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Roguish Archetype: Vigilante

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OUR SKILLS HAVE BEEN SHARPENED AND TRAINED ON THE CRIMINAL ELEMENT YOU SURROUND YOURSELF WITH. PERHAPS YOU LEAD A
DOUBLE LIFE, LEADING THE SCUM OF THE CITY TO BELIEVE YOU ARE A FRIEND AND EQUAL WHILE YOU SYSTEMATICALLY BREAK THEIR
High-
CRIMINAL ENTERPRISES DOWN, ONE PIECE AT A TIME. PERHAPS YOU ARE AN AGENT OF THE LAW, SERVING YOUR PATRON BY BRINGING AT LEVEL 9 Y
AN END TO THE CRIMINAL UNDERWORLD. HOWEVER YOU CAME ABOUT IT, YOU ARE A CRIMINAL'S WORST NIGHTMARE. USING LEDGES, WI
ADVANCED GADGETS OF YOUR OWN CREATION, STEALTHY ATTACKS, AND HIGH-WIRE WORK, YOU TAKE YOUR ENEMIES BY SURPRISE AND EDGE TO AN
BRING SWIFT JUSTICE. ALSO, IF Y

Gadgeteer Justic
STARTING AT LEVEL 3 YOU GAIN PROFICIENCY WITH TINKER'S TOOLS. YOU ALSO BUILD A SMOKE PELLET AND 3 MORE GADGETS FROM THE GADGET LIST STARTING A
AND GAIN ACCESS TO THE BLUEPRINTS TO BUILD THEM AGAIN. YOU CAN GAIN A FIFTH GADGET AT LEVEL 6, AND A SIXTH AT LEVEL 13. YOU MAY TAKE THE CREATED. YO
USE AN OBJECT ACTION AS A BONUS ACTION FOR USING GADGETS ONLY. THE DC FOR YOUR GADGETS IS 8 + INTELLIGENCE MODIFIER + PROFICIENCY AND MAY C
BONUS. IF SOMEONE OTHER THAN YOU ATTEMPTS TO USE A GADGET YOU CREATED, THEY MUST MAKE AN INTELLIGENCE SAVING THROW (DC EQUAL TO IN ADDIT
BUILD DC) OR THE GADGET FAILS TO FUNCTION AS EXPECTED. GADGETS THAT FAIL LIKE THIS BREAK AND MUST BE REPAIRED. PEOPLE.

Frigh
Building and Repairing Gadgets STARTING A
To build a gadget you must know the blueprint, have all of the required components, and spend the specified time to
build it in addition to rolling an Intelligence (Tinker's Tools) check. The DC of the check is listed in the Gadget list. To THIS ATTACK
repair a broken gadget you must treat it as if building a new one, but you can use the pieces of your broken gadget to FRIGHTENED
cover the component cost. You can build as often as you have time and resources, but the DC increases by 1 for every FAIL THE SAV
additional build attempt in the same day. FOR ONE HO

Expert Thrower
STARTING AT LEVEL 3 YOU GAIN THE ABILITY TO MAKE TRIP ATTACKS WITH HAND CROSSBOWS AND LIGHT THROWN WEAPONS SUCH AS THROWING
KNIVES AND SHURIKEN. MAKE A RANGED ATTACK AND, IF YOU HIT, THE ENEMY MUST SUCCEED ON A STRENGTH SAVING THROW. THE DC FOR THE
SAVE IS 8 + DEXTERITY MODIFIER + PROFICIENCY BONUS. IF THEY FAIL, THEY ARE KNOCKED PRONE. THIS ATTACK DOES NO DAMAGE.
ADDITIONALLY, YOU CAN DO NON-LETHAL DAMAGE TO AN ENEMY WITH A HAND CROSSBOW OR LIGHT THROWN WEAPON TO KNOCK THEM
UNCONSCIOUS FROM A DISTANCE. THIS IS TREATED THE SAME AS MELEE NON-LETHAL DAMAGE.

