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THIS IS JUST A DETAILED SIMULATION SO DON'T LISTEN TO IT BLINDLY.

IT O
COVERS ALBEDO AS AN ABILITY SPAMMER (BURST SUPPORT) , NOT AN A
ATTACKING DPS. THIS INFO IS BASED ON ALBEDO'S KIT FROM HIS 1.2 RELE
(23/12/20) AND MY PERSONAL TESTING. THE THIRD SHEET IS A GUIDE T
CORRECTLY, ALTER THE VALUES OF THE CALCULATION SHEET TO EXTRA
INFORMATION ABOUT OPTIMAL WEAPON AND ARTIFACT BUILDS.

ALSO KEEP IN MIND THAT THE CALCULATOR GETS UPDATES EVERY NOW
THEN (THIS IS HOPEFULLY THIS FINAL VERSION) SO FEEL FREE TO REDOWN
THE NEWEST VERSION.
Leave any
recommendatio
ns or addition
you'd want to
see as a
comment. I will
probably see it.
-Testing
Chester

IT BLINDLY. IT ONLY
RT) , NOT AN AUTO
OM HIS 1.2 RELEASE
ET IS A GUIDE TO,
HEET TO EXTRACT
UILDS.

S EVERY NOW AND


E TO REDOWNLOAD
DATE
8/12/20 Release
9/12/20 Fixed . to , for Crit Chance in artifacts. Calculations changed and matrix recalculated, but the comparative result is the same.
9/12/20 Made options for using the upcoming 4* weapon "Festering Fang" (see DISCLAIMER 9)
11/12/20 Fixed the Q DPS calculations by correctly adding the missing parameter of number of Blossoms. The value increased and so did the ove
11/12/20 Added Noblesse 2 pc set option in artifact build section. ALSO changed default cell value (for multiple E flowers) to 0, according to ce
for Noblesse 2 piece set and expanded ma
17/12/20 Added Gambler 2pc set option in artifact build section and Constellation 2 option. Also renamed "Festering Fang" to "Festering Des
17/12/20 Corrected his E and Q flower range (single target instead of AOE) according to this showcase. This also finalised that he can only have
17/12/20 Recalculated the result matrix for more sets as well as both if C2 is active and if not. Also added a DPS increase matrix from C0 to C
17/12/20 Fixed some wrong calculations for C2. Results matrix also changed.
23/12/20 Fixed Albedo's multiplier and cooldown values to match his 1.2 version: Namely E DEF modifier and E cd.
23/12/20 Changed Albedo's values about enemies hit due to the finalised AOE ranges and patterns of his abilities. Also inputed the lvl 8 talen
23/12/20 Moved the artifact set total dps results matrix to a different sheet (Results&Comparisons), so as to gather results for more than 1 we
23/12/20 Added DPS per enemy values to the matrixes, for better comparison between scenarios.
23/12/20 Recalculated optimal sets (for Harbinger of Dawn and Festering Desire) and added their comparison to the "Results&Comparisons" s
23/12/20 Slightly changed the "What to do" and "INTRO" sheets for this version as well as the index.
Change

sult is the same.

he value increased and so did the overall DPS.Fixed matrix's values but comparative results between sets stayed the same.
ultiple E flowers) to 0, according to certain rumors and also no showcase of the 1 case in the 1.2 livestream. Recalculated the rest of the sets DPS values as well as
blesse 2 piece set and expanded matrix with 0 or 1 value for cell H13.
"Festering Fang" to "Festering Desire".
s also finalised that he can only have 1 E at a time active (H13 = 0)
a DPS increase matrix from C0 to C2 (next to overall results matrix).

r and E cd.
abilities. Also inputed the lvl 8 talent values for his E and Q instead of the previously used (lvl6).
o gather results for more than 1 weapon at a time.

ison to the "Results&Comparisons" sheet.


