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Level 1

TRAINING
What does it take to win?
THE SYSTEM
Part 1

STRATEGY &
Myths and Laws of the Game

Game Models & Game Plan

GUIDELINES FOR
Preventing and Avoiding Injury

How to Plan the Week

Gaelic Games ***** How to Plan Training Sessions

INJURY
Game Moments

Training Principles & Methodology Game Analysis & Training Design

How to Approach Drill & Small Sided Game Design

PREVENTION

KEY POINT
Laws of ‘The Game’ Paradoxes of the Game
The Law Of Expected Emergence The Paradox Of Possession
The Law Of Individual Influence The Paradox Of Opportunity
The Law Of Space And Time The Paradox Of Control
- Technique, Space, And Time The Paradox Of Fitness
The Law Of Ball Speed The Paradox Of Speed
- Fast Ball The Paradox Of Intensity
- Slow Ball The Paradox Of Tackling
The Law Of Space The Paradox Of Victory
The Law Of Exposure The Paradox Of Injury
The Law Of Offense

264
2.1 Principles of Team Sports 31
38 PART 1: THE GAME

nd the Smart players and teams know how to use the ball TRANSITION
have. to move people and eventually create space. Players OFFENSE–DEFENSE
e ball attacking and defending will both move to and follow
ellent the ball. Watching Barcelona, you see a team moving

IO E
the ball around the pitch and constantly changing DEFENSE

AT UR

CI
)
N

BA LA
RC
M CT

2 Principles of the Game


the angle of attack. As they advance, the ball is even-

LL TIO
U
OR U
(F STR
tually worked into the space just outside the eigh-

N
teen-yard box, and gaps develop as impetuous oppo-
sition defenders attempt to close down space.
2.1.2

N P
THE MACRO PRINCIPLE OF

CI HI
of the

CI

G)
PL UL

N S
RC

UE ION
AY AT
e col-
PLAYER CIRCULATION

ER IO
OFFENSE

EQ AT
s: ball

(S EL
(MOVEMENT) 2.1.3

R
N
watch
ws the The next thing you’ll notice, especially if the ball
TRANSITION
ement slows or becomes stationary, is how the players
Game moments. DEFENSE–OFFENSE
eams. move in relation to each other. Defenders will try
e is no to fill space or track a man, whereas attackers will
asket- move into space to accept the ball. The four macro principles of all team sports. MACRO MOMENTS 2.3.5 OFFENSIVE MOMENT 2.3.5.1
An offensive moment occurs when the team that
ng the Just like the macro principles, the four macro
moments need to be clearly defined so that they can has possession has moved the ball into an area from
refully give us context for a complete understanding of situ- which it can score. The team is no longer trying to
win the ball, pass it, or move the ball into a scoring
egree, ational decision-making.
zone but is actually in a position to try to put points
While each moment is defined by the team’s pri-
mary aim in that moment, they aren’t about how on the scoreboard. In conflict, it is the moment when
the team should achieve that aim. These moments an operative’s eyes are on a target that they can now
are simply states of the game and are not defined by “reach out and touch.”21
space or positions on the court, pitch, field, or bat- During the offensive moment, the attacking team’s
tlefield. The scoring-threat zone or moments can primary intent is to score. To make this happen, they
change or be determined by such things as scoring use various approaches. Some use short touches and
range and/or physical location of the play. The way lots of passing (the tiki-taka approach in soccer or
athletes and teams go about executing in each of the the San Antonio Spurs’ exemplary ball movement),
four moments will depend on their structure, strate- and others try to make a single, decisive long pass
gy, tactics, and personnel, as well as what the oppo- (like the Dutch soccer team that beat favorite Spain
nent is doing at any given time.

Introduction Manifestation of Injury


Athlete Susceptible Athlete
Outcome
• Optimal Player Performance is directly related to Player Health and Welfare Immediate Internal & External Factors
Under recovery / Overtraining
Training Effect
• Soft Tissue Injury and basic Illness are unacceptable for a Player Multiple teams, coaches and multiple training types • Player Health, Player
Constant reinforcement & repetition of similar movements
Preparedness & Player
• Responsibility for any and all illness and injury lies within the Circle of Trust Accumulated fatigue and muscle imbalance
Poor Lifestyle Habits, Sleeping & Diets
Readiness determines
Structural & Muscle
• An injury is not a fault - it’s a responsibility
(Im)balance, Neuromuscular
The Athlete
The rondo.
Control.

