate Blade Fury.
This is interesting
Mass heal that restores Health in percents. It is great on all game stages, but we will have not
enough mana for it in early game, so we should use this spell wisely. The disadvantage is that you
have to control the ward very carefully, because long range units can kill it with only one hit. It works
great with though heroes or Lone Druid. His Spirit bear under healing Ward will be immortal.
This is interesting
Has 1 HP
If you will summon 2 wards, the effect would not stack, only one ward will work.
Ward can be controlled, it has 450 move speed.
Blade Dance
This passive ability let Juggernaut have critical hits with 2x multiplier. Low damage compensates
with big frequency.
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This spell should be used far away from creeps, because there is certain amount of strikes, and
they all should be placed in one target. Strikes can deliver orb effects and such modifiers as micro-
stuns from Monkey King Bar, stun from Skull Basher, or Abyssal Blade. This spell is
great on all game stages.
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We should buy such items as 3х Iron Branch, Tango, Healing Salve и Quelling
Blade. Those items will help us farm, heal, and branches are to be upgraded into Magic
Wandthat will give +3 intelligence and we will have enough mana for Blade Fury + Omnislash.
After we got first items we will go to easy lane (top for Dire, bottom for Radiant) with one or two
supports, so we can farm.
If we went with three heroes on lane, we ask our support to learn slowing down spells, then we
will be able to do first blood with Blade Fury. We should last hit enemy’s creeps, to buy
Phase Bootsand Magic Wand. It should be done till 6th level, because we will need mana
and move speed to kill enemies, and 24 damage from Phase Boots will make our last hit
easier.
We should be aggressive because Blade Fury can kill enemy and can help us to escape,
because of magic immunity. And in case we can heal with Healing Ward.
In midgame we should farm, and be present at team fights when we have Omnislash. We
should get Drum of Endurance, to get some attributes and increase our move speed. Next
item will be Battle Fury. Regeneration from HP and mana, damage and splash would help
us farm.
Further items will depend on how the game goes and enemy team. If enemy has a lot of
control and powerful spells then we should get Black King Bar. With Omnislash we can go
to enemy’s forest and kill one or two supports, especially if we already have 11th level.
Omnislash should be used at the end of fight, if it’s on lane, so our strikes won’t go on creeps.
On this game stage we should better use our melee attacks instead of Blade Fury, even if
enemies are near each other, because with Battle Fury we will deal more damage. But still
it’s better to play not very aggressive and farm creeps, because we are much stronger in late.
If game goes to late, and we have all the items then our hero is very dangerous. But we still
should improve, so we get Desolator. Armor penetration in combo with our critical strikes would
give us great results.
If enemy team does not have such heroes, but there are a lot of melee heroes, then we should
buy Butterfly. Alternative for this item is Assault Cuirass that protects us and increases
our attack speed, and gives great auras. Last slot should be filled up with Manta Style. It’s
very important to push in late game, and illusions are great to destroy towers.
Aghanim's Scepter is an item that depends on situation, it gives us additional strikes for
Omnislash, and a little bit of health, damage and mana.
Omnislash, and a little bit of health, damage and mana. In team fights we should play as we
did before, attack carry, and use Omnislash if we have no creeps around, thus initiating the
fight. We should not forget to cancel debuffs with Manta Style, and use Black King Bar.
Healing Ward should be placed behind our team so it would be in range of effect but far from
enemies.