STEPS 1 Read this

2 In the next sheet change ONLY the Input cells (see index both on this and next sheet).

Input Albedo's base stats, if he has C2, the stats of the weapon you are going to use. The default values
3 there are for lvl 90 Albedo with no C2. Also, either input your own artifact stats OR pick one of my
premade sets from the top right corner (I haven't included substats for simplicity reasons).

Input the variable section (top middle-left) according to the version of Albedo you are testing. All
4 talents for my analysis have the default values at lvl 8.

Input the mean time of your team for proccing the E flowers (next to the WEAPON section). If you
5 attack every 1 sec, that's 0.5 sec on average for proccs. If you have Venti or other DOT characters on
your team that should be near 0 (for example 0.1).

Input the Scenario/cases for enemy mobs (middle of the sheet) or keep mine. To do this correctly, first
select how many enemies you will be facing in each scenario and then input the rest of the arguments
bellow it. The default values come from my testing on Albedo at the 1.2 release version. If you
6 disagree, you can change those according to your testing or even test new scenarios (for example 4
enemies). Depending on if you have a grouper (Venti/Sucrose) in your team, your bis set choice should
be based on the .1 or .2 scenarios (SEE Disclaimer 14)

Experiment with weapons, artifacts and anything you like. BE CAREFUL TO CHANGE INPUT CELLS ONLY
7 THOUGH.

You can also compile all your results for a weapon at the bottom right matrix. If you have
correctly compiled the DPS per enemy values for all scenarios and both for C0 and C2 (for the
artifact sets you chose), you can then copy and paste those cells to the
"Results&Comparisons" sheet. Be careful to only paste as number and only in the Input cells
(as listed on that sheet). The calculator then automatically finds the simple average per-
enemy-DPS of all the scenarios for each artifact set (grey values). By tracing back that value in
8 the above row's cells you can see what set gives you the best DPS overall. The same tracing
can be done for each specific scenario (for example when facing only 1 enemy, SC1). The "BIS"
and "almost BIS" coloration of cells is not automatic, but was (painstakingly) performed by
me manually , for the cases I examined. This characterisations shouldn't transfer from
You can also compile all your results for a weapon at the bottom right matrix. If you have
correctly compiled the DPS per enemy values for all scenarios and both for C0 and C2 (for the
artifact sets you chose), you can then copy and paste those cells to the
"Results&Comparisons" sheet. Be careful to only paste as number and only in the Input cells
(as listed on that sheet). The calculator then automatically finds the simple average per-
enemy-DPS of all the scenarios for each artifact set (grey values). By tracing back that value in
8 the above row's cells you can see what set gives you the best DPS overall. The same tracing
can be done for each specific scenario (for example when facing only 1 enemy, SC1). The "BIS"
and "almost BIS" coloration of cells is not automatic, but was (painstakingly) performed by
me manually , for the cases I examined. This characterisations shouldn't transfer from
weapon to weapon, so feel free to remove the backround color from all these cells and leave
them blank or do it again if you'd like.

If you decide to test two weapons for the same artifact sets you can also check the comparison matrix
9 underneath the second weapon's matrix to see how they compare. Be carefull to input the results for
both weapons correctly in their respective input cells.

10 ENJOY :)
next sheet).

se. The default values Tangent. Here is my previous and outdated analysis on why you SHOULD use the
s OR pick one of my --> 3* "Harbinger of dawn" as your main weapon:
plicity reasons). https://www.reddit.com/r/Albedomains/comments/k66p50/albedo_theorycraftin
g_and_a_potential_use_for/
https://www.reddit.com/r/Albedomains/comments/k66p50/albedo_theorycraftin
g_and_a_potential_use_for/
you are testing. All

PON section). If you


r DOT characters on
INDEX
= Header
do this correctly, first = Input
est of the arguments = Auto calculation
ase version. If you
arios (for example 4
r bis set choice should
= Description

