Professional Documents
Culture Documents
<Author name>
<Institutional affiliation>
<Instructor name>
Introduction
Activision Blizzard Inc. Inc (Previously Activision Inc.) has its headquarters in
California, USA and deals in entertainment software and peripheral product development and
supply across the globe. The firm provides a wide range of video games for a variety of
platforms including, PC-based, XBOX based and Nintendo based. The firm’s portfolio is
recognized by many as one of the best with a comprehensive and competitive network across,
America, Europe and Asia. There are different segments in the firm dealing with different
aspects of the industry. These segments make Activision Blizzard Inc. extremely competitive and
The five-force framework provides the basis for the strategic plans that the firm’s
management may desire to take up in order to improve its participation in the industry. These
forces include; threats to new entrants, bargaining power of suppliers, bargaining power of
buyers, threat of substituting products and intensity of the competition within the
Similar to other industries, the barriers to entry in the gaming industry is determined by
the ease by which new players can access and challenge for the market share with the existing
market players. This is done with an intention of making it difficult to operate in the industry.
The more established firms have the ability to mass produce games for the market. This mass
production ensures that the costs of production is low enough that the benefits may be transferred
3
to the customers. This makes it difficult for start ups as the cost of capital is relatively high and
that of production is even higher. The main changes faced by new entrants into this market is the
difficulty in accessing the distribution channels, compliance with regulations from different
governments and extreme competition from other players in the market. Activision Blizzard ha a
great advantage over any new entrant in the market given its efficient distribution network across
the globe. Having been in the industry for a long time, the firm has streamlined its operations
with regulations in different governments for compliance purposes. The firm may also employ
tactics that would result in the discouraging new entrants from venturing into the industry.
The gaming industry is composed of both small and large firms that produce different
products for different segments within the market. Each firm targets to gain a competitive
advantage in the market by employing superior product development methods and higher the
best talent in the market in order to produce more superior products to the satisfaction of the
consumer[ CITATION Por85 \l 1033 ]. Given this situation, the firms are unable to collude to
exercise a collective bargaining power in the industry. Profitability in this industry is based on
the number of sales made in every fiscal year. The suppliers are therefore driven in maintaining a
larger customer base and work even harder to acquire more customers in a bid to improve sales.
In order to diversify the risk associated with low bargaining power, most suppliers categorize
their clients. One of the categories is buyers who purchase parts to make a product and the
developers and designers. The suppliers’ power is increased at this point with differentiation of
different products based on intellectual property rights of the different developer. The dominance
4
exerted by the suppliers can increase when products are differentiated from other competitors
The buyers bargaining power is that they are able to demand products of a better quality
from the developers. This results in an increased cost of the final product as development and
hardware cost increase. Considering the high volume of competitors in the gaming market, the
buyer has an advantage when bargaining as they have different options and only pick the ones
that meet their specific needs. Even though the products are properly differentiated the brand
loyalty is relatively low. Despite this drawback, Activision Blizzard is able to achieve a degree
of product differentiation by utilizing its more established game lines. Additionally, for
individual titles to maintain a level of success as new games, a constant critical review of the title
is necessary for it to retain its appeal to the client base. The industry is therefore susceptible to
low profit margins as buyers collude to demand better quality games from the developers and
only purchase from the developer that meets these needs even if the price is lower than
competitors.
The profitability level is greatly lowered in the gaming industry given the high number
of substitutes in the industry. This forces most gaming developers to further differentiate their
products using all their unique competitive advantages as well as tehri outstanding performances.
By not doing so the firms are likely not able to survive in the industry given the number of
challenges they may be forced to face. There are three substitutes available in the market for
games; live sporting events, films and music. Future environmental trends are a likely barrier to
5
the competitiveness of new entrants in the market. More established firms such as Activision
Blizzard are able to mitigate against such threats through eth development of strong brands for
their existing titles and the firm therefore curving a unique niche in the market.