PART 1 | ARCHETYPE FEATURES


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Nightv
Gadgets A PAIR OF G
Smoke Pellet FEET. THIS
WHEN THROWN UP TO 30 FEET AWAY, IT CREATES SMOKE IN A 15 FOOT RADIUS THAT OBSCURES VISION FOR UP TO 30 SECONDS. AFTER USING THIS ARE CONSID
GADGET ALL COMPONENTS ARE LOST.
Trigge
Grappling Gun AS AN ACTIO
YOU MAY FIRE A SMALL GRAPPLING HOOK ATTACKED TO A LENGTH OF ROPE UP TO A RANGE 80 FEET. UPON HITTING A LEDGE, WALL, OR OTHER SOLID HAND) CHE
SURFACE IT LOCKS IN. THE ROPE CAN HOLD UP TO 300 LBS AT A TIME. AFTERWORDS, THE ROPE MAY BE RETRACTED. IF FIRED AT A LARGE OR SMALLER (PERCEPTIO
CREATURE, THEY MUST MAKE A STRENGTH SAVING THROW OR BE CONSIDERED GRAPPLED FOR UP TO A MINUTE. WHILE A CREATURE IS GRAPPLED THIS YOU ARE WI
WAY THE ROPE CAN BE PULLED AS AN ACTION TO PULL THE TARGET 5 FEET FORWARD OR KNOCK THEM PRONE. DOING THIS RELEASES THEM FROM THE AND KNOCK
GRAPPLE AND THE ROPE RETRACTS. THE ENEMY CAN MAKE THE SAVING THROW AGAIN AT THE END OF ITS TURN UNTIL FREED. AFTER USING THIS A DAMAGE OF
NUMBER OF TIMES EQUAL TO YOUR INTELLIGENCE MODIFIER YOU CANNOT USE IT AGAIN UNTIL YOU TAKE A SHORT REST. LOST.

Expandable Glider Gadget


Gadge
YOU MAY PRESS THE BUTTON ON THIS BACKPACK TO EXPAND A SET OF WINGS WITH A WINGSPAN OF 20 FEET. WHILE THESE WINGS ARE EXPANDED
YOU MAY GLIDE UP TO ONE MINUTE. YOUR GLIDING SPEED IS 60 FEET. WHILE GLIDING, YOU CANNOT GAIN ALTITUDE HIGHER THAN YOUR STARTING
HEIGHT AND YOU LOSE 5 FEET ALTITUDE EVERY ROUND. AFTER USING THIS A NUMBER OF TIMES EQUAL TO YOUR INTELLIGENCE MODIFIER YOU CANNOT
USE IT AGAIN UNTIL YOU TAKE A SHORT REST.
Expan
Auto-Bola
YOU MAY THROW THIS FIST-SIZED BALL AT AN ENEMY UP TO 20 FEET AWAY AS A RANGED ATTACK. IF IT HITS, IT RAPIDLY UNWINDS, CREATING A SERIES
OF ROPES THAT WRAP AROUND THE TARGET. IF THE TARGET FAILS A STRENGTH SAVING THROW THEY ARE CONSIDERED RESTRAINED FOR UP TO A MINUTE.
THEY MAY SPEND THEIR ACTION ATTEMPTING TO BEAT THE SAVING THROW ON THEIR TURN. AFTER USING THIS A NUMBER OF TIMES EQUAL TO YOUR
INTELLIGENCE MODIFIER YOU CANNOT USE IT AGAIN UNTIL YOU TAKE A SHORT REST. Nightvi
Auto-Key
THIS MECHANICAL DEVICE ALLOWS YOU TO UNLOCK LOCKS EASIER. WHEN YOU ROLL FOR DEXTERITY (THIEVES' TOOLS) TO UNLOCK A LOCKED OBJECT OR
DOOR, YOU MAY TREAT A D20 ROLL OF 9 OR LOWER AS A 10. YOU DO NOT NEED TO BE PROFICIENT IN THIEVES' TOOLS TO USE THIS ITEM. AFTER USING
THIS A NUMBER OF TIMES EQUAL TO YOUR INTELLIGENCE MODIFIER IT BREAKS AND MUST BE REPAIRED.

