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IT O
COVERS ALBEDO AS AN ABILITY SPAMMER (BURST SUPPORT) , NOT AN A
ATTACKING DPS. THIS INFO IS BASED ON ALBEDO'S KIT FROM HIS 1.2 RELE
(23/12/20) AND MY PERSONAL TESTING. THE THIRD SHEET IS A GUIDE T
CORRECTLY, ALTER THE VALUES OF THE CALCULATION SHEET TO EXTRA
INFORMATION ABOUT OPTIMAL WEAPON AND ARTIFACT BUILDS.
ALSO KEEP IN MIND THAT THE CALCULATOR GETS UPDATES EVERY NOW
THEN (THIS IS HOPEFULLY THIS FINAL VERSION) SO FEEL FREE TO REDOWN
THE NEWEST VERSION.
Leave any
recommendatio
ns or addition
you'd want to
see as a
comment. I will
probably see it.
-Testing
Chester
IT BLINDLY. IT ONLY
RT) , NOT AN AUTO
OM HIS 1.2 RELEASE
ET IS A GUIDE TO,
HEET TO EXTRACT
UILDS.
he value increased and so did the overall DPS.Fixed matrix's values but comparative results between sets stayed the same.
ultiple E flowers) to 0, according to certain rumors and also no showcase of the 1 case in the 1.2 livestream. Recalculated the rest of the sets DPS values as well as
blesse 2 piece set and expanded matrix with 0 or 1 value for cell H13.
"Festering Fang" to "Festering Desire".
s also finalised that he can only have 1 E at a time active (H13 = 0)
a DPS increase matrix from C0 to C2 (next to overall results matrix).
r and E cd.
abilities. Also inputed the lvl 8 talent values for his E and Q instead of the previously used (lvl6).
o gather results for more than 1 weapon at a time.
2 In the next sheet change ONLY the Input cells (see index both on this and next sheet).
Input Albedo's base stats, if he has C2, the stats of the weapon you are going to use. The default values
3 there are for lvl 90 Albedo with no C2. Also, either input your own artifact stats OR pick one of my
premade sets from the top right corner (I haven't included substats for simplicity reasons).
Input the variable section (top middle-left) according to the version of Albedo you are testing. All
4 talents for my analysis have the default values at lvl 8.
Input the mean time of your team for proccing the E flowers (next to the WEAPON section). If you
5 attack every 1 sec, that's 0.5 sec on average for proccs. If you have Venti or other DOT characters on
your team that should be near 0 (for example 0.1).
Input the Scenario/cases for enemy mobs (middle of the sheet) or keep mine. To do this correctly, first
select how many enemies you will be facing in each scenario and then input the rest of the arguments
bellow it. The default values come from my testing on Albedo at the 1.2 release version. If you
6 disagree, you can change those according to your testing or even test new scenarios (for example 4
enemies). Depending on if you have a grouper (Venti/Sucrose) in your team, your bis set choice should
be based on the .1 or .2 scenarios (SEE Disclaimer 14)
Experiment with weapons, artifacts and anything you like. BE CAREFUL TO CHANGE INPUT CELLS ONLY
7 THOUGH.
You can also compile all your results for a weapon at the bottom right matrix. If you have
correctly compiled the DPS per enemy values for all scenarios and both for C0 and C2 (for the
artifact sets you chose), you can then copy and paste those cells to the
"Results&Comparisons" sheet. Be careful to only paste as number and only in the Input cells
(as listed on that sheet). The calculator then automatically finds the simple average per-
enemy-DPS of all the scenarios for each artifact set (grey values). By tracing back that value in
8 the above row's cells you can see what set gives you the best DPS overall. The same tracing
can be done for each specific scenario (for example when facing only 1 enemy, SC1). The "BIS"
and "almost BIS" coloration of cells is not automatic, but was (painstakingly) performed by
me manually , for the cases I examined. This characterisations shouldn't transfer from
You can also compile all your results for a weapon at the bottom right matrix. If you have
correctly compiled the DPS per enemy values for all scenarios and both for C0 and C2 (for the
artifact sets you chose), you can then copy and paste those cells to the
"Results&Comparisons" sheet. Be careful to only paste as number and only in the Input cells
(as listed on that sheet). The calculator then automatically finds the simple average per-
enemy-DPS of all the scenarios for each artifact set (grey values). By tracing back that value in
8 the above row's cells you can see what set gives you the best DPS overall. The same tracing
can be done for each specific scenario (for example when facing only 1 enemy, SC1). The "BIS"
and "almost BIS" coloration of cells is not automatic, but was (painstakingly) performed by
me manually , for the cases I examined. This characterisations shouldn't transfer from
weapon to weapon, so feel free to remove the backround color from all these cells and leave
them blank or do it again if you'd like.
