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MAPEH (ARTS)
Quarter 2 – Module 1:
Technology-Based
Production Arts
MAPEH 10 - ARTS
Self-Instruction Material (SIM)
Quarter 2 – Module 1: Technology-Based Production Arts
First Edition, 2020

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Development Team
Writer: Ronelo B. Dela Peña Jr.
Content Editors:
Language Editors:
Illustrator:
Layout Artist:
Cover Art Designer:
Reviewers:
Management Team:

Printed in the Philippines by Department of Education – Schools Division of Cotabato


Office Address: DepEd-Cotabato Division, Capitol Compound, Amas, Kidapawan City
Telefax: (064) 577-7017
Email Address: lrcotabato@gmail.com
10
MAPEH (ARTS)
Quarter 2 – Module 1:
Technology-Based
Production Arts
1 TITLE CARD

Topic:
Identify art elements in the technology-based production arts.

Competency:
Identify art elements in the technology-based production arts.
(A10EL-IIb-1)

Objectives:
At the end of the module, the pupils are expected to:
1) Describe the characteristics of a technology-based art
2) Create a tech-based artwork (video clips, brochures)
3) Evaluate the differences of traditional art forms and technology-based art
form

Number of Days: 2

Background and General Instructions


This Self-instructional Material entitled Technology-Based
Production..
This lesson will describe the characteristics of a technology-based
art; create a tech-based artwork (video clips, brochures) and evaluate the
differences of traditional art forms and technology-based art form
The series of learning exercises are provided as aids for the mastery
of the lesson. Kindly answer the activity cards, assessment card, and
enrichment card properly by reading first the directions given in each
activity.
Write your answer in a separate sheet of paper.
2 GUIDE CARD

Guide Card 1
Technology-based art is essentially computer-generated and/or manipulated.
Through the centuries, visual artists used actual brushes and palettes, and a whole
array of paints, inks, and natural pigments applied to paper, canvas, fabric, stucco
walls and ceilings. Today’s computer artists employ the ever-expanding powers of
image manipulation programs and applications to create their works which can appear
in an entire range of media—whether as a physical output or a virtual experience.
Origin and Early Stages of Computer/Digital Arts
Computer art or digital art first came on the scene in the early 1960s. Understandably,
this was due to the technology that was constantly developing and that became
available at that time. Thus, the early experimenters were not necessarily artists, but
engineers and scientists who had access to and experience with the hardware
needed. It was they who began to recognize the potential of artistic expression through
the application of scientific and mathematical principles.
In fact, even in the sample works we present here, you will note a strong scientific or
mathematical look and feel to the creations of many digital artists. Geometric forms
and repeating patterns appear frequently. More traditional subjects like human
beings, landscapes, animals, and still life elements are simply incorporated as part of
those forms and patterns—rather than as the main focus.
However, there were questions as to whether it was, in fact, “true art” since it made
use of electronic and mechanical devices, rather than the artist’s own hand, to produce
the images and effects. In few years, there was a general acceptance of digital art and
exhibits of computer art became highly popular and critically acclaimed, as digital
artists or computer art masters or “superstars” came to the fore in Europe, Russia, and
the United States.
Some sampling of their works can be seen here:

Figure 1. Frieder Nake Figure 2. Ronald Davis


Polygon Drawings, 1965 Mountains and Saurolyte, 1997
Computer-generated 3D art
Figure 3 Manfred Mohr, 1999 Figure 4. Olga Kisseleva, 2012

Guide Card 2
Smartphone Photography
When looking at the essential features of a mobile device used by the largest
number of people, it was shown that the camera feature was the third most popular
amongst users; with 98.5% using it on a daily basis (GSM Arena Team, 2011)
The basics of smartphone photography

Note: It is important to know the features of the camera of ones’ smartphone as some
adjustments may be necessary. The features such as filters, live photos, High
Dynamic Range, flash, manual focus, zoom and more in the camera’s settings.

