You are on page 1of 34

Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Primal Path Homeland/Tribe Rage Bonus Level

Rage Danger Sense Feral Instinct Persistent Rage


Rages
Unarmored Defense Extra Attack Brutal Critical Indomitable Might
Reckless Attack Fast Movement Relentless Rage Primal Champion ⑥ ⑤ ④ ③ ② ①
Barbarian

Number of Attacks Unarmored Defense Movement Brutial Critical Dice Totem

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

College Instruments Bardic Insp Die Level

Jack of All Trades Counter Charm


Bardic Inspiration
Expertise Magical Secrets
Font of Inspiration Sup. Inspiration ⑤ ④ ③ ② ①

Song of Rest Number of Attacks


Bard

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6


7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Spells Known
Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Domain Deity Divine Strike Level

Channel Divinity ③ ② ① Divine


Intervention Vision of Past / Warding Flare
Turn/Destroy Undead CR Wrath of Storm / Warpriest

Cleric

Domain Channel Divinity Domain Channel Divinity

⑤ ④ ③ ② ①

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Max Prepped Max Lvl Attack DC Spell Pts. 6


7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

A Bane A Detect Good and Evil A Inflict Wounds


A Bless A Detect Magic A Protect from Good/Evil
1
A Command A Detect Poison & Disease A Purify Food and Drink
A Create or Destroy Water A Guiding Bolt BA Sanctuary
A Cure Wounds BA Healing Word BA Shield of Faith

A Aid A Enhance Ability A Locate Object A Warding Bond


T Augury A Find Traps T Prayer of Healing A Zone of Truth
2 A Blindness/Deafness A Gentle Repose A Protection from Poison Domain Spells
A Calm Emotions A Hold Person A Silence
A Continual Flame A Lesser Restoration BA Spirtual Weapon

T Animate Dead A Dispel Magic A Protection from Energy A Tongues


A Beacon of Hope A Feign Death A Remove Curse A Water Walk
A Bestow Curse T Glyph of Warding A Revivify Domain Spells
3 T Clairvoyance T Magic Circle A Sending
Cleric Spells

A Create Food and Water BA Mass Healing Word A Speak with Dead
A Daylight A Meld into Stone A Spirit Guardians

Domain Spells
A Banishment A Divination A Locate Creature
4 A Control Water A Freedom of Movement A Stone Shape
A Death Ward A Guardian of Faith

RT Commune T Geas T Legend Lore T Scrying


A Contagion A Greater Restoration A Mass Cure Wounds Domain Spells
5 A Dispel Evil and Good T Hallow T Planar Binding
A Flame Strike A Insect Plague T Raise Dead

A Blade Barrier T Forbiddance T Heroe's Feast A Word of Recall


6 T Create Undead A Harm T Planar Ally
T Find the Path A Heal A True Seeing

T Conjure Celestial A Etherealness A Plane Shift T Resurrection


7
BA Divine Word A Fire Storm T Regenerate T Symbol

8 A Antimagic Field T Control Weather A Earthquake A Holy Aura

9 T Astral Projection A Gate A Mass Heal T True Resurrection

A Action BA Bonus Action R Reaction RT Ritual T Time to cast Z Always Prepped


Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Druid Circle Sacred plants or Animals Wild Shape Level


②①
Druidic Beast Spells Wild Shape Limits
Wild Shape max CR
Wild Shape Archdruid No Flying
Timeless Body No Swimming
Druid

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6


7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

A Animal Friendship A Detect Poison & Disease BA Healing Word A Thunderwave


A Charm Person A Entangle A Jump Circle Spells
1
A Create or Destroy Water A Faerie Fire A Longstrider
A Cure Wounds A Fog Cloud A Purify Food and Drink
A Detect Magic A Goodberry A Speak with Animals
Circle Spells
A Animal Messenger BA Flame Blade A Locate Animals or Plants
A Barkskin A Flaming Sphere A Locate Object
2 A Beast Sense A Gust of Wind A Moonbeam
A Darkvision A Heat Metal A Pass without a Trace
A Enhance Ability A Hold Person A Protection from Poison
A Find Traps A Lesser Restoration A Spike Growth
Circle Spells
A Call Lightning A Meld into Stone A Water Breathing
A Conjure Animals A Plant Growth A Water Walk
3 A Daylight A Protection from Energy A Wind Wall
A Dispel Magic A Sleet Storm
Druid Spells

