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============== File history

version description
v1.3 Fiend sheet - Merflection, lv3 threat, now has its Difficult side the same text as its Normal side
Skills sheet - Chaotic Aura: Was missing "Pick a die value." at the beginning of its description
Heroes sheet - Dragoon's Trident and Forked Strike abilities have been updated to provide dic
Heroes sheet - Warden's Methodical and Protect abilities are similar enough that I used boldf
At least one other type fixed

v1.2 (This) Version history section has been reordered from latest version starting on the bottom,
Original Heroes worksheet removed. "Heroes (formatted)" renamed to that. If you'd like to w
Removed the last "function" column in the Heroes worksheet. Previous version still has this i
Added 2 new heroes from Abyssal Depths expansion to the Heroes worksheet
Added 6 Fiends from Abyssal Depths expansion to new, Fiend worksheet
HF and character skills in Heroes worksheet has boldface to emphasize differences between 1
Dragoon and Merflection have cells with Excel Comments to denote upcoming changes, confi
Typos: Rogue "would instead of "wuold"

v1.1 Typos: Hunter "spend" instead of "spent". Druid "swap" instead of "swat"
Blitz skill was missing its cost
For heroes, noted right most column as "function tags", which shows what categories the abi
Added Excel Comments for 'C', 'P', and "nb" column header
1.0 First release!
All cards in the game, along with Progression sheet, and Hero sheets

============== color coding key used in this file


color in game/file bg color in Excel
yellow/Strength yellow Can refer to dice or challeng
pink/Agility purple Can refer to dice or challeng
blue/Magic blue, accent 1, 60% lighter (5th across, 3rd down) Can refer to dice or challeng
Cross referencing Loot white, background 1, darker 25% (1st across, 4th down)
Things that need to stand Italics
out/be differientiated
Serves as a visual divider black background
Related to card formatting white, background 1, darker 25% (1st across, 2nd down)
Header Bold
special header that doesn't Bold + Italic
belong to the standard header

============== Versions used


Digital version used… Version 1.4.7 Build 205 prod
Physical version used… The digital game differs in some ways to the physical version, but best guess is unconfirmed a

============== Acknowledgements
Thanks to BGG for hosting this file!
Thanks to Chris Cieslik for making this great game, plus its expansions and promos!
Additional thanks to Chris for taking the time to answer questions on the BGG forums!
Thanks to Handelabra for making the excellent digital implementation!
============== card layout details
This was moved to its own tab. Please see that tab for a break down on how each card was represented in this spreadsheet
he same text as its Normal side
e beginning of its description
e been updated to provide dice of value 2 (not 1, on account of its update in the app)
milar enough that I used boldface to highlight their differences

rsion starting on the bottom, to latest version starting from the top
amed to that. If you'd like to work without the merged cells, the older versions of this file here will still have that worksheet
Previous version still has this info if you were using it
oes worksheet

phasize differences between 1p and 2p sides


note upcoming changes, confirmed by the designer

hows what categories the abilities fall into

Can refer to dice or challenge boxes


Can refer to dice or challenge boxes
Can refer to dice or challenge boxes

ut best guess is unconfirmed at v1.6


esented in this spreadsheet
========== general
Icons and concepts that appear across multiple tabs in this file

Related to skills and potions…


P = Peril Can be used in Peril
C = Combat Can be used in Combat
nb = no boss Can NOT be used in boss battles

Set Icons...
<blank> No icon present
gate From base game. Used to form the Hybrid deck
leaf From base FoS expansion. Used to form the Hybrid deck. Also adds to the Resist Potion roll

Consequences/Icons on challenge boxes…


Armor Green shield icons. These need to be covered up before other challenge boxes can be covered up
Heart These deal damage/Heart tokens to the heroes
Poison These deal poison/Poison tokens to the Heroes
Time Discard cards from the deck and/or add hearts to the Stairs card
Skull These do damage to the boss

========== Dungeon
top row contains these attributes ====================>>>> dungeon name
… Left side contain Peril challenge boxes set it's from
Right side contain Combat challenge boxes number of "difficulty dots"
Floor #1 information
Floor #2 information
Floor #3 information

========== Boss
top row contains these attributes =====================>>>> name of boss
all yellow, small challenge boxes total damage to defeat it
all yellow, WIDE challenge boxes number of "difficulty dots"
all pink, small challenge boxes set it's from
all pink, WIDE challenge boxes boss' special effect
all blue, small challenge boxes
all blue, WIDE challenge boxes

========== Encounter - Combat


To simply the listing of these cards, I include each card of the same name only once (since their challenge boxes and effects ar
... The portion that differ… "Loot sets", and what the set icon is, are listed as 2 "sub-entries" under that Combat encounter car

Top row consists of… ==========================================================>>>

Last 2 rows show each of those "loot sets", of which each row would be its own card
format for the loot is as follows… Item
says "heart" if it includes an extra heart
XP provided
If there's a Set Icon
This column if it's a skill
This column if it's a Potion

Wisp has so many blue challenge boxes that its entry needed to be expanded to add another row of them

========== Potion
In an attempt to keep the Encounter tabs as brief as possible, along with any other tabs that cross-reference them, I only men

The columns in gray font are used to cross reference what Encounter cards you'll find them on, as well as allowing you to com
… Encounter #1 and (if available) encounter #2 shows the names of the Encounter cards where those skills come from
… XP, Item, and if the Item also includes a hp/heart are also included for your convenience for quick reference of your other ch

For Invulnerability, this was the only exception where this appears twice in the game, but the items as Loot were actually diffe
I = implied Not actually a game icon, but something I came up with on my own

========== Skill
In an attempt to keep the Encounter tabs as brief as possible, along with any other tabs that cross-reference them, I only men

If "Zero Cost" is filled in, that means this skill is free to use, without requiring any payment (dice) nor penalty (Time)
The columns for colored dice indicate what dice need to be discarded to pay to activate those skills…
… for yellow and pink dice, the number indicates the number of dice required
… for blue dice, the number indicates the total number of pips across 1 or more dice needed

The columns in gray font are used to cross reference what Encounter cards you'll find them on, as well as allowing you to com
… Encounter #1 and (if available) encounter #2 shows the names of the Encounter cards where those skills come from
… XP, Item, and if the Item also includes a hp/heart are also included for your convenience for quick reference of your other ch

========== Encounter - Peril


Perils were simple enough to represent on one row per card

8 of the cards have asteriks next to their name. In this case, they have that FoS mechanic where choosing peril option #1 mea
The loot sections are color coded to match the peril option. For example, taking the blue die means you need to cover yellow

