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A Boeing licenced product

B757-767
by FlightFactor and StepToSky for X-Plane 11.35+ ( VR compatable)
produced by VMAX

VR Manual

Copyright © 2013-2019
VMAX Flight FlightFactor™ StepToSky ™
All Rights Reserved
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Copyright © 2013-2019
VMAX Flight FlightFactor™ StepToSky™
All Rights Reserved
THE TEAM

Ben Rappoli - Support


Andrey Germayer – aeronautical engineering
Alexy Stankevich – 3D design and graphics
Camrad – sound engineering
Denis Minaev, Stanislav Leontyev, Emma Bentley, Bradley Fishman, Richard Culver – liveires and 3d help
Philipp Münzel – systems programmer
Denis Maslov – systems programmer
Sophie Lyubimkina – general programmer
Alexander Khudekov – 3D designer
Yuri Lyubimkin – Special systems programmer
Sergey Berezovsky – programmer
Ben Rappoli - Support
Roman Berezin – general programmer, 3D designer, project manager
Ben Rappoli - Support

We would like to thank Saso Kiselkov for librain library and his contribution. (https://github.com/skiselkov/librain)

We would like to thank all our testers and the avsim.su site for providing some of the sounds.

We also thank Pavel Pranov and Ahmed Akram Ahmadi for locating and compiling some of the sounds.
SET UP
Generally there is nothing you need to do to set up VR control in this plane. Plugin your controllers, lunch the sim and
go to VR mode. You can now use your controllers’ triggers to manipulate buttons (reach and click or beam), rotate
knobs (reach and click on either side of the knob or bean to it), manipulate the yoke and livers by grabbing them.

Some buttons may have a “special operation on them” (e.g. push in the volume controls on the radio panel, set the
altitude selector on the MCP to the nearest 1000 feet etc. ). To use these, you need to set up one of the buttons on your
controller to Special Opt (Emulate mouse double click) found in the custom command window.

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For a more advanced set up, which requires some “work” please read bellow.

Note: VR controllers are recognized by the sim ONLY when you are in VR mode and the commands that you will need to
set are visible when the plane is loaded. So load firs the plane, go into VR mode and find the commands bellow under
1-sim/MH/.

To run the model in VR advanced mode you will need to set up your controls and turn on the advanced mode in the
menu. Go to COCKPIT INTERACTION OPTIONS page in the menu, and chose advanced in the interaction in VR sub-
menu.

At the moment, we natively support full controller model and a 3d-mouse, which, if used, will control the buttons and
knobs. The controllers may be set up as you wish, the mouse will be your primary controller.

Natively you will want to use the controllers, or at least one (e.g. right controller) to interact with the cockpit. The setup
will depend on the type of controller you have.

See next sections for separate VIVE and RIFT setups….


SET UP - RIFT

The following are our suggested settings: go to your key and hardware settings (is VR mode), choose a RIGHT
CONTROLLE. You will set it up as the main one. Then click to set custom commands. You will need to set up what the
HAT does. We suggest setting:

The right HAT movement to Multifunctional RIGHT: rotate right/push/click (Emulate mouse wheel positive rotation and
click)
The left HAT movement to Multifunctional LEFT: rotate left/push/click (Emulate mouse wheel negative rotation and
click)
The up HAT movement to Multifunctional UP: rotate right/push/click (Emulate mouse wheel positive rotation and click)
The down HAT movement to Multifunctional DOWN: rotate left/push/click (Emulate mouse wheel negative rotation and
click)

This will allow you to rotate the thing that rotate in the horizontal plain by moving the HAT right/left and those that
rotate in the vertical plain by moving it up/down. Also, this way you can use any HAT movement to click buttons and
toggle switches (intuitively use up/down for switches or levers…)

Set you right controller middle finger button to Connect/Disc glue mode,
mode switch, see the following page for explanations.
SET UP - RIFT (cont.)
Set your thumb stick (HAT) push action to Special Opt (Emulate mouse double click) – this will allow you to use some
special features that some switches have (e.g. push in the volume controls on the radio panel, set the altitude
selector on the MCP to the nearest 1000 feet etc. )

Set up you left controller middle finger button to smart trimmer (stab trim while controlling).

Set your B button to tooltip – to see tooltips (visible only when the menu is off)

Our recommendation is to use the right controller to manipulate buttons, switches, knobs, the throttles and
parkbrake, flaps, spoilers and gear levers, while the left controller should be used for yoke control, taxi lever control
and trimming using our smart trimmer (see bellow).

Note: you may set the left controller thumb stick to HAT as well, and thus have both controllers set for clickzone
interaction. The downside of this set up is that you will lose your native thumb stick functions: teleporting and menu
navigation.
SET UP - VIVE

The following are our suggested settings: go to your key and hardware settings (is VR mode), find the RIGHT
CONTROLLER and set the right controller joystick to HAT. Then click to set custom commands. You will need to set up
what the HAT does. We suggest setting:

The trigger and touchpad are already set. You can use them to push and rotate things.