= DISCLAIMER
GE INPUT CELLS ONLY Important
=
DISCLAIMER
= DPS
= BIS set
= almost BIS set
matrix. If you have
C0 and C2 (for the
ls to the
ly in the Input cells
ple average per-
g back that value in
. The same tracing
my, SC1). The "BIS"
ngly) performed by
't transfer from
he comparison matrix
input the results for
Leave any
recommendatio
ns or addition
you'd want to
see as a
comment. I will variable section
ALBEDO STATS
probably see it.
SECTION
-Testing E CD* (s) 6
Chester
90 * DISCLAIMER 3 <--l 12
LVL Q CD* (s)
BASE ATK 251 *DISCLAIMER 2 <-- I E ATK MODIFIER% 208.64
BASE DEF 876 E DEF MODIFIER% 213.76
BASE HP 13226 Q ATK MODIFIER% 587.52
BASE ER 100 Q blossom ATK MOD.% 115.2
BASE CR% 5 Q blossoms generated 7
BASE CD% 50 E blossoms min CD (s) 2
BASE GEO% 28.8 E DURATION (s) 30

Constellation 2 DISCLAIMER 4 <-- E flower talent 2 DMG 1.125


bonus
active? (Y=1,
N=0)
0
Are multiple E's able to 0
Const. 2 Q DEF 120
--> DISCLAIMER spawn blossoms separately
MODIFIER% at 4 10 (each with its own timer and
stacks flowers) ? (Y=1,N=0)

DISCLAIMER 1 on WEAPON STATS View DISCLAIMER 5


sheet 4 <--
SECTION
LVL 90 mean time to proc E 0.5
WEAP ATK 401 blossom after min CD (s)
WEAP DEF% 0 Total enemies
WEAP HP% 0 Enemies main E can hit
WEAP ER% 0 Enemies E flower can hit
WEAP CR% 28 Enemies Q can hit
WEAP CD% 46.9
DISCLAIMER 6 <-- Enemies each Q flower can hi
WEAP ATK% 0
WEAP GEO% 0
How many Q flowers hit enemie
E SKILL DMG% 0 Festering Desire Exclusives
E SKILL CR% 0 Also see DISCLAIMER 9
How many enemies (on average
does each Q flower that hits, hit
ARTIFACT BUILD SET BONUSES ART SUBSTATS TOTAL
ATK% 46.6 18 64.6
ATK 311 311
DEF% 0
DEF 0

HP% 0
HP 4780 4780
ER% 0
CR% 31.1 31.1
CD% 0
GEO% 46.6 15 61.6
Q DMG% 0
(Noblesse)
E DMG% 0
(Gambler)
Albedo total stats SC1
ATK 1384
Average Q
DEF 876 2912
DPS (1/s)
HP 18006
ER 100 Average E
CR% 64.1 structure DPS 1486
CD% 96.9 (1/s)
GEO% 90.4 Average E
DISCLAIMER 8
<-- flower DPS 2601
Crit-Geo (1/s)
multiplie 3.087
r TOTAL DPS 6999
(1/S)
6999
DPS per
enemy (1/s)
^ DISCLAIMER

DISCLAIMER 7 ↑
Scenario1 Scenario2 Scenario3.1 Scenario 3.2 Scenario 4.1
Total enemies 1 2 5 5 7
Enemies main E can hit 1 1.75 3 4 4
Enemies E flower can hit 1 1.5 1.75 2.5 2
Enemies Q can hit 1 2 4.5 4.75 6
Enemies each Q flower can hit 0.29 0.64 1.01 3.62 1.50

How many Q flowers hit enemies 2 3 5.33 5.33 7

How many enemies (on average)


does each Q flower that hits, hit 1 1.5 1.33 4.75 1.5
SC2 SC3.1 SC3.2 SC4.1 SC4.2
INDEX
6029 12321 20320 16858 30106 = Header
= Input
= Auto calculation
2600 4457 5943 5943 7428 = Description
= DISCLAIMER
Important
=
3901 4552 6502 5202 6060 DISCLAIMER
= DPS

12531 21329 32765 28002 43594 = BIS set

6265 4266 6553 4000 6228 = almost BIS set

^ DISCLAIMER 11

PICK YOUR ARTIFACTS FROM


SOME READY SETS I MADE
OR DIRECTLY INPUT YOUR
OWN ON THE BOTTOM LEFT:

Scenario4.2
--> DISCLAIMER 14
7
5
2.33
6.5
5.75

7
COMPARATIVE RESULT MATRIX FOR DPS PE
Not having Constellation 2 (B12 = 0)
5.75 MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1
ATK+GEO+CR GLAD+PETRA 6999 6265 4266
DEF+GEO+CR GLAD+PETRA 7550 6456 4060
ATK+GEO+CR DEF.WILL+PETRA 7155 6238 4063
DEF+GEO+CR DEF.WILL+PETRA 7706 6429 3857
6935 6084 4005
ATK+GEO+CR DEF.WILL+GLAD
7443 6259 3815
DEF+GEO+CR DEF.WILL+GLAD
ATK+GEO+CR N.O.+PETRA 6906 6189 4218
DEF+GEO+CR N.O.+PETRA 7390 6310 3956
ATK+GEO+CR N.O.+DEF.WILL 6854 6019 3965
DEF+GEO+CR N.O.+DEF.WILL 7294 6124 3719
ATK+GEO+CR N.O.+GLAD. 6753 6088 4189
DEF+GEO+CR N.O.+GLAD. 7194 6194 3942
ATK+GEO+CR GAMBLER+PETRA 6782 5975 3966
DEF+GEO+CR GAMBLER+PETRA 7458 6255 3795
ATK+GEO+CR GAMBLER+GLAD. 6637 5879 3937
DEF+GEO+CR GAMBLER+GLAD. 7269 6143 3783
ATK+GEO+CR GAMBLER+N.O. 6542 5802 3889
DEF+GEO+CR GAMBLER+N.O. 7108 5997 3678
ATK+GEO+CR GLAD+PETRA ATK+GEO+CR
MAIN STATS SET BONUSES ART SUBSTATS MAIN STATS
ATK% 46.6 18 ATK% 46.6
311 232
ATK ATK
DEF% DEF%
DEF DEF
HP% HP%
HP 4780 HP 3571
ER% ER%
CR% 31.1 CR% 31.1
CD% CD%
46.6 15 46.6
GEO% GEO%

DEF+GEO+CR GLAD+PETRA DEF+GEO+CR


MAIN STATS SET BONUSES ART SUBSTATS MAIN STATS
ATK% 18 ATK%

311 232
ATK ATK

58.3 58.3
DEF% DEF%
DEF DEF
HP% HP%
HP 4780 HP 3571
ER% ER%
CR% 31.1 CR% 31.1
CD% CD%
GEO% 46.6 15 GEO% 46.6

DISCLAIMER 12
ULT MATRIX FOR DPS PER ENEMY
on 2 (B12 = 0) Constellation 2 active (B12 = 1)
DPS SC3.2 DPS SC4.1 DPS SC4.2 MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1
6553 4000 6228 ATK+GEO+CR GLAD+PETRA 7810 7144 4893
6158 3719 5556 DEF+GEO+CR GLAD+PETRA 8834 7847 5052
6198 3761 5727 ATK+GEO+CR DEF.WILL+PETRA 8210 7381 4878
5803 3479 5055 DEF+GEO+CR DEF.WILL+PETRA 9234 8083 5037
6120 3719 5694 7906 7136 4755
ATK+GEO+CR DEF.WILL+GLAD
5756 3460 5075 8850 7784 4902
DEF+GEO+CR DEF.WILL+GLAD
6498 3956 6187 ATK+GEO+CR N.O.+PETRA 7802 7160 4911
6010 3618 5415 DEF+GEO+CR N.O.+PETRA 8809 7847 5052
6076 3682 5663 ATK+GEO+CR N.O.+DEF.WILL 7936 7191 4801
5619 3367 4945 DEF+GEO+CR N.O.+DEF.WILL 8862 7823 4930
6464 3938 6189 ATK+GEO+CR N.O.+GLAD. 7586 6990 4832
6006 3623 5470 DEF+GEO+CR N.O.+GLAD. 8512 7622 4960
6052 3693 5654 ATK+GEO+CR GAMBLER+PETRA 7593 6854 4593
5709 3437 5010 DEF+GEO+CR GAMBLER+PETRA 8742 7646 4787
6015 3676 5651 ATK+GEO+CR GAMBLER+GLAD. 7384 6688 4515
5704 3442 5061 DEF+GEO+CR GAMBLER+GLAD. 8452 7425 4697
5960 3631 5611 ATK+GEO+CR GAMBLER+N.O. 7375 6704 4533
5555 3342 4921 DEF+GEO+CR GAMBLER+N.O. 8426 7425 4696
DEF.WILL+PETRA ATK+GEO+CR DEF.WILL+GLAD
SET BONUSES ART SUBSTATS MAIN STATS SET BONUSES
ATK% 46.6 18
232
ATK
30 DEF% 30
DEF
HP%
HP 3571
ER%
CR% 31.1
CD%
15 46.6
GEO%