If you decide to test two weapons for the same artifact sets you can also check the comparison matrix
9 underneath the second weapon's matrix to see how they compare. Be carefull to input the results for
both weapons correctly in their respective input cells.
10 ENJOY :)
next sheet).
se. The default values Tangent. Here is my previous and outdated analysis on why you SHOULD use the
s OR pick one of my --> 3* "Harbinger of dawn" as your main weapon:
plicity reasons). https://www.reddit.com/r/Albedomains/comments/k66p50/albedo_theorycraftin
g_and_a_potential_use_for/
https://www.reddit.com/r/Albedomains/comments/k66p50/albedo_theorycraftin
g_and_a_potential_use_for/
you are testing. All
= DISCLAIMER
GE INPUT CELLS ONLY Important
=
DISCLAIMER
= DPS
= BIS set
= almost BIS set
matrix. If you have
C0 and C2 (for the
ls to the
ly in the Input cells
ple average per-
g back that value in
. The same tracing
my, SC1). The "BIS"
ngly) performed by
't transfer from
he comparison matrix
input the results for
Leave any
recommendatio
ns or addition
you'd want to
see as a
comment. I will variable section
ALBEDO STATS
probably see it.
SECTION
-Testing E CD* (s) 6
Chester
90 * DISCLAIMER 3 <--l 12
LVL Q CD* (s)
BASE ATK 251 *DISCLAIMER 2 <-- I E ATK MODIFIER% 208.64
BASE DEF 876 E DEF MODIFIER% 213.76
BASE HP 13226 Q ATK MODIFIER% 587.52
BASE ER 100 Q blossom ATK MOD.% 115.2
BASE CR% 5 Q blossoms generated 7
BASE CD% 50 E blossoms min CD (s) 2
BASE GEO% 28.8 E DURATION (s) 30
HP% 0
HP 4780 4780
ER% 0
CR% 31.1 31.1
CD% 0
GEO% 46.6 15 61.6
Q DMG% 0
(Noblesse)
E DMG% 0
(Gambler)
Albedo total stats SC1
ATK 1384
Average Q
DEF 876 2912
DPS (1/s)
HP 18006
ER 100 Average E
CR% 64.1 structure DPS 1486
CD% 96.9 (1/s)
GEO% 90.4 Average E
DISCLAIMER 8
<-- flower DPS 2601
Crit-Geo (1/s)
multiplie 3.087
r TOTAL DPS 6999
(1/S)
6999
DPS per
enemy (1/s)
^ DISCLAIMER
DISCLAIMER 7 ↑
Scenario1 Scenario2 Scenario3.1 Scenario 3.2 Scenario 4.1
Total enemies 1 2 5 5 7
Enemies main E can hit 1 1.75 3 4 4
Enemies E flower can hit 1 1.5 1.75 2.5 2
Enemies Q can hit 1 2 4.5 4.75 6
Enemies each Q flower can hit 0.29 0.64 1.01 3.62 1.50
^ DISCLAIMER 11
Scenario4.2
--> DISCLAIMER 14
7
5
2.33
6.5
5.75
7
COMPARATIVE RESULT MATRIX FOR DPS PE
Not having Constellation 2 (B12 = 0)
5.75 MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1
ATK+GEO+CR GLAD+PETRA 6999 6265 4266
DEF+GEO+CR GLAD+PETRA 7550 6456 4060
ATK+GEO+CR DEF.WILL+PETRA 7155 6238 4063
DEF+GEO+CR DEF.WILL+PETRA 7706 6429 3857
6935 6084 4005
ATK+GEO+CR DEF.WILL+GLAD
7443 6259 3815