To rotate the thing that rotate in the horizontal plain you will need to slide you finger right/left on the touchpad and to
rotate items in the vertical plain you will need to slide you finger up/down. Also, this way you can use any touchpad
slide movement to click buttons and toggle switches (intuitively use up/down for switches or levers…)

Set you right controller middle finger button to Connect/Disc glue mode,
mode switch, see the following page for explanations.

Set your touchpad push in button to Special Opt (Emulate mouse double click) –
this will allow you to use some special features that some switches have
(e.g. push in the volume controls on the radio panel, set the altitude selector
on the MCP to the nearest 1000 feet etc )

Set up you left controller middle finger button to smart trimmer (stab trim while controlling).

Our recommendation is to use the right controller to manipulate buttons, switches, knobs,
the throttles and parkbrake, flaps, spoilers and gear levers, while the left controller should be
used for yoke control, taxi lever control and trimming using our smart trimmer (see bellow).
HOW TO INTERACT

Once you have everything set up you need to interact with the cockpit. There are two ways to do so: “beam” and
“reach”.

When you use the “beam” method you point your controller towards a button or rotary and “shoot”. The trigger can
be pulled slightly or fully. A small pull, will generate a light beam which will only let you know that you are pointing
at a clickzone. It will not push the button. Use this light push beam to help you point at things. This is very helpful
when you need to push a small button, or check a checkbox in the menu.
To push the button fully pull on the trigger or push lightly and push or pull on the HAT joystick. To rotate the knobs
pull on the trigger lightly and use the right/left or up/down HAT joystick controls.

When using the “reach” method you will reach with your hand to any clickzone, this will activate the zone. Then you
can push, pull or trigger any knob with any of the four HAT movement and use the right/left or up/down HAT joystick
controls to rotate the knobs. You may also use your connect/disc command to glue to any knob and keep controlling
it even if you do not point to it.

In the menu you will find an option called “interaction type”. Here you can chose between full thumbstick (default) -
which uses the commands above and trigger only – which uses ONLY the trigger of either controller. In this mode
you will need to point to the right side of a knob to rotate right and left to rotate left. Note that his mode, while
more limited, doesn’t require you to set any additional commands on the thumbstick!

In full mode, besides rotating and pushing with your thumbstick, use the thumb stick push control for spatial actions
some buttons and knobs have.
Point to any clickzone and use your right middle finger button to get the tooltip to show. Different modes of tooltips
are available in the menu
HOW TO INTERACT (cont)

The next thing you will need to use the main controller units of the plane.

Yokes – both yokes have been equipped with grab-on functionality. Make sure your yoke control is set to realistic in
XP VR menu.

Throttle – the throttles can be use in several ways. Bellow the throttle you will find a standard FF clickzone for
rotation. Use your thumb stick to rotate it. A good way to use it would be to set your interaction type to glue in the
menu in which case you can grab the throttle and control them using your thumb stick even without pointing to
them. Remember to disconnect when you are done. Alternatively, you will find a standard XP manipulator on the
middle parts of the throttle handles, use it squeezing the trigger and moving your hand.

Taxi lever – the taxi lever is equipped with a standard XP manipulator, grab it and move your hand to control it. If
you also have a hardware axis set onto the front wheel rotation angle, you may use both. The last used input will
control the lever. An abrupt movement is needed to switch the control to the other controller.

Trimmer – a vital system of the plane which has no native control in VR. There are two ways to trim the plane. You
may use the electric standby trimmer on the left hand side of the throttle quadrant. Alternatively, you may use our
Smart trimmer which we recommended you set up to your left controller middle finger button. The smart trimmer
will trim the plane in the direction you are pointing the control column. So, if you are pushing the column away from
you, lowering the nose of the plane, and press the smart trimmer button, it will help you by trimming the plane
NOSE DN. If you are pulling on the column and pressing the button, the smart trimmer will trim the plane NOSE UP.
HOW TO PUSHBACK

Now recall that we set up the middle finger button of the right controller to glue control which had a secondary
usage, mode switch. We intend to use it in the future to temporarily change what the HAT switch does in special
situations. For example, while you pushback.

While pushing back (using the integrated pushback) you need to control the truck, obviously you can‘t do it from the
cockpit of the real plane, so here is the solution. While the pushback is active, pressing and holding the mode switch
button (middle finger of the right controller) will make your HAT into the truck controller. Use right and left to steer
and up and down to increase or decrease power. As soon as you let go of the mode switch, the HAT will again control
your buttons and switches.

HOLD the mode switch + use HAT to control the pushback truck.
Copyright © 2013-2019
VMAX Flight FlightFactor™ StepToSky™
All Rights Reserved
This model is produced under
The Boeing Company License

March 1, 2013
Revision Date Aug 14, 2019

All algorithms used to reproduce the operation of the Boeing 757/767-series models are copyrighted and belong personally to Mr. Philipp Münzel,
Dr. Roman Berezin, Mr. Alexander Khudekov and Mr. Denis Maslov. Any reproduction of software or components thereof requires a written
agreement with the creators. All 3D model parts, textures and parts thereof where produced by the designer team and belong exclusively to them.
Sounds and other multimedia, which have not been self-produced, have been kindly provided by the users of avsim.su website for free usage and
maybe downloaded from there.

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