DEF.WILL+PETRA DEF+GEO+CR DEF.WILL+GLAD


SET BONUSES ART SUBSTATS MAIN STATS SET BONUSES
ATK% 18

232
ATK

30 58.3 30
DEF%
DEF
HP%
HP 3571
ER%
CR% 31.1
CD%
15 GEO% 46.6

ve (B12 = 1)
DPS SC3.2 DPS SC4.1 DPS SC4.2
8179 4638 8034
8732 4728 8414
8312 4590 8074
8865 4680 8455
8067 4483 7857

8577 4565 8208


8295 4660 8182
8854 4733 8574
8245 4532 8073
8761 4599 8435
8132 4592 8042
8648 4658 8404
7678 4330 7460
8283 4446 7869
7513 4263 7315
8075 4372 7694
7629 4285 7464
8197 4377 7854
ART SUBSTATS

ART SUBSTATS
C0
Harbinger of
INPUT CE
MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1
ATK+GEO+CR GLAD+PETRA 6999 6265 4266 6553 4000
DEF+GEO+CR GLAD+PETRA 7550 6456 4060 6158 3719
ATK+GEO+CR DEF.WILL+PETRA 7155 6238 4063 6198 3761
DEF+GEO+CR DEF.WILL+PETRA 7706 6429 3857 5803 3479
ATK+GEO+CR DEF.WILL+GLAD 6935 6084 4005 6120 3719
DEF+GEO+CR DEF.WILL+GLAD 7443 6259 3815 5756 3460
ATK+GEO+CR N.O.+PETRA 6906 6189 4218 6498 3956
DEF+GEO+CR N.O.+PETRA 7390 6310 3956 6010 3618
ATK+GEO+CR N.O.+DEF.WILL 6854 6019 3965 6076 3682
DEF+GEO+CR N.O.+DEF.WILL 7294 6124 3719 5619 3367
ATK+GEO+CR N.O.+GLAD. 6753 6088 4189 6464 3938
DEF+GEO+CR N.O.+GLAD. 7194 6194 3942 6006 3623
ATK+GEO+CR GAMBLER+PETRA 6782 5975 3966 6052 3693
DEF+GEO+CR GAMBLER+PETRA 7458 6255 3795 5709 3437
ATK+GEO+CR GAMBLER+GLAD. 6637 5879 3937 6015 3676
DEF+GEO+CR GAMBLER+GLAD. 7269 6143 3783 5704 3442
ATK+GEO+CR GAMBLER+N.O. 6542 5802 3889 5960 3631
DEF+GEO+CR GAMBLER+N.O. 7108 5997 3678 5555 3342

