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0 10-July-2020
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
MODULE OVERVIEW
Many students believe that using technology in the classroom will help prepare them for the digital future.
These 21st-century skills are essential in order to be successful in this day and age. Jobs that may not have
had a digital component in the past may have one now. Education isn’t just about memorizing facts and
vocabulary words, it’s about solving complex problems and being able to collaborate with others in the
workforce. EdTech in the classroom prepares students for their future and sets them up for this increasingly
digital economy.
Let us explore various resources to have a clear understanding of this lesson. Let us unpack some
concepts and terms related to technology for teaching and learning. You can further find more explanation
here as you go along with other references in the library or in the web.
Here are some terms and concepts that you need to know.
1. TECHNOLOGY- Refers to a mix of process and product used in the application of knowledge.
2. ICT LITERACY - Is the use of digital technology, communication tools and/or networks to access,
manage, integrate, evaluate, create, and communicate information to function in a knowledge society.
3. EDUCATIONAL TECHNOLOGY- Refers to the use of technology in teaching and learning. Includes
both digital and non-digital technology.
4. DIGITAL LITERACY - Is the ability to find, evaluate, utilize, share, and create contents using
information technologies and the Internet.
5. DIGITAL LEARNING- Is any type of learning that is accompanied by technology or by instructional
practice that makes effective use of technology.
6. ONLINE DIGITAL TOOLS AND APPS- Uses Internet connection to access the information needed.
7. OFF-LINE DIGITAL TOOLS AND APPS- Used without internet access.
8. INSTRUCTIONAL TECHNOLOGY- Is the theory and practice of design, development, utilization,
management, and evaluation of the processes and resources for learning.
9. SOFTWARE- Refers to program control instructions and accompanying documentation; stored on
disks or tapes when not being used in the computer.
10. MULTIMEDIA- Is a sequential or simultaneous use of a variety of media formats in each presentation
or self-study program.
11. INTERNET- Is a massive network of networks, a networking infrastructure. Global network connecting
millions of computers.
12. WORLD WIDE WEB (WWW)- A graphical environment on computer network that allows you to
access, view and maintain documentations that can include text, data, sound, and videos.
13. WEB ACCESS- Is the ability of the learner to access the Internet at any point during the lesson to
take advantage of the array available education resources.
14. WEBQUEST- Inquiry-oriented lesson format in which most or all information that learners work with
comes from the web. It is a teacher structured research experience for the students that is primarily
based on the use of the www and typically takes one or more instructional periods.
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
15. PRODUCTIVITY TOOLS- Refers to any type of software associated with computers and related
technologies that can be used as tools for personal, professional or classroom productivity.
16. TECHNOLOGY TOOL- Can be anything that help you accomplish your goal with the use of
technology
a. data/ calculation
b. design
c. discussion
d. email
e. handheld devices
17. BLOG- Online journal where posted information from both teachers and students are arranged.
18. WIKI- An editable website usually with limited access, allows students to collaboratively create and
post written work or digital files, such as digital photos or videos.
19. FLIPPED CLASSROOM- Utilizes a reverse instructional delivery, where the teacher is required to use
the web resources as homework or out of class activity as initial instruction of the lesson which will be
discussed during class time.
20. PODCAST- Video or audio multi-media clip about a single topic typically in the format of the radio talk
show.
21. GOOGLE APPS- Cloud-based teaching tool which is stored in google server and is available for
students both at home and in school.
22. VLOG- Is a video blog where each entry is posted as a video instead of the text.
23. FACEBOOK- Popular social networking site used by students and adults worldwide to present
information on themselves and to the world.
24. VOIP (VOICE OVER INTERNET PROTOCOL) - Is a category of hardware and software that enables
people to use the internet as a transmission medium for telephone calls by sending voice data in
packets using IP rather than traditional circuit transmission.
These are only few of the many terms found in our word cloud with your group mates explore in the web or
reference books other terms that are defined and understood.
Are students of today interested to use technology to learn? Do teachers have the skills to use technology
to enhance their teaching? With the Fourth Industrial Revolution, nobody can deny the influence of technology
in our lives. As future teachers of the 21st century, it is high time that you prepare yourselves to integrate
technology in your classrooms. Using technology is a tool and a catalyst for change. What are the roles of
technology for teaching and learning?
As teaching and learning go together, let us explore what would be the roles of technology for teachers and
teaching and for learners and learning. Educational technology has three domains:
1. TECHNOLOGY AS A TUTOR - Together with the teacher, technology can support the teacher to
teach another person. Technology, when programmed by the teacher can be a shooter on its
own. The teacher will simply switch on or switch off radio programs television programs or play
DVDs or CDs that contain educational programs. There are online tutorial education programs, as
well.