DEF+GEO+CR DEF.WILL+GLAD
ATK+GEO+CR N.O.+PETRA 6906 6189 4218
DEF+GEO+CR N.O.+PETRA 7390 6310 3956
ATK+GEO+CR N.O.+DEF.WILL 6854 6019 3965
DEF+GEO+CR N.O.+DEF.WILL 7294 6124 3719
ATK+GEO+CR N.O.+GLAD. 6753 6088 4189
DEF+GEO+CR N.O.+GLAD. 7194 6194 3942
ATK+GEO+CR GAMBLER+PETRA 6782 5975 3966
DEF+GEO+CR GAMBLER+PETRA 7458 6255 3795
ATK+GEO+CR GAMBLER+GLAD. 6637 5879 3937
DEF+GEO+CR GAMBLER+GLAD. 7269 6143 3783
ATK+GEO+CR GAMBLER+N.O. 6542 5802 3889
DEF+GEO+CR GAMBLER+N.O. 7108 5997 3678
ATK+GEO+CR GLAD+PETRA ATK+GEO+CR
MAIN STATS SET BONUSES ART SUBSTATS MAIN STATS
ATK% 46.6 18 ATK% 46.6
311 232
ATK ATK
DEF% DEF%
DEF DEF
HP% HP%
HP 4780 HP 3571
ER% ER%
CR% 31.1 CR% 31.1
CD% CD%
46.6 15 46.6
GEO% GEO%
311 232
ATK ATK
58.3 58.3
DEF% DEF%
DEF DEF
HP% HP%
HP 4780 HP 3571
ER% ER%
CR% 31.1 CR% 31.1
CD% CD%
GEO% 46.6 15 GEO% 46.6
DISCLAIMER 12
ULT MATRIX FOR DPS PER ENEMY
on 2 (B12 = 0) Constellation 2 active (B12 = 1)
DPS SC3.2 DPS SC4.1 DPS SC4.2 MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1
6553 4000 6228 ATK+GEO+CR GLAD+PETRA 7810 7144 4893
6158 3719 5556 DEF+GEO+CR GLAD+PETRA 8834 7847 5052
6198 3761 5727 ATK+GEO+CR DEF.WILL+PETRA 8210 7381 4878
5803 3479 5055 DEF+GEO+CR DEF.WILL+PETRA 9234 8083 5037
6120 3719 5694 7906 7136 4755
ATK+GEO+CR DEF.WILL+GLAD
5756 3460 5075 8850 7784 4902
DEF+GEO+CR DEF.WILL+GLAD
6498 3956 6187 ATK+GEO+CR N.O.+PETRA 7802 7160 4911
6010 3618 5415 DEF+GEO+CR N.O.+PETRA 8809 7847 5052
6076 3682 5663 ATK+GEO+CR N.O.+DEF.WILL 7936 7191 4801
5619 3367 4945 DEF+GEO+CR N.O.+DEF.WILL 8862 7823 4930
6464 3938 6189 ATK+GEO+CR N.O.+GLAD. 7586 6990 4832
6006 3623 5470 DEF+GEO+CR N.O.+GLAD. 8512 7622 4960
6052 3693 5654 ATK+GEO+CR GAMBLER+PETRA 7593 6854 4593
5709 3437 5010 DEF+GEO+CR GAMBLER+PETRA 8742 7646 4787
6015 3676 5651 ATK+GEO+CR GAMBLER+GLAD. 7384 6688 4515
5704 3442 5061 DEF+GEO+CR GAMBLER+GLAD. 8452 7425 4697
5960 3631 5611 ATK+GEO+CR GAMBLER+N.O. 7375 6704 4533
5555 3342 4921 DEF+GEO+CR GAMBLER+N.O. 8426 7425 4696
DEF.WILL+PETRA ATK+GEO+CR DEF.WILL+GLAD
SET BONUSES ART SUBSTATS MAIN STATS SET BONUSES
ATK% 46.6 18
232
ATK
30 DEF% 30
DEF
HP%
HP 3571
ER%
CR% 31.1
CD%
15 46.6
GEO%
232
ATK
30 58.3 30
DEF%
DEF
HP%
HP 3571
ER%
CR% 31.1
CD%
15 GEO% 46.6
ve (B12 = 1)
DPS SC3.2 DPS SC4.1 DPS SC4.2
8179 4638 8034
8732 4728 8414
8312 4590 8074
8865 4680 8455
8067 4483 7857
ART SUBSTATS
C0
Harbinger of
INPUT CE
MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1
ATK+GEO+CR GLAD+PETRA 6999 6265 4266 6553 4000
DEF+GEO+CR GLAD+PETRA 7550 6456 4060 6158 3719