Auto-Wire Gun
SIMILAR TO TWO GRAPPLING GUNS ATTACHED TO ONE ANOTHER, WHEN USED THIS ITEM FIRES TWO GRAPPLING HOOKS IN OPPOSITE DIRECTIONS
ATTACHED TO ROPES TO A MAXIMUM OF 80 FEET IN EACH DIRECTION. WHEN THEY HIT A SOLID SURFACE THEY LATCH ON. THIS CREATES A TIGHT ROPE
THAT CAN HOLD UP TO 300 LBS AT A TIME. USING THE AUTO-WIRE GUN YOU MAY ZIP FROM ONE END TO THE OTHER WITH A SPEED OF 30 FEET. UPON
USING IT THIS WAY, THE GRAPPLING HOOKS DISCONNECT AND RETRACT. AFTER USING THIS A NUMBER OF TIMES EQUAL TO YOUR INTELLIGENCE MODIFIER
YOU CANNOT USE IT AGAIN UNTIL YOU TAKE A SHORT REST.

PART 2 | GADGETS
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Auto-T
Auto-
Enhanced Gadgets AN EXPANS
Flashbang TOOLS) TO U
ENHANCING A SMOKE PELLET ALLOWS YOU TO CREATE A FLASHBANG INSTEAD. WHEN THROWN AS A BONUS ACTION UP TO 30 FEET AWAY, IT CREATES A WORKS, YOU
BRIGHT FLASH OF LIGHT AND A LOUD BANG. ALL CREATURES WITHIN 30 FEET THAT CAN SEE IT MUST MAKE A CONSTITUTION SAVING THROW OR BE
BLINDED FOR 1D3 ROUNDS. Zipwir
SIMILAR TO
Mechanized Grappling Gun HANDLE CAN
WORKS SIMILARLY TO A GRAPPLING GUN EXCEPT IT HAS A STRONG MOTOR BUILT INTO IT. AFTER LATCHING ONTO A SOLID SURFACE, YOU CAN PUSH A
BUTTON AS A BONUS ACTION TO PULL YOURSELF RAPIDLY TOWARD IT. YOU MOVE AT A SPEED OF 60 TOWARD THE SURFACE FOR ONE TO TWO ROUNDS, Ultras
DEPENDING ON HOW FAR IT IS. IF FIRED AT A CREATURE, THEY MUST SUCCEED ON A STRENGTH SAVING THROW OR BE GRAPPLED. AS AN ACTION, YOU THESE GOG
CAN PULL THE ROPE TO EITHER PULL THE ENEMY 5 FEET TOWARD YOU OR KNOCK THEM PRONE, OR CAN PUSH THE BUTTON AND LAUNCH YOURSELF UP TO OVERCHARG
40 FEET TOWARD THEM. INTELLIGENC

Expandable Flight Pack Shock


SIMILAR TO THE EXPANDABLE GLIDER, THIS BACKPACK HOUSES EXPANDING WINGS. HOWEVER, UNLIKE THE EXPANDABLE GLIDER, THIS ALSO INCLUDES THIS TRIGGE
A SMALL ENGINE ALLOWING REAL FLIGHT WITH A FLIGHT SPEED OF 30 FOR UP TO 1 MINUTE. SUCCEED O
SAVE HALVE
Multi-Bola
DESIGNED LIKE THE AUTO-BOLA, THIS ITEM WILL LASH OUT AT UP TO 2 OTHER ENEMIES WITHIN 5 FEET OF THE FIRST ONE HIT. ALL MUST MAKE A
STRENGTH SAVING THROW OR BECOME RESTRAINED FOR UP TO A MINUTE. THEY MAY SPEND THEIR ACTIONS ON THEIR TURNS TO ATTEMPT TO BEAT THE
SAVING THROW.

PART 3 | ENHANCED GADGETS


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