Professional Documents
Culture Documents
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
Leader:
Members:
Yeesha Samonte
Kimberlyca A. Vargas
Michelle R. Morada
APPROVAL SHEET
This study proposal entitled “ Online Game Streaming : The Experience of Streamer In
Streaming Mobile Legends Bang Bang “ , prepared and submitted by Ralph Joseph C. Ramos,
Partial fulfillment of the requirements for the degree in senior high school, has been
______________
Adviser
2021
Crisanto Salonga
Chairman
Member
Chapter 1
INTRODUCTION
Streaming refers to any media content (live or record ) delivered to computers and
mobile devices via the internet and played back in real time. The term “online” can be
introduce to any activity that taking place by use of the internet and the word “game” is
School ID: 307509
Address: Guzmanville Subdivision, City of San Jose Del Monte, Bulacan
Email: 307509.sjdmc@deped.gov.ph
Website: www.stocristonhs.wixsite.com/scnhs
Phone: (044) 797-0438
Republic of the Philippines
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
by viewer that give you a stars while you are streaming, you can convert the stars into money,
entertainment, it allows viewer to see absolute video gameplay in actual time bring more than
100 million different viewers each month. Each stream also has its own chat room, where
viewers can interact with other viewers and with streamer. [ CITATION Lis16 \l 1033 ]
performance. This can be caused by the burden of carrying out two deep activities at the same
time, namely, playing game and making commentary for streaming purposes.[ CITATION
Aki20 \l 1033 ]
Video gaming present both positive and negative experiences in the lives of gamers.
The negative experience mainly resulted from using video games as a coping strategy for
This article examine how women in Singapore and the Philippines live game streamers
in sense that they present themselves as performers and gamers in a medium dominated by
A new way of producing branded content has been brought to customers through video
game streaming. Millions of broadcasters and viewers are received by popular streaming
platforms every month, and the current examines the impact of this type of content created by
public performance and different levels of social interaction and synchrony, we first explore
the social history of gaming from the twin perspectives of communication and media
psychology, the impact of these three key elements on the uses, method, and consequences of
streaming online game (Mobile Legend) in the study of[ CITATION Jih19 \l 1033 ], [ CITATION
Lui20 \l 1033 ], [ CITATION Lis16 \l 1033 ] it showed the meaning of steaming and experience of
According to Evelyn the relation and experience of gamers to video game is really
showing their experience in playing video games this can lead in a goal way they can tell the
viewers that it can enhance their communication skills strategic thinking and collaboration.
Although there are many studies conducted about online game streaming, there
are few that focus in experience of streamer in streaming online game and how they perceive
the meaning, benefits of this to them. Also this study will explore the experience of streamer
School ID: 307509
Address: Guzmanville Subdivision, City of San Jose Del Monte, Bulacan
Email: 307509.sjdmc@deped.gov.ph
Website: www.stocristonhs.wixsite.com/scnhs
Phone: (044) 797-0438
Republic of the Philippines
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
Legends. The study was conducted among streamers in Barangay Santo Cristo of school year
online games the study conducted among streamers in Barangay Santo Cristo of school year
2020-2021 the results of the study is to know their experience in streaming as a streamer
the online games? 2. What benefits that they can get in streaming?
streaming mobile legends, the meaning of live streaming and what benefits can streamer can
get from streaming. The study will include steamer who spend of almost 2-5 hours (2-5hrs)
and streamer who play mobile legends. Streamer who do not spend 2-5 hours and not playing
mobile legends will not be included as participants of the study. This study will include 3
qualitative research that focused on the study that experience the individual in the world.