Coaches Training, Coaches & Professionals


• This combined with High
Velocity Movements or
Eccentric Loading and
Coaching & Professional Input Training Duration determine
Communication between Teams Coaching Professionals Training Effect
Poor Training and preparation practices
Planned and Coordinated training
Human Factors & Input
Training Strategy & Guidelines for Injury Prevention
12 Injury Factors For the Team Sport Athlete Injury Factors & Pathway in Team Sport
7 1
1 Every player is unique biochemically
and structurally and therefore has
unique injury risk
Injury History and previous injury are
clear predisposing factors to
repeated injury
Origin & Basis
4 Susceptible Athlete

5
Biochemically & Structural

Poor Training and preparation 8 Anatomy & Genetic Predisposition


Immediate Internal & External Factors
2 Poor Strength Training practice can
reinforce poor movement patterns
practices are the single biggest
cause of injury
Gender, Playing, Training and
Biological Age
Fundamental Athlete Health
Under recovery / Overtraining
Multiple teams, coaches and multiple training types

Lifestyle, Diet and off field


Professional habits can all
9 Healthy Athlete
Constant reinforcement & repetition of similar movements
Accumulated fatigue and muscle imbalance
3 Poor communication between all or any
involved personnel lead to
incomplete preparation interventions
The Team Sport Athlete exacerbate risks
Poor Lifestyle Habits, Sleeping & Diets
Injured Athlete
Hardware external factors such as
ground surface or equipment are
10 Accumulated Risk Factors
Tipping Point

4 Playing for multiple teams, coaches factors in injury Accumulated Playing, Training and Biological

2
and multiple training types Age Playing Situation
increases total player stresses
Under recovery or poor recovery
habits of players will lead to
11 Historical Strength Training & Movement
patterns
Injury History Training, Coaches & Professionals
Game or Training Event
External Situations, Weather, Ground etc

5 Constant reinforcement & repetition


of similar movements can lead to
fatigue and increased risk
Historical Lifestyle, Diet and off-field Habits
Skill & Technical Level
Coaching & Professional Input
structural overuse injury
Fatigue of whatever form, is a factor 12 Physical Fitness Communication between Teams Coaching Professionals

6 Playing, Training and Biological Age


are all factors to be considered as
increasing injury risk
in a large proportion of injuries

3 Poor Training and preparation practices


Planned and Coordinated training
Human Factors & Input

Managing Volume Increases Managing Intensity Increases

• Safest way to increase the volume is • To manage and develop intensity

• (a) Keep session detail the same but increase rest periods between sets/drills so total • (a) Gradually reduce the duration of each set - maintaining intensity
session length (Gross Ball in Play) is longer, but work (Net Ball in Play) is the same.
• (b) Maintain rest period duration
• (b) Over next sessions decrease rest periods between sets/drills so total session
length (Gross Ball in Play Time) remains the same, but work (Net Ball in Play Time)
increases. • Rest Periods can be increased to allow maintain the increase in intensity.
• This means that the Training Density becomes the loading factor slowly managing • If fatigue or errors start to appear, shorten the set duration.
adaptation.

• If there is a choice - reduce volume and increase intensity

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Manipulating Intensity and Volume Cycling Volume & Intensity

• To support the adaptation of the players never increase both Volume and Intensity • High Intensity Training sessions focus on speed, anaerobic development or training.
together - this compromises not just player health but tactical and technical learning.
• Low Intensity Training sessions are more endurance and recovery sessions.
• Increasing one at a time allows more careful management of the loads


• Managing training in this way is a format for increasing intensity optimally and not
confusing training focus.

• If also limits high intensity (the greatest risk) to a limited number of days.

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury

Regular Training Cycle & Pattern Sequencing of Training Distances

•A regular training cycle allows the body begin to adapt to the weekly pattern and learns • Manipulating pitch sizes and training run distances:
to recover itself faster and faster.
• Limit Hamstring and adductor group involvement in running activities at high speed
• Learning is optimised in a weekly pattern by minimising disruption to the organism.
• Reduce the need to twist and turn in training
• The social stresses avoided with a regular training and weekly cycle permit greater
• Reduce the decelerative forces on the knees and hips
recovery and planning for the player
• all of which reduce injury probability.