========== Progression Sheet


b = boss Can only be used in boss rounds (due to Combat icon NOT being included)
These aren't cards, but sheets. Included anyways as a convenient reference
The green circle, yellow square, and red pentagon "checkboxes" are checked off from playing 1-star, 2-star, and 3+-star dunge
========== setup
These are misc. cards that are determined during the game's setup, or set in stone throughout the game
For potions, if you pick Aid, Antidote, Fortune, or Rewind, then Cure will always accompany any of them

========== Heroes
Each hero is on 2 rows
A) Heroic Feat and special ability got split into 2 separate rows for easier readability. Putting both onto a single row would ma
B) Everything from the Name to Health columns inclusive are part of the "hero row"
If you'd like to do any of that fancy "Excel column sorting", treat 'A' as 2 rows, while 'B' as 1 row

Warrior is in green font to stand out that she has 1 extra health over all other heroes
Caliana is in red font to emphasize that her health system works differently

Worksheet is divided into 2 sections to correspond to their respective 1p vs. 2p sides

========== Fiends
The set of information on the right hand side denotes the Difficult side of that Fiend sheet/card
Only threat levels on the Difficult side that are different from the Normal side are displayed (and emphasized with bold face).
Confront bonsues are the same on both sides of the same Fiend
Challenge boxes have no icons (consequences, armor, nor skulls) on them, so they only have a difficulty value, color, and size
Challenge boxes on the Difficult side that are in boldface denote differences from the Normal side

Format is as follows...
Name of Fiend Confront bonus
Threat level #1 Threat level effect #1
Threat level #2 Threat level effect #2
Threat level #3 Threat level effect #3
Threat level #4 Threat level effect #4
Challenge boxes (large challenge boxes will take up 2 cells in the spreadsheet, but also have a value greater than 6)
Resist Potion roll

oxes can be covered up

eir challenge boxes and effects are identical)


under that Combat encounter card

name of encounter
set it's from
special effect from monster
row of them

cross-reference them, I only mention Potions by names, while expanding them out here

on, as well as allowing you to compare what other Loot they're competing against…
re those skills come from
or quick reference of your other choices in Loot for that encounter card

e items as Loot were actually different! Thus, a '/' mark was used to indicate that taking the Item will either yield a yellow+heart, or blue+h

cross-reference them, I only mention skills by names, while expanding them out here

ice) nor penalty (Time)

on, as well as allowing you to compare what other Loot they're competing against…
re those skills come from
or quick reference of your other choices in Loot for that encounter card

here choosing peril option #1 means limits you to choosing the Item or XP as Loot, while option #2 limits you to Skill/Potion or XP
means you need to cover yellow/Strength challenge boxes, but the Skill requires blue challenge boxes

g 1-star, 2-star, and 3+-star dungeons respectively


ut the game
any of them

both onto a single row would make it more uniform when comparing individual columns and their stats

and emphasized with bold face). If empty, it's identical to the left hand side

a difficulty value, color, and size

a value greater than 6)


yield a yellow+heart, or blue+heart

to Skill/Potion or XP
yellow square
red pentagon
green circle
Focus name C P b set description
Veteran 6 base Start each game with any one Basic Skill
Basic

Durability 6 4 base You have one extra health


Crafty 6 4 4 base You may have one extra skill or item
Prepared 6 base Start each game with an extra potion
Healing

First Aid 6 2 base When you use a potion, heal one damage
Recovery 6 4 base When you descend, heal one damage
Grit 6 4 4 base After each boss round, heal one damage
Guile 6 X base Change a Yellow to an Pink of the same value
Combat

Fortitude 6 2 X base Reroll all your yellow-1's and yellow-2's


Planning 6 4 X base Gain a black-3
Direct Hit 6 4 4 X base Increase one of your dice by 1
Cunning 6 X base Change a 5 into a 6
Dungeon

Speed 6 2 X base Ignore one Time (even a choice cost).


Knowledge 6 4 X base Roll Black
Foresight 6 4 4 X base Reroll one of your dice
Sixth Sense 6 FoS Once per floor, discard an open door
Awareness Aggression

Bandages 6 2 FoS When you replace an item, heal 1 damage


Keen Eye 6 4 FoS Prevent the first damage from stairs each floor
Foraging 6 4 4 FoS Increase your resist poison rolls by 1
Endless Assault 6 X FoS Reroll 2 dice
Blind Luck 6 2 X X FoS Gain a yellow-2, pink-2, or blue-2
Fearlessness 6 4 X FoS Reroll a Black
Bull Rush 6 4 4 X FoS Reduce the difficulty of each large box by 1
Second Strike 6 X FoS Spend 2 dice to roll a Black
Savvy

