Professional Documents
Culture Documents
version description
v1.3 Fiend sheet - Merflection, lv3 threat, now has its Difficult side the same text as its Normal side
Skills sheet - Chaotic Aura: Was missing "Pick a die value." at the beginning of its description
Heroes sheet - Dragoon's Trident and Forked Strike abilities have been updated to provide dic
Heroes sheet - Warden's Methodical and Protect abilities are similar enough that I used boldf
At least one other type fixed
v1.2 (This) Version history section has been reordered from latest version starting on the bottom,
Original Heroes worksheet removed. "Heroes (formatted)" renamed to that. If you'd like to w
Removed the last "function" column in the Heroes worksheet. Previous version still has this i
Added 2 new heroes from Abyssal Depths expansion to the Heroes worksheet
Added 6 Fiends from Abyssal Depths expansion to new, Fiend worksheet
HF and character skills in Heroes worksheet has boldface to emphasize differences between 1
Dragoon and Merflection have cells with Excel Comments to denote upcoming changes, confi
Typos: Rogue "would instead of "wuold"
v1.1 Typos: Hunter "spend" instead of "spent". Druid "swap" instead of "swat"
Blitz skill was missing its cost
For heroes, noted right most column as "function tags", which shows what categories the abi
Added Excel Comments for 'C', 'P', and "nb" column header
1.0 First release!
All cards in the game, along with Progression sheet, and Hero sheets
============== Acknowledgements
Thanks to BGG for hosting this file!
Thanks to Chris Cieslik for making this great game, plus its expansions and promos!
Additional thanks to Chris for taking the time to answer questions on the BGG forums!
Thanks to Handelabra for making the excellent digital implementation!
============== card layout details
This was moved to its own tab. Please see that tab for a break down on how each card was represented in this spreadsheet
he same text as its Normal side
e beginning of its description
e been updated to provide dice of value 2 (not 1, on account of its update in the app)
milar enough that I used boldface to highlight their differences
rsion starting on the bottom, to latest version starting from the top
amed to that. If you'd like to work without the merged cells, the older versions of this file here will still have that worksheet
Previous version still has this info if you were using it
oes worksheet
Set Icons...
<blank> No icon present
gate From base game. Used to form the Hybrid deck
leaf From base FoS expansion. Used to form the Hybrid deck. Also adds to the Resist Potion roll
========== Dungeon
top row contains these attributes ====================>>>> dungeon name
… Left side contain Peril challenge boxes set it's from
Right side contain Combat challenge boxes number of "difficulty dots"
Floor #1 information
Floor #2 information
Floor #3 information
========== Boss
top row contains these attributes =====================>>>> name of boss
all yellow, small challenge boxes total damage to defeat it
all yellow, WIDE challenge boxes number of "difficulty dots"
all pink, small challenge boxes set it's from
all pink, WIDE challenge boxes boss' special effect
all blue, small challenge boxes
all blue, WIDE challenge boxes
Last 2 rows show each of those "loot sets", of which each row would be its own card
format for the loot is as follows… Item
says "heart" if it includes an extra heart
XP provided
If there's a Set Icon
This column if it's a skill
This column if it's a Potion
Wisp has so many blue challenge boxes that its entry needed to be expanded to add another row of them
========== Potion
In an attempt to keep the Encounter tabs as brief as possible, along with any other tabs that cross-reference them, I only men
The columns in gray font are used to cross reference what Encounter cards you'll find them on, as well as allowing you to com
… Encounter #1 and (if available) encounter #2 shows the names of the Encounter cards where those skills come from
… XP, Item, and if the Item also includes a hp/heart are also included for your convenience for quick reference of your other ch
For Invulnerability, this was the only exception where this appears twice in the game, but the items as Loot were actually diffe
I = implied Not actually a game icon, but something I came up with on my own
========== Skill
In an attempt to keep the Encounter tabs as brief as possible, along with any other tabs that cross-reference them, I only men
If "Zero Cost" is filled in, that means this skill is free to use, without requiring any payment (dice) nor penalty (Time)
The columns for colored dice indicate what dice need to be discarded to pay to activate those skills…
… for yellow and pink dice, the number indicates the number of dice required
… for blue dice, the number indicates the total number of pips across 1 or more dice needed
The columns in gray font are used to cross reference what Encounter cards you'll find them on, as well as allowing you to com
… Encounter #1 and (if available) encounter #2 shows the names of the Encounter cards where those skills come from
… XP, Item, and if the Item also includes a hp/heart are also included for your convenience for quick reference of your other ch
8 of the cards have asteriks next to their name. In this case, they have that FoS mechanic where choosing peril option #1 mea
The loot sections are color coded to match the peril option. For example, taking the blue die means you need to cover yellow
========== Heroes
Each hero is on 2 rows
A) Heroic Feat and special ability got split into 2 separate rows for easier readability. Putting both onto a single row would ma
B) Everything from the Name to Health columns inclusive are part of the "hero row"
If you'd like to do any of that fancy "Excel column sorting", treat 'A' as 2 rows, while 'B' as 1 row
Warrior is in green font to stand out that she has 1 extra health over all other heroes
Caliana is in red font to emphasize that her health system works differently
========== Fiends
The set of information on the right hand side denotes the Difficult side of that Fiend sheet/card
Only threat levels on the Difficult side that are different from the Normal side are displayed (and emphasized with bold face).