Festering D
INPUT CE
MAIN STATS SET BONUSES DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1
ATK+GEO+CR GLAD+PETRA 6220 5536 3741 5705 3502
DEF+GEO+CR GLAD+PETRA 6692 5692 3551 5353 3246
ATK+GEO+CR DEF.WILL+PETRA 6380 5535 3580 5427 3310
DEF+GEO+CR DEF.WILL+PETRA 6851 5692 3391 5074 3053
ATK+GEO+CR DEF.WILL+GLAD 6242 5445 3556 5396 3297
DEF+GEO+CR DEF.WILL+GLAD 6688 5597 3385 5075 3063
ATK+GEO+CR N.O.+PETRA 6109 5441 3678 5628 3444
DEF+GEO+CR N.O.+PETRA 6523 5539 3441 5195 3140
ATK+GEO+CR N.O.+DEF.WILL 6143 5362 3503 5331 3246
DEF+GEO+CR N.O.+DEF.WILL 6532 5455 3283 4931 2965
ATK+GEO+CR N.O.+GLAD. 6025 5395 3678 5634 3452
DEF+GEO+CR N.O.+GLAD. 6414 5488 3459 5234 3170
ATK+GEO+CR GAMBLER+PETRA 6007 5271 3479 5275 3236
DEF+GEO+CR GAMBLER+PETRA 6571 5492 3314 4959 2997
ATK+GEO+CR GAMBLER+GLAD. 5929 5226 3479 5278 3244
DEF+GEO+CR GAMBLER+GLAD. 6466 5443 3331 4994 3027
ATK+GEO+CR GAMBLER+N.O. 5818 5133 3418 5203 3187
DEF+GEO+CR GAMBLER+N.O. 6298 5291 3222 4839 2923

WEAPON COMPARISON with the "bis" for each specific scenario AND for the sce
average "bis" sets:
WEAPON COMPARISON with the "bis" for each specific scenario AND for the sce
average "bis" sets:
Constellation C0
Scenario DPS per enemy SC1 SC2 SC3.1 SC3.2 SC4.1
Harbinger of Dawn R5 7706 6456 4266 6553 4000
Festering Desire R5 6851 5692 3741 5705 3502
2nd weapon to 1st weapon DPS
per enemy % increase (" - " -11.1 -11.8 -12.3 -12.9 -12.4
indicates decrease)
Scenario average DPS per ene
C2 (sc1 and sc2 are the same bo
Harbinger of Dawn R5 cases)
INPUT CELLS C0 C2
DPS SC4.2 DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1 DPS SC4.2 .1 (no grouping)
6228 7810 7144 4893 8179 4638 8034 5383 6121
5556 8834 7847 5052 8732 4728 8414 5446 6615
5727 8210 7381 4878 8312 4590 8074 5304 6264
5055 9234 8083 5037 8865 4680 8455 5368 6758
5694 7906 7136 4755 8067 4483 7857 5186 6070
5075 8850 7784 4902 8577 4565 8208 5244 6525
6187 7802 7160 4911 8295 4660 8182 5317 6133
5415 8809 7847 5052 8854 4733 8574 5318 6610
5663 7936 7191 4801 8245 4532 8073 5130 6115
4945 8862 7823 4930 8761 4599 8435 5126 6553
6189 7586 6990 4832 8132 4592 8042 5242 6000
5470 8512 7622 4960 8648 4658 8404 5238 6438
5654 7593 6854 4593 7678 4330 7460 5104 5842
5010 8742 7646 4787 8283 4446 7869 5236 6405
5651 7384 6688 4515 7513 4263 7315 5032 5712
5061 8452 7425 4697 8075 4372 7694 5159 6236
5611 7375 6704 4533 7629 4285 7464 4966 5724
4921 8426 7425 4696 8197 4377 7854 5031 6231
Best average DPS (per enemy) for each 5446 6758
case
Festering Desire R5
INPUT CELLS C0 C2
DPS SC4.2 DPS SC1 DPS SC2 DPS SC3.1 DPS SC3.2 DPS SC4.1 DPS SC4.2 .1 (no grouping)
5383 6811 6176 4197 6889 3966 6698 4750 5288
4789 7627 6705 4274 7227 3981 6870 4795 5647
4979 7147 6367 4174 6966 3913 6688 4701 5400
4384 7964 6896 4250 7303 3927 6860 4747 5759
4981 6949 6211 4103 6814 3853 6556 4635 5279
4436 7713 6707 4176 7129 3868 6717 4683 5616
5318 6761 6148 4183 6936 3956 6771 4668 5262
4640 7557 6658 4239 7267 3952 6940 4661 5601
4928 6931 6216 4112 6910 3866 6683 4563 5281
4299 7673 6692 4165 7219 3862 6840 4559 5598
5351 6631 6052 4147 6849 3928 6701 4638 5189
4722 7374 6528 4200 7157 3924 6858 4633 5506
4899 6598 5911 3936 6459 3701 6214 4498 5036
4323 7506 6505 4037 6834 3732 6405 4593 5445
4926 6473 5816 3899 6368 3672 6137 4469 4965
4399 7327 6376 3997 6720 3704 6317 4567 5351
4865 6424 5790 3886 6418 3663 6214 4389 4941
4254 7258 6330 3964 6763 3677 6390 4433 5307
Best average DPS (per enemy) for each 4795 5759
case
o AND for the scenario
C2 C0 C2
SC4.2 SC1 SC2 SC3.1 SC3.2 SC4.1 SC4.2 no group no group
6228 9234 8083 5052 8865 4733 8574 5446 6758
5383 7964 6896 4274 7303 3981 6940 4795 5759