Teenagers/Students – this study will provide them an idea about the experiences
Teachers – this study will provide the teachers an idea about the experiences of a
Researchers – this study will provide them a reference basis for a study
streamers viewers interaction. We suggest that the perceived intimacy generated by live
streamers increases online interaction with viewers, based on intimacy theory.[ CITATION Glo21
\l 1033 ]
and star crafts have attracted hundreds of millions of users who also socialize with each other
by gaming and streaming Game casts, apart from playing the game. Game casts play an
We suggest a description of the new web community and we show in the results that the
number of viewers in a streaming session is evolving in a predictable way, that the top of the
game audience can be interpreted and a Condorcet method can be used to smartly rank
The results show that the transition from a client continues to results in detected
game quality deterioration. The willingness to keep playing under various network condition
both online and in the case of home streaming games.[ CITATION Iva14 \l 1033 ]
Live video streaming and the emergence of a new web community revealed that flat
forms establish a community with viewers, provides on opportunity to interact within the
eSports community an contribute to others. Live online broadcasting leads to a content base
community that dominates traditional broadcasting methods for young boys aged 18-34.
this paper describes a project to adopt Streamer, an open source peer to peer streaming
common pastime thanks to rapid advancements in streaming technology and the emergence of
eSports. Both live video streaming and eSports are thriving businesses today, with millions of
viewers tuning in, this opens the door for Human-Computer Interaction (HCI) research into
journalist Jim Rossignol`s overview of a 2005 televised eSports event in Seoul, South Korea.
Rossignol vivid quote, which could be mistaken for an encounter at any typical sporting
event, captures the “carnivalesque” aspect of professional gaming competitions in the form of
With all the latest things that just keep coming up, technology never ceases to amaze us,
and with all these live streaming apps and interesting new features, it seems like technology is
really changing the way people communicate with each other. Live streaming allows you to
watch an activity as it happens if you have a good internet connection for as long as you are.
It is not just gamers who are becoming more diverse, by the ways people play games as
well. MITs Jackson said that some have indicated that video games should be seen in the light
as other traditional spectator activities, the emergence of streamers has just blown up beyond
Today, most users are subjected to live streams; however, the aim should be to provide
them with real-time streams, in which there is no pause between what is transmitted and what
the audience sees. Once networks, franchises, hot trivia apps, and everyone else in this room
can move from live to real-time streams, they will be able to reap the benefits of an active
Internet Protocol Television (IPTV) and videogame streams bring a new web specific
type of entertainment that is not applicable from traditional broadcast methods. The merging
of multiple internet technologies, social interaction and community produced content has
given birth to a web community with a huge and faithful following of fans as in traditional
This chapter explores these individual live streamers who are transforming their
private play into public entertainment. In particular, I focus on these aspiring to create a new
professional identify in this place. Whether they are “variety” broadcasters who play many
different game titles, eSports player sharing hours and hours of practice of single game,
streamers are not only developing convections for game spectatorship as they broadcast but
Streamers have now become big celebrities in their own right, with millions of
young fans turning in on a daily basis to see their new broadcast and engage with gaming
School ID: 307509
Address: Guzmanville Subdivision, City of San Jose Del Monte, Bulacan
Email: 307509.sjdmc@deped.gov.ph
Website: www.stocristonhs.wixsite.com/scnhs
Phone: (044) 797-0438
Republic of the Philippines
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
content. If you want to engage with a younger audience, you should be familiar with
seen in live streaming since the covid-19 pandemic and lockdowns began, and they`re
massive. The live streaming industry grew 45 percent between March and April, according to
Chapter 2
METHODOLOGY
Research Design
study that experience the individual in the word. [ CITATION Bri19 \l 1033 ]
Data
Collection The
interview questions were submitted to expert in grammar for validation through messenger
chat and file attachment. The grammarian approved the interview questions with
minimal revisions. The study was approved by the research adviser and the school principal
and data collection began. The researchers contacted the participants through messenger and
The interview happened in two phases, the researchers interviewed three (3) respondents who
were also Streamers. The first respondent were asked thrice due to the inconvenience of
researcher, the respondent was observed to see the prowess upon responding to each question.
On the other hand, the second respondent was asked once as the researchers knew the proper
approach. It was observed that the second respondent was hesitant and diffident upon
answering the questions. Lastly, the third respondent has shown different approach as the
researcher asked once, the third respondent expressed the answers with ignition and delight. It
was said that streaming gave the third respondent with bliss.