• See the following weekly program(s) …

• Trainingis scheduled as much as possible with similar training type on similar days
perceiving adaptation cycles

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Designing Long -> Short Volume Training Designing Short -> Long Speed Training

• By shortening distance and maintaining speed the endurance is developed. • Speed is a complex involvement of the muscular but largely the NMS system

• Over a season the shorter distances meet speed work and optimise training aims. • This training is best trained at high intensity and over short distances

• By starting with short distances

• If aerobic or anaerobic fitness is an issue the distances can be lengthened or shortened • Speed training can be conducted all year round
easier.
• Speed distances can be developed over longer and longer distances
• This can also be used as a recovery method
• Strength & Power work can be integrated with speed work better

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury

Structured Warm-up Core Strengthening

• The Following is a guide to a Structured warm-up process … • Core strengthening activities and exercises need to be performed at every session.

• (a) Indoor - Individual • These help in maintaining player posture and stability - especially as fatigue develops

• Activation and Movement Preparation undertaken

• (b) Outdoor - Individual, pairs or small groups

• External
training preceded by player Individual warmup & stationary dominant
games.

• (c) Pre-Training Group Warmup

• Standard group Warmup before the actual training session begins

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Benefits of Musculoskeletal Screening Integration of High Intensity Running

• Regular musculoskeletal screening provide the opportunity to - • High intensity running should be sports specific or in the competition context

1. Checkpoint for players to raise any issues or notify of issues • All tactical and technical work should be done with the capacity for high intensity
running
2. Perform active rang of movement screen
• It does not need to be always at Max Speed - but the capacity must be there
3. Active movements and assess for postural changes and pain

• Therefore all running at high intensity must be done in team scenarios and with a ball in
group settings where at all possible.

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury

Management of an Injury Risk Group Recovery and Regeneration

• Any players who are at risk must be listed in a table by injury and risk • Fully recovered players will be healthier and at less risk of injury than fatigued or
overtrained and under recovered players.
• TheTraining session must be planned to manage the players most at risk through these
sessions • Recovery has 2 main stages - immediate post training and in the 6 -12 hours after

• Stage 1 - Must consist of Post Work Out Shake and Cold immersion to reduce
inflammation

• Stage 2 - Must consist of proper nutrition and relaxation (sleep) to assist the
bodies homeostatic systems to readjust and recover

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Proper use of Dynamic Movements Design of Small Sided Games

• These movements at max effort should be limited to bodyweight only & restricted to • Smaller Pitch Areas will provide greater skill load than larger pitches
sports specific contexts
• Fewer players will mean greater skill load than larger pitches
• Loading the player dynamically in multiple environments causes far greater stress on the
player
• Smaller pitches mean more intense anaerobic work than larger pitches
• By limiting it to sports specific contexts, learning and stress exposure is maximised.
• Larger pitches develop aerobic work better than smaller pitches
• Limiting
S&C work to isometric and non-dynamic lower limb movements at max effort
reduces the injury risk for the player

• Smaller Pitches place greater risk on groin, torsion, knee and contact related injuries

• Larger Pitches place greater risk on hamstrings, achilles and low back

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury

Managing Surface Changes Managing High Speed Straight Line Running

• Any change in surface - whether harder or softer must be tempered with a 10% • Reduce the size (length) of pitches in SSG’s as the training session progresses
reduction in training volume to allow the players body to adjust to the change.
• Any straight line running must be done in a non-fatigued state
• Intensity can remain the same, but the volume must be manipulated to avoid increases
• No runs over 20m with a fatigued athlete or one with hamstring risk
in risk of injury
• If running must be done it must be done before games

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Managing Weight Changes Professional Lifestyle & Performance

• All weight change must be monitored • Education of the players according to the demands of their profession and circumstance
is essential for a healthy and resilient player.
• Sudden weight increases must be accounted for (muscle/fat/water) and loads managed
accordingly • Themore resilient the player the greater the ability to tolerate loads and compensate to
whatever stress type - physical or psychological
• Sudden weight loss must also be managed (muscle/fat/water) and injury risk estimated
in both cases. • This education can be

• If training is to be adjusted, the volume is changed to permit the players to train at high • Physical - postural, mobility, flexibility
intensity but manage the injury risk as fatigue increases.
• Psychological - sleep, stress relief, diet, supplementation etc

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury

Managing Previous Injury Injury and Compensatory Injury

• Previous Injuries must be fully rehabbed • World Class athletes are world class compensators

• This means proper and full progression throughout the stages • When a player is injured or managing an injury or as they return from one, they often
have the ability to compensate for the injury and continue to perform at an elite or
• Return to Train - Full Training with the team
exceptional level.
• Return to Play - Return to Playing and competing fully • Theydo this by other muscles and movements compensating for the injured limb,
• Return to Perform - Regular Playing, Training and competing with no restrictions muscle, movement.