Battle Plan 6 2 X X FoS Increase a Black by 1


Precision Strike 6 4 X FoS Use 2 dice to fill a small challenge box
Clever Targeting 6 4 4 X FoS Reduce the difficulty of each armor box by 1
yellow
pink
blue
zero
Name qty C P nb cost
Dodge 2 X 1
Backstab 2 X 1
Cleave 2 X 1
Accuracy 2 X X 3
Crushing Blow 2 X 1
Critical Strikes 1 X 0
Valor 1 X 0
Flameweave 2 X X 2
Consistency 1 X 1
Mana Fountain 1 X 0
Haste 2 X 3
Crushing Fist 1 X 6
Poison 1 X 1
Armor Crush 2 X 1
Shimmerblast 2 X 3
Lucky Familiar 1 X X 0
Flurry 1 X 2
Brute Force 1 X X 0
Chaotic Aura 1 X 6
Steady Hands 1 X X
Triple Strike 1 X 3
Dexterity 2 X 1
Persistence 2 X X 2
Static Burst 2 X 4
Balanced Attack 2 X 2
Exploit Weakness 2 X 1
Spark 2 X X 3
Fireball 2 X 5
Pulverize 1 X 1
Stoneskin 1 X 3
Forest Blessing 2 X 0
Adept 2 X 2
Barrage 2 X X 2
Blitz 2 X X 1
Awareness 1 X X 0
Devastate 1 X 2
Charmed Panther 2 X 0
Finesse 2 X 1
Flamewalk 1 X 6
Focused Plan 1 X 1
Feint 1 X 2
Immunity 1 X X 0
Swiftness Aura 2 X X 0
Followup 1 X 2
Transmute 1 X 0
Clever Smash 1 X X 0
Exploit 1 X 1
Precise Blow 2 X 1
effect set encounter #1 encounter #2 XP
Prevent Heart. In a boss fight, prevent 2 Heart. Use before sufferin base Arrow Wall Goblin 2
Roll 2 yellow base Bandit Flame Statues 3
Increase up to four of your dice by 1 each base Bandit Spiked Log 3
Gain black-6 base Beetle Locked Door 2
Gain yellow-6 base Beetle Cave-In 2
Change one or two pink dice into black of the same values base Boulder 4
Roll black base Boulder 4
Gain blue-5 base Cave-In Plague Rat 2
Change any or all of your dice to 4s base Fire Elemental 4
Gain a blue-6. It must be spent as mana on a blue skill base Fire Elemental 4
Roll 2 pink base Flame Statues Wraith 3
Gain 2 yellow-6 base Force Wall 4
Prevent up to 2 Time. Use before suffering consequences base Force Wall 4
Gain a black-6. You can only use it to cover a box with Armor base Glooping Ooze Pit of Spikes 3
Roll black base Goblin Locked Door 2
Reroll one of your dice OR increase one of your dice by 1 base Ice Elemental 4
Roll 2 pink and 1 yellow base Ice Elemental 4
Discard any number of value 5 dice. Gain that many yellow-6 base Ogre 4
Pick a die value. Change up to 5 of your dice to that value to 6s base Ogre 4
Roll black base Phantom 4
Gain yellow-5, pink-5, blue-5. Then make one of them a 6 base Phantom 4
Gain pink-6 base Pit of Spikes Wraith 3
Roll 1 yellow and 1 black base Plague Rat Rune Puzzle 2
Gain yellow-4 and pink-4. Then increase one of your dice by 1 base Shadow Spiked Log 3
Roll Yellow, Pink, and Blue. Increase 1 of them by 1 FoS Bramble Field Vine Trap 2
Gain a Black-4 FoS Dire Boar Eyeshroom 3
Roll blue, then increase it by 2 FoS Dire Boar Poison Cloud 3
Gain blue-5, yellow-5 FoS Eyeshroom Thornspitter 3
Roll Black. Then increase it by 1 FoS Giant Spider 3
Prevent Heart FoS Giant Spider 3
Reroll a die. Gain a black-1 FoS Great Spirit Great Spirit 3
Roll a yellow and pink. Discard 1 of them FoS Gnoll Wisp 2
Roll 3 pink. Discad 1 of them FoS Gublin Rope Bridge 2
Roll yellow. Then increase a die by 1 FoS Gublin Trickster 2
Reduce the difficulty of each challenge box by 1 FoS Moss Golem 4
Gain yellow-6, pink-4, blue-4 FoS Moss Golem 4
Gain yellow-4 or pink-4 FoS Panther Panther 2
Roll yellow. Gain a pink-4 FoS Poison Cloud Spikalon 3
Gain yellow-5, pink-6, blue-4 FoS Razorbark 4
Increase a yellow, pink, and blue each by 1 FoS Razorbark 4
Prevent Heart, and gain a pink-6 FoS Rock Wyrm 4
Ignore 1 Time and 1 Poison FoS Rock Wyrm 4
Gain a pink-3 FoS Rune Circle Rune Circle 2
Increase 1 die to 5, and another to 6. Spend Time FoS Shadowstalker 4
Use another skill without paying for it. Spend Time FoS Shadowstalker 4
Roll a yellow. You may discard it to gain a black-3 FoS Sharp Cliffs 4
Change the color of one challenge box FoS Sharp Cliffs 4
Gain a yellow-5 and pink-2 FoS Spikalon Thornspitter 3
incl.
Item heart
pink
blue
pink
blue
blue
yellow heart
blue heart
pink
blue heart
pink heart
yellow
yellow heart
blue heart
blue
yellow
pink heart
pink heart
blue heart
yellow heart
yellow heart
pink heart
yellow
pink
pink
pink
yellow
pink
yellow
pink
yellow
blue
yellow
yellow
blue
yellow heart
pink heart
pink
blue
yellow heart
yellow heart
blue heart
pink heart
blue
blue heart
pink heart
blue heart
blue heart
pink
yellow
pink
blue
black
Name qty C P nb
Mana 2 X X 3
Invisibility 2 I I I
Heroism 2 X X
Clarity 2 X X 1
Piercing 2 X
Brawn 2 X X 1
Luck 2 X X 2-1
Invulnerability 2 X X X
effect set Encounter #1 Encounter #2
Roll 3 Blues base Arrow Wall Bear Traps
Spend 2 Time before an encounter. Skip to the Claim Loot phase base Bear Traps Skeleton
Change 2 of your non-Blacks to be 6s base Glooping Ooze Shadow
Reroll all your 1s and 2s. Roll Black base Rune Puzzle Skeleton
Ignore all Armor icons in this encounter FoS Bramble Field Wisp
Roll Yellow. Then gain a Yellow-3 FoS Gnoll Trickster
Roll 2 Blacks. Then discard 1 of them FoS Rope Bridge Vine Trap
Prevent 2 Hearts. Use before suffering consequences FoS Vortex Stone Vortex Stone
XP Item Inc. Heart
2 blue
2 pink
3 yellow heart
2 yellow
2 blue
2 yellow
2 pink
4 yellow/pink heart / heart
choice time
color