2. TECHNOLOGY AS A TEACHING TOOL - Like a tutor, technology is a teaching tool but can
never replace a teacher. This is like the handyman which is just there to be reached. Like any
other tool, it is being used to facilitate and lighten the work of the teacher. It will be good if the
teacher can also create or develop technology tools that are needed in the classroom.
3. TECHNOLOGY AS A LEARNING TOOL - While the teacher utilizes technology as a tool for
teaching, likewise it is an effective tool for learning. As a learning tool, it makes learning easy and
effective. It can produce learning outcomes that call for technology-assisted teaching. Even the
teachers who are teaching can utilize similar tools for learning. As a learning tool, it is a very
interesting that even the elderly uses these tools for learning in life.
There are numerous roles that technology plays in the job of teachers. As a tool, technology has
opened wider avenues in management of resources and management of learning. Likewise, it has
modernized the teaching-learning environment in schools. Here are some roles that technology can do for
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
teachers and teaching.
Edgar Dale introduced the Cone of Experience that shows the progression of learning experiences
from the concrete to the abstract.
The cone of experience of experience is a visual model that shows a continuum of learning; a pictorial
device that presents bands of experience. It does not strictly define the bands to be mutually exclusive but
allows the fluid movement across the levels. In the fact, the sensory aids may overlap and even blend into one
another.
The version of Dale's Cone of experience with percentages as to which band will hone higher order
thinking skills and engage learners more may be confusing because it may not necessarily mean that learning
better takes place when materials or activities belong to the upper level of the cone or that the nature of
involvement is more active if it is in the bottom.
Contrived Experiences — it is category that representation such as models, miniatures, or mockups are
used. There are things or events that may be beyond the learner’s grasp and so contrived experiences can
provide a substitute.
Dramatized Experiences — these are commonly used as activities that allows students to actively participate
in a reconstructed experience through roleplaying or dramatization.
Demonstration — when one decides to show how things are done, a demonstration is the most appropriate
expert. It is an actual execution of a procedure or a process.
Study Strips — this are actual visits to certain locations to observe a situation or a case which may not be
available inside the classroom.
Exhibits — these are displays of models such as pictures, artifacts, posters, among others that provide the
message or information. These are basically viewed, however, there are exhibits that allow the viewers to
manipulate or interact with the display and as a result, the exhibit becomes more engaging and fun.
Television and Motion Pictures — this technology equipment provide a two-dimensional reconstruction of a
reality. These allow learners to experience the situation being communicated through the mediated tools.
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
They provide a feeling of realism as a viewer’s trying to understand the massage portrayed by actors in the
films.
Still Pictures, Recordings, Radio — still are pictures or images. Together in this category are the audio
recorded materials or information broadcast through the radio.
Visual Symbols — these are more abstract representations of the concept or the information.
Verbal Symbols — this category appears to be the most abstract because they may not exactly look like the
concept or object, they represent but are symbols, words, codes, or formulae.
They found that direct instruction, or lecture, is most used in the classroom and has “a significant effect on
retention”. Reading, although it appears to have little value based on Dale's Cone will influence the students'
ability to learn throughout their lives.
With young learners it is highly recommended that a learner proceeds from the enactive to iconic and
lastly to the symbolic. A young learner would not be rushed to move to immediate obstruction at the highest
level without the benefit of a gradual scaffolding. However, when the learner is matured and capable to direct
his own learning it may move fluidly across the cone of experience.
TPACK
TPACK is a framework that combines the teacher’s three knowledge areas: technological knowledge, content
knowledge, and pedagogical knowledge. This framework shows the interconnectedness of content knowledge
with pedagogical knowledge and the integration of technology in making teaching more engaging, relevant,
and effective. It looks at how these knowledge areas intercept or work together to increase student’s
motivation and make the content more accessibly engaging to students.
The Technological, Pedagogical and Content Knowledge known as TPACK is a theoretical model describing
the capability of the 21st century teacher. To be relevant to the learners of today, the teachers should be able
to blend his knowledge and capability in the content of the discipline.
CK is content knowledge. It is the ‘what’ - understanding of the content such as language arts, math, science,
and history, among others. This is composed of facts, concepts, theories, or principles in a given discipline.
Pedagogical knowledge (PK) is the ‘How’. It is the expert’s knowledge in the science of teaching from
educational and learning theories to individual difference to strategies and techniques as well as assessment
of learning.
The intersection of the pedagogical and content areas of knowledge is the PCK. This how much
competencies the teachers have in making the students learn concepts and skills. This includes the
knowledge of how to use techniques that can meaningfully address different learning styles while supporting
content with deeper understanding.