A Feign Death A Speak with Plants

A Blight A Dominate Beast A Ice Storm A Wall of Fire


A Confusion A Freedom of Movement A Locate Creature Circle Spells
T Conjure Minor Elemental A Giant Insect A Polymorph
4
A Conjure Woodland Being BA Grasping Vine A Stone Shape
A Control Water T Hallucinatory Terrain A Stoneskin

A Antilife Shell T Geas T Reincarnate Circle Spells


T Awaken A Greater Restoration T Scrying
5 T Commune with Nature A Insect Plague A Tree Stride
T Conjure Elemental A Mass Cure Wounds A Wall of Stone
A Contagion T Planar Binding

T Conjure Fey T Heroe's Feast A Transport via Plants


6 T Find the Path A Move Earth A Wall of Thorns
A Heal A Sunbeam A Wind Walk

A Fire Storm A Plane Shift T Regenerate A Reverse Gravity


7
T Mirage Arcane

A Animal Shapes T Control Weather A Feeblemind T Tsunami


8
T Antipathy / Sympathy A Earthquake A Sunburst

9 T Foresight A Shapechange A Storm of Vengence T True Resurrection


Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Martial Archetype Fighting Style N. of Attacks Level

Commander's Strike Pushing Attack


Maneuvers Superiority Dice Action Surge Indomitable
Disarming Attack Rally 1d8
Distracting Strike Goading Attack Menacing Attack Riposte ② ① ③ ② ①
Fighter

Evasive Foot Work Lunging Attack Parry Sweeping Attack ⑥ ⑤ ④


Second Wind
Feinting Attack Maneuvering Attack Precision Attack Trip Attack ③ ② ① ①
1d10+Ftr Level

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6


7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Eldritch Knight Spells

A Action BA Bonus Action R Reaction RT Ritual T Time to cast Z Always Prepped


Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Monastic Tradition Movement Martial Arts Damage Ki Save Ki Points Level

Def Missiles (0/1 Ki) Flurry of Blows (1 Ki) Way of the Four Elements
Num Attacks Unarmored Def
Stunning Strike (1 Ki) Patient Defense (1 Ki) Breath of Winter (6 ki) Ride the Wind (4 Ki)
Ki-Empowered Strike Step of the Wind (1 Ki) Clench OT N. Wind (3 Ki) River Hungry Flame (5 Ki)
Evasion Elemental Attunement Rush OT Gale Spirits (2 Ki)
Monk

Way of the Open Hand Way of the Shadow


Stillness of the Mind Eternal Mt Defense (5 Ki) Shape OT Flowing River(1 Ki)
Open Hand Technique
Minor Illusion
Purity of Body Fangs Fire Snake (1/1 Ki) Sweeping Cinder Stk ( 2ki)
Wholeness of Body
Darkness (2 Ki)
Tongue of Sun+Moon Fist Four Thunders (2 Ki) Water Whip (2+ Ki)
Darkvision (2 Ki)
Diamond Soul (0/1 Ki) Fist Unbroken Air (2+ Ki) Wave Rolling Earth (6 Ki)
HP Regained Pass without Trace (2 Ki)
Timeless Body Flames OT Phoenix (4 Ki)
Slow Fall Silence (2 Ki)
Empty Body (4/8 Ki) Tranquility Gong OT Summit (3 Ki)
Shadow Step
Perfect Self Quivering Palm (3 Ki) Mist Stance (4 Ki)
Cloak of Shadows

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Currrent HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Sacred Oath Fighting Style Lay on Hands Level