difficulty
Heart
Poison
Time

color

difficulty
Heart
penalty
Pchoice1 Pchoice2
Name set icon name name
Arrow Wall gate Magic Shield 1 blue 6 2 3 Rush Through pink 11 3
Arrow Wall Magic Shield 1 blue 6 2 3 Rush Through pink 11 3
Bear Traps Disarm Them 3 pink 6 2 1 Run Through pink 11 3
Bear Traps gate Disarm Them 3 pink 6 2 1 Run Through pink 11 3
Boulder gate Slow Time 3 blue 11 3 2 Run Past It pink 14 4
Boulder Slow Time 3 blue 11 3 2 Run Past It pink 14 4
Cave-In Dismantle It 2 yellow 6 1 3 Climb Over It pink 11 2
Cave-In gate Dismantle It 2 yellow 6 1 3 Climb Over It pink 11 2
Flame Statues gate Disenchant 3 blue 8 2 3 Dodge Them pink 14 3
Flame Statues Disenchant 3 blue 8 2 3 Dodge Them pink 14 3
Force Wall gate Climb Around 3 pink 11 2 4 Blast Through blue 14 4
Force Wall Climb Around 3 pink 11 2 4 Blast Through blue 14 4
Locked Door gate Pick The Lock 1 pink 8 1 4 Bash It Open yellow 11 2
Locked Door Pick The Lock 1 pink 8 1 4 Bash It Open yellow 11 2
Pit Of Spikes Climb Around 3 yellow 8 2 2 Jump Over pink 14 3
Pit Of Spikes gate Climb Around 3 yellow 8 2 2 Jump Over pink 14 3
Rune Puzzle Decipher It 2 blue 6 1 3 Destroy It yellow 11 3
Rune Puzzle gate Decipher It 2 blue 6 1 3 Destroy It yellow 11 3
Spiked Log Clobber Logs 2 yellow 8 3 1 Dodge Logs pink 14 3
Spiked Log gate Clobber Logs 2 yellow 8 3 1 Dodge Logs pink 14 3
Bramble Field leaf Clear A Path 2 yellow 7 2 1 Run Through pink 10 1
Bramble Field Clear A Path 2 yellow 7 2 1 Run Through pink 10 1
Great Spirit* Struggle Free yellow 10 2 1 1 Display Prowess blue 11 2
Great Spirit* leaf Struggle Free yellow 10 2 1 1 Display Prowess blue 11 2
Panther* Sneak By pink 8 2 2 Charm It blue 9 2
Panther* leaf Sneak By pink 8 2 2 Charm It blue 9 2
Poison Cloud Contain 1 blue 9 1 2 1 Crawl Under pink 12 1
Poison Cloud leaf Contain 1 blue 9 1 2 1 Crawl Under pink 12 1
Rope Bridge leaf Bolster 2 blue 7 2 3 Sprint Across pink 10 3
Rope Bridge Bolster 2 blue 7 2 3 Sprint Across pink 10 3
Rune Circle* Disarm blue 8 2 2 Remove Crystal yellow 9 2
Rune Circle* leaf Disarm blue 8 2 2 Remove Crystal yellow 9 2
Sharp Cliffs leaf Climb Up 2 yellow 10 3 1 3 Fly Over blue 14 3
Sharp Cliffs Climb Up 2 yellow 10 3 1 3 Fly Over blue 14 3
Thornspitter Strike Down 1 yellow 9 1 2 3 Evade Thorns pink 12 2
Thornspitter leaf Strike Down 1 yellow 9 1 2 3 Evade Thorns pink 12 2
Vine Trap Dodge Vines 1 pink 7 1 1 3 Break Through yellow 10 1
Vine Trap leaf Dodge Vines 1 pink 7 1 1 3 Break Through yellow 10 1
Vortex Stone* leaf Stabilize Aura 2 blue 12 3 2 Grab The Stone pink 13 3
Vortex Stone* Stabilize Aura 2 blue 12 3 2 Grab The Stone pink 13 3
Loot
Poison
Time

heart
Item Skill Potion XP set
2 yellow Dodge 2 base
2 blue Mana 2 base
2 pink Invisibility 2 base
2 blue Mana 2 base
1 yellow X Critical Strikes 4 base
1 blue X Valor 4 base
2 blue Crushing Blow 2 base
2 pink Flameweave 2 base
1 blue Backstab 3 base
1 yellow Haste 3 base
2 yellow X Crushing Fist 4 base
2 blue X Poison 4 base
2 blue Accuracy 2 base
2 yellow Shimmerblast 2 base
2 blue Armor Crush 3 base
2 yellow Dexterity 3 base
2 pink Persistence 2 base
2 yellow Clarity 2 base
2 pink Cleave 3 base
2 pink Static Burst 3 base
3 pink Balanced Attack 2 FoS
3 blue Piercing 2 FoS
4 blue Forest Blessing 3 FoS
4 blue Forest Blessing 3 FoS
1 1 pink Charmed Panther 2 FoS
1 1 pink Charmed Panther 2 FoS
3 1 blue Finesse 3 FoS
3 1 pink Spark 3 FoS
yellow Barrage 2 FoS
pink Luck 2 FoS
1 1 blue Swiftness Aura 2 FoS
1 1 blue Swiftness Aura 2 FoS
2 blue X Clever Smash 4 FoS
2 blue X Exploit 4 FoS
2 1 yellow Fireball 3 FoS
2 1 pink Precise Blow 3 FoS
2 2 pink Balanced Attack 2 FoS
2 2 pink Luck 2 FoS
1 1 pink X Invulnerability 4 FoS
1 1 yellow X Invulnerability 4 FoS
Armor
difficulty
Heart
Poison
Time
Armor
difficulty
Heart
Poison
Time
Armor
difficulty
Heart
Poison
Time
Armor
difficulty
Heart
Poison
Time
Name of caset Combat effect name and description
Item heart XP set icon Skill Potion
copy A loot options
copy B loot options
Bandit base Dodge: Making a Black die uses 3 dice, not 2.
yellow sm 5 1 1 5 2
WIDE
pink sm 3 1 4 1
WIDE 8 2
blue sm
WIDE
blue 3 Backstab
pink 3 gate Cleave

Beetle base Survivor: If any armor boxes are empty, discard this instead of looting.
yellow sm X 5 6 1 1
WIDE
pink sm X 4 X 3 4 2
WIDE
blue sm X 3
WIDE
blue 2 Accuracy
blue 2 gate Crushing Blow

Fire Elemen base Flames: Before the enocunter, one hero loses Heart
yellow sm
WIDE
pink sm 3 1 6 1 1
WIDE
blue sm 3 1 6 1 1
WIDE 11 2 1
blue heart 4 Consistency
pink heart 4 gate Mana Fountain

Fire Elemen base Flames: Before the enocunter, one hero loses Heart
yellow sm
WIDE
pink sm 3 1 6 1 1
WIDE
blue sm 3 1 6 1 1
WIDE 11 2 1
blue heart 4 Consistency
pink heart 4 gate Mana Fountain
Glooping O base Split: Spend Time for each 1 rolled
yellow sm 4 1 1 4 1 1 6 1 1
WIDE
pink sm
WIDE
blue sm X 2 X 3 5 2
WIDE
blue 3 gate Armor Crush
yellow heart 3 Heroism

Goblin base Swarm: X = 4 per open door, including this one


yellow sm 3 1 5 2
WIDE X X
pink sm 4 1 4 1 1
WIDE
blue sm
WIDE
yellow 2 gate Dodge
yellow heart 2 Shimmerblast

Ice Element base Frost: Before the encounter, spend 3 Time


yellow sm 3 1
WIDE X 11
pink sm
WIDE
blue sm 4 2 5 1 1 6 1 1
WIDE
pink heart 4 Lucky Familiar
pink heart 4 gate Flurry