This is the TK or the technological knowledge. This is the teachers’ knowledge on how to select, use and
integrate these tools in the teaching and learning context. This is not only about the tools but also about the
quality of content that students can access through appropriate applications and sites.
When technology is used in a specific subject area to enrich and deepen student’s understating of content this
is the intersection called TCK or Technological-Content Knowledge. For example, to deepen students’
understanding of a concept or area of study, students can gather information and collect data and evidence
using technology tools and present this information using an application.
Furthermore, TPK which is Technology-Pedagogical knowledge is knowing how to select, use or develop
technology to manage student learning. For example, who will use collaborative tools that will allow students
to work together and share information? How will you use an application that will allow students to creatively
share their well-researched project in class or to other outsides of the school? If they need to communicate
with an expert in the industry, what tools can they employ so that they may be able to interview the right
expert who can assist them in their capstone project? As a teacher, using the appropriate technology to
ensure effective instruction is TPK.
It allows student to learn content through digital tools. They can document and record evidence and plot out a
strategy using a collaborative tool where the group can discuss their action plan while in or out of school. The
drawn plan can be presented using a productivity tool (i.e. PowerPoint presentation or a digital story) to
pertinent persons for feedback.
The intersection of all knowledge areas is known as the TPACK. So, TPACK is about what teachers know,
how they teach and how technology is used in the delivery of the lesson to make it more engaging and
making learning more relevant in the 21st century.
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
TPACK will start with content and then pedagogy and layer in technology. Sometimes, you might get
excited about the technological tool and design a lesson around it. Remember, it is NOT about the technology
tool but it is the right blend of the three knowledge areas.
SAMR
Transforming technology into a blended learning experience has become a necessity for those
educators wanting to engage student centered learning in the 21st century classroom. While it is possible to
create a successful and highly interactive student-based learning experience without technology, it is
technology that can amplify the learning experience. It must be remembered that amplification will have an
effect on great educational pedagogy but will also do the same for instruction that may not meet the goal. As
teachers invite technology into the classroom it has become evident that as learners themselves, they go
through formative steps as they become proficient in the blended experience.
Through the work of Dr. Ruben Puentedura, Ph. D. the SAMR Model (Substitution Augmentation
Modification Redefinition) provides a wonderful lens to look at this progression. It must be understood that the
goal is to create lessons that allow for the ability to facilitate lessons that practice Redefinition. At the same
time, it must be remembered that all the stages allow for technology interaction and increased student
engagement. There are times where simple
Substitution is all that is needed and is most appropriate given the learning target. As educators
become familiar with the SAMR Model it allows them to reflect and evaluate their technology integration
practice while striving for powerful learning experiences. While learning activities can get blurred between the
steps of SAMR, it must be remembered that educators are working on a progression. The first two steps
involve technology as an enhancement tool and the last two involve technology as a transformation tool. Many
times, the steps between enhancement and transformation can take a bit of time as educators practice,
reflect, and learn.
In the space below you will find those important SAMR Steps.
Students could compare viewpoints, view up-to-date information that may not be in the library, or
even have the opportunity to participate in the comment section of a blog. While the line could be blurred
between Substitution and Augmentation there really is a deeper learning because of the technology. There
should be a step up in both student engagement and rigor. A teacher must reflect and recognize that the
technology has added to the learning experience. They must determine if the overall learning has been
improved because of the technology integration.
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
Modification – Tech allows for significant task redesign
At this stage, the technology could change the look and feel of what students perform. There really is
a definite change in the lesson that may have started with an analog foundation. Transformation has begun!
This step demands more reflection and work from the facilitating teacher. At the same time, Modification
brings in the student opportunity to proceed up Bloom’s Taxonomy. This might include authoring a
collaborative story in a Google Doc so that peer editing, and collaboration can happen anytime and anyplace.
Perhaps even some pictures are added to the story or report to further engage the intended audience.
Students may use advanced searching skills to find articles on their own that contrast viewpoints from
different counties. Perhaps students compile their research collectively using a group inside of a bookmarking
tool such as Diigo. A word cloud might be employed to study the meaning of an article or author’s writing.
While students use traditional literary critique, a word cloud might provide a new analysis such as visual look
at word frequency in a reading. This brings about an entirely new layer to the learning environment. Students
might use a Google Form to collect and analyze data. In this method of data collection students may be able
to survey larger and more diverse populations, while having a layer of tools to represent the data to an
audience. Many times, modification allows more student voice and the outcome may not be as prescribed. At
the modification stage a teacher must reflect on whether the technology did allow for some project redesign
that enhanced the project while still accomplishing the learning objectives. It could be that multiple
modifications may allow a lesson to advance to the next level.