ATK+GEO+CR DEF.WILL+PETRA 7155 6238 4063 6198 3761
DEF+GEO+CR DEF.WILL+PETRA 7706 6429 3857 5803 3479
ATK+GEO+CR DEF.WILL+GLAD 6935 6084 4005 6120 3719
DEF+GEO+CR DEF.WILL+GLAD 7443 6259 3815 5756 3460
ATK+GEO+CR N.O.+PETRA 6906 6189 4218 6498 3956
DEF+GEO+CR N.O.+PETRA 7390 6310 3956 6010 3618
ATK+GEO+CR N.O.+DEF.WILL 6854 6019 3965 6076 3682
DEF+GEO+CR N.O.+DEF.WILL 7294 6124 3719 5619 3367
ATK+GEO+CR N.O.+GLAD. 6753 6088 4189 6464 3938
DEF+GEO+CR N.O.+GLAD. 7194 6194 3942 6006 3623
ATK+GEO+CR GAMBLER+PETRA 6782 5975 3966 6052 3693
DEF+GEO+CR GAMBLER+PETRA 7458 6255 3795 5709 3437
ATK+GEO+CR GAMBLER+GLAD. 6637 5879 3937 6015 3676
DEF+GEO+CR GAMBLER+GLAD. 7269 6143 3783 5704 3442
ATK+GEO+CR GAMBLER+N.O. 6542 5802 3889 5960 3631
DEF+GEO+CR GAMBLER+N.O. 7108 5997 3678 5555 3342
Festering D
INPUT CE
MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1
ATK+GEO+CR GLAD+PETRA 6220 5536 3741 5705 3502
DEF+GEO+CR GLAD+PETRA 6692 5692 3551 5353 3246
ATK+GEO+CR DEF.WILL+PETRA 6380 5535 3580 5427 3310
DEF+GEO+CR DEF.WILL+PETRA 6851 5692 3391 5074 3053
ATK+GEO+CR DEF.WILL+GLAD 6242 5445 3556 5396 3297
DEF+GEO+CR DEF.WILL+GLAD 6688 5597 3385 5075 3063
ATK+GEO+CR N.O.+PETRA 6109 5441 3678 5628 3444
DEF+GEO+CR N.O.+PETRA 6523 5539 3441 5195 3140
ATK+GEO+CR N.O.+DEF.WILL 6143 5362 3503 5331 3246
DEF+GEO+CR N.O.+DEF.WILL 6532 5455 3283 4931 2965
ATK+GEO+CR N.O.+GLAD. 6025 5395 3678 5634 3452
DEF+GEO+CR N.O.+GLAD. 6414 5488 3459 5234 3170
ATK+GEO+CR GAMBLER+PETRA 6007 5271 3479 5275 3236
DEF+GEO+CR GAMBLER+PETRA 6571 5492 3314 4959 2997
ATK+GEO+CR GAMBLER+GLAD. 5929 5226 3479 5278 3244
DEF+GEO+CR GAMBLER+GLAD. 6466 5443 3331 4994 3027
ATK+GEO+CR GAMBLER+N.O. 5818 5133 3418 5203 3187
DEF+GEO+CR GAMBLER+N.O. 6298 5291 3222 4839 2923
WEAPON COMPARISON with the "bis" for each specific scenario AND for the sce
average "bis" sets:
WEAPON COMPARISON with the "bis" for each specific scenario AND for the sce
average "bis" sets:
Constellation C0
Scenario DPS per enemy SC1 SC2 SC3.1 SC3.2 SC4.1
Harbinger of Dawn R5 7706 6456 4266 6553 4000
Festering Desire R5 6851 5692 3741 5705 3502
2nd weapon to 1st weapon DPS
per enemy % increase (" - " -11.1 -11.8 -12.3 -12.9 -12.4
indicates decrease)
Scenario average DPS per ene
C2 (sc1 and sc2 are the same bo
Harbinger of Dawn R5 cases)
INPUT CELLS C0 C2
DPS SC4.2 DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1 DPS SC4.2 .1 (no grouping)
6228 7810 7144 4893 8179 4638 8034 5383 6121
5556 8834 7847 5052 8732 4728 8414 5446 6615
5727 8210 7381 4878 8312 4590 8074 5304 6264