The level of intensity in the gaming industry is considered a zero-sum endeavor even
though it remains extremely strong in nature. This is as a result of a high fixed costs on game
development and storage. The impact is a more sluggish growth rate as many game titles remain
less profitable in the market. Additionally, the total software production is minimal when
compared to the actual development cost involved in production. The high cost of development
presents a negative impact on the capacity increase as most firms remain uncertain and
Competitor analysis
The gaming industry is quite competitive; however, more acquisitions and mergers are expected in the future as the smallest companies
are under constant threat from piracy, risky investment in upfront development costs, an increase in the number of players reverting to content
developers and unstable economies, the table below presents the firm’ latest
Net Days
Ticke Market Cap Financial Profitabilit PE Cash-to- Equity-to WACC ROIC ROE ROA
Margin Inventor
Company Revenue ($M) Strength y Rank Debt Asset
% y
r Ratio % % % %
Activision
17.4 11.1
ATVI Blizzard $7,660 59,363.17 7 8 26.86 2.06 0.67 4.81 28.9 16.74 10.43
8 8
Inc
- - -
$2,984.3
SE Sea Ltd 89,309.71 4 3 0 1.49 0.13 9.41 54.5 -39.02 103.5 23.1 5.75
2
8 4 4
Electronic 20.4 11.8
EA $5,590 35,351.75 8 8 27.14 5.57 0.7 6.37 23.51 17.42 0
Arts Inc 4 1
Take-Two
TTW Interactive $3,363.1 16.7
19,574.54 7 6 41.11 13.27 0.5 3.68 14.1 18.71 9.17 5.42
O Software 2 5
Inc
- -
$1,247.0 -
BILI Bilibili Inc 20,725.81 5 1 0 1.7 0.37 0 29.3 -21.5 10.7 2.98
4 24.55
3 8
-
ZNG $1,763.2 -
A
Zynga Inc 9,009.64 5 4 0 1.03 0.55 1.7 12.2 -21.55 -9.68 0
5 18.41
4
7
high costs of development while the contribution margin of each tittle produced remains very low. This forces most companies to rely solely on
for their strategic planning. The best thing about the tool is that the management can succeed in
analyzing the current Strengths (S), Weaknesses (W), Opportunities (O) and Threats (T) that the
business may face in its prevailing environment. The matrix is a 2 X 2 combination with each
portion contributing to the matrix. The company’s strengths and weaknesses make up its internal
strategic factors while its opportunities and threats make up its external strategic factors. A
combination of the different factors produces four types of strategies that can be exploited by the
As a leader in its industry, Activision Blizzard Inc. is set up with numerous strengths that
have enabled it maintain its place in the industry. These strengths not only aid the firm in
maintaining and growing its market share but also in penetrating new and developing markets.
This paper will examine some of the most critical strengths that give Activision Blizzard Inc. its
First, the firm has god returns on capital expenses. Activision Blizzard Inc. has
experienced success, especially at the execution of new projects and grow this has enabled is
develop new streams of income. Secondly, the rims is also successful at integrating the different
firms that it acquires in tis mergers and acquisition. Over the previous number of years,
Activision Blizzard Inc. has looked to streamline its operations and to do so, it has acquired other
technology firms which has created a reliable supply chain for its different products. Third, the
products from the firm have experienced a consistency in quality given the increased automation
9
of the production processes at Activision Blizzard Inc. This consistency has enabled the firm
scale up or scale down based on the prevailing market demands of the industry products.
Fourthly, Activision Blizzard Inc. has had strong Free Cash Flow over a number of years.
These strong free cash flow has given the firm the ability to expand into new projects with the
necessary resources at hand. Fifthly, the firm has a strong distribution network for its products in
the industry. The firm has built a strong and efficient distribution network over a number of
years that has the capacity to enable it reach a larger section of the market. Sixthly, Activision
Blizzard Inc. has developed an effective and efficient Got To Market Strategy for its new and
existing products. Seventhly, Activision Blizzard Inc. has reliable suppliers for its raw materials.
A strong base of reliable suppliers of these materials has enabled the firm overcome any sort of
supply chain bottlenecks[ CITATION Utt94 \l 1033 ]. Finally, Activision Blizzard Inc. is good at
product innovation. The firm has a successful track record in the development of new products in
This section looks at the areas in which Activision Blizzard Inc. can make improvements.
Using the SWOT analysis, the firm is capable of building on its competitive advantages and
strategic positioning by identify and working on areas in which it can improve on services and
products offered in the market. The write up in this section looks at the weaknesses that can be
First, the firm has been unsuccessful at integrating firms that previously had a different
work culture before acquisition. In the strengths section of the SWOT analysis, it has been
mentioned that Activision Blizzard Inc. is good at integrating firms it has acquired however,
10
when it comes to firms with a different culture from that of Activision, the integration is usually
hectic. Secondly, the firm is not efficient at its product demand forecasting that results in an
increased rate of missed opportunities when a comparison is made with its competitors. The
reason why the days inventory for the firm is high is because the firm is not particularly good at
demand forecasting compared to its competitors[ CITATION Act20 \l 1033 ]. This chain of events
results in increased inventory both at the firm’s warehouse and in its distribution channels.