-13.6 -13.8 -14.7 -15.4 -17.6 -15.9 -19.1 -11.9 -14.8


o average DPS per enemy
nd sc2 are the same both
cases) INDEX
C0 C2 =
.2 (grouping) =
6511 7792 =
6430 8457 =
C0 to C2 DPS increase% (for "bis"
6330 7994 =
sets)
6248 8659
=
6208 7742 No group (.1) Group (.2)
6133 8354 24.1 33.0 =
6445 7860 No grouping to grouping DPS =
6281 8521 increase% (for "bis" sets) =
6153 7861 C0 C2
5996 8470
19.6 28.1
6374 7688
6216 8296
6116 7396
6108 8135 DISCLAIMER 13 ^
6045 7225
6044 7911
5979 7293
5895 7975
Scroll under the 2nd matrix to see
6511 8659 case by case as well as total DPS
comparisons.

C0 C2
.2 (grouping)
5711 6644
5631 7107
C0 to C2 DPS increase% (for "bis"
5580 6792
sets)
5500 7256
5516 6633 No group (.1) Group (.2)
5449 7067 20.1 27.0
5624 6654 No grouping to grouping DPS
5474 7105 increase% (for "bis" sets)
5441 6685 C0 C2
5304 7106
19.1 26.0
5601 6558
5465 6979
5363 6296
5336 6812
5339 6198
5326 6685
5255 6211
5171 6685
5711 7256
C0 C2
group group
6511 8659
5711 7256

<--- Check these for general


-12.3 -16.2 comparison.
INDEX
Header
Input
Auto calculation
Description
DISCLAIMER
Important
DISCLAIMER
DPS
BIS set
almost BIS set
FOR THE PEOPLE WHO WOULD LIKE SOME MORE INFO:

DISCLAIMER Note DISCLAIMER Note

Assume that weapon passive is always active or Only applicable for "Festering
1 compute the time averaged mean of its passive assume that the %E Dmg Bonu
and add it to this section. 9
is ADDITIVE to GEO% and no
proven wrong I will

I assumed you have permanent Q uptime and that


the cooldown stars from the moment you press it.
2 Feel free to adjust this value upwards if for
example with your ER it charges every 14 seconds.
It only buffs Albedo's Q whe
multiplier to both his Q main
each of his flowers. If proven w
As a burst support, I found myself using his E every 10
Also I assume that he will alw
6 seconds or so (despite the 4 s cd) just because of active due to his Q cd/E flowe
3 the character switching animations in my rotation. 6 > 4.
Change your own cast frequency how you play
with him (minimum 4 s).