Channel Divinity Divine Smite Aura of Protection Num of Attacks


Divine Sense
Im. Divine Smite Aura of Courage
Cleansing Touch ⑥ ⑤ ④ ③ ② ①
Paladin

Oath Features

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
1 ④③②① 4 ③②① Max Prepped Max Lvl Attack DC Spell Pts.
2 ③②① 5 ③②①
3 ③②①

A Bless A Detect Poison & Disease BA Shield of Faith


A Command BA Divine Favor BA Thunderous Smite
1
BA Compelled Duel A Heroism BA Wrathful Smite Oath Spell
A Cure Wounds A Protect from Evil & Good
A Detect Evil and Good A Purify Food and Drink
Oath Spell
A Detect Magic BA Searing Smite

A Aid BA Magic Weapon


BA Branding Smite A Protection from Poison
2 T Find Steed A Zone of Truth Oath Spell
Paladin Spells

A Lesser Restoration
A Locate Object
Oath Spell

A Aura of Vitality A Dispel Magic


BA Blinding Smite A Elemental Weapon
3 A Create Food and Water T Magic Circle Oath Spell
A Crusader's Mantle A Remove Curse
A Daylight A Revivify Oath Spell

A Aura of Life A Death Ward


4 A Aura of Purity A Locate Creature
A Banishment BA Staggering Smite Oath Spell Oath Spell

BA Banishing Smite T Geas


5 A Destructive Wave T Raise Dead
A Dispel Evil and Good Oath Spell Oath Spell

A Action BA Bonus Action R Reaction RT Ritual T Time to cast Z Always Prepped

Casting Name Save Damage Casting Name Save Damage


Cantrips
Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Conclave Fighting Style Bonus Dam Level

Natural Explorer Hide in Plain Sight Foe Slayer Num of Attacks


Favored Enemy
Primeval Awareness Vanish Animal Companion
Fleet of Foot Feral Senses
Ranger UA

Conclave Features G. Favored Enemy

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6
7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Spells Known

Name Species Movement AC HP

STR DEX CON INT WIS CHA


Animal Companion

MOD MOD MOD MOD MOD MOD

Attack To Hit Damage Attack To Hit Damage +


Passive Proficiency
Perception Bonus
Coordinated Attack Beast's Defense Storm of Claws & Fangs Superior Beast's Defense

Trait Skill

Flaw Skill

Casting Name Save Damage Casting Name Save Damage


Cantrips
Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Archetype Homeland/Tribe Sneak Attack Level

Archetype Feature Archetype Feature


Thieves Cant Blindsense
Cunning Action Slippery Mind

Archetype Feature Archetype Feature Uncanny Dodge Elusive


Rogue

Evasion Stroke of Luck

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ① Sneak Attack


Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)


o Expertise o Expertise 2 o Reliable Talent

Deception (CHA) Medicine (WIS) Religion (INT)


CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6


7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Arcane Trickster Spells

Stolen Spells

A Action BA Bonus Action R Reaction RT Ritual T Time to cast Z Always Prepped


Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Sorcerous Orgin Careful Spell (1) Extended Spell (1) Subtle Spell (1) Max Sor Pts Level
Distant Spell (1) Heightened Spell (3) Twinned Spell (1+)
Empowered Spell (1) Quickened (2) Sorcerous Restoration

Feature Feature
Sorcerer

Feature Feature

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Sorcery Pts. Attack DC Spell Pts. 6
7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Spells Known

A Action BA Bonus Action R Reaction RT Ritual T Time to cast Z Always Prepped


Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

Patron Mystic Arcanum 6th Mystic Arcanum 7th Level

Mystic Arcanum 8th Mystic Arcanum 9th

Pact
Features
Warlock

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Spells Known Max Lvl Attack DC Spell Pts. 6


7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Spells Known

Recharge on _________ Rest Recharge on _________ Rest


Invocations

Recharge on _________ Rest Recharge on _________ Rest

Recharge on _________ Rest Recharge on _________ Rest

Recharge on _________ Rest Recharge on _________ Rest


Name Alignment XP Next Level

Age Sex Height Weight Size


Character

Inspiration o
o Common o Dwarvish o Elvish o Giant o Gnomish o Goblin o Halfling o Orc Total
Movement
o Abyssal o Celestial o Draconic o D. Speech o Infernal o Primordial o Sylvan o U.Com Levels
Race/Racial Abilities

