You are on page 1of 5

Initialize engine version: 4.6.

9f1 (44099fd26189)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7270]
Renderer: NVIDIA GeForce GTX 1070
Vendor: NVIDIA
VRAM: 3989 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0
NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Poly2Tri.dll (this message
is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\JsonFx.Json.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\DecalSystem.Runtime.dll
(this message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\DecalSystem.Runtime.dll into Unity
Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Hayate.dll (this message is
harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Hayate.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\HOTween.dll (this message is
harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\uSequencerRuntime.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\uSequencerRuntime.dll into Unity Child
Domain
- Completed reload, in 0.064 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\UnityScript.Lang.dll (this
message is harmless)
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Boo.Lang.dll (this message
is harmless)
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\System.dll (this message is
harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks
binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

1.0.2.9

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\System.Xml.dll (this message


is harmless)
FileWrite True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Now Ini = W:/Tale of Wuxia/launch/TaleOfWuxia.ini

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

ReadSettingIni

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

SetResolution 1600x900 False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

QualityLevel = 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Quality TextureLimit = 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (16328 MB)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

XTC-20160717XHF

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Desktop

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

2595f786d586c26bb065fc96646f22a69753ae97

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

7041

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

NVIDIA GeForce GTX 1070

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

NVIDIA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

4318

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Direct3D 9.0c [nvd3dum.dll 21.21.13.7270]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

graphicsMemorySize = 3989

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

graphicsPixelFillrate = -1
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

graphicsShaderLevel = 30

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

maxTextureSize = 16384

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

npotSupport = Full

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

operatingSystem = Windows 7 Service Pack 1 (6.1.7601) 64bit

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

processorCount = 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

processorType = Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

systemMemorySize = 16328

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

g_strDataPathToApplicationPath = W:/Tale of Wuxia/

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

g_strAssetDataPath = W:/Tale of Wuxia/

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
包檔讀取失敗 !! ( EndText ) 不存在

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

TextFont = Arial Unicode MS

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

NameFont = Arial Unicode MS

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

GameMain no have movie

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

You might also like