The interview was conducted through face to face and was audio recorded, the
researchers and the first respondent agreed to meet up at the house of our fellow researcher
because he/she did not agree to interview at their house. And with the two (2) of our
remaining respondent who were friends and both Streamers in Mobile Legends who agreed to
meet up in Minuyan and there the researcher held the interview with them.
Research Instrument
interview as instrument to gather data of the study. Observation is a method of gathering data
with all of their sense engaged. [ CITATION Coh06 \l 1033 ] Structured interview is a commonly
used quantitative research method in survey research. The goal of this method is to ensure that
each interview is conducted with the exact same questions in the exact same order. [ CITATION
Tru21 \l 1033 ]
School ID: 307509
Address: Guzmanville Subdivision, City of San Jose Del Monte, Bulacan
Email: 307509.sjdmc@deped.gov.ph
Website: www.stocristonhs.wixsite.com/scnhs
Phone: (044) 797-0438
Republic of the Philippines
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
Research Participants
who had given his and her a consent for interview. The participants are streamers and stream
for 2-5 hours and play Mobile Legends they are included through a purposive sampling
subjects are chosen based on study aim with the chance that each participants will create a
unique and rich information of the value of work. [ CITATION Ilk16 \l 1033 ]
Chapter 3
questions through face to face and via messenger. The data gathered underwent thematic
analysis using Quirkos Analytical Tool. The findings of the study are presented below. On
Research Questions: 1.What are the experience of streamer in streaming online game?
Experience
“Marami tulad na lang syempre nag pandemic diba so kailangan pang ano pang ubos oras
mo kaya nag lalaro ka tas naeenjoy mo pag lalaro mo edi mauubos ang oras mon a masaya
“Ang pag raid sa aking live ng isang sikat at kapwa ko streamer, hindi ko ito
makakalimutan dahil mababa at konti lang ang nanonood sa stream ko nasa 20+ na yung
pinaka mataas, pero nung bumisita sakin yung streamer nayon umabot ng 300+ yung
viewers ko nung araw nayon at nadagdagan pa yung followers and nag send pa sila ng
stars.”
Source: Participant 1
“may mga taong dadaan lang sa stream mo para mang trip at mang bash, natural at normal
lang naman iyon, pero minsan lalo na kapag wala ka sa mood makapag basa ng mga
“ Oo kasi sikat yung basher na pagala gala tapos biglang magsasabi ng kung ano-ano at
“yung hilig ko sap ag lalaro ang nag hikayat sakin, iniisip ko pano magiging productive
“Nalilibang ako at di narin ako minsan nakaka gala dahil diko na namamalayan yung oras
tapos dumadami pa yung gusto na kalaro ako kase gusto nila maipakita yung laro nila sa
live”
Source: Participant 2
“Yung nag didisconnect yung signal dahil nag loloko minsan yung converge kaya minsan
“Yung pinatay yung wifi tapos crucial yung laro yung clash na yon kung sino matira ayun
na yung mananalo tas pag on ng wifi naka reconnect ako sa game at stream naipanalo pa
yung game nakahabol ako sa clash at naubos namen yung mga kalaban”
Source: Participant 2
“Oo , aaral muna bago stream eh pagtapos ko mag module tsaka na ko mag stream”
Source: Participant 2
School ID: 307509
Address: Guzmanville Subdivision, City of San Jose Del Monte, Bulacan
Email: 307509.sjdmc@deped.gov.ph
Website: www.stocristonhs.wixsite.com/scnhs
Phone: (044) 797-0438
Republic of the Philippines
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
“Oo nung naka data lang din ako nun nag lalag kaya tumigil ako nun nakaraan taon tapos
“noong nawalan ako ng internet connection shempre mahirap yon naputol yong pag lalaro
ko tapos nawala yong pag sstream ko, kaya pag ganon dapat bago stream dapat alam mong
“Ml tapos tropa ko parang tinuro nya sakin yung gagawin sya den nagturo sakin paano
laruin”
Source: Participant 3
yong bash nila kasi minsan pangit na laro ganon pero hindi naman maiiwasan kaya
“nawawala naman stress ko nakakapag bigay ng enjoyment sakin kahit minsan parang
Source: Participant 3
Benifits
“nagagawa ko yung hilig ko sa paglalaro, nakakapag pasaya ng tao, dumadami yung rin
“Nalilibang ako at di narin ako minsan nakaka gala dahil diko na namamalayan yung oras
tapos dumadami pa yung gusto na kalaro ako kase gusto nila maipakita yung laro nila sa
live.”