• Unless • This performance though in turn creates added stress and this in turn can lead to
the player is fully through all these stages there is still a risk of injury
injuries in agonists, or the other structures.
• Player education is needed as part of this process
• To avoid this, recovery must be emphasised and careful overall monitoring of the players

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Player Responsibility Observation & Monitoring Fatigue

• Players and coaches have a duty of care to themselves and to maintain themselves in a • Players must be monitored for fatigue and fatigue type
healthy state for the benefit of the team.
• Proper education and instruction will help avoid any issues
• If a coach is ill or player injured their contribution to the team is diminished - not to
mention their risk to a teammate is increased.
• Players must be monitored for signs of illness, cold and flu symptoms.

• Unusual aches or pains, slower healing of cuts, sudden weight changes and fluctuations.

• Poor sleep patterns, disrupted sleep, excessive tiredness, failure to fall asleep etc.

• All of these are indicators of fatigue

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury

Training Sequence Developing Balanced Players

• As General Rules this is the safest order of Training for Injury avoidance • All players should be encouraged to be as well-rounded and balanced as possible

• New Skills and Tactical learning • This means physically and technically so that skill execution is bilateral

• Acceleration and explosive Movement • This may reduce unilateral stress on the body

• Max Speed work • Balanced and all round athletic players will adapt to performance and injury issues faster.

• High Force/Low Speed followed by Low Force/High Speed • To ensure this, specific training must be limited to in season as much as possible and
monitored so that movement patterns are not continuously overtrained.
• Repeat Repetition work followed by Low Intensity Endurance

• Low Intensity Aerobic type recovery work or prehabilitative work

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Avoiding Accumulated Loading & Fatigue Implementation of Varied Training

• It is best where possible to develop strategy to avoid accumulation of fatigue • No two sessions should be the exact same

• Some approaches are as follows • For example -

• Use a 3-1 (Loading:Rest) Training cycle, with a down week every 4 weeks • Drills can stay the same, but simply vary Work:Rest periods

• Encourage and implement recovery after EVERY session • or Small rule changes to games will cause adaptations to the NMS system.

• Address every single injury issue as they occur (Stitch in Time, Saves 6 Weeks out) •

• Any High intensity sessions (S&c and/or Running) should be within a 12 hour
window and not again within a 48 - 72 hour window maximum

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury

Having an Overall Player Perspective Use the Off Season properly

• All Players training and work needs to be considered in unison • Take to play some other sports such as basketball, soccer or court sports such as
badminton or squash and activities you don't usually get time to or use different gyms
• The player is the sum total effect of all Training Loads - not simply the one training
or ones closer to you.
session.

• All practitioners need to be aware of the total load of the player before adding to

• (a) specific player loading

• (b) general load (fatigue)

Guidelines for Avoiding Team Sport Injury Guidelines for Avoiding Team Sport Injury
Injury Prevention Non-negotiables - Summary Level 1

Part 2
THE SYSTEM
• #1 - No Suspected Issue goes Unreported • #5 - Appropriate Training Preparation

• #2 - Do not Assume • #6 - Listen, Watch, Feedback & Educate

• #3 - All Training is Recorded & Reported • #7 - Train Harder. Recover Better Gaelic Games *****
• #4 - Clear Communication & Candor • #8 - No Excuses Training Principles & Methodology
Injury Prevention Non-negotiables

TRAINING TRAINING
Weekly Program & Pattern Players who play regularly

STRATEGY & STRATEGY &


The weekly plan will never be kept to completely - the program will change approx. 25% of the
time. But for the other 75% - the following schedule can be followed.
The following plan outlines the basic training week and session layout.

GUIDELINES FORGUIDELINES FOR


By keeping a regular weekly plan we can aim to have optimal recovery on Wednesday and
Saturday and Train hardest on Tuesday and Thursday.

The aim is always that performance is on a Sunday - whether this is an in-house game, NFL or
SFC game.