Ogre base [No Combat effect]


yellow sm
WIDE 6 1 9 2 12 3
pink sm 4 1 5 1 1 6 1 1
WIDE
blue sm
WIDE
blue heart 4 gate Brute Force
yellow heart 4 Chaotic Aura

Phantom base Ethereal: Immediately discard all 1s and 3s rolled


yellow sm X 4 5 1 1 6 2
WIDE
pink sm X 4 5 2 6 1 1
WIDE
blue sm
WIDE
yellow heart 4 gate Steady Hands
pink heart 4 Triple Strike

Plageu Rat base Swarm: X = 4 per open door, including this one
yellow sm 3 1 5 1 1
WIDE
pink sm 3 1 1 5 2
WIDE X X
blue sm
WIDE
pink 2 Flameweave
pink 2 gate Persistence

Shadow base Fade: Spend 1 Time for each skill you use
yellow sm 5 1 1
WIDE
pink sm
WIDE X 10
blue sm 3 1 1 4 1 1 5 1 1
WIDE
yellow heart 3 gate Heroism
pink 3 Static Burst

Skeleton base Undying: If any boxes are empty, spend 2 Time


yellow sm 3 1 5 1 1 6 2
WIDE
pink sm 5 1 1
WIDE
blue sm X 2 X 4
WIDE
yellow 2 Clarity
pink 2 gate Invisibility

Wraith base Drain: Before the encounter, convert one item to XP


yellow sm X 5 3 2 5 2
WIDE
pink sm
WIDE
blue sm 6 1 1
WIDE X 9
yellow 3 Dexterity
yellow 3 gate Haste

Dire Boar FoS Charge: Dice may not be rerolled or increased


yellow sm X 4 3 1 1 6 1 1
WIDE
pink sm X 3 5 2 5 1 1
WIDE
blue sm
WIDE
yellow 3 leaf Exploit Weakness
pink 3 Spark

Eyeshroom FoS Gaze: Skip the Use Heroic Feats step


yellow sm
WIDE
pink sm 3 1
WIDE 10 1 2
blue sm 4 2 4 1 6 1 1
WIDE
yellow 3 Exploit Weakness
yellow 3 leaf Fireball

Giant Spide FoS Web: Before the encounter, spend Time for each Poison in the party
yellow sm X 3 X 4 X 5 4 1 1
WIDE
pink sm
WIDE
blue sm 4 1 1 6 1 1
WIDE
pink 3 leaf Pulverize
yellow 3 Stoneskin

Gnoll FoS Howl: You cannot place Black on dungeon challenge boxes
yellow sm X 3
WIDE 7 1 1
pink sm X 4
WIDE 8 1 1
blue sm
WIDE
yellow 2 leaf Adept
yellow 2 Brawn

Gublin FoS Pack Hunter: Before the encounter, spend Time for each closed door
yellow sm 4 1 1 4 1
WIDE
pink sm 3 1 3 1 5 1 1
WIDE
blue sm 6 1
WIDE
yellow 2 Barrage
blue 2 leaf Blitz

Moss Gole FoS Thick Armor: Add 2 Time to the consequences for each Black on this card
yellow sm
WIDE X 10
pink sm 4 2 5 1 1 6 1
WIDE
blue sm 6 1
WIDE
yellow heart 4 leaf Awareness
pink heart 4 Devastate

Razorbark FoS Wound: Exile Yellow and Black


yellow sm 4 1 4 1
WIDE
pink sm 5 1 5 1
WIDE
blue sm
WIDE 15 1 1
yellow heart 4 leaf Flamewalk
yellow heart 4 Focused Plan

Rock Wyrm FoS Acid Spray: Before the encounter, place Poison on a hero
yellow sm X 5 5 2
WIDE 12 2
pink sm
WIDE
blue sm
WIDE 12 1 2
blue heart 4 leaf Feint
pink heart 4 Immunity

Shadowstal FoS Dark Aura: Spend Time for each 6 rolled


yellow sm 4 1 1 6 1 1
WIDE
pink sm
WIDE 6 1
blue sm X 4 X 4 5 1 1
WIDE
blue heart 4 Followup
pink heart 4 leaf Transmute

Spikalon FoS Spikes: Add Poison to the consequences for each 5 die on this card
yellow sm 3 1 1 4 1 1 5 1
WIDE
pink sm 3 1 1 4 1 5 1
WIDE
blue sm
WIDE
blue 3 leaf Finesse
pink 3 Precise Blow

Trickster FoS Poison Snap: Before the encounter, convert one Poison on 1 Hero to Heart
yellow sm X 2 X 2 X 2 5 1 1
WIDE
pink sm
WIDE
blue sm X 4 6 1 1
WIDE
blue 2 Blitz
yellow 2 leaf Brawn

Wisp FoS [No Combat effect]


yellow sm
WIDE
pink sm 3 1 1 3 1 1 3 2
WIDE
blue sm 2 1 2 1 2 1
WIDE
blue sm 3 1 1 3 2 3 1 1
WIDE
yellow 2 Adept
blue 2 leaf Piercing
Name set Str Agil MagichealthC P nb
ONE HERO
X X X
Archer base 2 3 2 5
X
X X X
Mage base 1 2 4 5
X X
X X X
Paladin base 3 1 3 5
X X
X X X
Rogue base 1 4 2 5
X
X X X
Warrior base 4 2 1 6

X X X
Mist promo 1 2 4 5
X
X X
Caliana promo 1 1 5 0*
X
X X X
Fanatic promo 3 2 2 4

X X
Witch promo 2 2 2 5
X X
X X
Alchemist FoS 2 2 3 5
X
X X X
Druid FoS 1 2 4 5
X
X X X
Hunter FoS 3 3 1 5
X
X X X
Slayer FoS 2 4 1 5
X
X X X
Warden FoS 4 1 2 5
X X
X X X
AquamancerAD 2 1 4 5
X
X X X
Dragoon AD 4 1 2 6
X X

TWO HEROES
Name set Str Agil MagichealthC P nb
X X X
Archer base 1 2 1 3
X
X X X
Mage base 0 1 3 3
X
X X X
Paladin base 2 0 2 3
X
X X X
Rogue base 0 3 1 3
X X
X X X
Warrior base 3 1 0 4
X
X X X
Mist promo 0 1 3 3
X X
X X
Caliana promo 0 0 4 0*
X
X X X
Fanatic promo 2 1 1 3

