Professional Documents
Culture Documents
Supplementary Material: 1 Supplementary Data 1.1 Data of Study 1
Supplementary Material: 1 Supplementary Data 1.1 Data of Study 1
1 Supplementary Data
2 Supplementary Code
Training Trials
Main Trials
Figure S1. The relationship between violent video game exposure (VVGE; in hours per day) and
correctness in recognition of facial expressions of negative emotions (FEMT; 1.00 = 100% correctness)
in Study 1. The value VVGE = 0 represents non-violent gamers and participant who did not play any
games, whereas the values VVGE > 0 represent players of violent games, N = 67.
2
2.4 Figure for Study 2
R script: https://osf.io/6vr2t/, R Markdown: https://osf.io/ueh5s/. The code generates Figure S2 (see
below).
Figure S2. The relationship between violent video game exposure (VVGE; in hours per day) and
correctness in recognition of facial expressions of negative emotions (FEMT; 1.00 = 100%
correctness) in Study 2. The value VVGE = 0 represents non-violent gamers or participant who did
not play any games, whereas the values VVGE > 0 represent players of violent games, N = 151.
3 Supplementary Analyses
3
Supplementary Material
Number of predictors = 1
Critical F = 3.9885598
Numerator df = 1
Denominator df = 65
Number of predictors = 1
Critical F = 3.9885598
Numerator df = 1
Denominator df = 65
4
Total sample size = 67
Number of predictors = 1
Critical F = 3.9885598
Numerator df = 1
Denominator df = 65
Number of predictors = 1
Critical F = 3.9885598
Numerator df = 1
Denominator df = 65
5
Supplementary Material
Number of predictors = 4
Critical F = 2.5201015
Numerator df = 4
Denominator df = 62
Number of predictors = 4
Critical F = 2.5201015
Numerator df = 4
Denominator df = 62
Number of predictors = 4
6
Output: Noncentrality parameter λ = 13.4000000
Critical F = 2.5201015
Numerator df = 4
Denominator df = 62
Number of predictors = 4
Critical F = 2.5201015
Numerator df = 4
Denominator df = 62
Number of predictors = 1
7
Supplementary Material
Critical F = 3.9046281
Numerator df = 1
Denominator df = 149
Number of predictors = 1
Critical F = 3.9046281
Numerator df = 1
Denominator df = 149
Number of predictors = 1
Critical F = 3.9046281
8
Numerator df = 1
Denominator df = 149
Number of predictors = 1
Critical F = 3.9046281
Numerator df = 1
Denominator df = 149
Number of predictors = 4
Critical F = 2.4336334
Numerator df = 4
Denominator df = 146
9
Supplementary Material
Number of predictors = 4
Critical F = 2.4336334
Numerator df = 4
Denominator df = 146
Number of predictors = 4
Critical F = 2.4336334
Numerator df = 4
Denominator df = 146
10
[16] –– Friday, March 19, 2021 –– 21:13:07
Number of predictors = 4
Critical F = 2.4336334
Numerator df = 4
Denominator df = 146
Table S1. Hierarchical Multiple Regression Analyzes Predicting Correctness of Facial Expression
Recognition as Measured with the FEMT in Study 1 and Study 2 with All Variables Included
Study 1 Study 2
ΔR2 B SE β ΔR2 B SE β
11
Supplementary Material
12
StCneg –.162 .238 –.086 –.191 .252 –.087
N 67 72a
Gender: 1 = females, 2 = males; Empathy = trait empathy; TSC–IH = trait self–control inhibitory;
TSC–IN = trait self–control initiatory; Aggression = trait aggressiveness; StCneg = the difference
between the correct responses in emotional Stroop test: negative trials minus neutral trials; StCpos =
the difference between the correct responses in emotional Stroop test: positive trials minus neutral
trials; StRTneg = the difference between reaction times in emotional Stroop test: negative minus
neutral; StRTpos = the difference between reaction times in emotional Stroop test: positive minus
neutral; VVGE = violent video game exposure (in hours per day).
a
Due to an error in an Inquisit executive script (i.e., an entry to collect BPAQ data was not included
in a part of the code where necessary), only BPAQ data were collected from 72 out of 151
participants in the total sample, whereas the data for other measures were complete. However, if
aggression factor was excluded (N = 151) and the correctness of facial expression recognition was
regressed on VVGE (Step 3) the effect of VVGE was: B = –.026, SE = .012, β = –.20*, adj. ΔR2 =
.03*.
13