INJURY INJURY
The following pages outline the Schedules for -

• Regular players & squad players

• Squad players with specific needs - e.g. Strength or fitness

PREVENTION PREVENTION
Weekly Program - Basic - two Hi Int Days Main Training Day I - Detail - Suggested
• Weekly Distribution of Training Volumes in Minutes High Intensity, Low Volume. Rest in Game, Work in Drill. Unit Tactical Focus. 40 mins approx

(mins) Tactical -
• Focused on units (i.e. Backs, Forwards, Midfielders) in separate isolated groups.
• Drills aimed at improving work in small groups, units (1v1, 2v2, 3v3), technical and
communication skills between players and understanding in specific small situations.
• Games in small groups (eg. 5v5) aimed at putting these in place - but under less intensity.
• Focus on small details and aspects of each moment - all at maximum quality.
Physical -
• Short, Intense Drills and hard work in small areas.
• Use multiple drills at a time to keep rest in reps down to a minimum when (1v1, 2v2 etc)
• Start with intense blocks of work, but long rest periods.
• Intensity doesn’t drop - if intensity is dropping, stop and lengthen rest period.
• Any physical drills must be over short distances - whether for speed or endurance.
Recovery - Rest is got in games between drills teaching them to recover while playing
Recovery Pitch Athletic Development Game

Weekly & Session Guidelines for Annual Plan

Main Training Day I Structure - Suggested Main Training Day I - Pitch Size Detail
Pitch Sizes for Training Day I - Unit and Small Sided Work
High Intensity, Low Volume. Rest in Game, Work in Drill. Unit Tactical Focus

Use for Small Sided intense work and Drills - focus on


contact and technique

Unit Drill III Cool Down


Small Group Game III (Rest) Core & Posture
Unit Drill II Training Time (Total) Use for full Unit work - working ball out, creation of space
Small Group Game II (Rest) Patterns in small areas, breaking the blanket
Unit Drill I Group Warm Up
Small Group Game I (Rest) Instruction (Coach led)
Patterns Personal Warm-Up Outdoor
Pre-Activation (Indoor)
Use for SSG’s in 1v1, 2v3, spaces to perfect technique in
game situations

Training Program 202X


Training Program 202X
Main Training Day II - Detail - Suggested Main Training Day II Structure - Suggested
Low Intensity, High Volume. Rest in Drills, Work in Games. Team Tactical Focus. 44 Mins approx. Low Intensity, High Volume. Rest in Drills, Work in Games. Team Tactical Focus

Tactical -
• Team as a whole & unit integration is focus - movement, use of space on larger spaces.
• Transitions from Offence to Defence, Defence to Offence as a group on a larger pitch.
Cool Down
• Integrate the work done Tuesday by the Backs, Forwards, Midfielders etc into use Tactical Group Game III Core & Posture
Individual Drill III (Rest) Training Time (Total)
• More long kicking, more opportunities to score from distance Tactical Group Game II Patterns
Individual Drill II (Rest) Group Warm Up
Physical - Tactical Group Game I Instruction (Coach led)
• Short duration, intense games, on bigger pitch areas, more distance covered Individual Drill I (Rest) Personal Warm-Up Outdoor
Patterns Pre-Activation (Indoor)
• Pitch never should be full size - width or depth is always shortened
• Volume increased, greater distances covered, actual individual player intensity is lower
• Rest in drills, but hardest work is in the games
• More players involved in every game but every player gets more rest
Recovery - Rest in drills working one-on-one in small personal work (tackle technique etc)
Use 1v1 or 2v2 and only one at a time, giving as much rest as possible to players

Training Program 202X

Main Training Day II - Pitch Size Detail Training Day III - Game - Detail - Suggested
Pitch Sizes for Training Day II - Whole Team, Transition Play & Integration of Play
High Intensity, Medium Volume. Game. Whole Team Tactical Focus. 35 - 50 Mins approx.

Use for Small Sided intense work and Drills - focus on • Sunday or Saturday is ‘Game’ day
contact and technique • The pattern is designed to prepare all players to perform regularly on a weekly cycle
• The standard and intensity of the in-house game will be the best training
• If there is no competitive game then there is a specifically designed in-house game
Use for full Unit work - working ball out, creation of space
in small areas, breaking the blanket • The in-house game must be timed to run at decreasing durations
• e.g. 15-10-10 ; 15-10-5-5 ; 20-10-10 ; 20-15-10
• Pitch Area is reduced to minimise the load on the players where needed.
Use for SSG’s in 1v1, 2v3, spaces to perfect technique in • Generally depth is reduced before width - but depends on game and team concerns.
game situations

Training Program 202X


Training Day III - Game - Detail - Suggested Training Day III - Game - Detail - Suggested I
High Intensity, Medium Volume. Game. Whole Team Tactical Focus. 35-50 mins approx. High Intensity, Medium Volume. Game. Whole Team Tactical Focus. 47 mins Total, 32 mins Work