Source: Participant 2
“nawawala naman stress ko nakakapag bigay ng enjoyment sakin kahit minsan parang
Feeling
“yun nga masaya, at tsaka lagging maligalig lalo na kapag kasama mo ang tropa mo mag
laro”
Source: Participant 1
“Masaya lang din parang nakakatuwa lang din na nag stream ako kasi ginagaya ko yung
napapanood ko sa youtube”
Source: Participant 2
“nawawala naman stress ko nakakapag bigay ng enjoyment sakin kahit minsan parang
Hours of Streaming
“2-4 hours”
Source: Participant 1
“2 hours”
Source: Participant 2
Bad Experience
“ Oo kasi sikat yung basher na pagala gala tapos biglang magsasabi ng kung ano-ano at
“may mga taong dadaan lang sa stream mo para mang trip at mang bash, natural at normal
lang naman iyon, pero minsan lalo na kapag wala ka sa mood makapag basa ng mga
“ Oo nung naka data lang din ako nun nag lalag kaya tumigil ako nun nakaraan taon tapos
“Yung nag didisconnect yung signal dahil nag loloko minsan yung converge kaya minsan
Source: Participant 2
“noong nawalan ako ng internet connection shempre mahirap yon naputol yong pag lalaro
ko tapos nawala yong pag sstream ko, kaya pag ganon dapat bago stream dapat alam mong
“yong bash nila kasi minsan pangit na laro ganon pero hindi naman maiiwasan kaya
Good Experience
“Yung pinatay yung wifi tapos crucial yung laro yung clash na yon kung sino matira ayun
na yung mananalo tas pag on ng wifi naka reconnect ako sa game at stream naipanalo pa
yung game nakahabol ako sa clash at naubos namen yung mga kalaban”
School ID: 307509
Address: Guzmanville Subdivision, City of San Jose Del Monte, Bulacan
Email: 307509.sjdmc@deped.gov.ph
Website: www.stocristonhs.wixsite.com/scnhs
Phone: (044) 797-0438
Republic of the Philippines
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
Source: Participant 2
“Yung classmate ko nung grade 9 nakita ko kasi sya na nag iistream at naingganyo ako tas
sabi nya gawa daw ako page tapos ituturo nya kung pano set yung stream o yung
gagamiting apps”
Source: Participant 2
“Ml tapos tropa ko parang tinuro nya sakin yung gagawin sya den nagturo sakin paano
laruin”
Source: Participant 3
Chapter 4
Summary
Conclusion
Based on the findings the streamer have a good and bad experiences in streaming like
slow connection, their game is ruined as well as their streaming and there are people who
speak bad things to them. The good experience of the respondents is that their stress is
reduced due streaming and the respondents enjoy streaming. Based on the findings the
benefits of streaming is the friends of respondents is increasing and the stress of respondents
is gone and they makes people happy by their streaming. Based on the findings the
Recommendation
further studied
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School ID: 307509
Address: Guzmanville Subdivision, City of San Jose Del Monte, Bulacan
Email: 307509.sjdmc@deped.gov.ph
Website: www.stocristonhs.wixsite.com/scnhs
Phone: (044) 797-0438
Republic of the Philippines
Department of Education
REGION III – CENTRAL LUZON
SCHOOLS DIVISION OF SAN JOSE DEL MONTE CITY
STO. CRISTO NATIONAL HIGH SCHOOL
GUZMANVILLE SUBDIVISION, CITY OF SAN JOSE DEL MONTE, BULACAN
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