Confront bonsues are the same on both sides of the same Fiend
Challenge boxes have no icons (consequences, armor, nor skulls) on them, so they only have a difficulty value, color, and size
Challenge boxes on the Difficult side that are in boldface denote differences from the Normal side
Format is as follows...
Name of Fiend Confront bonus
Threat level #1 Threat level effect #1
Threat level #2 Threat level effect #2
Threat level #3 Threat level effect #3
Threat level #4 Threat level effect #4
Challenge boxes (large challenge boxes will take up 2 cells in the spreadsheet, but also have a value greater than 6)
Resist Potion roll
name of encounter
set it's from
special effect from monster
row of them
cross-reference them, I only mention Potions by names, while expanding them out here
on, as well as allowing you to compare what other Loot they're competing against…
re those skills come from
or quick reference of your other choices in Loot for that encounter card
e items as Loot were actually different! Thus, a '/' mark was used to indicate that taking the Item will either yield a yellow+heart, or blue+h
cross-reference them, I only mention skills by names, while expanding them out here
on, as well as allowing you to compare what other Loot they're competing against…
re those skills come from
or quick reference of your other choices in Loot for that encounter card
here choosing peril option #1 means limits you to choosing the Item or XP as Loot, while option #2 limits you to Skill/Potion or XP
means you need to cover yellow/Strength challenge boxes, but the Skill requires blue challenge boxes
both onto a single row would make it more uniform when comparing individual columns and their stats
and emphasized with bold face). If empty, it's identical to the left hand side
to Skill/Potion or XP
yellow square
red pentagon
green circle
Focus name C P b set description
Veteran 6 base Start each game with any one Basic Skill
Basic
First Aid 6 2 base When you use a potion, heal one damage
Recovery 6 4 base When you descend, heal one damage
Grit 6 4 4 base After each boss round, heal one damage
Guile 6 X base Change a Yellow to an Pink of the same value
Combat
difficulty
Heart
Poison
Time
color
difficulty
Heart
penalty
Pchoice1 Pchoice2
Name set icon name name
Arrow Wall gate Magic Shield 1 blue 6 2 3 Rush Through pink 11 3
Arrow Wall Magic Shield 1 blue 6 2 3 Rush Through pink 11 3
Bear Traps Disarm Them 3 pink 6 2 1 Run Through pink 11 3
Bear Traps gate Disarm Them 3 pink 6 2 1 Run Through pink 11 3
Boulder gate Slow Time 3 blue 11 3 2 Run Past It pink 14 4
Boulder Slow Time 3 blue 11 3 2 Run Past It pink 14 4
Cave-In Dismantle It 2 yellow 6 1 3 Climb Over It pink 11 2
Cave-In gate Dismantle It 2 yellow 6 1 3 Climb Over It pink 11 2
Flame Statues gate Disenchant 3 blue 8 2 3 Dodge Them pink 14 3
Flame Statues Disenchant 3 blue 8 2 3 Dodge Them pink 14 3
Force Wall gate Climb Around 3 pink 11 2 4 Blast Through blue 14 4
Force Wall Climb Around 3 pink 11 2 4 Blast Through blue 14 4
Locked Door gate Pick The Lock 1 pink 8 1 4 Bash It Open yellow 11 2