Redefinition - Tech allows for creation of new tasks that were previously inconceivable
At this stage, the technology allows students to jump outside the original design box. This is so much
more than a redesign. It focuses on the employment of new tasks. While the teacher may initiate some of
these, student voice and choice must also be employed. A story could change into a picture book, a slide
show, or even a movie. The audience could go beyond the school and include the community, state, county,
or world. Mentors could be virtual. Perhaps students are curating and creating their own content to be used by
other students. Imagine a research that allows students to create their own search engine using Google
Custom Search.
The original standards remain with addition of new skills that circle around 21st century skills. The
redesign was made possible because of the blending of the technology into the learning process eliminating
the constraints and barriers of the physical classroom. At the same time, the technology might appear
transparent to the learning process. Students become producers, creators, and innovators. They begin to own
their own learning process. At this stage, the teacher must reflect on whether the redesign still accomplished
original standards while also allowing for engaged student centered learning.
All educators must realize that the final goal of any classroom is redefinition. At the same time, there
will be times when even the most proficient educators with technology conduct a task at the substitution level.
It really comes down to the tool fitting the task and learning target. An understanding of the SAMR Model
allows educators to reflect on their own progress while investigating ways to use educational technology in a
useful and productive way. The SAMR Model allows all educators to view the steps they are taking down the
road of technology enhancement toward true transformation. It is a wonderful and exciting journey!
ASSURE
ASSURE model is a guide in crafting an instructional flow that can guide the teacher in integrating
appropriate technology and media into the instructional process. It also refers to a systematic approach that
the teacher can use when writing an instructional plan.
This model you need to be critical thinkers by using instructional materials or digital to discuss your
lesson of your learners.
1. Analyze Learners
With the learner as the center of the instructional process, the initial consideration is to get a clear picture
of the learners learning styles, age level, interests or preferences, background, special needs, and cultural
diversity.
2. State Objectives
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
This is the main instruction guide that will direct the flow to reach the target. Known as the learning
outcome expected of the lesson, this statement describes what the learner would be able to perform because
of the instruction.
The ASSURE process is just a matter of common sense. However, it is good to flow a regimented
guide to improve your teaching technique. Any effective teacher knows that the perfection of their technique
does not come overnight, and there is always room for improvement.
It also refers to a systematic approach that the teacher can use when writing an instructional plan or
by following the ASSURE process, you will be sure to improve your teaching for many years to come.
Integrating technology into the curriculum is very important because it is the best way to make a positive
difference in education. While many specific strategies can be used to add technology, the following model is
one example of how to integrate technology into your future lessons. The ASSURE model can be also an
instructional model for planning a lesson and the technology that will enhance it. We can also discover who
the pioneers of this model are.
Therefore, the ASSURE model is just one strategy to effectively integrate technology into curriculum.
Some teachers create an ASSURE poster to help them remember the steps of the model. As you become a
more experienced teacher, you will probably find that steps in the assure model are second nature and that
will lead to better teaching. As you revise lessons from year to year, remember to keep in mind new and
emerging technologies that might be more effective to enhance your teaching skills.
Principle of Appropriateness
Principle of Authenticity
Principle of Cost
Principle of Interest
Principle of Organization and Balance
Study Guide in EGE 10- TECHNOLOGY FOR TEACHING AND LEARNING IN THE ELEMENTARY GRADES
Module No.1
SUMMARY
Familiarizing concepts and terms related to technology for teaching and learning will greatly affect
your competency as a future teacher.
The roles of technology for teaching and learning includes technology as a tutor, technology as a
teaching tool, and technology as a learning tool.
Technology has opened wider avenues in the job of teachers and support to learners.
The cone of experience of experience is a visual model that shows a continuum of learning; a pictorial
device that presents bands of experience.
A young learner would not be rushed to move to immediate obstruction at the highest level without the
benefit of a gradual scaffolding.
TPACK is about what teachers know, how they teach and how technology is used in the delivery of
the lesson to make it more engaging and making learning more relevant in the 21 st century.
SAMR Model it allows Teachers to reflect and evaluate their technology integration practice while
striving for powerful learning experiences.
ASSURE model is a guide in crafting an instructional flow that can guide the teacher in integrating
appropriate technology and media into the instructional process.
REFERENCES
Bilbao, et al. (2019). Technology for teaching and learning 1. Quezon City, PH: Lorimar Publishing,
Inc. Pages: 1-25
Anderson, J (2010) ICT Transforming Education A Regional Guide UNESCO, Bangkok Asia and the
Pacific Regional Bureau of Education
Lucido, P & Corpuz B. (2012) Educational Technology 2, Quezon City, Lorimar Publishing