X X
Witch promo 1 1 1 3
X X
X X
Alchemist FoS 1 1 2 3
X
X X X
Druid FoS 0 1 3 3
X
X X X
Hunter FoS 2 2 0 3
X
X X X
Slayer FoS 1 3 0 3
X X
X X X
Warden FoS 3 0 1 3
X X
X X X
AquamancerAD 1 0 3 3
X
X X X
Dragoon Ad 3 0 1 4
X
HF | special ability

Eagle Eye: Spend 2 Time to roll 2 Black, or 4 time to roll 3 Black. Before checking any other effects, discard one of the dice rol
Kiting: If you would lose only 1 Heart, spend 1 Time instead. Prevent 1 Heart in each boss round. Use before suffering conseq
Mana Charge: Roll any or all of your dice stored here. Store a Black here when you explore or flee. You may store up to 2 dice
Shield Aura: Prevent 1 heart. Use before suffering consequences
Valiant: Roll any or all of your dice stored here. Store a Black here when you open a door with 4+ XP. You may store up to 2 d
Armor: For every 2 Heart you would lose, prevent 1 Heart. You cannot prevent damage otherwise
Daring Gamble: Roll 1 Black or 2 Black. If either is a 1, lose 1 heart + 3 Time. Do this before checking other effects
Stealth: When you flee you may add one door to the dugneon, if under the door limit
Frenzy: Roll any or all of your dice stored here. Store 1 Black here For each damage you take. You may store up to 2 dice at a
Second Wind: When you descend, heal 2 damage
Focus: Roll any or all of your dice stored here. Store 1 Black here when you use a Blue skill. You may store up to 2 dice at a tim
Prep: Store a yellow-3 or pink-3 for every 2 pips of blue spend (max 6) and replace this skill with Chaos Arc
Whimsicality: The first 3 times a Heart would be placed on Caliana each turn or boss round, spend 1 Time instead. If Caliana w
Faerie Fire: Spend blue-X to gain a yellow-X and pink-X
Divine Balance: Roll any or all of your dice stored here. Store 1 Black here for every two 1's left in your pool after an encounte
Aegis of Resurrection: If Fanatic has at least as much damage as health, remove 3 Hearts and replace this skill with Retribution
Hammersmash: Spend 1 Time to roll 2 Black, or 3 Time to roll 3 Black. Discard one rolled die, then roll 1 Yellow for each odd d
Inner Fire: Reroll up to 2 dice, or gaina black-3
Mix: Spent potion tokens are placed here, and you can spend them. Ignore healing effects when using a potion token from he
Enchanted Kris: For every 2 pips in blue spent (up to 8), roll a Yellow and a Pink
Tranformation: spent 1 Time to roll 1 Yellow or Pink, or spend 3 Time to roll 2 Yellow or Pink
Lilia, Bird Companion: Swat the vlaue of any 2 of your non-Black dice
Opening Shot: spend 1 Time to place a black-4, or spend 3 Time to place a black-6 on any challenge box, ignoring armor icons
Increase a non-black die by 2
Momentum: Roll any or all of your dice stored here. Store 1 Black here when you complete a Combat encounter. You may sto
Whirlwind: spend 1 Pink to increase a Yellow and a Blue by 2 each
Knowledge: Roll any or all of your dice stored here. Store a Black here when a card becomes XP. You may store up to 2 dice a
Methodical: Spend 1 Time and prevent 1 Heart
Tsunami: Roll any or all of your dice stored here. Store 6 Black dice here at the start of each floor, and 1 Black die here when y
Bubbles, Water Spirit: Spend blue-3 to roll a pink + yellow, or roll a black + blue
Stalwart: Roll all of your dice stored here. You may store any number of dice from your pool here at the start of each encount
Trident: Discard a die of value 4+. Gain three 2s matching its color

HF | special ability
Eagle Eye: Spend 2 Time to roll 2 Black. Before checking any other effects, discard one of the dice rolled
Combined Shot: Increase one of your partner's Yellow by 1
Mana Charge: Roll your stored die. Store a Black here when you explore or flee. You may only store 1 die at a time
Power Transfer: Your partner gains either a yellow-1 or pink-1
Valiant: Roll your stored die. Store a Black here when you open a door with 4+ XP. You may only store 1 die at a time
Support Aura: Your partner may reroll any or all of their 1's
Daring Gamble: Roll 1 Black. If it is a 1, lose 1 heart + 3 Time. Do this before checking other effects
Dungeoneering: Your partner may reroll any or all of their 1's
Frenzy: Roll your stored die. Store 1 Black here For each damage you take. You may only store 1 die at a time
Fearless Charge: Ignore 1 Time. Use before suffering Consequences
Focus: Roll your stored die. Store 1 Black here when you use a Blue skill. You may only store 1 die at a time
Divine Augury: Any of the party's blue skills that have been used may now be used again
Whimsicality: The first 2 times a Heart would be placed on Caliana each turn or boss round, spend 1 Time instead. If Caliana w
Faerie Fire: Spend blue-X to gain a yellow-X OR pink-X. Your partner may increase one of their dice by 1
Divine Balance: Roll your stored die. Store 1 Black here for every two 1's left in your pool after an encounter. You may only st
Embolden: Your partner gains a Yellow with a balue equal to their damage. If they have no damage, they may reroll one die
Hammersmash: Spend 1 Time to roll 2 Black. Discard one rolled die, then roll 1 Yellow for each even die in your pool.
Anti-Hex: Your partner may reroll up to 2 dice, or gain a black-3
Mix: Spent potion tokens are placed here, and you can spend them. Ignore healing effects when using a potion token from he
Deadly Kris: For every 2 pips in blue spent (up to 6), you or your partner may roll a Yellow OR a Pink
Tranformation: spent 1 Time to roll 1 Yellow or Pink
Synergy Aura: Choose a color. You and your partner each reroll a die of that color
Opening Shot: spend 1 Time to place a black-4 on any challenge box, ignoring armor icons
Flank: Your partner increases a die by 2
Momentum: Roll your stored die. Store 1 Black here when you complete a Combat encounter. You may only store 1 die at a
Rhythm: If you have a 6 in your pool, your partner may reroll any or all of their dice
Knowledge: Roll your stored die. Store a Black here when a card becomes XP. You may only store 1 die at a time
Protector: Spend 1 Time and prevent 1 Heart or Poison, and ignore the rule to split damage equally
Tsunami: Roll any or all of your dice stored here. Store 4 Black dice here at the start of each floor, and 1 Black die here when y
Water blessing: Roll black, then reduce it by 1 for every 2 dice stored on Tsunami
Stalwart: Roll all of your dice stored here. You may store any number of dice from your pool here at the start of each encounte
Forked Strike: Reduce a die of value 4+ to 1. You and your partner each gain a 1 of its color
the dice rolled
ing consequences
up to 2 dice at a time

e up to 2 dice at a time

2 dice at a time

dice at a time

If Caliana would take damage, the game ends

n encounter. You may store up to 2 dice at a time


Retribution: blue-1 to ge yellow-1 and blue-3
each odd die in your pool.

en from here.