5055 9234 8083 5037 8865 4680 8455 5368 6758
5694 7906 7136 4755 8067 4483 7857 5186 6070
5075 8850 7784 4902 8577 4565 8208 5244 6525
6187 7802 7160 4911 8295 4660 8182 5317 6133
5415 8809 7847 5052 8854 4733 8574 5318 6610
5663 7936 7191 4801 8245 4532 8073 5130 6115
4945 8862 7823 4930 8761 4599 8435 5126 6553
6189 7586 6990 4832 8132 4592 8042 5242 6000
5470 8512 7622 4960 8648 4658 8404 5238 6438
5654 7593 6854 4593 7678 4330 7460 5104 5842
5010 8742 7646 4787 8283 4446 7869 5236 6405
5651 7384 6688 4515 7513 4263 7315 5032 5712
5061 8452 7425 4697 8075 4372 7694 5159 6236
5611 7375 6704 4533 7629 4285 7464 4966 5724
4921 8426 7425 4696 8197 4377 7854 5031 6231
Best average DPS (per enemy) for each 5446 6758
case
Festering Desire R5
INPUT CELLS C0 C2
DPS SC4.2 DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1 DPS SC4.2 .1 (no grouping)
5383 6811 6176 4197 6889 3966 6698 4750 5288
4789 7627 6705 4274 7227 3981 6870 4795 5647
4979 7147 6367 4174 6966 3913 6688 4701 5400
4384 7964 6896 4250 7303 3927 6860 4747 5759
4981 6949 6211 4103 6814 3853 6556 4635 5279
4436 7713 6707 4176 7129 3868 6717 4683 5616
5318 6761 6148 4183 6936 3956 6771 4668 5262
4640 7557 6658 4239 7267 3952 6940 4661 5601
4928 6931 6216 4112 6910 3866 6683 4563 5281
4299 7673 6692 4165 7219 3862 6840 4559 5598
5351 6631 6052 4147 6849 3928 6701 4638 5189
4722 7374 6528 4200 7157 3924 6858 4633 5506
4899 6598 5911 3936 6459 3701 6214 4498 5036
4323 7506 6505 4037 6834 3732 6405 4593 5445
4926 6473 5816 3899 6368 3672 6137 4469 4965
4399 7327 6376 3997 6720 3704 6317 4567 5351
4865 6424 5790 3886 6418 3663 6214 4389 4941
4254 7258 6330 3964 6763 3677 6390 4433 5307
Best average DPS (per enemy) for each 4795 5759
case
o AND for the scenario
C2 C0 C2
SC4.2 SC1 SC2 SC3.1 SC3.2 SC4.1 SC4.2 no group no group
6228 9234 8083 5052 8865 4733 8574 5446 6758
5383 7964 6896 4274 7303 3981 6940 4795 5759
C0 C2
.2 (grouping)
5711 6644
5631 7107
C0 to C2 DPS increase% (for "bis"
5580 6792
sets)
5500 7256
5516 6633 No group (.1) Group (.2)
5449 7067 20.1 27.0
5624 6654 No grouping to grouping DPS
5474 7105 increase% (for "bis" sets)
5441 6685 C0 C2
5304 7106
19.1 26.0
5601 6558
5465 6979
5363 6296
5336 6812
5339 6198
5326 6685
5255 6211
5171 6685
5711 7256
C0 C2
group group
6511 8659
5711 7256
Assume that weapon passive is always active or Only applicable for "Festering
1 compute the time averaged mean of its passive assume that the %E Dmg Bonu
and add it to this section. 9
is ADDITIVE to GEO% and no
proven wrong I will