Locked Door Pick The Lock 1 pink 8 1 4 Bash It Open yellow 11 2
Pit Of Spikes Climb Around 3 yellow 8 2 2 Jump Over pink 14 3
Pit Of Spikes gate Climb Around 3 yellow 8 2 2 Jump Over pink 14 3
Rune Puzzle Decipher It 2 blue 6 1 3 Destroy It yellow 11 3
Rune Puzzle gate Decipher It 2 blue 6 1 3 Destroy It yellow 11 3
Spiked Log Clobber Logs 2 yellow 8 3 1 Dodge Logs pink 14 3
Spiked Log gate Clobber Logs 2 yellow 8 3 1 Dodge Logs pink 14 3
Bramble Field leaf Clear A Path 2 yellow 7 2 1 Run Through pink 10 1
Bramble Field Clear A Path 2 yellow 7 2 1 Run Through pink 10 1
Great Spirit* Struggle Free yellow 10 2 1 1 Display Prowess blue 11 2
Great Spirit* leaf Struggle Free yellow 10 2 1 1 Display Prowess blue 11 2
Panther* Sneak By pink 8 2 2 Charm It blue 9 2
Panther* leaf Sneak By pink 8 2 2 Charm It blue 9 2
Poison Cloud Contain 1 blue 9 1 2 1 Crawl Under pink 12 1
Poison Cloud leaf Contain 1 blue 9 1 2 1 Crawl Under pink 12 1
Rope Bridge leaf Bolster 2 blue 7 2 3 Sprint Across pink 10 3
Rope Bridge Bolster 2 blue 7 2 3 Sprint Across pink 10 3
Rune Circle* Disarm blue 8 2 2 Remove Crystal yellow 9 2
Rune Circle* leaf Disarm blue 8 2 2 Remove Crystal yellow 9 2
Sharp Cliffs leaf Climb Up 2 yellow 10 3 1 3 Fly Over blue 14 3
Sharp Cliffs Climb Up 2 yellow 10 3 1 3 Fly Over blue 14 3
Thornspitter Strike Down 1 yellow 9 1 2 3 Evade Thorns pink 12 2
Thornspitter leaf Strike Down 1 yellow 9 1 2 3 Evade Thorns pink 12 2
Vine Trap Dodge Vines 1 pink 7 1 1 3 Break Through yellow 10 1
Vine Trap leaf Dodge Vines 1 pink 7 1 1 3 Break Through yellow 10 1
Vortex Stone* leaf Stabilize Aura 2 blue 12 3 2 Grab The Stone pink 13 3
Vortex Stone* Stabilize Aura 2 blue 12 3 2 Grab The Stone pink 13 3
Loot
Poison
Time
heart
Item Skill Potion XP set
2 yellow Dodge 2 base
2 blue Mana 2 base
2 pink Invisibility 2 base
2 blue Mana 2 base
1 yellow X Critical Strikes 4 base
1 blue X Valor 4 base
2 blue Crushing Blow 2 base
2 pink Flameweave 2 base
1 blue Backstab 3 base
1 yellow Haste 3 base
2 yellow X Crushing Fist 4 base
2 blue X Poison 4 base
2 blue Accuracy 2 base
2 yellow Shimmerblast 2 base
2 blue Armor Crush 3 base
2 yellow Dexterity 3 base
2 pink Persistence 2 base
2 yellow Clarity 2 base
2 pink Cleave 3 base
2 pink Static Burst 3 base
3 pink Balanced Attack 2 FoS
3 blue Piercing 2 FoS
4 blue Forest Blessing 3 FoS
4 blue Forest Blessing 3 FoS
1 1 pink Charmed Panther 2 FoS
1 1 pink Charmed Panther 2 FoS
3 1 blue Finesse 3 FoS
3 1 pink Spark 3 FoS
yellow Barrage 2 FoS
pink Luck 2 FoS
1 1 blue Swiftness Aura 2 FoS
1 1 blue Swiftness Aura 2 FoS
2 blue X Clever Smash 4 FoS
2 blue X Exploit 4 FoS
2 1 yellow Fireball 3 FoS
2 1 pink Precise Blow 3 FoS
2 2 pink Balanced Attack 2 FoS
2 2 pink Luck 2 FoS
1 1 pink X Invulnerability 4 FoS
1 1 yellow X Invulnerability 4 FoS
Armor
difficulty
Heart
Poison
Time
Armor
difficulty
Heart
Poison
Time
Armor
difficulty
Heart
Poison
Time
Armor
difficulty
Heart
Poison
Time
Name of caset Combat effect name and description
Item heart XP set icon Skill Potion
copy A loot options
copy B loot options
Bandit base Dodge: Making a Black die uses 3 dice, not 2.