--- Key things to improve your photos


1. Turn on “Grid.” Using the overlay as a reference try to position important subjects
on the + points as opposed to in the middle. Try positioning your horizon line on
either the upper or lower line, instead of in the middle. You can also use the lines
to avoid shooting crooked horizon lines.
2. Zoom with your feet, not with the camera app. If you do pinch to zoom, your photo
quality will degrade substantially. Try to get close to the subject rather than zoom.
There are lens accessories you can buy to add onto your iPhone/smartphone
which will offer other angles and options for creative photography (see
Accessories later in the article). Remember, close-ups and detail shots work
really well on the small screen.

3. Take a breath. Rather than point and shoot, each time you take your iPhone out to
take a photo, take a breath as see if shooting from a higher/lower angle will give
you a better or more interesting image. Look at the symmetry of the image — if
you move to the left or the right, does the symmetry improve? If yes, do it!
4. Watch the light. The art of photography is all about light. You need to observe how
the light changes throughout the day and indeed the seasons. Experiment with
shooting during the “Golden Hour” just before dusk.
5. Look for natural frames, interesting shadows or reflections.
6. Use leading lines to guide the viewer's attention in the image. This can also be
known as the convergence or vanishing point.
7. Avoid cutting the top of the head off of your subject or leaving loads of
unnecessary headroom.
8. Look for interesting patterns and even better if you can clearly see a broken
pattern.
9. Remember you can follow action through a frame (which will likely blur the
background) or you can stay still and let a moving object move through the
frame (which will likely blur the object).
10. Look the opposite way and see what’s there — candid reactions to what
everyone is looking at can be easily missed. Sometimes, the most interesting
shots happen in the opposite direction. What I mean is if you are at an event
where there are a lot of photographers — all pointing one way.
11. Don’t be afraid of empty space in the frame — explore it.
12. Engage with your subject when photographing people, you are trying to capture
emotion (unless it's a fashion shoot). Experiment with getting them to make
faces and enjoy some chit-chat to put them at ease. It's always worth having
a few awful jokes up your sleeve! With portraits, it’s all about the eyes and
then the expression.

Guide Card 3
Manners of image disclosure

1. Pigment based images are the great majority of paintings, prints and
drawings and other forms of printed matter.
2. Light-based images are associated with technologies like film, television,
video whose images are disclosed intangibly, through emissions of radiant
light
-Pixel is a minute area of illumination on a display screen, one of many from
which an image is composed (the camera scans photographs and encodes
the image into pixels).
The Relation Between Traditional Art Technique and Computer Art Technique

Computer digital technology transforms the manner of art teaching painting.


The traditional art teaching sketching way has been replaced by computer automatic
painting technology, producing a new painting technique and kind (Iwasako, K., &
Soga, M., 2015; Balzarini, R., Dalmasso, A., & Murat, M., 2015).
Computer-aided art teaching changes the style of art teaching painting way.
The style of the traditional art teaching sketching is single and has no change. Style
of drawing is affected by conditions like the physical properties of the paper, paint
s, brushes and so on (as shown in figure 3).

Figure 5 – The left is the Original Image, is Generated by Computer Automatic


Drawing Technology is on the Right Side of Painting Style.

Computer-aided art teaching changes the style of art teaching painting way. The style
of the traditional art teaching sketching is single and has no change. Style of drawing
is affected by conditions like the physical properties of the paper, paints, brushes and
so on (as shown in figure 6). However, the style of computer automatic painting is not
affected by the above factors

Figure 6 – Traditional Painting Style Oil Painting Brush.


3 ACTIVITY CARD

ACTIVITY 1
Directions: TRUE OR FALSE. Determine whether the statement is True or False
____________1. Technology-based art is a computer generated and manipulated
through the use of computer applications.

____________2. In technology-based art, visual artists generally use real pigments


applied to materials like papers and canvass.

____________3. Geometric forms and repeating patterns frequently appear in


technology-based art.

___________4. Up to the contemporary times, the digitally crafted visual art forms are
not accepted by the general public.

___________5. Early digital artists were essentially artists by profession.

ACTIVITY 2
Directions: Identify features in the settings of a smartphone camera. Try to open
the camera app of your phone or you may borrow a friend’s phone and provide at least
five considerations to improve smartphone photography.
CAMERA PHONE FEATURES
1.
2.
3.
4.
5.