Cool Down Tactical Game III


Core & Posture Main Session Rest
Main Session Training Time (Total) Tactical Game II
Patterns • Total of 35-50 Mins
• Total of 35-50 Mins Team Game Warm Up
Rest
Instruction (Coach led) Tactical Game I
• Games • Games based Patterns
based Personal Warm-Up Outdoor
Pre-Activation (Indoor)
• Main • Main work is in Game situation
work is in Game situation

• Whole • Whole Team


Team

Training Program 202X Training Program 202X

Weekly Program - Pitch Based Coaching


Guidelines for the Weekly Distribution of Performance Factors

Day Duration Physical Work W:R Warm Up Recovery

Game Day Assessment

Protein
Game +1 Medium Recovery Drill Long Slow, Gradual
& Passive Recovery

++ + +++ +++ +++ +++


Game Day +2

High Intensity
Training Day #1 Shorter Drill Longer Rest Explosive & Dynamic
+ Protein
(Intensity expected & Gradual Longer Cool Down
(Tuesday)
to be +15% - 20%)

+ +++ +++ ++ + ++
Game Day -4

Higher Volume
Training Day #2
Longer (Volume expected to Game Short Rest Steady & Lengthened + Carb, Activation & Reset
(Thursday)
be +20% min)
+++ ++ +++ + ++ ++
Game Day -2

Game Day Assessment

Training Program 202X


Level 1

Part 3
TRAINING IMPROVEMENTS

Move ball at pace at all times

THE SYSTEM
STRATEGY &
- even when under pressure
and find free men

Defence -> Attack

Continue to create more


Cover Space better,
GAME chances &convert

*****
Defence Attack

GUIDELINES
force shooting from
greater percentage of
most difficult options
chances

Gaelic Games
Training Principles & Methodology
Attack->Defence

Defend Higher up the field, slow

FOR INJURY
the ball down better and get
more turnovers

TRAINING TRAINING
Performance & Analysis Feedback Loop Sample Analysis Model
GAME MODEL

STRATEGY & STRATEGY &


Game Objective
Win Game
1
Scores For vs Scores Against

Defence Attack
Prevent Scoring Chances Create Scoring Chances
# of Opposition Scoring Chances conceded # of Scoring Chances Created

PERFORMANCE
2 3

GUIDELINES FOR GUIDELINES


Game Plan

Players
High Level Game Report
Attack->Defence
Turnover Opposition
Ball
Defence
Prevent possession
inside our Scoring
Zone
Defence -> Attack
Move Ball to Attack as
fast as possible
Attack
Win Ball within
Scoring Zone

INJURY
# Turnovers Before our Number of balls won inside our Ball Speed to inside the Number of balls won inside

4 45m Line
5
(# of Successful Passes made) 6
45m line Opposition 45m Line
7the Opposition 45m line

FOR INJURY
Training
(Tactical Team/Group)
Training
(Specific Technical Work) Detailed Game Report

PREVENTION
General Team Sport Principles General Team Sport Principles
Four Overall Team Sport Principles Four Overall Team Sport Principles

•1 - Positioning - Positioning before ball is played or area is approached

•2 - Ball Circulation - Movement of the ball from player to player


Ball Circulation
•3 - Man Circulation - Movement of players to occupy space as ball is moved

•4 - Relationships - Timing, Awareness and relationship of man to man and to ball

Relationship Positioning
These 4 principles are universal and independent of the positioning on the field and location.
The arrangement of the players and movement is what creates space and therefore time.

Man Circulation These are easiest addressed in the warm up on a regular basis

323 324

Warm Up - Positioning Positioning & Circulation


Create Shapes Game - Possession and Closing down

1 2 • Force players to create shapes such as squares F •5 v5


1 • Only one opposing player in the opposite half at a time

• The jokers chase the ball down


G
E H • Every player must touch the ball once before it goes
3 B
4
back to the opposite half

• Focus is on awareness, positioning - making pitch as big


as possible
C B C
A

A
D 2 D

325 326
Double Back - Game - Sample I
Teaches Depth & Scoring from Distance
1

•A game played on a reduced pitch with a line of multimarkers


12
set along each team‟s 13m line.

11 6
• This creates a zone, inside which goes one attacking player.
10
5
This player is not marked and becomes the link player.
3 B
13 2 14
4 15 • If a team takes possession, it must use the link player [who
9 8 moves about inside the zone ]. The link player cannot
shoot. He/she must play the ball immediately out of the
8 9
zone to a supporting player. Only then may a score be
3 attempted.
4
12 10
6 • The game allows players to practise taking up effective
support/scoring positions in attack, where depth is
11
2 5
14 15
important.
13

327

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