yellow sm 5 1 1 5 2
WIDE
pink sm 3 1 4 1
WIDE 8 2
blue sm
WIDE
blue 3 Backstab
pink 3 gate Cleave
Beetle base Survivor: If any armor boxes are empty, discard this instead of looting.
yellow sm X 5 6 1 1
WIDE
pink sm X 4 X 3 4 2
WIDE
blue sm X 3
WIDE
blue 2 Accuracy
blue 2 gate Crushing Blow
Fire Elemen base Flames: Before the enocunter, one hero loses Heart
yellow sm
WIDE
pink sm 3 1 6 1 1
WIDE
blue sm 3 1 6 1 1
WIDE 11 2 1
blue heart 4 Consistency
pink heart 4 gate Mana Fountain
Fire Elemen base Flames: Before the enocunter, one hero loses Heart
yellow sm
WIDE
pink sm 3 1 6 1 1
WIDE
blue sm 3 1 6 1 1
WIDE 11 2 1
blue heart 4 Consistency
pink heart 4 gate Mana Fountain
Glooping O base Split: Spend Time for each 1 rolled
yellow sm 4 1 1 4 1 1 6 1 1
WIDE
pink sm
WIDE
blue sm X 2 X 3 5 2
WIDE
blue 3 gate Armor Crush
yellow heart 3 Heroism
Plageu Rat base Swarm: X = 4 per open door, including this one
yellow sm 3 1 5 1 1
WIDE
pink sm 3 1 1 5 2
WIDE X X
blue sm
WIDE
pink 2 Flameweave
pink 2 gate Persistence
Shadow base Fade: Spend 1 Time for each skill you use
yellow sm 5 1 1
WIDE
pink sm
WIDE X 10
blue sm 3 1 1 4 1 1 5 1 1
WIDE
yellow heart 3 gate Heroism
pink 3 Static Burst
Giant Spide FoS Web: Before the encounter, spend Time for each Poison in the party
yellow sm X 3 X 4 X 5 4 1 1
WIDE
pink sm
WIDE
blue sm 4 1 1 6 1 1
WIDE
pink 3 leaf Pulverize
yellow 3 Stoneskin
Gnoll FoS Howl: You cannot place Black on dungeon challenge boxes
yellow sm X 3
WIDE 7 1 1
pink sm X 4
WIDE 8 1 1
blue sm
WIDE
yellow 2 leaf Adept
yellow 2 Brawn
Gublin FoS Pack Hunter: Before the encounter, spend Time for each closed door
yellow sm 4 1 1 4 1
WIDE
pink sm 3 1 3 1 5 1 1
WIDE
blue sm 6 1
WIDE
yellow 2 Barrage
blue 2 leaf Blitz
Moss Gole FoS Thick Armor: Add 2 Time to the consequences for each Black on this card
yellow sm
WIDE X 10
pink sm 4 2 5 1 1 6 1
WIDE
blue sm 6 1
WIDE
yellow heart 4 leaf Awareness
pink heart 4 Devastate
Rock Wyrm FoS Acid Spray: Before the encounter, place Poison on a hero
yellow sm X 5 5 2
WIDE 12 2
pink sm
WIDE
blue sm
WIDE 12 1 2
blue heart 4 leaf Feint
pink heart 4 Immunity
Spikalon FoS Spikes: Add Poison to the consequences for each 5 die on this card
yellow sm 3 1 1 4 1 1 5 1
WIDE
pink sm 3 1 1 4 1 5 1
WIDE
blue sm
WIDE
blue 3 leaf Finesse
pink 3 Precise Blow
Trickster FoS Poison Snap: Before the encounter, convert one Poison on 1 Hero to Heart
yellow sm X 2 X 2 X 2 5 1 1
WIDE
pink sm
WIDE
blue sm X 4 6 1 1
WIDE
blue 2 Blitz
yellow 2 leaf Brawn
X X X
Mist promo 1 2 4 5
X
X X
Caliana promo 1 1 5 0*
X
X X X
Fanatic promo 3 2 2 4
X X
Witch promo 2 2 2 5
X X
X X
Alchemist FoS 2 2 3 5
X
X X X
Druid FoS 1 2 4 5
X
X X X
Hunter FoS 3 3 1 5
X
X X X
Slayer FoS 2 4 1 5
X
X X X
Warden FoS 4 1 2 5
X X
X X X
AquamancerAD 2 1 4 5
X
X X X
Dragoon AD 4 1 2 6
X X
TWO HEROES
Name set Str Agil MagichealthC P nb
X X X
Archer base 1 2 1 3
X
X X X
Mage base 0 1 3 3
X
X X X
Paladin base 2 0 2 3
X
X X X
Rogue base 0 3 1 3
X X
X X X
Warrior base 3 1 0 4
X
X X X
Mist promo 0 1 3 3
X X
X X
Caliana promo 0 0 4 0*
X
X X X
Fanatic promo 2 1 1 3
X X
Witch promo 1 1 1 3
X X
X X
Alchemist FoS 1 1 2 3
X
X X X
Druid FoS 0 1 3 3
X
X X X
Hunter FoS 2 2 0 3
X
X X X
Slayer FoS 1 3 0 3
X X
X X X
Warden FoS 3 0 1 3
X X
X X X
AquamancerAD 1 0 3 3
X
X X X