This is the time weighted average of Albedo's


second talent. I assumed that we will be reducing
enemy HP at a constant rate, so half the time
4 enemies will be bellow 50%. This damage bonus All DPS values produced
should make it easier to kill low HP enemies thus 11 enemy defence. Meaning
reducing this time. Feel free to adjust it if you feel multiply it with the formu
it matters

Kinda explained how "mean time to procc E" works


in the "What to do" sheet. For more indepth Judging the absolute best s
analysis, it should be half of your DPS's attack due to the DPS varying irreg
5 speed or half the time it takes for your party's dots different numbers of enem
to occur. It's kind of arbitrary but doesn't affect the
E DPS too much. 2 ,...). For example some
more damage when facing
12
others excel the more en
Therefore I simplify the fin
simple average of the per-e
scenarios I examined ("Resu
Kinda explained how "mean time to procc E" works
in the "What to do" sheet. For more indepth Judging the absolute best s
analysis, it should be half of your DPS's attack due to the DPS varying irreg
5 speed or half the time it takes for your party's dots different numbers of enem
to occur. It's kind of arbitrary but doesn't affect the
E DPS too much. 2 ,...). For example some
more damage when facing
12
others excel the more en
Therefore I simplify the fin
It is calculated as the average damage of a flower: simple average of the per-e
(Flowers that hit)*(Avg Enemies that a hitting scenarios I examined ("Resu
6 flower hits)/(Total Flowers generated) . Do not put sheet).
any values there. It is calculated automatically.

My values here were derived my day 1 , 1.2 Albedo


7 version testing. Test your own cases if you want to There are more statistical w
verify or correct them. mean increase between C
13 considering all scenario
weighted means). I just use
between all relevant
Before the 1.2 version we were unsure how it
8 works. Now, do not change the default value from
0, because that's how it is.

The 1, 2, 3.1 and 4.1 scena


a team without grouping po
this, scenarios 1,2, 3.2 and 4
14 have a grouper (Venti/Sucr
This is VERY important due
works. I described it in deta
as the scenar
https://www.youtube.com/watch?v=dQw4w9WgXcQ
Note

Only applicable for "Festering Desire" for now. I


assume that the %E Dmg Bonus the weapon gives
is ADDITIVE to GEO% and not multiplicative. If
proven wrong I will correct it.

It only buffs Albedo's Q when used, adding the


multiplier to both his Q main dmg as well as to
each of his flowers. If proven wrong I will correct it.
Also I assume that he will always have 4 stacks
active due to his Q cd/E flower minimum cd being
6 > 4.

All DPS values produced are ignorant to


enemy defence. Meaning that you have to
multiply it with the formula on the right:

Judging the absolute best set is very difficult


due to the DPS varying irregularly when facing
different numbers of enemies (Scenarios 1 ,
2 ,...). For example some artifact sets deal
more damage when facing few enemies while
others excel the more enemies you face.
Therefore I simplify the final verdict as the
simple average of the per-enemy-DPS for the
scenarios I examined ("Results&Comparisons"
Judging the absolute best set is very difficult
due to the DPS varying irregularly when facing
different numbers of enemies (Scenarios 1 ,
2 ,...). For example some artifact sets deal
more damage when facing few enemies while
others excel the more enemies you face.
Therefore I simplify the final verdict as the
simple average of the per-enemy-DPS for the
scenarios I examined ("Results&Comparisons"
sheet).

There are more statistical ways to calculate a


mean increase between C0 and C2 while
considering all scenarios (for example
weighted means). I just used a simple mean
between all relevant scenarios.

The 1, 2, 3.1 and 4.1 scenarios correspond to


a team without grouping potential. Contrary to
this, scenarios 1,2, 3.2 and 4.2 are in case you
have a grouper (Venti/Sucrose) in your team.
This is VERY important due to how Albedo's Q
works. I described it in detail here:
as the scenario b. https://www.reddit.com/r/Albedomains/comments/ki1tpi/from_the_trailer_footage_qs_fatal_blossoms_seem/
com/watch?v=dQw4w9WgXcQ
ge_qs_fatal_blossoms_seem/

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