ACTIVITY 3
Directions: Fill out the table with the required information. Cite differences of
traditional art form and digital art forms, in terms of style and material used.

TRADITIONAL DIGITAL

Style
Materials to be used
4 ASSESSMENT CARD

Directions: Select the letter of the right answer.


1. Which of the following materials may be least helpful in traditional painting?
a. Paint brush
b. Canvass
c. Fabric
d. Computer mouse

2. True or False. Digital art forms do not incorporate traditional subjects


a. True, because digital art form has its own modern subjects
b. False, because modern subjects are not used in traditional forms
c. False, because more traditional subjects like human beings, landscapes,
animals, and still life elements are simply incorporated as part of those forms
and patterns
d. True, because digital art forms are created through electronic devices.

3. It is a minute area of illumination on a display screen, one of many from which


an image is composed.
a. Camera
b. Pigment
c. Photography
d. Pixel

4. Which of the following can be considered a tech-based art form?


a. A mountain scenery in a canvass
b. Polygon Drawings by Frieder Nake
c. Spolarium of Juan Luna
d. A mural painting

5. Which of the following factors may be supportive in creating digital art form?
a. Installed photo editing applications
b. Digital gadgets
c. Adequate knowledge in using the devices and applications
5 ENRICHMENT CARD

Directions: Research at least five computer applications for photo editing, digital
painting, and video-editing
6 REFERENCE CARD

GSM Arena Team. 2011. The things you do. Accessed may 3, 2020.
www.gsmarena.com/mobile_phone_usage_survey-review-592p3.php.
Iwasako, K., & Soga, M. (2015). Proposition and Design of a Skill Learning
Environment for Drawing onto 3D Objects Using AR. Procedia Computer
Science, 60, 1566–1574.

Li Boyi, (2015) A Study on the Modern Art Design Based on Computer Technology.
Revista Ibérica de Sistemas e Tecnologias de Informação Iberian Journal of
Information Systems and Technologies. DOI: 10.17013/risti.18A.70–79

Smythe & Luke (2012) Pigment vs. Pixel: Painting in an Era of Light-Based Images.
Art Journal; Winter 2012; 71, 4; ProQuest Central

Thorsteinsson, G. & Page, T. (2017). A comparative study on mobile device by age


https://www.academia.edu/29357777/HORIZONS_Grade_10_Learners_Materials_M
usic_and_Arts_Appreciation_for_Young_Filipinos_GOVERNMENT_PROPERTY
_NOT_FOR_SALE_Department_of_Education_Republic_of_the_Philippines?fbc
lid=IwAR0Av3UbNCwVKQjK3Z-OAbCpVhH-
_cC_6kxE6zsfJQJ89jaN1WMMonaYRLg
7 ANSWER KEY

Activity 1. Activity 2. ASSESSMENT


1. True Any of these and other 1. A
2. False features: 2. C
3. True 3. D
filters, live photos, High
4. False 4. B
Dynamic Range, flash,
5. False 5. D
manual focus, zoom

Activity 3.
TRADITIONAL DIGITAL
Style Style of drawing is affected
The style of computer
by conditions like the automatic painting is not
physical properties of theaffected by the above
paper, paints, brushes andfactors for they are
so on digitally crafted through
soft wares and
applications
Materials to be used paper, paints, brushes, Soft wares, applications,
canvass, fabric and so on digital gadgets and
devices such as laptops,
smartphones
DISCLAIMER
This Self-Instructional Material (SIM) was developed by the Schools Division of
Cotabato. It aims to provide learners with materials that could be used in the new
normal and is based on the modality preferred by most parents and learners. It is
hoped that through this, the education of the children in the Province of Cotabato shall
continue. This shall likewise be used by the learners of all public schools in the schools’
division beginning SY 2020-2021. Furthermore, the process of LR development was
observed in the production of this module. This is version 1.0. We highly encourage
feedback, comments, and recommendations.

For inquiries or feedback, please write or call:

Department of Education – Schools Division of Cotabato


Learning Resource Management System (LRMS)

DepEd-Cotabato Division, Capitol Compound, Amas, Kidapawan City

Telefax No.: (064) 577-7017

Email Address: lrcotabato@gmail.com

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