Dragoon Ad 3 0 1 4
X
HF | special ability
Eagle Eye: Spend 2 Time to roll 2 Black, or 4 time to roll 3 Black. Before checking any other effects, discard one of the dice rol
Kiting: If you would lose only 1 Heart, spend 1 Time instead. Prevent 1 Heart in each boss round. Use before suffering conseq
Mana Charge: Roll any or all of your dice stored here. Store a Black here when you explore or flee. You may store up to 2 dice
Shield Aura: Prevent 1 heart. Use before suffering consequences
Valiant: Roll any or all of your dice stored here. Store a Black here when you open a door with 4+ XP. You may store up to 2 d
Armor: For every 2 Heart you would lose, prevent 1 Heart. You cannot prevent damage otherwise
Daring Gamble: Roll 1 Black or 2 Black. If either is a 1, lose 1 heart + 3 Time. Do this before checking other effects
Stealth: When you flee you may add one door to the dugneon, if under the door limit
Frenzy: Roll any or all of your dice stored here. Store 1 Black here For each damage you take. You may store up to 2 dice at a
Second Wind: When you descend, heal 2 damage
Focus: Roll any or all of your dice stored here. Store 1 Black here when you use a Blue skill. You may store up to 2 dice at a tim
Prep: Store a yellow-3 or pink-3 for every 2 pips of blue spend (max 6) and replace this skill with Chaos Arc
Whimsicality: The first 3 times a Heart would be placed on Caliana each turn or boss round, spend 1 Time instead. If Caliana w
Faerie Fire: Spend blue-X to gain a yellow-X and pink-X
Divine Balance: Roll any or all of your dice stored here. Store 1 Black here for every two 1's left in your pool after an encounte
Aegis of Resurrection: If Fanatic has at least as much damage as health, remove 3 Hearts and replace this skill with Retribution
Hammersmash: Spend 1 Time to roll 2 Black, or 3 Time to roll 3 Black. Discard one rolled die, then roll 1 Yellow for each odd d
Inner Fire: Reroll up to 2 dice, or gaina black-3
Mix: Spent potion tokens are placed here, and you can spend them. Ignore healing effects when using a potion token from he
Enchanted Kris: For every 2 pips in blue spent (up to 8), roll a Yellow and a Pink
Tranformation: spent 1 Time to roll 1 Yellow or Pink, or spend 3 Time to roll 2 Yellow or Pink
Lilia, Bird Companion: Swat the vlaue of any 2 of your non-Black dice
Opening Shot: spend 1 Time to place a black-4, or spend 3 Time to place a black-6 on any challenge box, ignoring armor icons
Increase a non-black die by 2
Momentum: Roll any or all of your dice stored here. Store 1 Black here when you complete a Combat encounter. You may sto
Whirlwind: spend 1 Pink to increase a Yellow and a Blue by 2 each
Knowledge: Roll any or all of your dice stored here. Store a Black here when a card becomes XP. You may store up to 2 dice a
Methodical: Spend 1 Time and prevent 1 Heart
Tsunami: Roll any or all of your dice stored here. Store 6 Black dice here at the start of each floor, and 1 Black die here when y
Bubbles, Water Spirit: Spend blue-3 to roll a pink + yellow, or roll a black + blue
Stalwart: Roll all of your dice stored here. You may store any number of dice from your pool here at the start of each encount
Trident: Discard a die of value 4+. Gain three 2s matching its color
HF | special ability