You may store up to 2 dice at a time

to 2 dice at a time

here when you level up

ch encounter (max 3)
If Caliana would take damage, the game ends

may only store 1 die at a time

en from here.

1 die at a time

here when you level up

h encounter (max 2)
Poison
Armor

Armor
heart

Time
total
floor name Floor effect color size
Name of dungeon set Number of difficulty dots
Dragon's Cave base game *
X 2 Hall Of Statues Spent 5 Time before your first turn on each floor. yellow sm
6 1 Flame Aura blue sm
X 5 Dragonskin X yellow WIDE

Hydra's Reef base game **


5 1 1 Sticky SurroundinSpend 1 extra Time at the start of each turn pink sm
X 3 Regeneration pink sm
X 5 Poison Aura All blacks -1 after rolling and checking other effect blue sm

Lich's Tomb base game ***


X 4 Undying Legions X blue sm
6 1 1 Weakness Curse Any 2s roled are immediately discarded X blue sm
X 4 1 Blade Storm If an encounter's consequences include Heart, add blue WIDE
Heart to them

Minotaur's maze base game ***


X 5 1 Deadly Maze Explore limit: 3 doors. pink sm
X 3 Crumbling Walls When you explore, spend an extra Time X yellow sm
6 1 1 Poison Dart Traps pink WIDE

Yeti's Cavern base game **


X 4 1 Freezing Winds If an encounter's consequences include 3 Time, add blue sm
Heart to them
5 1 1 Brutal Strength yellow sm
X 4 1 Biting Cold All yellow boxes gain Armor icon X yellow sm

Phoenix's Den promo **


X 3 Sweltering Heat blue sm
5 1 1 Persistence Black dice cannot be placed in boxes with Armor X pink sm
6 2 Terrifying ScreechAll 3s rolled are immediately discarded yellow sm

Cinder Plains promo ****


4 1 Evaporation When spending a potion token, also spend 2 Time blue sm
X 4 1 Spreading Flames blue sm
X 4 1 Intense Heat After exploring, place Heart on a hero yellow sm

Lair Of Indrax FoS ***


5 1 Dread blue WIDE
X 5 Embolden If you fail a resist poison roll, do not remove a poison token.yellow WIDE
6 1 Insect Swarm Immediately discard all 3s rolled. pink WIDE

The Mudlands FoS *


X 4 1 Sludge Spend Time shen you gain an item as loot yellow sm
5 1 1 Mud Shell X blue sm
6 1 1 Rotten Depths If an encounter's consequences include Poison, add 2 Time blue WIDE

Realm Of Venom FoS **


X 3 Poison Aura Spend Time at the start of the turn if any hero has Poison blue sm
X 4 Quickstrike pink sm
X 3 1 Lethality Exile 2 Poisons from the supply when entering this floor X yellow sm

Smoldering Ruins FoS ***


X 4 Oppressive Heat When you explore, exile one die blue sm
5 1 1 Smolder When you explore, also exile a 2nd die yellow sm
X 3 1 Raining Fire You cannot place Black on dungeon challenge boxes pink WIDE

The Vile Roots FoS **


X 3 1 Sapling Swarm Add Time to conseq. if any challenge box contains >3 dice yellow WIDE
X 5 Crawling Vines X pink sm
5 1 1 Cursed Fog Subtract 1 from each resist poison roll blue sm
Poison

Poison
Armor
heart

heart
Time

Time
total

total
color size

3 1
5 2
10

3 1
5 1 yellow sm 5 1 1
5 1 1

2 yellow sm 5 2
3
10 2

2 1 pink sm 2 1
3 X yellow sm 3
12 3

3 1 blue sm 4 1

5 2
3 1 X yellow sm 3 1

3 1 yellow sm 3 2
3
4 2 yellow sm 4 2

4 1 yellow sm 2 1
4 1 yellow sm 3 2
5 1 yellow sm 4 2

7 3
8 2
9 2
4 1 yellow sm 5 1 1
4
10 1 2

5 1
5 1 pink sm 3 1
4 yellow sm 3 1 1

4 1 yellow sm 2 1
6 1
11 1 2

10 1
4 pink sm 3 1 1
4 1 blue sm 5 1
Normal side Difficult side
Endless Kelp Gain a yellow, pink, or blue-6
1 All wide boxes are increased by 2 1 All wide boxes are increased by 3
2 After you explore, discard one closed door
3 Spend 1 Time when you use a skill
4 All small boxes on other cards are increased by 1 (max 6)
yellow 1 2 3 yell 2 2 4
pink 2 3 4 pink 3 3 5
blue 2 4 blue 2 6
gray 6 gray 6

Merflection Gain a yellow, pink, or blue-6


1 If an encounter's consqeuences include 2 Heaert, add Heart to them
2 You can only convert to Black dice twice per encounter
3 When you explore, each hero with more items than skills converts an item to XP
4 Each combat encounter: Add Armor to all large boxes
yellow 4 yell 5
pink 4 pink 5
blue 4 blue 5
gray 2 2 2 2 4 6 gray 2 2 3 3 5 6

Sharkwisp Heal 1 and roll Black


1 Add Heart to a hero for each open or closed door when you descend
2 Each Peril Encounter: Roll 1 fewer matching die or spend 2 Time2 Each Peril Encounter: Roll 1 fewer matching die or
3 Add Heart to a hero after you Explore if there are any open doors
4 Each Combat Encounter: Add Heart and Time to Consequences 4 Each Combat Encounter: Add Heart and 2 Time to
yellow 1 2 yell 2 2
pink 2 3 pink 3 4
blue 3 4 blue 4 4
gray 6 9 gray 6 11

Spout Elemental Gain a black-3, and a yellow, pink, or blue-3


1 Every rolled Black is reduced by 1, after checking other effects
2 Each 2XP Encounter: Double all Consequences
3 Spend 1 extra Time at the start of each turn
4 If there is ever a 1 in your dice pool, discard it immediately
yellow 1 2 yell 2 3
pink 1 3 pink 2 3
blue 1 4 blue 3 4
gray 4 5 6 gray 4 6 6

