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GfxDevice: creating device client; threaded=1
Direct3D:
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Renderer: NVIDIA GeForce GTX 1070
Vendor: NVIDIA
VRAM: 3989 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0
NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.dll (this
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Loading W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp-
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Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Poly2Tri.dll (this message
is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\JsonFx.Json.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\DecalSystem.Runtime.dll
(this message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\DecalSystem.Runtime.dll into Unity
Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Hayate.dll (this message is
harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\Hayate.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\HOTween.dll (this message is
harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\uSequencerRuntime.dll (this
message is harmless)
Loading W:\Tale of Wuxia\wuxia_Data\Managed\uSequencerRuntime.dll into Unity Child
Domain
- Completed reload, in 0.064 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\UnityScript.Lang.dll (this
message is harmless)
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\Boo.Lang.dll (this message
is harmless)
Platform assembly: W:\Tale of Wuxia\wuxia_Data\Managed\System.dll (this message is
harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks
binaries seems to be the wrong version.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
1.0.2.9
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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ReadSettingIni
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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QualityLevel = 2
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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Quality TextureLimit = 0
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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XTC-20160717XHF
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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Desktop
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2595f786d586c26bb065fc96646f22a69753ae97
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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7041
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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NVIDIA
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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4318
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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graphicsMemorySize = 3989
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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graphicsPixelFillrate = -1
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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graphicsShaderLevel = 30
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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maxTextureSize = 16384
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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npotSupport = Full
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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processorCount = 8
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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systemMemorySize = 16328
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C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
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包檔讀取失敗 !! ( EndText ) 不存在
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)