Thirdly, Activision Blizzard Inc. has experienced a limited success in operations outside its core
business. The firm has gained enough market share to be considered one of the leading players in
the space. However, given its present culture, Activision Blizzard Inc. has had its struggles when
moving to other product segments within the market. Fourthly, the firm’s level of investment in
research and development has been surpassed by the fastest growing players in the market. Even
though the firm’s current expenditure in research and development is way above the industry
average, the level of innovation undertaken by it has been way below other leading companies in
the market. The firm has depicted itself to the industry as a mature firm that is interested in only
releasing products that have been fully tested on more familiar features,
Fifthly, the product range produced by the firm shows a lot of gaps that may be exploited
by a new competitor. The lack of choice for most of its consumers means the gap is inevitably
going to be taken up by either an existing or an upcoming competitor. Sixthly, the firm has a
weakness in its financial planning strategy as it is not done either properly or efficiently. Th
firm’s asset ratio and liquid ratios suggest that more can be done in utilizing the assets available
to produce more efficient results that the current undertaking. Finally, the firm has been
incapable of dealing with most of the upcoming firms that have presented challenges to some of
its niche segments. To be able to counter the effects of this weakness, the firm has to develop an
11
internal feedback mechanism that links its sales team on the ground to the developers in the
office.
There are several opportunities that Activision Blizzard Inc. can exploit to further
First, a more stable free cash flow in the firm’s books presents an opportunity for
Activision Blizzard Inc. to diversify its investment in adjacent product segments. With an
increased capacity of cash in the bank, the firm is able to invest in more contemporary
technologies and different product segments. This would provide more opportunities for the firm
in different segments of the market. Secondly, dilution of competitor’s advantage due to market
development enables Activision Blizzard Inc. to increase its competitive advantage compared to
the other market players. Thirdly, Activision Blizzard’s core competencies can help it succeed in
other similar products fields. A comparative example in this case would be that of General
Electric healthcare research that aided it in developing better Oil drilling machines. Fourthly, the
green drive by the government has opened an opportunity for procurement of Activision Blizzard
Fifthly, New environmental policies – The new opportunities will create a level playing
field for all the players in the industry. It represents a great opportunity for Activision Blizzard
Inc. to drive home its advantage in new technology and gain market share in the new product
category. Sixthly, economic uptick and increase in customer spending, after years of recession
and slow growth rate in the industry, is an opportunity for Activision Blizzard Inc. to capture
new customers and increase its market share. Seventhly, New trends in the consumer behavior
12
can open up new market for the Activision Blizzard Inc. It provides a great opportunity for the
organization to build new revenue streams and diversify into new product categories too. Finally,
the new technology provides an opportunity to Activision Blizzard Inc. to practices differentiated
pricing strategy in the new market. It will enable the firm to maintain its loyal customers with
great service and lure new customers through other value-oriented propositions.
There are several threats that the firm faces intis operations. First, Liability laws in
different countries are different and Activision Blizzard Inc. may be exposed to various liability
claims given change in policies in those markets. Second, As the company is operating in
numerous countries it is exposed to currency fluctuations especially given the volatile political
climate in number of markets across the world. Third, New environment regulations under Paris
agreement (2016) could be a threat to certain existing product categories. Fourth, the demand of
the highly profitable products is seasonal in nature and any unlikely event during the peak season
may impact the profitability of the company in short to medium term. Fifth, growing strengths of
local distributors also presents a threat in some markets as the competition is paying higher
margins to the local distributors. Sixth, Imitation of the counterfeit and low-quality product is
also a threat to Activision Blizzard Inc.’s product especially in the emerging markets and low-
income markets. Seventh, no regular supply of innovative products – Over the years the
company has developed numerous products but those are often response to the development by
other players. Secondly the supply of new products is not regular thus leading to high and low
swings in the sales number over period of time. Finally, New technologies developed by the
competitor or market disruptor could be a serious threat to the industry in medium to long term
future.
13
Although the SWOT analysis is applied in a wide array of strategic planning, the analysis has
inherent limitations in its application. First, certain capabilities or factors of an organization can
be both a strength and weakness at the same time[ CITATION Hel10 \l 1033 ]. This is one of the
major limitations of SWOT analysis. For example, changing environmental regulations can be
both a threat to company it can also be an opportunity in a sense that it will enable the company
faster than the competitors. Second, SWOT does not show how to achieve a competitive
advantage, so it must not be an end in itself. Third, the matrix is only a starting point for a
status quo with few prospective changes. As circumstances, capabilities, threats, and strategies
change, the dynamics of a competitive environment may not be revealed in a single matrix.
Finally, SWOT analysis may lead the firm to overemphasize a single internal or external factor
in formulating strategies. There are interrelationships among the key internal and external factors
that SWOT does not reveal that may be important in devising strategies.
14
References
https://investor.activision.com/financial-information/quarterly-results
Guru Focus. (2020, November 21). Activision Blizzard Inc Analysis and Valuations -
https://www.gurufocus.com/stock/ATVI/analysis
Helms, M., & Nixon, J. (2010). Exploring SWOT analysis – where are we now? A review of
academic research from the last decade. Journal of Strategy and Management, 3(3).
Porter, M. (1985). The Competitive Advantage: Creating and Sustaining Superior Performance.
Porter, M. (2008, January). The Five Competitive Forces That Shape Strategy. Retrieved from
strategy
Utterback, J. (1994). Mastering the Dynamics of Innovation. Boston: Havard Business School .