Terrorshell Gain a black-3, and a yellow, pink, or blue-3


1 Each time a Heart is placed on a hero, spend Time
2 Add Heart to any hero,that takes a skill as a loot
3 Add Heart to any hero,that takes an item as a loot
4 Decrease every even rolled by 1, after checking other effects
yellow 1 1 2 3 4 5 yell 2 2 2 5 5 5
pink 9 pink 11
blue blue
gray 5 gray 6

Tidal Snake Heal 1 and roll Black


1 After you explore, add Poison to a hero
2 Reduce each Resist poison roll by 1
3 If en encounter's consequences include Poison, add 2 Time to them
4 Yellow boxes gain Poison
yellow 2 2 yell 2 4
pink 2 2 pink 2 4
blue 2 2 blue 2 4
gray 2 12 gray 4 12
1 fewer matching die or spend 3 Time

Add Heart and 2 Time to Consequences


Armor
difficulty
Heart
Poison
Skull
Armor
difficulty
Heart
Poison
Skull
Armor
difficulty
Heart
Poison
Skull
diffuculty
set Boss battle effect

Boss name health


Dragon 6hp * base Black dice cannot be placed on Skull boxes
yellow sm 6 1 1
WIDE 17 4
pink sm X 5 X 5 6 1
WIDE
blue sm 6 1 1
WIDE 16 4

Hydra 5hp ** base Before placing damage, remove one damage from Hydra for each uncovered Skull
yellow sm
WIDE 19 3 1 13 3 1
pink sm 6 2
WIDE 13 3 1
blue sm 6 2 6 2
WIDE

Lich 5hp *** base The first time each box with a Skull is covered during a round, discard the die
yellow sm 3 1 1
WIDE 17 3
pink sm 3 1 1
WIDE 16 4
blue sm 3 1 1
WIDE 15 5

Minotaur 10hp *** base X = 4 times the # of damage on the Minataur (min. 12)
yellow sm 6 2 5 1 1 5 1 1
WIDE X 4 1
pink sm 6 2 5 1 1
WIDE
blue sm 6 2 5 1 1
WIDE

Yeti 6hp ** base All 1s rolled are immediately discarded


yellow sm 6 1 1 5 1 1 4 1 1
WIDE X 24 1
pink sm 6 2 5 2
WIDE
blue sm 6 2 5 2
WIDE
Phoenix 2hp ** promo Deal 1 damage to the Ph if all Skulls are covered. 0 otherwise
yellow sm 5 1 1 5 1 1 5 1 1
WIDE
pink sm 5 1 1
WIDE 17 3
blue sm 6 1 1
WIDE 17 3

Hellhound 9hp **** promo Dice spent to convert to a Black are exiled
yellow sm 6 1 1 5 1 1
WIDE
pink sm 6 1 5 2 5 2
WIDE 18 3 2
blue sm
WIDE 25 5 1

Indrax 8hp *** FoS Any 3s rolled are immediately discarded


yellow sm 4 1 1
WIDE X 20 3 1
pink sm X 6 1 X 5 1 6 1 1
WIDE
blue sm 4 1 1
WIDE X 20 1 2 1

Mud Golem 12hp * FoS At the start oe each round, exile 4 dice
yellow sm 6 1 1
WIDE 22 1 3
pink sm 5 1 5 2 5 2
WIDE
blue sm 6 1 1
WIDE 22 1 3

Poison Elem 9hp ** FoS At the end of each round, exile 1 Poison from the supply
yellow sm 6 2 6 2
WIDE
pink sm 6 1 1 6 2 6 2
WIDE X 15
blue sm
WIDE X 22 2 3

Fire Giant 8hp *** FoS Roll dice for only half (rounded up) of each type of stat icon
yellow sm
WIDE 13 4 13 1 1
pink sm
WIDE 13 2 1
blue sm 6 2 5 1 1 5 2
WIDE
Corrupted T 7hp ** FoS Add Poison to conseq. If all Skull boxes are covered
yellow sm 6 1 1
WIDE 16 2 1
pink sm 6 2
WIDE 14 2 1
blue sm 6 2
WIDE 18 2 1
r each uncovered Skull

d, discard the die


Leveling up reference cards….
1 Hero games 2 Hero games
level 1 2 3 4 level 1 2 3 4
Items 1 3 5 7 Items 1 2 3 4
Skills 2 3 4 5 Skills 1 2 3 4
Potion 1 +1 +1 +1 Potion 1 +1 +1 +1
Encounter bonus 0 1 1 2 Encounter bonus 0 1 1 2
XP to next lv 6 8 10 5 XP to next lv 6 8 10 5

Starting and basic skills do not count towards Skill limit.


Includes:
-Skills innate to each character (e.g. In 2p game, Mage's Power Transfer)
-Basic skills from the from the Basic focus, [][] skill of the Progression sheet (e.g. Force Bolt)
-Focus skills from the Progression sheet (e.g. Guile)

Encounter bonus indicates the # of Black dice the party can roll

At lv4, every 5 XP in cards can be traded in for a Potion toekn

Basic skills
skill Name C P nb set cost description
Force Bolt X baseblue-X Gain a yellow-X or pink-X
Precision X basepink Increase another of your dice by this die's value
True Strike X baseyellow Gain a 4 of any type
Ingenuity X X base0-cost Increase onf of your dice by 1
Double Strike X FoS yellow Gain two yellow-3
Inventiveness X FoS If choosing a peril option would cost more than Time, reduce it to Time
Piercing Blast X FoS blue-3 Reduce the difficulty of each Armor box by 1
Indomitable X FoS pink Reroll up to 3 of your dice

Potions
Effect name C P nb set description
Healing X X base Heal 3 damage from one hero at the start of the turn or round, or heal 2 dam
Cure X X FoS Heal 1 damage whenever a Potion is used or gained, OR head 1 damage anyti
Aid X X FoS Increase 2 dice by 1 each
Antidote FoS Before you roll to resist poison, automatically suceed instead
Fortune X X FoS Choose 1 value. Reroll all of your dice of that value
Rewind X X X FoS Discard the encounter card. Ignore all consequences

Stairs
While visible, a damage token is placed here for each time spent.
Each time there are 3 tokens here, 1 moves to a hero and the other 2 are removed
At the end of any turn, the heroes may Descend.
If this card is revealed while spending time to start a turn, the heroes may Descend immediately.
Time, reduce it to Time

turn or round, or heal 2 damage anytime


ned, OR head 1 damage anytime

uceed instead

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