School Spell Mastery 1 Spell Mastery 1 Arcane Recovery Level

Signature Spell Signature Spell


Wizard

School Features

Secondary Class Level

Archetype Recharge on rest rest


⑧⑦⑥⑤④③②① ⑤④③②① ③②①

Max HP Hit Dice GH H


①②③ 4d4+4 2d4+2 Current HP Temp
Death Healing Potions
Vitals

Saves
d6 d8 d10 d12 8d8+8 10d4+20
①②③ Superior Supreme

o Blinded o Charmed o Deafened o Frightened o Grappled o Incapacitated o Invisible o Paralyzed o Petrified Exhaustion Level
o Poisoned o Prone o Restrained o Stunned o Unconscious

Ammo ⑳ ⑲ ⑱ ⑰ ⑯ ⑮ ⑭ ⑬ ⑫ ⑪ ⑩ ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①
Weapon To Hit Properties Damage

Weapon To Hit Properties Damage


Armor/Shield
Gear

Weapon To Hit Properties Damage

Weapon To Hit Properties Damage

STR DEX CON INT WIS CHA


+ +
MOD MOD MOD MOD MOD MOD
PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ PROFICIENT SAVE ⃝ Passive Proficiency
Initiative Bonus
⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ ⃝ ADV / DIS ⃝ Perception Bonus

Acrobatics (DEX) History (INT) Nature (INT) Sleight of H. (DEX)


tools/kit
Skills

Animal H. (WIS) Insight (WIS) Perception (WIS) Stealth (DEX)


tools/kit

Arcana (INT) Intimidation (CHA) Performance (CHA) Survival (WIS)


tools/kit

Athletics (STR) Investigation (INT) Persuasion (CHA)

Deception (CHA) Medicine (WIS) Religion (INT)


Skill Features
CP SP EP GP PP

25 GP Gems 50 GP Gems 100 GP Gems 250 GP Gems 500 GP Gems 1000 GP Gems 5000 GP Gems
Money

Art

Acid Chain (10 ft) Mag. Glass Shovel


Alchemist’s fire Chalk Manacles Signal Whistle
Arrows Component Bag Mirror, steel Signet ring
Blowgun needles Crowbar Oil Soap
Bullets Emblem Paper Spikes, iron
Crossbow bolts Fishing tackle Parchment Spyglass
Amulet Flask Perfume Tent (2 per)
Antitoxin Grappling hook Pick, miner’s Tinderbox
Equipment

Ball bearings Hammer Piton Torch


Bedroll Hammer, sledge Poison, basic Vial
Bell Holy water Pole (10-ft) Waterskin
Blanket Hourglass Pot, iron Whetstone
Block and Tackle Hunting trap Quiver
Book Ink (1 oz) Ram, Portable
Bottle Ink pen Rations (1day) Pouch
Bucket Ladder (10-ft) Reliquary Sack
Caltrops Lamp Rope, H (50ft) Backpack
Candle Lantern, spot Rope, S (50ft) Chest
Case, Bolts Lantern, hood Scale Barrel
Case, Scroll Lock Sealing Wax

Item Charges Recharge Power


Attuned
Feats

Background Allies/Enemies

Trait
Background

Faction
Trait Bond

Ideal Flaw
Casting Name Save Damage Casting Name Save Damage
Cantrips

1 ④③②① 4 ③②① 7 ②① Max Prepped Max Lvl Attack DC Spell Pts. 6


7
2 ③②① 5 ③②① 8 ① 8
3 ③②① 6 ②① 9 ① 9

Cast Lvl Spell Save Damage Cast Lvl Spell Save Damage
Spellbook

A Action BA Bonus Action R Reaction RT Ritual T Time to cast Z Always Prepped

You might also like