Eagle Eye: Spend 2 Time to roll 2 Black. Before checking any other effects, discard one of the dice rolled
Combined Shot: Increase one of your partner's Yellow by 1
Mana Charge: Roll your stored die. Store a Black here when you explore or flee. You may only store 1 die at a time
Power Transfer: Your partner gains either a yellow-1 or pink-1
Valiant: Roll your stored die. Store a Black here when you open a door with 4+ XP. You may only store 1 die at a time
Support Aura: Your partner may reroll any or all of their 1's
Daring Gamble: Roll 1 Black. If it is a 1, lose 1 heart + 3 Time. Do this before checking other effects
Dungeoneering: Your partner may reroll any or all of their 1's
Frenzy: Roll your stored die. Store 1 Black here For each damage you take. You may only store 1 die at a time
Fearless Charge: Ignore 1 Time. Use before suffering Consequences
Focus: Roll your stored die. Store 1 Black here when you use a Blue skill. You may only store 1 die at a time
Divine Augury: Any of the party's blue skills that have been used may now be used again
Whimsicality: The first 2 times a Heart would be placed on Caliana each turn or boss round, spend 1 Time instead. If Caliana w
Faerie Fire: Spend blue-X to gain a yellow-X OR pink-X. Your partner may increase one of their dice by 1
Divine Balance: Roll your stored die. Store 1 Black here for every two 1's left in your pool after an encounter. You may only st
Embolden: Your partner gains a Yellow with a balue equal to their damage. If they have no damage, they may reroll one die
Hammersmash: Spend 1 Time to roll 2 Black. Discard one rolled die, then roll 1 Yellow for each even die in your pool.
Anti-Hex: Your partner may reroll up to 2 dice, or gain a black-3
Mix: Spent potion tokens are placed here, and you can spend them. Ignore healing effects when using a potion token from he
Deadly Kris: For every 2 pips in blue spent (up to 6), you or your partner may roll a Yellow OR a Pink
Tranformation: spent 1 Time to roll 1 Yellow or Pink
Synergy Aura: Choose a color. You and your partner each reroll a die of that color
Opening Shot: spend 1 Time to place a black-4 on any challenge box, ignoring armor icons
Flank: Your partner increases a die by 2
Momentum: Roll your stored die. Store 1 Black here when you complete a Combat encounter. You may only store 1 die at a
Rhythm: If you have a 6 in your pool, your partner may reroll any or all of their dice
Knowledge: Roll your stored die. Store a Black here when a card becomes XP. You may only store 1 die at a time
Protector: Spend 1 Time and prevent 1 Heart or Poison, and ignore the rule to split damage equally
Tsunami: Roll any or all of your dice stored here. Store 4 Black dice here at the start of each floor, and 1 Black die here when y
Water blessing: Roll black, then reduce it by 1 for every 2 dice stored on Tsunami
Stalwart: Roll all of your dice stored here. You may store any number of dice from your pool here at the start of each encounte
Forked Strike: Reduce a die of value 4+ to 1. You and your partner each gain a 1 of its color
the dice rolled
ing consequences
up to 2 dice at a time
e up to 2 dice at a time
2 dice at a time
dice at a time
en from here.
to 2 dice at a time
ch encounter (max 3)
If Caliana would take damage, the game ends
en from here.
