Professional Documents
Culture Documents
Multimedia Design
Design Theory
Lecture 02: Design processes & problem solving
Symbolic
experiences
Design Art
Functional Expressive
practical / useful attractive / emotive
objects
Engineering
Physical
tangible: can be
perceived by
the senses
Belief Belief
Full contro
l of t h e an ce is t he
Ch uty
physical w o f be a
orld is creator
possible
Idiosyncratic or
Prescriptive use Descriptive use secret methods
of methods of methods “I am not going to tell you
“This is how you should “This is how I make how I do it... Only the
design to avoid errors” my design” inner circle of specialists
know how the magic
works”
People can get killed People can get hurt People can get frustrated People can get confused People can get annoyed
what is a process?
A process
initial future
process
state state
Doblin (1987)
However, from initial state to end state is not a straightforward process
goal
state
initial
state
Research
Research
Ideate
Ideate
Prototype
Embodiment
Embodiment
Prototype
Waterfall versus Iterative
Research
Research
Ideate
Ideate
Prototype
Embodiment
Embodiment
Prototype
Scrum
http://www.frankwatching.com/archive/2010/05/19/een-website-ontwerpen-met-agile-design-en-scrum-3-teams-en-overleg/
let’s have a look at
some design processes
Classic: Analysis - Synthesis - Evaluation
Function
Form
abstract concrete
rough refined
scoping implement
concept concept
comparison of design processes
fuzzy concrete
Discover Ideate Embodiment Develop
? Research
Specify
Define
Direction
Create
Design
Deliver
Prototype $
Inspire Concept Envision Articulate
? What wows?
What is? What if What works?
Concept
ken ontwikkelen Verbeelden Realiseren
Concept
Onderzoeken ontwikkelen Verbeelden Realiseren
Het kunnen formuleren en herformuleren van een Vormgeven van plannen, ideeën en visies. Ideeën uitwerken naar betekenisvolle
Concept Mogelijkheden bedenken om waarde te
Onderzoeken
ontwerpvraagstuk. D.m.v. van onderzoek tot de kern
ontwikkelen Verbeelden
creëren
Realiseren
voor gebruiker en opdrachtgever.
Overtuigen en verleiden met inspirerende interactieve producten, diensten en
van dat vraagstuk kunnen komen. Informatie visualisaties, prototypes, verhalen en belevingen. Aandacht hebben voor detail
Doelbewust experimenteren, grenzen
valideren en er conclusies uit trekken als uitgang- presentaties. zonder de grote lijn uit het oog te verliezen.
opzoeken en overschrijden om te komen tot
spunt voor het verdere ontwerpproces. Verzorgd kunnen werken en op tijd leveren.
niet voor de hand liggende concepten.
Creatief kunnen omgaan met beperkingen,
vasthoudend zijn, doorzetten.
Multidisciplinair Rationale &
mpathie werken Emotionale
Hogeschool
Hogeschool
Hogeschool Rotterdam
Rotterdam Rotterdam ––Communication
– CommunicationCommunication
& Multimedia Design&&Multimedia
Multimedia DesignDesign
Versie:
2 Juni, 2012,2door:
Versie: 2juli, 2012,
juli, 2012,
Saskia Door:
Door:
Best, Saskia
Saskia
Tim Fleumer, Best,
Leurs,Tim
Best,
Bas Tim Fleumer,
Schelling, Bas
Fleumer,
Jasper Leurs,
Bas van
Peter Leurs,
Waart
Jasper
JasperSchelling,
Schelling,Peter
Petervan
vanWaart
Waart
The primary generator
“It's
weird
to
say
it.
We
say…
Wow!
This
is
a
universe,
it's
their
own
world,
they
have
a
campus'.
We
are
creating
a
universe...
it's
Universe
Twente.
We
started
walking
around
like
Star
Trek,
we're
going
to
create
an
independent
world!
These
were
some
@irst
thoughts.”
Liza Enebeis (Studio Dumbar) explaining the primary generator of the visual identity of University of Twente
DNA of University of Twente
research ideas concept prototype product
+
a situation undesirable
consequences
or condition caused by that condition
product user
http://www.youtube.com/watch?v=8HTFK75cpHY
A tool addresses human needs by amplifying human capabilities.
le m
Us
ob
er
FfiITt
FfiIT
Pr
t
Product
FI
fitT
Business
initial state transformation function future state
le m s t h a t p la n n e rs
f p ro b
T h e kin ds o a re
– s o c ie t a l p ro ble m s –
de a l w it h the
r e n t ly d if f e re nt f ro m
in h e aps
c ie n t is ts a n d p e r h
wicked problems
a t s
p ro ble m s t h e rs de a l w it h
.
s o f e n g in e
s o m e c la s se t ly
p r o b le m s a re in h e re n
Pla n n in g
w ic ke d .
Horst Rittel & Melvin Webber (1973)
Properties of wicked problems
pr o bl e m t i o n
a so l u
Adopted t e gy Adopted a
g st ra t ra t e gy
focusin o rs focusi n g s
al er r rro rs
uctu
r ing e
we r st r
r plann
de fe e f ewe
M a Mad
Scientists versus Designers
Problems
Binge drinking, fights,
pickpocketing and drugs
related crime
Higher... penalties
an method
The grumpy old m
“The countermeasures that have been taken over
the years have created a slightly grim
environment, and don’t seem to help much in
preventing crimes and anti social behavior.
Increasing the police presence beyond the current
level is not an attractive option.”
Please return
the cards!