1 die at a time
h encounter (max 2)
Poison
Armor
Armor
heart
Time
total
floor name Floor effect color size
Name of dungeon set Number of difficulty dots
Dragon's Cave base game *
X 2 Hall Of Statues Spent 5 Time before your first turn on each floor. yellow sm
6 1 Flame Aura blue sm
X 5 Dragonskin X yellow WIDE
Poison
Armor
heart
heart
Time
Time
total
total
color size
3 1
5 2
10
3 1
5 1 yellow sm 5 1 1
5 1 1
2 yellow sm 5 2
3
10 2
2 1 pink sm 2 1
3 X yellow sm 3
12 3
3 1 blue sm 4 1
5 2
3 1 X yellow sm 3 1
3 1 yellow sm 3 2
3
4 2 yellow sm 4 2
4 1 yellow sm 2 1
4 1 yellow sm 3 2
5 1 yellow sm 4 2
7 3
8 2
9 2
4 1 yellow sm 5 1 1
4
10 1 2
5 1
5 1 pink sm 3 1
4 yellow sm 3 1 1
4 1 yellow sm 2 1
6 1
11 1 2
10 1
4 pink sm 3 1 1
4 1 blue sm 5 1
Normal side Difficult side
Endless Kelp Gain a yellow, pink, or blue-6
1 All wide boxes are increased by 2 1 All wide boxes are increased by 3
2 After you explore, discard one closed door
3 Spend 1 Time when you use a skill
4 All small boxes on other cards are increased by 1 (max 6)
yellow 1 2 3 yell 2 2 4
pink 2 3 4 pink 3 3 5
blue 2 4 blue 2 6
gray 6 gray 6
Hydra 5hp ** base Before placing damage, remove one damage from Hydra for each uncovered Skull
yellow sm
WIDE 19 3 1 13 3 1
pink sm 6 2
WIDE 13 3 1
blue sm 6 2 6 2
WIDE
Lich 5hp *** base The first time each box with a Skull is covered during a round, discard the die
yellow sm 3 1 1
WIDE 17 3
pink sm 3 1 1
WIDE 16 4
blue sm 3 1 1
WIDE 15 5
Minotaur 10hp *** base X = 4 times the # of damage on the Minataur (min. 12)
yellow sm 6 2 5 1 1 5 1 1
WIDE X 4 1
pink sm 6 2 5 1 1
WIDE
blue sm 6 2 5 1 1
WIDE
Hellhound 9hp **** promo Dice spent to convert to a Black are exiled
yellow sm 6 1 1 5 1 1
WIDE
pink sm 6 1 5 2 5 2
WIDE 18 3 2
blue sm
WIDE 25 5 1
Mud Golem 12hp * FoS At the start oe each round, exile 4 dice
yellow sm 6 1 1
WIDE 22 1 3
pink sm 5 1 5 2 5 2
WIDE
blue sm 6 1 1
WIDE 22 1 3
Poison Elem 9hp ** FoS At the end of each round, exile 1 Poison from the supply
yellow sm 6 2 6 2
WIDE
pink sm 6 1 1 6 2 6 2
WIDE X 15
blue sm
WIDE X 22 2 3
Fire Giant 8hp *** FoS Roll dice for only half (rounded up) of each type of stat icon
yellow sm
WIDE 13 4 13 1 1
pink sm
WIDE 13 2 1
blue sm 6 2 5 1 1 5 2
WIDE
Corrupted T 7hp ** FoS Add Poison to conseq. If all Skull boxes are covered
yellow sm 6 1 1
WIDE 16 2 1
pink sm 6 2
WIDE 14 2 1
blue sm 6 2
WIDE 18 2 1
r each uncovered Skull
Encounter bonus indicates the # of Black dice the party can roll
Basic skills
skill Name C P nb set cost description
Force Bolt X baseblue-X Gain a yellow-X or pink-X
Precision X basepink Increase another of your dice by this die's value
True Strike X baseyellow Gain a 4 of any type
Ingenuity X X base0-cost Increase onf of your dice by 1
Double Strike X FoS yellow Gain two yellow-3
Inventiveness X FoS If choosing a peril option would cost more than Time, reduce it to Time
Piercing Blast X FoS blue-3 Reduce the difficulty of each Armor box by 1
Indomitable X FoS pink Reroll up to 3 of your dice
Potions
Effect name C P nb set description
Healing X X base Heal 3 damage from one hero at the start of the turn or round, or heal 2 dam
Cure X X FoS Heal 1 damage whenever a Potion is used or gained, OR head 1 damage anyti
Aid X X FoS Increase 2 dice by 1 each
Antidote FoS Before you roll to resist poison, automatically suceed instead
Fortune X X FoS Choose 1 value. Reroll all of your dice of that value
Rewind X X X FoS Discard the encounter card. Ignore all consequences
Stairs
While visible, a damage token is placed here for each time spent.
Each time there are 3 tokens here, 1 moves to a hero and the other 2 are removed
At the end of any turn, the heroes may Descend.
If this card is revealed while spending time to start a turn, the heroes may Descend immediately.
Time, reduce it to Time
uceed instead